UMK3 Combo Strats (And hello im new)
2D Kombat Klassics
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UMK3 Combo Strats (And hello im new)
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posted06/12/2004 06:55 AM (UTC)byMember Since
06/12/2004 06:02 AM (UTC)
Hello everyone finally ive located a bit of a local haunt for Old skool MK players.
Ive recently fired up MAME and UMK3 and living with 6 other MK mad guys means tournys every nite with at least 50 - 100 games being played every day.
We have no ADSL at the moment so we cannot join the netplay scene (Soon)
And after watching some of the tourny vids and wmv packs from matt weve really been getting into combos.
Kind of a request for some decent 1 vs 1 combo strats here.
We normally end up running down the clock most games end with a few seconds left on the clock only because someone wants to get the win. all games are close but i would like to show the boys a real whooping with my favs kabal and smoke(both kinds)
if you could write a mini faq on there big unblockable after start combos that would be awesome.
PS we are more than happy to cap 10 or 15 of our best VS matches over a few nites if anyones interested.
Glad I found this place though i was one of a dieing bread 1 post on the UMK3 gamefaqs board and i thought it was all over.
il wrap up now with
P Monkey!
Ive recently fired up MAME and UMK3 and living with 6 other MK mad guys means tournys every nite with at least 50 - 100 games being played every day.
We have no ADSL at the moment so we cannot join the netplay scene (Soon)
And after watching some of the tourny vids and wmv packs from matt weve really been getting into combos.
Kind of a request for some decent 1 vs 1 combo strats here.
We normally end up running down the clock most games end with a few seconds left on the clock only because someone wants to get the win. all games are close but i would like to show the boys a real whooping with my favs kabal and smoke(both kinds)
if you could write a mini faq on there big unblockable after start combos that would be awesome.
PS we are more than happy to cap 10 or 15 of our best VS matches over a few nites if anyones interested.
Glad I found this place though i was one of a dieing bread 1 post on the UMK3 gamefaqs board and i thought it was all over.
il wrap up now with


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Remember when playing 1 on 1, more important than the combos themselves, is the ability to get them, if you guys are running down the clock, you're stalling too much. The only time the ticking of the last 20 seconds happened in the tourny was in one of my matches with Julian I think because of how defensive he plays, and he's really good at it, so I didn't let him take advantage of turtling. By all means, I would like to see the videos by the way.
If and when there is another service pack, we'll most likely have a lot of counter combos, but things that do a lot of damage. Pretty much best case scenario stuff, and it will be as pratical use as it can be without being boring and pointless. If you want a list of stuff, you can go here:
Definite UMK3/MKT Combo and Juggling Guide
It was done by myself.
Matt
If and when there is another service pack, we'll most likely have a lot of counter combos, but things that do a lot of damage. Pretty much best case scenario stuff, and it will be as pratical use as it can be without being boring and pointless. If you want a list of stuff, you can go here:
Definite UMK3/MKT Combo and Juggling Guide
It was done by myself.
Matt
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Request breif explanation of AA (Anti Air) starter ?
And cheers matt your a MK fiend.
And cheers matt your a MK fiend.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
aa I designated for the abbreviation anti air, so if an opponent jumps at you, and you have the proper timing, you can anti air a Jump Kick with two HPs, or counter a move that goes into punishment mode like a teleport punch, with the aa HP HP, this way you get more height to juggle with, and more damage.
Starters are the jump punch or straight up jump kick used to start ground combos from the air, and add like 10% or so to combos.
I just added a few combos to the list, I had forgotten about the thread til just now, 1 for Kitana I never put on, and some really hard corner ones for Unmasked Sub-zero, they are entirely possible because the only set up you need is a throw into the corner.
Matt
Starters are the jump punch or straight up jump kick used to start ground combos from the air, and add like 10% or so to combos.
I just added a few combos to the list, I had forgotten about the thread til just now, 1 for Kitana I never put on, and some really hard corner ones for Unmasked Sub-zero, they are entirely possible because the only set up you need is a throw into the corner.
Matt
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