Why is UMK3 Better Then MKT?
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posted10/05/2006 04:46 PM (UTC)by
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KillJoy
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02/09/2006 01:20 AM (UTC)
Just wondering... I always hear this mentioned, and people say this is why it's in the premium pack instead of mkt, but what set it apart so much, what made it more playable?
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
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When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/06/2006 05:18 AM (UTC)
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Really the only bad thing about MKT is the added brokenness of Noob Saibot, Rain, and the bosses. MKII Kung Lao is quite broken as well. Had they did some more testing it would have been the best MK game.
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psykosonik
09/06/2006 06:06 AM (UTC)
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the speed was bad idea too. missed waves and music, and animations. the graphics could be better too ;
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/06/2006 06:46 AM (UTC)
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Most of that stuff is merely loading limitations. Even if it was still missing what it was, the broke ass characters are the main reason it can't be taken seriously. The only thing it does is make the game more of a challenge for the character Kabal. He has to play as defensively against Noob and Rain as they do against him. There is another thread with a list of modifcations to characters that could balance the game out more.
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psykosonik
09/06/2006 08:13 AM (UTC)
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yeah, you listed the gameplay, i just added some more stuff why umk3 is better overal, still i dont think the 33.3% faster gameplay was a good idea
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BustaUppa
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09/06/2006 01:49 PM (UTC)
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Yeah it's basically just a balancing issue. Trilogy would be the best if you could voluntarily ignore a few extra broken characters. But the fact is, those characters are there, so with everything taken into account you have to give the edge to UMK3.

This problem is most evident when using random select in MKT... as someone pointed out in another thread, it seems to jump right to the bosses with abnormal frequency.
MKT feels so unpolished in my opinion, for example the bottom Pit background is simply cut off at the right end, thats just lazy.
Most of the new fatalities they added were ÜBER (yes its called ÜBER not UBER) lazy.
And its still my opinion that MKT DOESNT play exactly like UMK3, I have the european "classics" PSX edition of MKT and the gameplay doesnt feel 100% similar to UMK3 to me (a friend of me how plays casual is the same opinion).
The aggressor bar was such an extremely cheap idea, I can tell you the story about the agressor bar:

MKT Developer1: Hey, lets add something like a special bar like in the new Super Street Fighter!
MKT Developer2: Well, but then we have to create a super special move for every character, that means more WORK!
MKT Developer1: Ok, then lets add a bar that simply draws a tiny shadow on the player and give him 30% more damage output!
MKT Developer2: Ok! I think I can complete that before the donuts arrive!

The Brutalitys where also pretty cheap because the simply used animations from the existing combos, it was nothing original.

Adding the bosses was a lame idea too because they didnt even try to make them compatible to the rest of the cast.

Thats all I can remember for now.













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krsx66
09/06/2006 05:49 PM (UTC)
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As mentioned above, they didn't really add any new content - just reused and rehashed current footage etc. and it makes the game look likes it's been thrown together. For me, the MK3 sprites look completey out of place in the MK1+2 environments, and vice versa - the characters just look weird.
Plus you've got the missing stage fatal, missing MK1 stages, incorrect music etc.

Perhaps it would have done better if they'd gone with the original Trilogy idea, and released a package of MK1, 2 and UMK3:

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KillJoy
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09/07/2006 03:54 AM (UTC)
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Well with this info, I'm now happy that I'm getting UMK3 with the premium pack... And I thought I was getting jipped.

So, how about those who say UMK3 was the best MK ever... Just fundamentalist, stuck on the style they grew up with, or they on to something?
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takermk
09/07/2006 04:31 AM (UTC)
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As others have said, MKT is incomplete.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/07/2006 06:26 AM (UTC)
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Coming specifically from the competitive fighting gamer point of view, UMK3 is the best MK game ever made. All the other reasons why people prefer certain MKs over another are entirely debatable. No one can truly say that MKII has cooler fatalities because it's such a wide spectrum of interpretation. Gameplay isn't, it still has room for interpretation, but it's a lot more concrete. In order to break a game like UMK3, you have to take a jackhammer and bust up the foundation, for MKII, it's more like stepping in wet cement that hasn't settled. The game's are not fundamentally broken like MvC2 for example, but the brokenness is there. MKT is an entirely different animal. It's sadly untested and had it been there would be no contest.

