Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
11/20/2004 08:15 PM (UTC)
0
LOL glad you saw that. Since I posted that video there has been no comment from Virginia, I wonder why.

Matt
Avatar
takermk
11/21/2004 01:51 AM (UTC)
0
I hate Human Smoke bashers. They just don't know how to use him right.
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
11/21/2004 07:24 AM (UTC)
0
Ask the Prophet about Human Smoke, I won 33 to 5 in H Smoke vs Jax tonight, and he said Human Smoke was dead before hand. =) What Kad was reffering to was how bad the guy was at using him.

Matt
Avatar
krsx66
11/21/2004 02:57 PM (UTC)
0
Khaddafi Wrote:
hahahahah that discussion on shoryuken is f****** funny. outsiders were not sure who was right. then there was the notorious "human suck" video. two connected throws.....


MK2KungBroken Wrote:
LOL glad you saw that. Since I posted that video there has been no comment from Virginia, I wonder why.

Matt


MK2KungBroken Wrote:
What Kad was reffering to was how bad the guy was at using him.

Matt


Is this vid still in existence? If it is can someone link it? It sounds great....
Avatar
Khaddafi
Avatar
About Me

Streetfighter Alpha 2. The game with the best soundtrack ever

11/21/2004 04:56 PM (UTC)
0
suckage in its ultimate form: http://www.darktemplarz.com/umk3matchvids/ecc9/ sham vs julian
Avatar
ermacandcheese
11/22/2004 08:53 PM (UTC)
0
Khaddafi Wrote:
suckage in its ultimate form:
http://www.darktemplarz.com/umk3matchvids/ecc9/

sham vs julian


As I watched that video, I had to laugh to keep myself from crying.
Avatar
ermacandcheese
11/22/2004 09:04 PM (UTC)
0
Here's a simple Kabal combo that does a decent amount of damage.

JK,Spin,Ground Razor, 5 Hit pop-up, JK,Fireball

I forgot how much damage it does with the fireball at the end but without it it does 60 percent. I don't know how much damage it does in UMK3 with him being watered down and all or how much it does with the whole punch/kick starter thing.
Avatar
ermacandcheese
11/22/2004 09:08 PM (UTC)
0
Here's a simple Kabal combo that does some decent damage.
And by they way, what are all the rules for a JK activating damage protection? Are there certain things you can do to break that? Cus with a jump kick for this combo, it does more damage.

JK,Spin,Razor,5 Hit pop-up,JK,Fireball

I forgot what it does with the fireball but with out it its 60 %
and with out the first jump kick it's like 55%

I don't know what it does in UMK3/MKT with Kabal being watered down and all or with punch/kick starters.


Andy.
Avatar
krsx66
11/22/2004 10:52 PM (UTC)
0
ermacandcheese Wrote:
Here's a simple Kabal combo that does some decent damage.
>JK,Spin,Razor,5 Hit pop-up,JK,Fireball


Nice combo, I just tried it out on MK3, and with the fireball it = 10 HITS / 66%. Not bad at all!

-And that vid is great! Dude's face at the end is priceless...
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
11/23/2004 02:18 AM (UTC)
0
I'm glad people understand exactly how bad that guy had to be to only connect two throws on Sub with Smoke. By Chicago's own tier levels, out of 23 characters, Smoke is #2, and Sub-zero, yes my friends, is #23 (I don't agree with that but that's what they say) so how lopsided is that. I could understand a really amazing Sub-zero vs a shitty Human Smoke coming down to the last hit or something, but not blow aways like that. Also remember the only reason he was thrown was because the sticks were horrible and D+B didn't always register right.

As for that MK3 Kabal combo, since the spin after the JK is blockable and the combo after the spin is blockable, I'm just going to list my best case scenario combo with Kabal against CPU.

Back yourself all the way to wall, let the CPU run into a roundhouse, spin as they hit the ground, run them near to the corner, saw, 5 hit pop up, 3X JK Air fireball, 15 hits 103% and the saw stays there the whole time even after you win.

Ah hell I recorded it:

Blockable CPU only combo

Matt
Avatar
KLSADAKO
11/23/2004 03:33 AM (UTC)
0
Nice Kombo, but how do U know it's 103 % Damage, when the writing doesn't show. and also the life bar only goes up to 100%, sometimes even 99%.
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
11/23/2004 08:20 AM (UTC)
0
Mathematics. The 14 hit combo without the sweep is 97%, the damage protectioned sweep is 6%, 97+6 = 103.

Matt
Avatar
Khaddafi
Avatar
About Me

Streetfighter Alpha 2. The game with the best soundtrack ever

11/23/2004 08:44 AM (UTC)
0
Matt, are you serious? subzero 23rd? wtf.....

are there any more surprising rankings like this?
Avatar
ermacandcheese
11/23/2004 05:35 PM (UTC)
0
Was that Kabal vid MK3 or UMK3?
Avatar
takermk
11/23/2004 06:04 PM (UTC)
0
MK3. The Pop-Up combo in it does MK3 damage.
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
11/23/2004 11:26 PM (UTC)
0
Also, you can tell it's MK3 because the saw works. That combo remember, is blockable in 4 places lol so it's CPU only.

