A Thread Of Hope and Anticipation(Gameplay posts only)
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posted03/08/2006 10:16 PM (UTC)by
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Versatile
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02/09/2003 06:41 AM (UTC)
This is a thread where players who actually are going to be competeting in this game online can talk and discuss hopes, speculations,etc.
If you're the kind of fan who buys the game, plays it for 2 weeks, then lets it collect dust: this thread is not for you..k? bye.
Dan,MKF,SecondGen(you better be on the scene this time in October), Menthol(you too),Dave,Tony(you too),VQ,etc can post here.
Let us begin....
As all of the people who were good in MKD/MKDA know, 50/50s was 70% of the game at the highest level(the other 30% percent being mind games, spacing, poking and movement). While we've all gotten used to this, many of us longed for more.
Enter Parry System....
This shit has a lot of potential. No, it won't be well done. In fact, it looks tacked on and incredibly cheesy, but one thing it does have is the potential to add something that MKD really didn't have: balance.
Yes Cyrax,Kira,Havik,Kano and Kitana players: I'M TALKING TO YOU.
If this parry system is done right, I feel the low tiers from MKD/MKDA will be able to AT LEAST compete with the top tier characters like Bo Rai Cho, Dairou and Noob-Smoke.
Scenario(those who didn't play MKD at a high level don't bother reading)
Bo Rai Cho vs Kira
This match is pretty much impossible at the highest level, but in MKA maybe this would not be the case. If Kira anticipates weapon f+3 from Bo, she can parry and punish with second stance f+3 into juggle.
Is the match still very difficult? Yes, but no longer hopeless.
Let the conversation commence..I'll update later with more...
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SubMan799
03/05/2006 01:11 AM (UTC)
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i'd join the thread if I could go onlinesad
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/05/2006 01:16 AM (UTC)
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I'm hoping the same things as anyone else and that's that all the problems get fixed. The parry system is a step in the right direction and should help the lower tier characters as you said. In a way, it'll help add balance that MKD doesn't have.
I also hope there's more options in the styles each character has and that free throws and the like are all eliminated. Recovery from plant moves needs to be equal for both characters and a wake up game must be added! It's needed. Parries will only do so much to prevent infinites.
Online needs to be fixed so we can play worldwide this time. Boon say they were doing something with the online mode and I hope that is the thing they're doing as well as sorting out those lame servers.
Anything I've not mentioned others will more than likely cover.
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secondgen
03/05/2006 01:19 AM (UTC)
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This is my hope:
I go to the store. I buy MKA and bring it home. Rip off the plastic wrap, pop the disc into the PS2 and jump online. I find an opponent, and we start to play. I get knocked down by an attack, and he walks up to 50/50. For no reason at all, I try pressing a button before I get up. To my surprise, my character does a wake-up attack! Omg! My opponent tries to throw me, and I can escape the throw!0.0 and it goes on to be a great game. The end.wink
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/05/2006 01:20 AM (UTC)
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secondgen Wrote:
This is my hope:
I go to the store. I buy MKA and bring home. Rip off the plastic wrap, pop the disc into the PS2 and jump online. I find an opponent, and we start to play. I get knocked by an attack, and he walks up to 50/50. For no reason at all, I try pressing a button as before I get up. To my surprise, my character does a wake-up attack! Omg! My opponent tries to throw me, and I can escape the throw!0.0 and it goes on to be a great game. The end.wink

It's nice to dream.....
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queve
03/05/2006 01:21 AM (UTC)
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Excellent thread Vers. Im a big fan of Mk, but I know it has some gameplay mechanic problems that need to be fixed.
I would definitely like to see:
- Wake up mode:
Im not a fan of these, I hate how they work in in Tekken and I guess they aren’t any different in the other fighters, but it does seem that with this mode a lot of brokenness and infinities can be avoided. I read in a thread the good use this mode could provide to the mechanics, so I guess it’s a must.
- Throw escapes:
I still have to discover how these actually work in Tekken 5, but if they are good and can help the gameplay, then yes, by all means add this feature.
- Parry System:
I have only read excellent things about this and how it should work very different from the reversals in MKDA, Im all for having this feature, plus it can be a lot of fun to counter an attack in a rather fluid way and punish the aggressor.
- Mk4 Bone Breakers:
LOL, I know these are not exactly mechanic techniques but I would love it if they brought those back (they looked amazing!) and actually implemented this in the general kombat by giving players advantages and disadvantages when performing them considering how the other player reacts/escapes the breaker. I tink it would be great.
