Avatar
hjs-Q
Avatar
About Me

I Rock

03/05/2006 10:09 AM (UTC)
0
Good Thread
I hope they make Drahmin as kick ass as he was in DA.
They better give Reptile back his fast and slow force balls, make them hit mid, he wil own with them (and his Hung Gar style).
Avatar
tgrant
Avatar
About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/05/2006 10:28 AM (UTC)
0
Versatile Wrote:
The only "mid" Sub-Zero has in Dragon is 1,2,u+4. The only way for that to be mid is for the opponent to block 1,2 and then try to duck u+4. You're probably thinking "why would they do that?". Well, Sub-Zero has 1,2,4 which hits high,high,low, so they may try to low block the last hit only to get hit by u+4 and then a free throw afterwards.
u+4 by itself only hits mid if they are standing blocking and then transitional block to low RIGHT when it's about to hit: a scenario that never happens.
Kitana will be one of my mains, so I hope she's at least decent, but I have a weird "low tier" feeling in my stomach. She hasn't been good since MK2.

Ah, then that's why. Thanks for the info. And I bet you're right about Kitana, though I thought she was good in MK Gold. they have screwed her ever since MK2 and it's annoying to see.
I like the idea of the dash and dash cancels. Those would be great.
Konqrr Wrote:
If the Parry system is anything like Reversals in MKDA, then you cannot Parry weapons...
furiousfuriousfurious

I agree with my bro, secondgen. Please be very wrong about this!
Avatar
Versatile
03/05/2006 02:33 PM (UTC)
0
~Dan~
Sindel can deal some massive damage, but not really online. What I was trying to say is she has a difficult time SETTING UP damage. She's far more effective when you turtle down with her and poke,poke,poke,poke than trying to get up in their face and set up weapon 4,4,1 or first stance b+1. Her best shot at big damage is to punish unsafe shit with 4,4,1 one. Otherwise, run and poke baby.
Lows WILL be parryable. If you watch the vid you can CLEARLY see frost do d+1 from MKDA and have it parried. By the way: is it me or does frost have FJP? Hmmm, bye bye to Sindel's best stance..lol.
~:::: ::::::~
Yeah, Mavado will be interesting. However, my gut feeling is low tier for sure. He was all about hookswords in MKDA. That is what made him a decent character. Now Kabal has them. I STRONGLY DOUBT Ed Boon would give both characters the hookswords, and if he had to pick between which should have it, I could bet money it's Kabal. That leaves Wing Chun and Longfist: two stances that really suck. I'll mess around with him when the games comes out though.
~HJS~
Trust me, if Reptile is ANYTHING like he was in MKDA he will be top 5. He does not need force balls, but I would have to agree that bringing it back would be tight.
Right now for MKA I am rolling with Sub,Cage,Ermac,Quan,Smoke,Kitana,Kintaro,Rain,Jax and Shang. If Reptile is dope in MKA like he was back in the day(MK2,UMK3,MK4) then I will definitly pick him up again. Probably replace him with Shang(I'm only using 10 chars for MKA)
*exit geek mode*
~Tgrant~
Was Kitana good in MKG? I wouldn't know, I didn't have a dreamcast and could not play it.
Avatar
Versatile
03/05/2006 02:37 PM (UTC)
0
While waking up today I had a weird realization.
Ed Boon said that uppercut will now have pop up properties.
This would mean that no longer will a player's best option after ducking a throw would be to throw them back as fast as possible. Now if you duck a throw you can quickly punish with the uppercut and go into an air juggle.
Hmmm, throws may not be as abuseable anymore.
Another thing I was thinking was that Ed said we can now use throws to move them in different directions. This would strengthen a lot of character's turtling game such as Sub-Zero and Smoke. Throw them far away and then begin running down the clock. As if Sub's turtling game needed to be any stronger. This shit is gonna be tight.
Avatar
tgrant
Avatar
About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/05/2006 02:42 PM (UTC)
0
Versatile Wrote:
~Dan~
~Tgrant~
Was Kitana good in MKG? I wouldn't know, I didn't have a dreamcast and could not play it.

