why does mortal kombat 3 on the sega genesis suck
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why does mortal kombat 3 on the sega genesis suck
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posted09/02/2005 09:43 AM (UTC)byMember Since
08/21/2005 11:01 PM (UTC)
compared to mortal kombat 2 why does mortal kombat 3 suck so bad?

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have u played it? pretty much any mk game on the genesis sucked, cept for MK1 that was probably the best console port i can think of cept for arcade treasures and their not arcade perfect either...the music aint that great on that 16-bit system, the quality of the game just isnt that good...im pretty much goin against what i believe, cause my first MK game was MK2 on genesis but it was a long time ago...i thought it was the shit...i mean if u couldnt buy another console, (by this time i hope u could have) just settle for it...a games a game right?
Later


Later
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Hey! MK3 in Genesis mode had all the moves (MK2 lacked the crouching low punch), all the finishing moves, almost all stages (I missed the graveyard), good cheat codes, a LOT of digitized voices.
The graphics look quite poor, but it was almost exactly like the arcade in gameplay terms.
I give MK3 Genesis both thumbs up.


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SubZero
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Despite looks, the Genesis versions of MK 3 and UMK3 held up well. Ask forum posters here and they will tell you the Genesis versions were solid. Although not the best in terms of graphics but the gameplay was there and a lot more grunts, groans. It just felt better.


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TheProphet, GGs my friend. Give'em Hell.
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Yeah exactly. The Genesis games looked horrible but, at least for MK3 and UMK3, their gameplay was much closer to the arcade then SNES was.
MK2 I didn't think the gameplay was all that stellar in any of the versions so it never mattered to me if SNES was more off because at least it didn't have so many frames cut out >.<
The main reasons I think for the bad graphics and sound are inferior sound hardware and extremely limited colors.
SNES could generate 32,000 colors, and most games had a max of 256 colors on the screen at once (the Donkey Kong Country games were an exception because the developers found a screen interlace hack that allowed up to 4096 colors on the screen at once).
Genesis could only generate 512 colors total, and the most they could have on the screen at one time was 64.
The graphics were broken into sprites, I think 16x16 pixels. Every sprite had to have a pallet where the colors it used were stored. Genesis only allowed for 4 pallets of 16 colors each. So, you have to figure since they never know which characters will be fighting each other or on what background, you have to assume both characters and the background would have mutually exclusive colors. Even if two characters share colors, they couldn't get it to on the fly decide to use some of the opponents colors. So, the characters were limited to roughly 16 colors, and that left 32 colors for the background, actually, probably less then that. If the same logic applied to snes you could have 64 colors per character and 128 colors in the background, and thats an enormous difference. And that's why it looked so much better.
MK2 for 32X had a chance but ended up looking bad still, I would guess the developers just used the work they had done for Genesis as a basis, just at a higher res, and kept it with so few colors to save space. Or maybe the max # of colors a sprite could access didn't change, I dunno. But, in the end, MK2 for SNES still displayed more colors on the screen then MK2 for 32X. And, that is sad.
But, its also understandable. 32X was a rushed job. It was announced in January, and then released to the public in October or November of the same year. That is such a short development time its amazing it works as well as it does, especially since it links to regular Genesis or Genesic+SegaCD (which allows for 32X CD games), and that is crazy sophisticated.
MK2 I didn't think the gameplay was all that stellar in any of the versions so it never mattered to me if SNES was more off because at least it didn't have so many frames cut out >.<
The main reasons I think for the bad graphics and sound are inferior sound hardware and extremely limited colors.
SNES could generate 32,000 colors, and most games had a max of 256 colors on the screen at once (the Donkey Kong Country games were an exception because the developers found a screen interlace hack that allowed up to 4096 colors on the screen at once).
Genesis could only generate 512 colors total, and the most they could have on the screen at one time was 64.
The graphics were broken into sprites, I think 16x16 pixels. Every sprite had to have a pallet where the colors it used were stored. Genesis only allowed for 4 pallets of 16 colors each. So, you have to figure since they never know which characters will be fighting each other or on what background, you have to assume both characters and the background would have mutually exclusive colors. Even if two characters share colors, they couldn't get it to on the fly decide to use some of the opponents colors. So, the characters were limited to roughly 16 colors, and that left 32 colors for the background, actually, probably less then that. If the same logic applied to snes you could have 64 colors per character and 128 colors in the background, and thats an enormous difference. And that's why it looked so much better.
MK2 for 32X had a chance but ended up looking bad still, I would guess the developers just used the work they had done for Genesis as a basis, just at a higher res, and kept it with so few colors to save space. Or maybe the max # of colors a sprite could access didn't change, I dunno. But, in the end, MK2 for SNES still displayed more colors on the screen then MK2 for 32X. And, that is sad.
But, its also understandable. 32X was a rushed job. It was announced in January, and then released to the public in October or November of the same year. That is such a short development time its amazing it works as well as it does, especially since it links to regular Genesis or Genesic+SegaCD (which allows for 32X CD games), and that is crazy sophisticated.