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Versatile
03/05/2006 01:25 AM (UTC)
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Hmm, I'll pray that you're able to get a high speed connection by October. Good luck to you.
Sub-Zero, a character who can dominate the opposition when played at a high enough level. While Sub-Zero was not a bad character in MKD, he could of been so much more. I hope MKA Sub-Zero is an improvement over MKD Sub-Zero just like MKD Sub-Zero was an improvement over MKDA Sub-Zero.
Firstly, characters are only going to have 2 stances now rather than 3. I've seen in videos that Shinnok now has Sub-Zero's Shotokan stance. While I dissapointed to hear this(Shotokan was Sub-Zero best poking stance), I would prefer that to be gone than Dragon or Kori Blade.
Kori Blade was where Sub-Zero's damage came from, and it was the only stance that had mids(the AMAZING Kori:1 and the equally devasting Kori: b+2). Without the Kori Blade Sub-Zero would be the worst character in the game, so I am glad that is not gone. Then again, who else would MIdway give the Kori Blade to? It's the fucking Kori Blade after all.
Dragon was his stance for movement. It had the best forward dash out of all 3 stances and had poking ability that rivaled Shotokan. This stance was good in MKD, but I hope it receives a slight make over for MKA. It NEEDS MIDS. Give u+4 it's MKDA properties back since it was mid back then. Why did midway make it high in MKD? That sucks.
The ice clone was considered to be a mediocre move at best until I came onto the scene and reinvented how the move is to be used. Still, I can't help but feel that it's just a poor man's smoke cloud at times(it really isn't it since it recovers faster than cloud, leaving Sub less open to projectiles than NS).
I sure hope the clone works up close this time around. If the cloud works up close than why can't the ice clone?
If Midway is envisioning what I am envisioning, Sub-Zero should DOMINATE the air on the defensive end. Air clone anyone? Imagine the set up possibilities. Beautiful shit.
Sub-Zero SHOULD be benefit from the parry more than most. He was in the top 5 in MKD as far as damage is concerned, so he SHOULD be able to punish fuckers hard.
On the flip side, Sub-Zero is a VERY poke oriented character. In fact, I would say that Sub-Zero is the most poke oriented character in MKD. Without poking and staying on the love, Sub-Zero will lose at the highest level almost always. The good thing about Sub-Zero's pokes were that even if blocked they...
A. were safe on block
B. led to clone set ups
but with the parry being introduced us Sub-Zero players must be more weary of our attacking Methods. Yes folks, that means no more Dragon: d+1abuse anymore. The better players will parry that shit with the swiftness.
BUT THEN AGAIN! The parry will open up NEW OPTIONS for Sub-Zero as far as fake outs. While his poking game will obviously be toned down, this can be used to your advantage. Dashing forward in dragon pretending to go for d+1 only to bait out a parry. Parry Whiffs: they get raped by kori damage.
I don't know. I reall,y really don't know. But really..who's going to know for sure about ANYTHING until October? All I hope is that Sub-Zero can compete. It is very annoying when I realize that he has not been a top 10 character in many,many,many years(since MK3 where he was the best in the game). I hope he has some really good shit.
My Prediction: upper mid tier(top 20)
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Versatile
03/05/2006 01:28 AM (UTC)
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That w as a very nice post Queve, but I don't think you understand what this topic is for.
MKA is probably about 70% done. Us talking about throw escapes, wake up, etc at this point in time is pretty much pointless. Rather, I made this thread to talk about things that actually have a possibility of coming true.
An example would be you discussing what you expect from Sonya in MKA.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/05/2006 01:41 AM (UTC)
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Nice article on Sub-Zero. I didn't know alot of the stuff you mentioned about him.
Are you sure Dragon has no mids? I could swear that B+4 and a few others hit mid online. I'm probably wrong, but they seem to.
For me, I need Jade to improve big time! If they're going to remove a stance, it has to be Fan Zi. It's almost useless. I think that if they do, she'll be faster than what she is in MKD. Most of her combo damage comes from Fan Zi and hopefully if she's with Kuo Shou and Bojutsu (or a new staff variation hopefully), They'll make her like Mileena somewhat and give her speed at the cost of power which I would prefer. For me personally, she'd be more managable. I tend to excel with the faster characters.
I'm hoping she'll get some more mids in her stances and that they're sfaer along with the pokes. She's too easily punishable and again this could be due to her damage potential so with increased speed if they remove Fan Zi, she could be a bit safer too.