She ruled, as did Mileena and Kung Lao. All had stun properties and some of their moves. Mileena's Teleport Kick was the same as it is in MKD and gave you a free combo or throw. Kitana and Lao excelled due to their projectiles. Whenever the Fan or the Hat hit you, they'd stick in you and spin around sawing at the body creating a stun effect and even if you were a full screen away, you could run up and throw, limb break or combo for an extra 20%+ damage or whatever. They were amazing in Gold!
Avatar
Versatile
03/05/2006 03:28 PM (UTC)
0
hmm..MKG sounds fun.
You know what would be funny? If Frost still had her slide/ice infinite from MKDA.
Avatar
FLSTYLE
Avatar
About Me

FLStyle Personal Twitteromegaasylum.com Updates Twitter Omega Asylum - Home of FLStyle - Video Game and Media Blog

03/05/2006 03:46 PM (UTC)
0
Versatile Wrote:
hmm..MKG sounds fun.
You know what would be funny? If Frost still had her slide/ice infinite from MKDA.

Wouldn't surprize me, as usual with every MK game so much time will have been spent on new gimmicks that gameplay issues will have gone un-resolved.
Avatar
queve
03/05/2006 04:26 PM (UTC)
0
Versatile Wrote:
That w as a very nice post Queve, but I don't think you understand what this topic is for.
MKA is probably about 70% done. Us talking about throw escapes, wake up, etc at this point in time is pretty much pointless. Rather, I made this thread to talk about things that actually have a possibility of coming true.
An example would be you discussing what you expect from Sonya in MKA.

I see.
I would actually like to see how they balance the powerful characters.
For example, Bo Rai Cho is extremely broken, if they don’t have time to fix the mechanics this time, why not take away what makes him so powerful? Instead of reinventing his entire gameplay mechanics they should just fix the minor yet huge mistakes that make him so powerful. Wouldn’t that help the game and bring balance for the low tier characters who have no chance against him?
Other things that cold be done to everyone is what they did to Mileena, they gave her speed and cool combos but not so much damage, that is much better then having characters that can easily and practically kill you with just 3 to 5 hits.
I really want Sonya to keep Tae Kwon Do and Kali sticks (unless they bring back her awesome Mk4 weapon) because those fit her perfectly. She is a chick of kicks, and while I would greatly miss Kenpo (the pop up attacks were so much fun in MKDA), I think that suits Kira just fine. Kobra can get a new weapon, but they should find a way to balance these styles because they are 2 of the most powerful ones in the game.
I guess it all goes back to the same thing, its hard to find solutions for low-powerful characters when the entire system is broken. I believe the team is doing all they can, reason why I don’t criticize them (as in flames-insults), but I think they should do a bit more. Just cross the lines and really focus on these issues. smile
Avatar
GhostDragon
Avatar
About Me

Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com

"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
03/05/2006 04:50 PM (UTC)
0
queve Wrote:
For example, Bo Rai Cho is extremely broken, if they don’t have time to fix the mechanics this time, why not take away what makes him so powerful? Instead of reinventing his entire gameplay mechanics they should just fix the minor yet huge mistakes that make him so powerful. Wouldn’t that help the game and bring balance for the low tier characters who have no chance against him?

The hitbox of his Jojutsu staff being reduced comes to mind. I think everyone can agree that it's range in MKD is insane. Also, his ability to use his puke puddle as often as he does needs to be fixed as well. I've seen it used as an infinite and all that one needs to do is perform it and let the time run out.
Ghostdragon
Avatar
secondgen
03/05/2006 06:30 PM (UTC)
0
GhostDragon Wrote:
queve Wrote:
For example, Bo Rai Cho is extremely broken, if they don’t have time to fix the mechanics this time, why not take away what makes him so powerful? Instead of reinventing his entire gameplay mechanics they should just fix the minor yet huge mistakes that make him so powerful. Wouldn’t that help the game and bring balance for the low tier characters who have no chance against him?

The hitbox of his Jojutsu staff being reduced comes to mind. I think everyone can agree that it's range in MKD is insane.