Matt
Avatar
ermacandcheese
11/27/2004 12:27 AM (UTC)
0
Jax

In Corner 7 Hit Basic Combo, Gotcha Grab Says 12 hits 53% and on life bar it shows it doing like 40%. Wtf?
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
11/27/2004 03:51 AM (UTC)
0
For some reason, the game thinks that the grab is not affected by damage protection, but it is, whatever combo you do with Jax in the corner and add a gotch too, subtract about 10-11% from it because the grab does 21% without DP, and 10.5% with.

Matt
Avatar
Khaddafi
Avatar
About Me

Streetfighter Alpha 2. The game with the best soundtrack ever

12/01/2004 06:39 AM (UTC)
0
some more questions:

1)opinions on the damage protection (good,to much,to little?)
2) any comments on the difference in uppercuts between players (example kung laos bitch uppercut)
3) do advantages against some opponents affect the tier list?

(for example human smoke harpoons and misses, sheeva responds with a teleport stomp, but it doesnt connect, air auto combo starter doesnt work well when fighting jade or kitana)
Avatar
dreemernj
12/01/2004 06:48 AM (UTC)
0
I think the DP is good. I think it needs to be refined though. It could be put in place to take out some of the advantages, and could be loosened on characters like unmasked Sub to get him back in the rankings a bit for UMK3.

I have heard a lot of talk about people having bad uppercuts (all from the Prophet). I think it does make a difference sometimes, but honestly I haven't encountered anything hugely annoying about any characters uppercut except the robots.

I think the way the tiers are generally excepted now, they don't focus hugely on specific advantages, at least not ones like the air starters on the female ninjas. Characters like Kabal and Human Smoke are top tier because in the right hands they can handle the other characters, even with any little advantages those characters might have.
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
12/01/2004 07:16 AM (UTC)
0
I think the Robots, Kung Lao, and MK2 Kung Lao in MKT have pretty bad uppercuts with range. Sub-zero has a dynamite uppercut.

Liu Kang, MK2 Kung Lao, MK3 Kung Lao, Kabal, Baraka, and the male ninjas have awesome roundhouses. It's so easy to set up combos off them with Scorpion, Smoke, and Reptile.

Situations:

Using Human Smoke, stupid opponent jumps in from the perfect distance (about half screen and early jump kicks) you roundhouse them, teleport punch, run in, HP, HP, harpoon, HK, D+LP, D+HP, aaHP, JK, air throw:

11 hits 62%

With Reptile, this combo is relatively easy. If they are between half and 3/4 screen distance, throw a slow forceball, if they jump over it, take a small step forward then roundhouse them into the forceball in their jump because pretty much there's no timing in air to avoid the roundhouse as long as Reptile times it right, then aaHP, fast forceball, aaHPHP, cancel with his dash elbow, aaHPHP, cancel again with the dash elbow, D+LP, D+HP, 10 hits 61%. You can try and see how many juggles you can get, some characters it's possible to get 3 HP HP juggles, and even up to 4 with incredible timing on this combo in particular.

Matt
Avatar
psyclobex
12/01/2004 02:16 PM (UTC)
0
I got a question about Kabals corner combo its spin, KS, HK, LK, HP, HP D+HP, (JK fireball 3 times) i can do all of this but the 3 hits is there any key to doing it there always to low no matter how many times i tried i come out short. I know i suppose to pause slighty after the jk then do the fireball but i can never get 3.

Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
12/01/2004 10:36 PM (UTC)
0
It' pretty difficult to get 3, and I think there's a few characters it's impossible to get it on, but for the most part, all the major characters are vulnerable.

Make sure you are as close the wall as possible without the uppercut in the combo pushing you away. The pause you have to do should be considerable after the first jump kick, which should hit as soon as possible, but don't pause too long or you'll land on the ground, the next pause should be slightl less because you are close to the ground by the time the jump kick connects, but again, don't pause too much, the third should just be instant jump kick air fireball. You can also try running in a step after the first jump kick air fireball.

Characters you can definitely get 3 on:

Jax, Sub-zero, Stryker, Kabal, the Male Ninjas, Kano, Kung Lao, Female Ninjas, Sheeva, Robot Ninjas, Liu Kang, Sindel, Nightwolf

Shang Tsung, and Sonya I don't think you can get the last fireball on because they have weird juggling properties even normally, similar to the female Ninjas and Liu Kang, but there is probably a timing, I don't think I ever tried on them enough. You can stick in a standing HK or LK at the end instead and it's pretty much the same damage. The fireball seems always to go over them, but Kabal doesn't even need this combo to win lol.

Matt
Avatar
psyclobex
12/01/2004 11:52 PM (UTC)
0
Thanks Matt ill try that it is pretty difficult but practice makes perfect.I remember when i couldnt do kung laos spin shield it was actually because it was a new controller and i had to break it in now i got pretty good with him. Man its amazing how much i learned from these boards about mk.
Avatar
krsx66
12/09/2004 04:04 AM (UTC)
0
This is for MK2KB and Dreemer mainly (or anyone else who helped on that stickied UMK3 combo vid...)

Love the vid, but I'm kinda confused by the the very end, what's the difference between all the 100%, Infinite, Rule-breaking Infinite stuff...

Can any of you explain it to me?

Thanks in advance wink
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.