I've been over all this before in threads on multiple boards, but I don't mind repeating myself.

Noob Saibot could have been balanced with few key adjustments that should just simply be there to begin with. Slow down the Disabler to something like Classic Sub's Freeze speed. One Teleport Slam per combo. Fix the combo break glitch on the clone. Here you would have a still powerful, but much more balanced character.

Rain would only need the have his super roundhouse balanced. Make it a special move (B, B HK) and limit it to as many hits as you can get with the Rain ball before it disables, I think 3, and then have one Super RH available (No DP on the Super RH to save him some damage and keep him a contender). Now Rain is balanced because he no longer has an infinite.

MKII Kung Broken does MKII level damage. All characters should do MK3 damage, that is a given, and this would decrease his overall combo and chip damage enough to balance him quite a bit, however, he needs to have a limit on his Dive Kick to perhaps one use per combo. He'd still be able to do nasty combos, but in the right hands he only needs 1.25 combos in a match to win.

Baraka is very powerful, enough to compete with Kabal in MKT. His blade spin, jump punch and jump kick are enough to put him up there. His blade spin should either be limited to one usage per combo, anywhere, or, limit 2 as it is with damage protection. That's all he needs.

Kabal, his spin needs to be limited, something like Kitana's fan throw, and it needs damage protection at any time it is used. Kabal should then retain his MK3 damage for his pop up combo to reclaim lost autocombo damage on the spin. The main reason for DPing it is for anti air spins.

Human Smoke - no air throw.

Everyone else who is at all powerful should be able to compete, and then there's characters who need upgrades, but this is good enough for this thread.

and yes Aggressor was sad.
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dreemernj
09/07/2006 11:40 AM (UTC)
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Yes, aggressor was bad. I firmly believe they just did it to add more transparency effects to the game.
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lastfighter89
09/22/2006 01:28 PM (UTC)
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To me is not true that UMK 3 is better than Trilogy,foe a lot of reasons:
1) they don't add FEW characters,but a lot of characters(Cage,Sheeva(she isn't present in UMK 3),HUman Smoke,Chameleon/khameleon,and Kintaro,Motaro,Goro and Sha Kahn are now playable.
And for what i've just listen i think that no one know very well the Istant Aggressor system:it's a very tactical manouvre beacause you can increase your speed and your damage and if is used well it can make a beginner defeat a master,and in the same time is a system than can make the difference between a Master and a jobber,nfact you can humiliate your opponent with few combos if you use properly.
For me MKT is fastr than UMK3(i play just SNES version of UMK3),and i don'tm like it a lot.
For me Trilogy is the best MK game ever.
There's a lot of fatalities,Animalities,stage fatalitllies,Brutalities and a lot of other things looks lke something stupid,but there's also a lot of thing maden very well.
You can unlock moresecrets and more extras,and MKT is more avaible than UMK3.
Everyone claimed Unchained as a masterpiece,but unchained add just sic characters and a extra mode(endurance) that is very similar to Mk 4 endurance mode.
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Vlad89
09/22/2006 05:02 PM (UTC)
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lastfighter89 Wrote:
To me is not true that UMK 3 is better than Trilogy,foe a lot of reasons:
1) they don't add FEW characters,but a lot of characters(Cage,Sheeva(she isn't present in UMK 3),HUman Smoke,Chameleon/khameleon,and Kintaro,Motaro,Goro and Sha Kahn are now playable.
And for what i've just listen i think that no one know very well the Istant Aggressor system:it's a very tactical manouvre beacause you can increase your speed and your damage and if is used well it can make a beginner defeat a master,and in the same time is a system than can make the difference between a Master and a jobber,nfact you can humiliate your opponent with few combos if you use properly.
For me MKT is fastr than UMK3(i play just SNES version of UMK3),and i don'tm like it a lot.
For me Trilogy is the best MK game ever.
There's a lot of fatalities,Animalities,stage fatalitllies,Brutalities and a lot of other things looks lke something stupid,but there's also a lot of thing maden very well.
You can unlock moresecrets and more extras,and MKT is more avaible than UMK3.
Everyone claimed Unchained as a masterpiece,but unchained add just sic characters and a extra mode(endurance) that is very similar to Mk 4 endurance mode.

