UMK3 Jax 100% impossicombo
2D Kombat Klassics
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UMK3 Jax 100% impossicombo
0
posted05/23/2005 03:09 AM (UTC)by

About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
Member Since
02/15/2003 04:37 AM (UTC)
I have been trying to break a barrier with Jax, of 90%, and I have two possible 98% combos, I have burnt out trying them. If anyone can get them please record them in mame 64 and send the replays to me.
www.darktemplarz.com/umk3/jax86.wmv
I think you can get a standing HK after this, I have without the first half, getting the second RH is really annoying.
and
www.darktemplarz.com/umk3/jaxnewtry.wmv
I think you can get JK backbreaker here, but I am having trouble with it. If anyone can help, let me know.
Matt
Edit
www.darktemplarz.com/umk3/jax100booya.wmv
www.darktemplarz.com/umk3/jax86.wmv
I think you can get a standing HK after this, I have without the first half, getting the second RH is really annoying.
and
www.darktemplarz.com/umk3/jaxnewtry.wmv
I think you can get JK backbreaker here, but I am having trouble with it. If anyone can help, let me know.
Matt
Edit
www.darktemplarz.com/umk3/jax100booya.wmv


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
It might be possible to get the gotcha alone at the end of the 86%, it's definitely fast enough, but he's so close that it'll probably go past Sektor. I'll try it.


About Me
SubZero
==================================
Systems:Wii
Currently Playing: Sonic and the Secret Rings
==================================
0
I am sure you have tried this but at the end of the combo can you get another standing hp in or a standing low punch in, into the gotcha grab?


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
The standing HP or LP always misses, it's why the dash punch HP is not an infinite in UMK3. It is in a couple version of MKT and probably Saturn UMK3.


About Me
SubZero
==================================
Systems:Wii
Currently Playing: Sonic and the Secret Rings
==================================
0
Speaking of UMK 3 for the saturn? think you could create some monster combos on that? including the jax that you are trying for?

0
aahpx2, jk, aahp, dash, aarh, aahp, dash, hk is exact 100%. i tryied aarh against jax but it just dont work, guess only on robots and lao this can be done.
on huge characters you can get aalp,dash after previous dash but it falls very low then and the only possible hit can be high kick...
on huge characters you can get aalp,dash after previous dash but it falls very low then and the only possible hit can be high kick...


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
It is done.
www.darktemplarz.com/umk3/jax100booya.wmv
The HK is unblockable because Sektor does not go into the landing frame, he is so close to the ground the game makes them stand and sell the attack, like relaunch combos.
www.darktemplarz.com/umk3/jax100booya.wmv
The HK is unblockable because Sektor does not go into the landing frame, he is so close to the ground the game makes them stand and sell the attack, like relaunch combos.

0
not only good - perfect job. i was thinkin of a reptile 100%+ combo with his dash aahp/aalp in corner using triple aahp but i cant get the uppercut as the last hit and the high kick at the end does 95%, its:
you against corner: aahphp, dash, aahphphp, dash, aahphp, dash, aahphp, dash, aalp,hp, dash, aalplp, dash, uppercut
if someone can record it it will be cool.
you against corner: aahphp, dash, aahphphp, dash, aahphp, dash, aahphp, dash, aalp,hp, dash, aalplp, dash, uppercut
if someone can record it it will be cool.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
It is mathematically possible to get enough HPHP dashes mid screen off a straight up jump against say, Liu Kang, to reach 100% without needing an uppercut, it's just not humanly possible to perform the sequence to the frame (yet) with all HPs. DreemerNJ has gotten 10 HPs and a LP~HP in a combo I believe (not recorded) with no uppercut as far as I remember, that's 11 HPs and 1 LP, 12 HPs with an uppercut would be 100% exactly.
Matt
Matt
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