Bojutsu needs some new mids that aren't so heavily delayed and I am hoping they'll have changed her staff back to her old one from the classic days. It's faster, smaller and would make some pretty cool looking combos. Again I'd want it to be safer than the Bojutsu currently is and it should have beter pokes. If only she could move like Kilik.
She must retain all her MKD specials, though they need to change the Nitro Blaze Kicka nd give her back the Glow Kick! Keep the mid property there and it'll be all good. Also, it should be as fast as the Glow Kick. It seems they slowed everything down for her.
Her teleport should have a cancel option due to its slow speed and her projectile should become the high, low, mid and returning versions from the classic days too now that aerial attacks will be more common. I'd also like a fake option where you can do a fake projectile animation. Killer Instinct players will have seen these in Killer Instinct Gold. They add to the mind games and would be great in this game.
She just needs to be a better competitor all around imo. Vs certain opponents on MKD, it's hard for her to win due to their safer and far superior options and 50-50 games.
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Versatile
03/05/2006 01:54 AM (UTC)
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The only "mid" Sub-Zero has in Dragon is 1,2,u+4. The only way for that to be mid is for the opponent to block 1,2 and then try to duck u+4. You're probably thinking "why would they do that?". Well, Sub-Zero has 1,2,4 which hits high,high,low, so they may try to low block the last hit only to get hit by u+4 and then a free throw afterwards.
u+4 by itself only hits mid if they are standing blocking and then transitional block to low RIGHT when it's about to hit: a scenario that never happens.
Anyway, I agree that Jade needs toning up. Of the 3 stances she has the first on(fan zhi) def should be droppe. Her second stance and staff are neccessities.
Jade is top 5 in damage, but that's pretty much it. She's below average in every other category. Her poking game is decent I suppose, but what Jade really needs is a solid, dependable poke. Jade has to rely on spacing and d+3 in second stance to set up an offense, and that simply is not enough.
She also would benefit from a safe mid attacks. All of her mids are rape on block.
I personally like Jade a lot, but I feel she's one of those characters that Midway will look over very quickly. She's not one of the more popular chacters, and because of that I feel she won't get a lot of attention as far as improvement goes.
However, with the parry she will be mid tier at the VERY LEAST. Parry,2nd stance b+1(if she still has her second stance for MKA) should be some pretty devastating shit. I'm thinking mid tier for her.
As far as girls go I have a feeling that Mileena will be the best of them all as well as Ashrah.
Kitana will be one of my mains, so I hope she's at least decent, but I have a weird "low tier" feeling in my stomach. She hasn't been good since MK2.
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secondgen
03/05/2006 01:59 AM (UTC)
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Like Versa touched on earlier, the parry is going to open up a whole new level of mixups and mind games. Even if the parry does look bad, and even if it doesn't work quite like it should, the simple fact that it is there should open up a whole new dimension of gameplay. It will be fun. (I hope)
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Versatile
03/05/2006 02:59 AM (UTC)
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I agree
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mastermalone
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03/05/2006 03:00 AM (UTC)
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The game needs a dash and run feature, throw escapes, and wake ups.
It's not too late to implement these features. WIth todays coding techniques things get done much faster than in the past. None of these features will require extensive animation routines except running. The existing animation in the game can be used for wake-ups and throw escapes.
Sadly, this topic keeps getting drowned out by useless topics such as:
Goro's Son
Kitanna and Mileena
Costumes
I for one don't care if the characters have new costumes. Street Fighter has barely changed costumes for it's series yet it's fine by me. The existing costumes can be polished up for all I care, no need to waste time reinventing them.
Peace
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secondgen
03/05/2006 03:06 AM (UTC)
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A cancellable dash would be greatness. Dash forward, cancel into the parry if you think your opponent will attack, and punish mercilessly.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
03/05/2006 03:37 AM (UTC)
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If the Parry system is anything like Reversals in MKDA, then you cannot Parry weapons...
furiousfuriousfurious
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secondgen
03/05/2006 04:04 AM (UTC)
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Konqrr Wrote:
If the Parry system is anything like Reversals in MKDA, then you cannot Parry weapons...
furiousfuriousfurious

Surely Boon isn't THAT stu.... Oh, crap. :-/
That's a very scary thought, Konqrr. Please, please be wrong.