The SNES/Genesis versions of UMK3 are inferior. The MAME version is the best. And it's a little bit different:

-Sheeva is playable
-Rain is unplayable. He's only in the intro movie.
-Noob Saibot is unplayable, but you can fight him.
-Ermac, Mileena and Classic Sub-Zero are hidden characters.
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ermac_221
09/23/2006 06:47 PM (UTC)
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ya i just might have to agree with him its a twist and it can be funner
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Tony
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09/25/2006 05:13 AM (UTC)
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My reasons why I like UMK3 are kind of shallow to be honest. I grew up with the Arcade game. Thats where I spent a lot of my afternoons and a lot of quarters. The Arcade game is THE version of the game.

But MK T is alright. I just can't stand the smaller characters, tinny, slow music, load times, Johnny Cage(new actor just isn't the same).

There are other things like The Bank Stage and the red carpet. The sky in the courtard, the PIT II is disabled, The PIT 1 backround doesn't have the mountains from MK 1 or the moon from MK 1.

I know you were probably looking "better" in terms of gameplay, but thats what did it for me. I don't feel that I should say this is better than that in terms of gameplay because I don't know enough to comment on it.

I like the thread!

Cheers

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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
09/25/2006 11:25 AM (UTC)
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MK2KungBroken Wrote:
I've been over all this before in threads on multiple boards, but I don't mind repeating myself.

Snip...


That's some good shit right there Shock. We need jobs at Midway lol
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dreemernj
09/25/2006 12:35 PM (UTC)
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SubZero187 Wrote:
My reasons why I like UMK3 are kind of shallow to be honest. I grew up with the Arcade game. Thats where I spent a lot of my afternoons and a lot of quarters. The Arcade game is THE version of the game.

But MK T is alright. I just can't stand the smaller characters, tinny, slow music, load times, Johnny Cage(new actor just isn't the same).

There are other things like The Bank Stage and the red carpet. The sky in the courtard, the PIT II is disabled, The PIT 1 backround doesn't have the mountains from MK 1 or the moon from MK 1.

I know you were probably looking "better" in terms of gameplay, but thats what did it for me. I don't feel that I should say this is better than that in terms of gameplay because I don't know enough to comment on it.

I like the thread!

Cheers



I don't think there is anything wrong with saying the Arcade game is THE version of the game. For a very long time the arcade is where the important play really happened. Typically a console version of a game is good because of how closely it resembles the arcade original.

The number 1 reason why I consider MKT a good game is that its the closest thing to a good home port of UMK3 we have.
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Azy77
09/26/2006 05:56 PM (UTC)
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I prefer UMK3 to MKT also due to larger sprites, tighter gameplay as mentioned etc.

BUT, I have my fingers crossed for a version of 2D MK that will top the arcade version of UMK3. It's been mentioned on this board a few times previously and here's a reminder - Mortal Kombat Mugen version - it's free and the latest version does have bugs and whatnot, but the next version (whenever it will be released) will apparently have the arcade engine embedded in it .

