

About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
LOL glad you saw that. Since I posted that video there has been no comment from Virginia, I wonder why.
Matt
Matt


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Ask the Prophet about Human Smoke, I won 33 to 5 in H Smoke vs Jax tonight, and he said Human Smoke was dead before hand. =) What Kad was reffering to was how bad the guy was at using him.
Matt
Matt

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Khaddafi Wrote:
hahahahah that discussion on shoryuken is f****** funny. outsiders were not sure who was right. then there was the notorious "human suck" video. two connected throws.....
hahahahah that discussion on shoryuken is f****** funny. outsiders were not sure who was right. then there was the notorious "human suck" video. two connected throws.....
MK2KungBroken Wrote:
LOL glad you saw that. Since I posted that video there has been no comment from Virginia, I wonder why.
Matt
LOL glad you saw that. Since I posted that video there has been no comment from Virginia, I wonder why.
Matt
MK2KungBroken Wrote:
What Kad was reffering to was how bad the guy was at using him.
Matt
What Kad was reffering to was how bad the guy was at using him.
Matt
Is this vid still in existence? If it is can someone link it? It sounds great....

0
suckage in its ultimate form: http://www.darktemplarz.com/umk3matchvids/ecc9/ sham vs julian


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0
Khaddafi Wrote:
suckage in its ultimate form:
http://www.darktemplarz.com/umk3matchvids/ecc9/
sham vs julian
suckage in its ultimate form:
http://www.darktemplarz.com/umk3matchvids/ecc9/
sham vs julian
As I watched that video, I had to laugh to keep myself from crying.


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0
Here's a simple Kabal combo that does a decent amount of damage.
JK,Spin,Ground Razor, 5 Hit pop-up, JK,Fireball
I forgot how much damage it does with the fireball at the end but without it it does 60 percent. I don't know how much damage it does in UMK3 with him being watered down and all or how much it does with the whole punch/kick starter thing.
JK,Spin,Ground Razor, 5 Hit pop-up, JK,Fireball
I forgot how much damage it does with the fireball at the end but without it it does 60 percent. I don't know how much damage it does in UMK3 with him being watered down and all or how much it does with the whole punch/kick starter thing.


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0
Here's a simple Kabal combo that does some decent damage.
And by they way, what are all the rules for a JK activating damage protection? Are there certain things you can do to break that? Cus with a jump kick for this combo, it does more damage.
JK,Spin,Razor,5 Hit pop-up,JK,Fireball
I forgot what it does with the fireball but with out it its 60 %
and with out the first jump kick it's like 55%
I don't know what it does in UMK3/MKT with Kabal being watered down and all or with punch/kick starters.
Andy.
And by they way, what are all the rules for a JK activating damage protection? Are there certain things you can do to break that? Cus with a jump kick for this combo, it does more damage.
JK,Spin,Razor,5 Hit pop-up,JK,Fireball
I forgot what it does with the fireball but with out it its 60 %
and with out the first jump kick it's like 55%
I don't know what it does in UMK3/MKT with Kabal being watered down and all or with punch/kick starters.
Andy.

0
ermacandcheese Wrote:
Here's a simple Kabal combo that does some decent damage.
>JK,Spin,Razor,5 Hit pop-up,JK,Fireball
Here's a simple Kabal combo that does some decent damage.
>JK,Spin,Razor,5 Hit pop-up,JK,Fireball
Nice combo, I just tried it out on MK3, and with the fireball it = 10 HITS / 66%. Not bad at all!
-And that vid is great! Dude's face at the end is priceless...


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
I'm glad people understand exactly how bad that guy had to be to only connect two throws on Sub with Smoke. By Chicago's own tier levels, out of 23 characters, Smoke is #2, and Sub-zero, yes my friends, is #23 (I don't agree with that but that's what they say) so how lopsided is that. I could understand a really amazing Sub-zero vs a shitty Human Smoke coming down to the last hit or something, but not blow aways like that. Also remember the only reason he was thrown was because the sticks were horrible and D+B didn't always register right.
As for that MK3 Kabal combo, since the spin after the JK is blockable and the combo after the spin is blockable, I'm just going to list my best case scenario combo with Kabal against CPU.
Back yourself all the way to wall, let the CPU run into a roundhouse, spin as they hit the ground, run them near to the corner, saw, 5 hit pop up, 3X JK Air fireball, 15 hits 103% and the saw stays there the whole time even after you win.
Ah hell I recorded it:
Blockable CPU only combo
Matt
As for that MK3 Kabal combo, since the spin after the JK is blockable and the combo after the spin is blockable, I'm just going to list my best case scenario combo with Kabal against CPU.
Back yourself all the way to wall, let the CPU run into a roundhouse, spin as they hit the ground, run them near to the corner, saw, 5 hit pop up, 3X JK Air fireball, 15 hits 103% and the saw stays there the whole time even after you win.
Ah hell I recorded it:
Blockable CPU only combo
Matt