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SubMan799
03/05/2006 04:14 AM (UTC)
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secondgen Wrote:
Konqrr Wrote:
If the Parry system is anything like Reversals in MKDA, then you cannot Parry weapons...
furiousfuriousfurious

Surely Boon isn't THAT stu.... Oh, crap. :-/
That's a very scary thought, Konqrr. Please, please be wrong.

lol! Don't worry. He won't make weapons invincible to parries. Even if he does not many people will have weapons. There are only two fighting styles for each character meaning that about less then half will have weapons.
A wake-up game would be pretty cool. I'd love to stop people from hiting me with an instant 30% dial-a-combo. Unless the parry system is perfect, this will definitly be needed.
I'd love to block throws. They're so annoying and I don't even play online! Cosidering that this game has much faster gameplay, they'll have to add in blockable throws. If they don't the throws could slow the fight down a bit.
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secondgen
03/05/2006 04:23 AM (UTC)
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MKDA had blockable throws, and they were rendered useless. That's one thing the MK team fixed in MKD was making throws unblockable. Unfortunately, there were no throw escapes, so throws went from useless to grossly overpowered. A throw escape is what's needed. That way, the throw is still effective, because its unblockable, but not overpowered because its escapable. Free throws would become extinct as well (at least in theory).
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Versatile
03/05/2006 05:24 AM (UTC)
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Malone are you going to talk to Midway about implimenting those features?
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Versatile
03/05/2006 05:30 AM (UTC)
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If there is one character who is REALLY going to hurt from the parry system is Sindel. Sindel is the most poke oriented character in MKD(along with Sub-Zero). She wins her matches through spacing,defense and pokes. She's not power oriented. In theory, the parry will hurt her poking game pretty badly.
I predict Sindel will be low tier :(
Good thing I'm dropping her for MKA.
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danadbab
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03/05/2006 06:37 AM (UTC)
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i have a feeling the parries will only work for high attacks & combo strings.
how will some one parry a low poke?? O_o i really dont know how they work so...
vers~subby does have a mid in dragon, ill cap it in the morning beforei go to sleep for ya vers. if im worng ill slap my self in the ass wink..
my hopes
Sindel
keeps FU Jow pai & Kwan do.
her throw is changed, foes better not be able to attack her after she performs a throw.
her throw should be a pop up
i hope she gets her fly back. w/ the air kombat this should be in there.
w/ plants still being in the game, this means free throws will more then likly be in. if sindel gets a new throw, Fu jow pai & Kwan Do will be even better then what they are w/ all of its free throws.
i can already see sindel having an infinite LOL tongue
FU JOW PAI wall B+2~free throw~B+2~repeat grin
every one knows teh main reason sindel was low tier in MKD was her throw, fix it and she'll be high mid tiered IMO. but thats only if she has FJP & Kdo. :-\
the # 1 thing i want above all else is A
WAKE UP GAME
furious
they already stole killer instincts combo breakers, now steal their version of wake ups. we can QR regular downed moves, but we cant QR plants. a wake up system will give us the chance to get up after plants and no longer deal w/ "OTGS" & free throws.
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secondgen
03/05/2006 06:45 AM (UTC)
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^ya never know, though. I think its a bit early to speculate about tiers since we're going down to 2 fighting styles. By eliminating the third style, it only seems logical that the remaining two styles for any given character could receive signifigant upgrades to compensate for the missing third style. So whereas Subby in Dragon for example lacked effective mids before, he may receive one or two because Shotokan's gone. Depending on how good/bad the changes are could drastically change how a given character is played. Who knows, Sindel could become a mixup/juggle whore!
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RasAlGhul
03/05/2006 06:54 AM (UTC)
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Will we be able to parry weapons attacks? that was not possible in MKDA... don't get your hopes up, maybe BRC will still be impossible to beat lol
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danadbab
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Hello

03/05/2006 06:55 AM (UTC)
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secondgen Wrote:
Who knows, Sindel could become a mixup/juggle whore!
odd thing is sindel is that now lol. some folks w/ juggle skills like KONQRR & CHECK and do easy 100% plus juggle combos w/ sindel. shes full of mids BUT the issue is her awful throw sad when konqrr finally posts the glitches vids on his site you'll see what i mean, its sickening to watch furious furious furious
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:::::
03/05/2006 07:02 AM (UTC)
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I'm just thinking... If Mavado retains his longfist, he's going to be so much about air combos, provided they give him some half decent stuff to work with in the air.
He needs something to set up those launchers though, because spamming out 1's isn't going to be much help.
Looking forward to seeing what people can come up with for him in MKA anyway.
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