That means playing with 33+ characters including 4 player combat, (4 fighters on screen at once - already possible with the current version available to download which runs perfectly smooth on my 1.5 GHz Athlon XP) arcade gameplay and hopefully improved music quality. Though currently the sprite graphics are not quite as photorealistic as can be achieved on MAME, but the next version will have arcade sprites if I read correctly. AND IT'S FREE! Life is good.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/26/2006 08:54 PM (UTC)
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You can forget about the Mugen version. It's never going to get to the point of playability, I worked on it with the guys and they care about the fatalities and stages more than getting it playable. DreemerNJ and OmarvO are currently working on an XNA (Microsoft new free game maker) version of UMKT. For more info or to see that work is actually being done:

http://www.ultimatemk.com/forum/viewtopic.php?t=89&start;=45&postdays;=0&postorder;=asc&highlight;=

And with DreemerNJ, someone who understand the fundamentals of the gameplay as much as I do doing the programming, you can bet it'll be the most amazing 2D MK game ever.
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SickFreak
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Why don't you have a seat?

09/26/2006 09:23 PM (UTC)
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UMK3 is better because there is no Noob. And BTW, I have an address for a UMK3 machine, if ya wanna know PM me.
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Azy77
09/26/2006 11:33 PM (UTC)
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MK2KungBroken, that's some really cool news. Personally, I think the mugen version is quite good - a tad floaty but I can still get a good game (I've edited the music files to higher quality and made them have a higher decibel to make it more arcade-like and it has made a difference) - thanks for all the work that you contributed to it!

As for the XNA version - WOW, it sounds exciting. I wish yourself, DreemerNJ and OmarvO all the best and thank you for your efforts.
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mkflegend
09/27/2006 01:50 AM (UTC)
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Yes indeed, UMK3 is the best MK ever made!!Man, you guys should post some times on the MK:D forums for some lol, I'm always arguing with people on there that think MK:D is better or some over there might say ohh UMK3 has problems too lol.

I'm like are you kidding me?Comparing UMK3 and MK:D is a no, no IMO.

One game is very balanced, the other isn't.

Also, some players think that UMK3 is so easy to play with the insane combos and infinites.Clearly not the case as you guys know especially if you're playing someone at high level.

Man, can't wait for the 360 later on.I'll have to get one soon, but first I'll get a wii lol.Anyway, back on topic from me.


Yeah, some people think UMK3 is unfinished, not complete not that great on some of the other forums but I highly disagree with this.It's easily one of the best 2D fighters ever made hands down and is a lot more competitive then MK:D if you ask me since you can't rely on a random otg or ft to bail yourself out of a match if it's close, know what I mean?

Well, anyone here who's played UMK3 competitively and MK:D competitively as I have knows this is true.

Some people are just ignorant with things like this that think otherwise, but a lot of the other forums players not all but a descent amount don't know anything about UMK3.I figured they would since they love MK:D and MK:DA so much but I was wrong.I mean guys like Konqrr, Check, Malone and me all love UMK3 I can tell but others haven't even played it ever or don't want to play it, which I find shocking to be honest. lol

But hey, I'll always find ways to justify why UMK3 is the best MK game ever made thus far.I'm hoping that MK:A will be up there though with the newer key elements they're implementing into the 3D mks.

I even tell them, hey if you feel UMK3 is so broken go to the classic forums and post that lol.


Long live UMK3 baby!

MK:A will bring back some oldschool tactics like crossovers for example, leaping over projectiles etc.Stuff like that.I can't wait.

BTW, anyone hear any new news on the 360 release?
confused
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dreemernj
09/27/2006 03:20 AM (UTC)
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I haven't heard any new news about XB360 release dates or anything.

I think one of the reasons a lot of MK fans don't know much about UMK3 is because there was never a good console port. The only way to experience it was at the arcade or via illegal emulation :-/
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/27/2006 07:13 AM (UTC)
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UMK3 is the most tournament worthy MK game ever made. That is the bottom line. Anyone from the MKD board who wants to come debate this can do so here. Otherwise, they can keep MKD. When something better than UMK3 comes out, I will let them know.
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