throws abled or disabled
2D Kombat Klassics
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throws abled or disabled
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posted07/30/2004 12:33 AM (UTC)by

who used throws in the arcades and actually felt it was a skill move.


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apprently you have not played enough mk over the years to no what you are talking about, but ill let someone else bash ya statement, cause theres 1 part that is 100% wrongggggggggggggggg.


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than i would hav loved to played u back in the day, throwing u all over the place, and blocking yours when u tried.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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First off, throwing is part of the game. The art of throwing isn't as easy as you might think it is because you have to be close enough to the person in the situation where they wouldn't be holding back to do it, and the fact that you can prevent throws to begin removes any right to complain about being thrown. If you are, it's your own fault.
Second, you can prevent throws by holding back, or any combination of buttons and back, so you're not blocking throws by hold D+B, your preventing being thrown, this is in every MK game.
Try using throws as a cross up to prevent being hit (even though blockable) upon landing, because 9 times out of 10 the other person isn't holding back when they are uppercutting.
People complain about the block button, but if back was block, based on MK's style, you could never be thrown, or, you could never prevent throws.
In the end, disabling throws = shit player.
Matt
Second, you can prevent throws by holding back, or any combination of buttons and back, so you're not blocking throws by hold D+B, your preventing being thrown, this is in every MK game.
Try using throws as a cross up to prevent being hit (even though blockable) upon landing, because 9 times out of 10 the other person isn't holding back when they are uppercutting.
People complain about the block button, but if back was block, based on MK's style, you could never be thrown, or, you could never prevent throws.
In the end, disabling throws = shit player.
Matt
MK2KungBroken Wrote: First off, throwing is part of the game. The art of throwing isn't as easy as you might think it is because you have to be close enough to the person in the situation where they wouldn't be holding back to do it, and the fact that you can prevent throws to begin removes any right to complain about being thrown. If you are, it's your own fault. Second, you can prevent throws by holding back, or any combination of buttons and back, so you're not blocking throws by hold D+B, your preventing being thrown, this is in every MK game. Try using throws as a cross up to prevent being hit (even though blockable) upon landing, because 9 times out of 10 the other person isn't holding back when they are uppercutting. People complain about the block button, but if back was block, based on MK's style, you could never be thrown, or, you could never prevent throws. In the end, disabling throws = shit player. Matt |
Wow, I never knew you could fight off a block. Oh well, no one's ever done that to me.


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last i knew u had to hav the joystick extacly at a 45 degree angle down and back, to black a throw...


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
No, all it you have to do his hold back. That's all, have someone stand next to you, as close as you can, hold down and back, make the other LP, you will not be thrown, now, hold block, release down, have them LP, you will be LPed, and not thrown, do any special move, duck it, hold back while the attacking character is in recovery frames, try to throw that character, they will not be thrown. When you see the next combo video, you will understand when throwing becomes skill.
Matt
Matt
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