Drahmin is definitely Top Tier due to his Custom-Made Kombos. In the hands of an expert, he's unstoppable. He also has the best Escape and Power Up.
Shang Tsung, Bo Rai Cho, Scorpion, Reptile, Drahmin, Sonya
Tier Two
Jax, Hsu Hao, Kenshi, Sub-Zero, Kung Lao
Tier Three
Cage, Nitara, Frost, Raiden, Quan Chi, Kano
Tier Four
Li Mei, Movado, Cyrax, Kitana
Mokap and Blaze are wildcards but I could see Mokap being in tier one or two easily.
My top 3 faves are:
Scorpion, Sub-Zero, and Kitana
...Scorpion is just so damn well rounded, Sub-Zero in Dragon style is totally the shit, and finally I've always been a Kitana fan since her conception with MK2 - always known how and when to use her properly...MK:DA, for me, is no exception (she has improved since UMK3 & MKT). Though, I cannot judge her in Gold since I never played it.
And as for least favorite, well the only one I hate with an overwhelming passion is Mavado and not because I don't know how to use him but rather because he lacks diversity or anything resembling it (no offense to Mavado fans).
Energettik, Sparattik, Marvel Attik, MK Fanattik, totally TAZMATTIK
Here's my top tier list:
1 - Kenshi, Bo'Rai, Scorpian, Dhramin, Jax, Shang Tsung, Quan Chi, Sonya.
2 - Mavado, Nitara, Frost, Reptile, Kano, Cyrax, Kung-Lao, Hsu Hao.
3 - Sub-Zero, Kitana, Lei Mei
How come I don't see any1 talking about Kenshi?? He does excellent damage, combo madness, fast, and has to be a 1 top tier, no questions.
tazmattik Wrote: okay new kid on the block here, can someone in their right mind tell me how Sub-Zero is good?>?!? He does little damage, moves take long time to recover, he sux, plain and simple. He is at the bottom of the barrel. I see all this Sub-Zero nonsense, what makes him so good?? |
ok...Ice Shaker sux outside of combos, but Shotokan d+3 is great and can be backdash cancelled (d+3~b,b) to avoid any retaliation and get free combos...Dragon d+3 has instant recovery, hits low and stuffs moves all day. Dragon has an extremely fast juggle starter that can be done from ducking (d+2) which means if your opponent is using lots of high attacks, you duck then unleash hell. Combos: Shoto 1,2,b+2, b+2, cs,1,2,cs is 29% and 41% on Powerup...Kori 3 is very fast and is an excellent retaliatory move that gets you at least 20% from a combo. Sub-Zero is great...I recommend spending a little more time with him.
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
rayrokka Wrote: Tier one Shang Tsung, Bo Rai Cho, Scorpion, Reptile, Drahmin, Sonya Tier Two Jax, Hsu Hao, Kenshi, Sub-Zero, Kung Lao Tier Three Cage, Nitara, Frost, Raiden, Quan Chi, Kano Tier Four Li Mei, Movado, Cyrax, Kitana Mokap and Blaze are wildcards but I could see Mokap being in tier one or two easily. |
I agree...almost totaly with your First Tier choices rayrokka. First, Shang Tsung is 'The Pimp' of the game. His distance fighting skills are the best in the game. Although Quan Chi, Rayden and Kano are better close-in fighters, his u+4 technique in Crane helps to make up for it when you need to lure someone into his counter. His straight sword may not be as strong as other weapons, however it can aid in distancing opponents away from you, thus using his superior distancing skills against them. His Straight Sword is the most versitile weapon in the game in my opinion. His only true weakness is that he can't stand toe to toe with some of the hard hitting characters like Drahmin, Kano, Rayden or Jax. I feel Sonya is simillar to Shang in some regards, however she can slug it out with a few characters. Scorpion and Reptile need no explination. And...I can't believe I'm admiting it, but Bo Rai Cho is a killer in his drunken style and with his puke. Eventhough I hate that slob, he's a charcter that's no automatic push over.
I would add Sub Zero to my Top Tier list due to some of his long combo chains. His escape move in Shotokan can distance himself from a Drahmin or Kano. His Kori Blade isn't anything special however, his pop-up kicks make him a bit more versitile in that style; eventhough it's not that strong. Sticking with Shotokan and Dragon primarily is probably best I feel.
