To anyone who has played or is having trouble in MKM:Sub-Zero...
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posted02/27/2004 05:37 PM (UTC)by
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Omnipotentguy
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02/14/2003 01:22 AM (UTC)
Could you preview this FAQ of mine I am writing for GameFAQs.com ? I would greatly appreciate it.

http://www.freewebs.com/portablemk3/mkmwebsite2.txt

Just tell me if you like it or not, and what I should add or remove, or clarify
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
02/25/2004 08:58 AM (UTC)
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Dude...that is one SWEET FAQ!

There is one thing I think you missed while looking through it, the section where you talk about finishing moves, you don't list how to do it. It's hella obvious, I know, as everyone knows Sub-Zero's fatal, but you should list it.

And I love the ASCII art, great stuff!
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CorrezZ
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Reiko = S.U.V.

02/25/2004 10:16 AM (UTC)
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Awsome FAQ, it covers the whole 9 yards. Good job.
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Kahn91
02/25/2004 10:32 PM (UTC)
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That is one awesome FAQ! Post it! Immediately!


One of a kind!


I love this board........
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Omnipotentguy
02/26/2004 01:08 AM (UTC)
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Konqrr, thanks a million for warning me about that! I can't believe I almost left out how to do the fatality. The updated version has been posted
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Kahn91
02/26/2004 12:44 PM (UTC)
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Well, anyone who's played any of the first 5(including UMK3 and MKT) games should know how to do it if they play with Subbie a good bit of the time.
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Shinnox
02/27/2004 05:37 PM (UTC)
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thats pretty good man...not as "indepth" as the one i worked on (it will be up soon when my site launches)

you can tell you put a lot of time into it, good job..mkm is one of my fav mk games.
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