About Me
be admonished, ye judges of the earth.
serve the lord with fear and rejoice with trembling.
kiss the sun lest he be angry.
and all ye shall kneel, though his wrath may quickly kindle.
amen. p.s. runescape is starting to suck DO NOT PLAY IT!!!!
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yeah, MK3 on genesis had serious sound problems lol, but atleast the game play was rite (mabye xcept kabals head, im sure on genesis it was green
) still ppl moved on to MKT (brilliant it is) as soon as it came out didnt they, i'd hate to put you down ppl that like SNES, but sum of the gameplay was HORRID, sounded ok, but i think genesis MK games were better. But it sucked because of a severe lack of orgionality, especially when it came to finishers, (too many head pops, and fire, there was so many damn fryin finishers i lost count.) animals dont help either!, and where was the baby bashing? THERE WAS NONE! and that sucked so bad..... (baby bashing was a glitch on saturn or v 1.0 of MK2 in arcades, what happend was after babality, u culd move around and beat the baby up! it was bad that they took that out, it was funny.)
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just my thoughts. it really is not bad with 6-botton controler.


About Me
be admonished, ye judges of the earth.
serve the lord with fear and rejoice with trembling.
kiss the sun lest he be angry.
and all ye shall kneel, though his wrath may quickly kindle.
amen. p.s. runescape is starting to suck DO NOT PLAY IT!!!!
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probably the main reason tho, is that its no MKT lol
.

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the music was pretty bad but like everyone said, the gameplay wasnt bad...i was f-in amazed when i first played it cause id never even heard of MK3 until one of my moms friends sons got it...of course this was like '98, so...anyways...yeah as far as gameplay it was a good game, but music and the sprites and things like that brought down my rating to about a 3/5...and btw, MKT, one of the best...if it would have been completely finished...
Later


Later


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Genesis is closer in gameplay, but still FAR FAR off in a lot of areas, so it's not even worth playing in that respect. SNES looks and sounds better, but the gameplay is even further from accurate, again, not worth playing. I was SO disappointed with MK3 for SNES. Genesis didn't really give me a second thought because I didn't own a Genesis, and I wasn't going to buy one just for MK3.
I was excited that it was coming out, I got it the night before it was released from good old Terry at West Coast Video, popped it into the SNES and I thought the graphics and text in general looked tiny and pathetic, the title/options screen looked cool, I'd like the rotating dragon symbol, but then the sounds were so tinny and the music was extra poorly composed. The characters I think were even smaller than MKII, and many of the key sounds and music I liked in the arcade were butchered, and at the time I still cared about that stuff over gameplay. A VERY sloppy job of an SNES port that could have been so much better. The only thing I can really say is the backgrounds looked good for the most part, but something was really bizarre about the Pit 3, and on Genesis the Pit 3 was barely even there.
When my friend Jon told me about MK3 for Genesis and how awesome it was, and he was so happy that it said the character names for the first time. He was playing it while on the phone with me and even through the phone I could it sounded terrible, so I made a VHS tape of the fatalities and such for him for MKII and MK3 on SNES and gave it to him. The next day in school he handed me the tape back and said "I feel so robbed, the Genesis version is awful not that I see the SNES version." Meanwhile I just continued to go to West Coast Video and play the arcade version while chugging root beer and eating Twix, cleaning up the competition in the area.
The Genesis version was just ultra grainy, muffled (the sega sound processor dubbed by myself and DreemerNJ as "the garblizer"), and weak, and there was nothing they could do about it. If SNES was abusing it's limits at this point MK3 and UMK3 could have been really amazing I think, but the only thing SNES needed was better gameplay.
And then UMK3 Arcade came out...and nothing else matters.
I was excited that it was coming out, I got it the night before it was released from good old Terry at West Coast Video, popped it into the SNES and I thought the graphics and text in general looked tiny and pathetic, the title/options screen looked cool, I'd like the rotating dragon symbol, but then the sounds were so tinny and the music was extra poorly composed. The characters I think were even smaller than MKII, and many of the key sounds and music I liked in the arcade were butchered, and at the time I still cared about that stuff over gameplay. A VERY sloppy job of an SNES port that could have been so much better. The only thing I can really say is the backgrounds looked good for the most part, but something was really bizarre about the Pit 3, and on Genesis the Pit 3 was barely even there.
When my friend Jon told me about MK3 for Genesis and how awesome it was, and he was so happy that it said the character names for the first time. He was playing it while on the phone with me and even through the phone I could it sounded terrible, so I made a VHS tape of the fatalities and such for him for MKII and MK3 on SNES and gave it to him. The next day in school he handed me the tape back and said "I feel so robbed, the Genesis version is awful not that I see the SNES version." Meanwhile I just continued to go to West Coast Video and play the arcade version while chugging root beer and eating Twix, cleaning up the competition in the area.
The Genesis version was just ultra grainy, muffled (the sega sound processor dubbed by myself and DreemerNJ as "the garblizer"), and weak, and there was nothing they could do about it. If SNES was abusing it's limits at this point MK3 and UMK3 could have been really amazing I think, but the only thing SNES needed was better gameplay.
And then UMK3 Arcade came out...and nothing else matters.
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