I'd put Quan Chi in my Second Tier along with Kenshi, Rayden, Frost and Kung Lao. Quan Chi's Rising Star can help close the distance when needed, but he's a close-in fighter primarily. His moves aren't damaging in a huge way, but his variable mix-ups in Tang Soo Do and Escrima can make him a more imposing foe. I would have put him in my To Tier if it wasn't for him not having long enough 'open floor' combos to put together. His (Sometimes risky) Rising Star can be an asset, but the simplistic uses of his Broadswords are what makes him fun to play cause I can stay at a reasonable distance and still be calculating in my aggressivness. He not as flashy or evasive as Shang Tsung, but I'd say that he's a more solid toe to toe fighter than Shang. I just wish he was more aggressive. Oh well, something for those guys to think about with Quan Chi for the next game. I feel he should be a monster combatant in the future.
I'm throwing Nitara in my Second Tier.....just because!!!! I feel she a linear fighter with linear styles. Her Leaopard style is too weak!! I've seen martial artists perform leaopard style and what the programers gave Nitara ain't it!!! Maybe some watered down verson, but not the real deal. Maybe Southern Tiger or even Southern or Northern Dragon (There is a difference if some of you don't know. Sub Zero's Dragon is mostly comprised of strikes. There's not real stancework used by him. Sub Zero isn't using a 'true' dragon style.) Her Kamas give her great mix-ups, she's highly evasive (This is a HUGE asset when fighting a Drahmin or Rayden) and her branch combos do 'HIGH DAMAGE'! But other than that, he's not that strong. So I guess I'm throwing her in my Second Tier just cause she looks hot(Especially in her second costume!)! If she's in MK6, she needs to be a lot more versitile.
My Third Tier is comprised of scrubbs...And I don't mean the cast from the NBC show!!!! Just quickly: Mavado would benefit from not being such a linear fighter and having better specials! Li Mei has the same problem. Sure she has long combo chains (konqrr's combos demonstrate that), but a simple sidestep will finish her quickly. Cyrax, Kitana, Hsu Hao, Kano, Gilligan, the Skipper, the Professor, the Millionare and his wife, Scooby Doo and that little runt Scrappy can go back to that 'Happy Hills Slapnut Village' from whinst they came!! Just play someone with a counter aginst Kano and /or wait for any good opening and you'll be just fine. The rest are dissapointments to say the least.
I din't know where to place Cage, Mokap and Blaze yet. For me, the jury's still out on em! I could see Cage in my Second Tier, but Blaze and Mokap could easily be in my First Tier. I need to play these guys more to decide on where they should go on my list.
-I'm Ghost!
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
rayrokka Wrote: I don't think you properly appreciate Hsu Hao, Ghost Dragon. Quan Chi although good is quite predictable. |
Yeah, you're right about Quan Chi, but I'm not knocking him too much on that.
Now Hsu Hao is another matter! He's (in my opinion) what Jax isn't. He's stale. I liken him to a day old biscut sitting on a platter in a briskfull summer afternoon. You think that it might be well enough to sample before consuming it entirely, but you soon come to your senses and decide to go back inside. LOL!!!!!! Sure his combos are damaging enough and his sun-moon wheels are effective enough, but what else is there about him that makes him stand out? He reminds me of Jax from MK2 almost. I'd thought that he'd be a brute with versitile moves, but turned out to be a brute with stale moves.
That's just how I feel about him. Oh! I neglected to put Jax in my Second Tier in my previous post.
Anyhoo, I'm Ghost!
ha also has better low attacks than Jax.
Jax on the other hand, well I feel just plain bad about how strong he is.
The only thing that keeps him out of the top tier is that his low attacks in everything but tonfa are terrible.
you put him in the hands of a master and he is unbeatable...well, almost
Hsu Hao and Jax are equal in my opinion, tie breaker goes to jax for the stronger combo plus ground pound...
Energettik, Sparattik, Marvel Attik, MK Fanattik, totally TAZMATTIK
Ghost Dragon, I'd have to agree with just about everything u said, a most impressive post. I still haven't heard one of ya'll mention anything about Kenshi though. Major damage combos, major juggles, must I go on?? does any agree?? disagree??
I agree with what Rayokka said replying back to u Ghost, but Quanchi, PREDICTABLE?!?!?! No way, He's about as unpredictable as they come! Ghost was right though, he is a close up fighter, but if your playing a distance game, break out the Broad Swords!!
Sonya and low attacks......too good.
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
Second, since rayokka made such a case for Hsu Hao, I've put aside my plans in further mastering Shang Tsung to evaluate Hsu Hao further. I guess I'll give it a few more days before offering a new opinion on him, if any.