Eliminate the small stun property it has as well. No more free throws plz. And it would be funnier than shit if Frost still had her inf.tongue
Avatar
Versatile
03/05/2006 06:46 PM (UTC)
0
If Bo Rai Cho's stick worked like it did in MKDA everything would be fine. Give it MKDA properties and he's a mid tier character. A good character, but not over powering.
Sonya can potentially be broken. If they take the Kali sticks away from Kobra and give it to her she will automatically be one of the better characters in the game. Parry should help fight against the Kali Sticks more effectively.
TKD in MKD sucked essentially. 3 is no longer a mid, but rather a high, making the move basically useless.
Kenpo was great in MKD. Basically the only shining spot for Kira.
I think Sonya will be top 20 at least.
Avatar
queve
03/05/2006 06:54 PM (UTC)
0
Versatile Wrote:
If Bo Rai Cho's stick worked like it did in MKDA everything would be fine. Give it MKDA properties and he's a mid tier character. A good character, but not over powering.
Sonya can potentially be broken. If they take the Kali sticks away from Kobra and give it to her she will automatically be one of the better characters in the game. Parry should help fight against the Kali Sticks more effectively.
TKD in MKD sucked essentially. 3 is no longer a mid, but rather a high, making the move basically useless.
Kenpo was great in MKD. Basically the only shining spot for Kira.
I think Sonya will be top 20 at least.

Was TKD bad in MKD? I thought it was pretty good but it did seem less fluid then Sonyas in MKDA, I thought it was because of the lack of Kenpo and Kali combination attacks though.
As for Kali sticks, they were powerful in MKDA and extremely powerful in MKD, I love those weapons, but they need to be toned down. It would had been best if Kobra would had gotten a new weapon.
Avatar
Versatile
03/05/2006 07:01 PM (UTC)
0
Nah, TKD sucked in MKD. It was basically useless since Nightwolf's tomahawks were so much better.
Kali really doesn't need toning down. People complained about it a lot in the beginning, but it's very, very beatable. The only thing that's annoying is the hit box on d+3.
Avatar
queve
03/05/2006 07:13 PM (UTC)
0
Versatile Wrote:
Nah, TKD sucked in MKD. It was basically useless since Nightwolf's tomahawks were so much better.
Kali really doesn't need toning down. People complained about it a lot in the beginning, but it's very, very beatable. The only thing that's annoying is the hit box on d+3.

Ah cool, thats great to know then. I always thought they were broken. Cool they are not.
Another thing I would like to see in the game, for Sub-Zero, is more faster/fluid attacks. I mean, I really like his character but he feels so heavy and slow that he sometimes bores me, reason why I rarely choose him.
Avatar
Satyagraha
Avatar
About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

03/05/2006 07:17 PM (UTC)
0
Versatile Wrote:
If you're the kind of fan who buys the game, plays it for 2 weeks, then lets it collect dust: this thread is not for you..k? bye.

Damn.....
Though, good thread, I am currious as to why the hell people think the parry is gong to be "something." Ballance? It can break shit just as easily as "ballance" it. You can't be like "well, it will ballance low tier/weaker characters." It can over power others just as easily, don't forget that.
Avatar
nobrainer
03/05/2006 08:12 PM (UTC)
0
Just a quick question here:
Considering that these new parries are essentially the reversals from MKDA, how useful will they be? What were they like in DA? I’ve never played it, so what should I expect if they work the same in MKA?
Avatar
mastermalone
Avatar
About Me

-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)