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Mathematics. The 14 hit combo without the sweep is 97%, the damage protectioned sweep is 6%, 97+6 = 103.
Matt
Matt


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0
Was that Kabal vid MK3 or UMK3?


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Also, you can tell it's MK3 because the saw works. That combo remember, is blockable in 4 places lol so it's CPU only.
Matt
Matt


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Jax
In Corner 7 Hit Basic Combo, Gotcha Grab Says 12 hits 53% and on life bar it shows it doing like 40%. Wtf?
In Corner 7 Hit Basic Combo, Gotcha Grab Says 12 hits 53% and on life bar it shows it doing like 40%. Wtf?


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
For some reason, the game thinks that the grab is not affected by damage protection, but it is, whatever combo you do with Jax in the corner and add a gotch too, subtract about 10-11% from it because the grab does 21% without DP, and 10.5% with.
Matt
Matt

0
some more questions:
1)opinions on the damage protection (good,to much,to little?)
2) any comments on the difference in uppercuts between players (example kung laos bitch uppercut)
3) do advantages against some opponents affect the tier list?
(for example human smoke harpoons and misses, sheeva responds with a teleport stomp, but it doesnt connect, air auto combo starter doesnt work well when fighting jade or kitana)
1)opinions on the damage protection (good,to much,to little?)
2) any comments on the difference in uppercuts between players (example kung laos bitch uppercut)
3) do advantages against some opponents affect the tier list?
(for example human smoke harpoons and misses, sheeva responds with a teleport stomp, but it doesnt connect, air auto combo starter doesnt work well when fighting jade or kitana)


About Me
TheProphet, GGs my friend. Give'em Hell.
0
I think the DP is good. I think it needs to be refined though. It could be put in place to take out some of the advantages, and could be loosened on characters like unmasked Sub to get him back in the rankings a bit for UMK3.
I have heard a lot of talk about people having bad uppercuts (all from the Prophet). I think it does make a difference sometimes, but honestly I haven't encountered anything hugely annoying about any characters uppercut except the robots.
I think the way the tiers are generally excepted now, they don't focus hugely on specific advantages, at least not ones like the air starters on the female ninjas. Characters like Kabal and Human Smoke are top tier because in the right hands they can handle the other characters, even with any little advantages those characters might have.
I have heard a lot of talk about people having bad uppercuts (all from the Prophet). I think it does make a difference sometimes, but honestly I haven't encountered anything hugely annoying about any characters uppercut except the robots.
I think the way the tiers are generally excepted now, they don't focus hugely on specific advantages, at least not ones like the air starters on the female ninjas. Characters like Kabal and Human Smoke are top tier because in the right hands they can handle the other characters, even with any little advantages those characters might have.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
I think the Robots, Kung Lao, and MK2 Kung Lao in MKT have pretty bad uppercuts with range. Sub-zero has a dynamite uppercut.
Liu Kang, MK2 Kung Lao, MK3 Kung Lao, Kabal, Baraka, and the male ninjas have awesome roundhouses. It's so easy to set up combos off them with Scorpion, Smoke, and Reptile.
Situations:
Using Human Smoke, stupid opponent jumps in from the perfect distance (about half screen and early jump kicks) you roundhouse them, teleport punch, run in, HP, HP, harpoon, HK, D+LP, D+HP, aaHP, JK, air throw:
11 hits 62%
With Reptile, this combo is relatively easy. If they are between half and 3/4 screen distance, throw a slow forceball, if they jump over it, take a small step forward then roundhouse them into the forceball in their jump because pretty much there's no timing in air to avoid the roundhouse as long as Reptile times it right, then aaHP, fast forceball, aaHPHP, cancel with his dash elbow, aaHPHP, cancel again with the dash elbow, D+LP, D+HP, 10 hits 61%. You can try and see how many juggles you can get, some characters it's possible to get 3 HP HP juggles, and even up to 4 with incredible timing on this combo in particular.
Matt
Liu Kang, MK2 Kung Lao, MK3 Kung Lao, Kabal, Baraka, and the male ninjas have awesome roundhouses. It's so easy to set up combos off them with Scorpion, Smoke, and Reptile.
Situations:
Using Human Smoke, stupid opponent jumps in from the perfect distance (about half screen and early jump kicks) you roundhouse them, teleport punch, run in, HP, HP, harpoon, HK, D+LP, D+HP, aaHP, JK, air throw:
11 hits 62%
With Reptile, this combo is relatively easy. If they are between half and 3/4 screen distance, throw a slow forceball, if they jump over it, take a small step forward then roundhouse them into the forceball in their jump because pretty much there's no timing in air to avoid the roundhouse as long as Reptile times it right, then aaHP, fast forceball, aaHPHP, cancel with his dash elbow, aaHPHP, cancel again with the dash elbow, D+LP, D+HP, 10 hits 61%. You can try and see how many juggles you can get, some characters it's possible to get 3 HP HP juggles, and even up to 4 with incredible timing on this combo in particular.
Matt