Kenshi huh? Well he's a pretty stong character himself. His versitile and easy to mix-up combos make him an effective choice to put up against another persons character. He is a linear fighter, but that what makes him effective; although he should have had more circular moves and footwork in his Tai Chi style. He can't really stand toe-to-toe against a Rayden or Jax for too long without taking a bit of damage. It may be helpfull to sidestep around more powerfull opponents if they're using havy damage combos of Kenshi. He's not built to last long in a slug fest, but he can by some time with juggles that can end with his telekenetic push or throw then in Tai Chi press the 'Z' button to heal himself. Since the opponent is thrown or pushed quite a distance, someone using him can buy him/herself enough time to heal and reset thier plan of attack.
-I'm Ghost!
-----------
Ghost Dragon Philosophy:
"The Ghosts are born"
Dragon walks the Tiger through a field as darkness embraces the sky. Tiger tears at the sky as the Dragon climbs the mountain. As the Dragon sits and gazes at the sky, darkness envelops the mountain and the dragon disappears. The Tiger's blood grows cold and she races towards the mountain. As the Tiger climbs the mountain, a ghostly storm errupts from the top of the mountain and falls to the ground turning the enitre landscape grey and turning the air into mist. She then disappears into the storm once she reaches the darkness of the summit. A cacophony of growls and roars pierce through the storm as ghostly apparitions appear from the top of the mountain and from the field below. What is it that can be seen? A Tiger stalking the mist and a Dragon embracing the darkness.
Thus two seperate styles are born: "Tiger stalks the Mist" and "Dragon embraces the Darkness". However, together... they make up the "Ghost Dragon Style".
One thing everyone should do, always taunt after a TK throw. Kenshi also has one of the best low attacks in the game. It is very fast and it is easy to catch people off guard.
When your opponent whiffs an attack, it's easy to get the triple slam combo in.
I don't use his power up that much, but whenever I knock my opponent down and if my health situation is not an issue I usually go for it.
Sub-Zero and Kenshi are equal in my opinion.
Kenshi has better combo power, but Sub-Zero is more versatile.
Energettik, Sparattik, Marvel Attik, MK Fanattik, totally TAZMATTIK
I'd love to play each and everyone one of u to show u how powerful Kenshi really is. Im telling you, he is too fucking good. Maybe I haven't played anybody really good, but I feel I know how to play the game. His jabs, yes, very slow, but what about d+4 (Tai Chi stance of course). Is that kick quick recovery or what?!! b+4, can't see it coming! You really can't side step his sword ttacks cause they follow, but the juggles, the ermac thing he has, oh my god. Knock him up, tele slam, knock up again, tele slam, jab, tele slam, then finish it off with qcb+4......TOO FUCKING GOOD!!!! Doesn't any one know this?!?!?! Does this not own?!?!?!
And yet another thread I see for Top Tiers, and Kenshi is SECOND TIER?!?!?!?!? BELOW KUNG LAO?!?!?!?! HE OWNZ KUNG LAO!!!!!!! This is madness this game should have been LIVE before it even came out. MAdness people, MADNESS!!.....
OUT!
tazmattik Wrote: 1. b+4, can't see it coming! 2. You really can't side step his sword ttacks cause they follow 3. the juggles, the ermac thing he has, oh my god. Knock him up, tele slam, knock up again, tele slam, jab, tele slam, then finish it off with qcb+4......TOO FUCKING GOOD!!!! Doesn't any one know this?!?!?! Does this not own?!?!?! 4. And yet another thread I see for Top Tiers, and Kenshi is SECOND TIER?!?!?!?!? BELOW KUNG LAO?!?!?!?! HE OWNZ KUNG LAO!!!!!!! |
1. Tai Chi b+4 is one of Kenshi's best moves...but there isn't really much to follow up with. Even with MKL's sidestep tracking trick, it's extremely hard to connect any mixups as they can get up and sidestep a considerable distance before you can get the mixup game going.
2. True...but they share the same weakness as Scorpion's Ninja Sword (same weapon...duh), if any move in Katana is blocked you eat a combo. That is why I rarely ever use Katana/Ninja Sword.
3. I agree...the Ermac effect is way too good. Damage is extreme and incredibly easy to do.
4. The simple fact that Kung Lao's jabs are better, faster and recover faster than Kenshi's make Kung Lao an offensive monster compared to him. And because Kung Lao's Powerup is way better than Kenshi's.
Don't get me wrong, I love Kenshi...he's one of my favorite characters, but the more I play MKDA, the more I realize how he lacks compared to the better characters in the game. I'm noticing the same thing about Sub-Zero...
I'm glad Drahmin is getting recognized as a top fighter. I think in MKDA, playing with Drahmin is an artform in it self. Drahmin is the swiss armyknife of MKDA.