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0
I got a question about Kabals corner combo its spin, KS, HK, LK, HP, HP D+HP, (JK fireball 3 times) i can do all of this but the 3 hits is there any key to doing it there always to low no matter how many times i tried i come out short. I know i suppose to pause slighty after the jk then do the fireball but i can never get 3.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
It' pretty difficult to get 3, and I think there's a few characters it's impossible to get it on, but for the most part, all the major characters are vulnerable.
Make sure you are as close the wall as possible without the uppercut in the combo pushing you away. The pause you have to do should be considerable after the first jump kick, which should hit as soon as possible, but don't pause too long or you'll land on the ground, the next pause should be slightl less because you are close to the ground by the time the jump kick connects, but again, don't pause too much, the third should just be instant jump kick air fireball. You can also try running in a step after the first jump kick air fireball.
Characters you can definitely get 3 on:
Jax, Sub-zero, Stryker, Kabal, the Male Ninjas, Kano, Kung Lao, Female Ninjas, Sheeva, Robot Ninjas, Liu Kang, Sindel, Nightwolf
Shang Tsung, and Sonya I don't think you can get the last fireball on because they have weird juggling properties even normally, similar to the female Ninjas and Liu Kang, but there is probably a timing, I don't think I ever tried on them enough. You can stick in a standing HK or LK at the end instead and it's pretty much the same damage. The fireball seems always to go over them, but Kabal doesn't even need this combo to win lol.
Matt
Make sure you are as close the wall as possible without the uppercut in the combo pushing you away. The pause you have to do should be considerable after the first jump kick, which should hit as soon as possible, but don't pause too long or you'll land on the ground, the next pause should be slightl less because you are close to the ground by the time the jump kick connects, but again, don't pause too much, the third should just be instant jump kick air fireball. You can also try running in a step after the first jump kick air fireball.
Characters you can definitely get 3 on:
Jax, Sub-zero, Stryker, Kabal, the Male Ninjas, Kano, Kung Lao, Female Ninjas, Sheeva, Robot Ninjas, Liu Kang, Sindel, Nightwolf
Shang Tsung, and Sonya I don't think you can get the last fireball on because they have weird juggling properties even normally, similar to the female Ninjas and Liu Kang, but there is probably a timing, I don't think I ever tried on them enough. You can stick in a standing HK or LK at the end instead and it's pretty much the same damage. The fireball seems always to go over them, but Kabal doesn't even need this combo to win lol.
Matt


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Thanks Matt ill try that it is pretty difficult but practice makes perfect.I remember when i couldnt do kung laos spin shield it was actually because it was a new controller and i had to break it in now i got pretty good with him. Man its amazing how much i learned from these boards about mk.

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This is for MK2KB and Dreemer mainly (or anyone else who helped on that stickied UMK3 combo vid...)
Love the vid, but I'm kinda confused by the the very end, what's the difference between all the 100%, Infinite, Rule-breaking Infinite stuff...
Can any of you explain it to me?
Thanks in advance
Love the vid, but I'm kinda confused by the the very end, what's the difference between all the 100%, Infinite, Rule-breaking Infinite stuff...
Can any of you explain it to me?
Thanks in advance
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