03/05/2006 08:58 PM (UTC)
0
Versatile Wrote:
Malone are you going to talk to Midway about implimenting those features?
Yes, I will be talking to the developers at the show this May. I have much to discuss with them. I am making a detailed list of all the request's in this thread that are the most feasable at this point in time such as:
dashing, throw escapes, wake-up game and the addition of varying hieght parries (i.e. High parry = counters all highs and mids. Low parry = counters all lows).
I like the idea of being able to parry out of an air juggle but I dont want the air juggles to be rendered ussless.
An air juggle parry should only work if you parry the correct attack (i.e. f+HP+HK = parry air punch, b+HP+HK = parry air kicks).
This should be done to keep a decent air juggle within the realm of possibility while at the same time making it escapable to prevent air juggle infinites.
Like I said before, these can be implemented using existing game data so it should'nt be a problem.
Myself and a few others made the suggestion to make throws unblockable at the 2004 E3 and they listened. Maybe I can work my magic again and get them to do at least some if not all of these recent requests.
Avatar
secondgen
03/05/2006 09:10 PM (UTC)
0
^Dude, if you could pull this off and actually get them to listen to you, you would become a fucking god.
Avatar
mkflegend
03/05/2006 09:13 PM (UTC)
0
Well, as an MK Fan I'm waiting with lots of anticipation and I'm very hopeful about the new elements that will be in MK 7.
Parries:I feel that these WILL help the gameplay, I'm not saying it's going to change everything drastically but just the fact that they are finally being put into an MK game is better then not.
One thing I noticed is that some feel that it will indeed be just like the reversals from MK:DA.UMMMM, I'm not sure if I agree with that 100% but in saying so I'm excited about it.I feel they will implement it differently then the reversals in MK:DA.It's something that wasn't in Deception and arguably WOULD have made a difference in thousands of matches online between both consoles say the parries WERE in the last game.
As for the parrying weapons, well there's only two stances per character it wouldn't make any sense if you could only parry the hand stance.I think you WILL be able to parry the weapon stance as well.I'll be shocked if you can't.
I feel hopeful about them to be honest.
Now, one thing that people aren't really mentioning that I would like to address and will make a difference is the fact that they're bringing back the JUMPING ability from the oldschool MK's.I like the fact that you will once again be able to jump over your opponent, it gives you breathing room when you need it to be able to jump back to get some distance where in MK:D, MK:DA you had to constantly backdash/turtle to get a comfortable distance.I hated that to be honest, I felt trapped at times and too restricted to be honest.
I feel that the jumping will help the gameplay as well.Move up the pace and run smoother then MK:DA, MK:D imo.I'm excited about this.
The whole new "air kombat" in MK is obviously not quite the same as the oldschool kombat in air combos were but look rather interesting.
Personally, I feel that all MK fans will have to adapt to this new feature in the MK world.This will be one of the things that I will want to get a hang on as early as possible.I mean who knows?It might be something that means nothing in highly competitive battles or not.Look as Deception for example even though it's a different game, there are plenty of matches where elite players DON'T use the fancy combos, don't try to show off and simple win matches due to pokes with precision.
So, I believe in some cases this air kombat thing might not mean as much as some believe it will, then again it might.I don't know for sure and neither does anyone else until we actually play it.
I was playing DOA4 the other day and there are throw escapes in that game.They are not exactly easy to pull off and should you miss, you will get punished for it if not timed properly.
So, imo if Midway should put these throw escapes in MK 8 say, PLEASE don't make them like DOA 4.Not exactly like that game.I mean, yes they are needed because lots feel that excessive throwing is cheap and there has to be a way to escape them at times.
Ok, granted but just don't make them so that if you time it wrong you will suffer.I don't like this either because 1.It's not safe on a missed "throw escape" attempt.2.Make them unique and NOT the exact same as the way they are in DOA 4 and games like that.When you miss, you will suffer.
Pretty much all I'm saying is that if MK implements these then please make them safe of a missed timed "TE".
As for wake up game, well just like the Throw escapes just make sure they are always safe.That's all I want.
Also, for the record I know most of the players in here want throw escapes, wake up game and everything else etc.
Not saying it wouldn't be good, I'm sure it will be.I think we won't see these next two elements introduced until MK 8 at least.Just think, new genre, new engine, new characters, new opportunity, new everything.I feel they should start fresh with all of these elements in MK 8 rather then trying to get fancy and attempt to put all of these elements in at once at the last minute, thus messing everything up.
That's how I feel.I don't mind all of these new and interesting features just don't rush it Midway, take your time to make it right.
smile
Avatar
tgrant
Avatar
About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/05/2006 09:16 PM (UTC)
0
secondgen Wrote:
^Dude, if you could pull this off and actually get them to listen to you, you would become a fucking god.

I agree!
Avatar
mkflegend
03/05/2006 09:26 PM (UTC)
0
I think they are second, we got parries didn't we man?We never had those before.
I see it as this.It will be a hell of a lot worse say Boon puts everything into MK 7 and have it mess up royally then to him to just put parries for this one, play it safe with that step and wait until MK 8 for eveything literally.
New engine, new genre, new everything man.I have no doubt that he will put some of these things if not all in MK 8.
Avatar
secondgen
03/05/2006 09:29 PM (UTC)
0
To MKF:
About DOA4's throw escapes. I don't have a 360, and I haven't played a DOA game in ages, so how do botched throw escapes get punished, other than getting thrown? I mainly play T5, and the way those throw escapes work is during the beginning animation of any given throw, you have a small window to input an escpae. If you're too slow or input the wrong command, you just get thrown. This is how I would like MK's throw escapes to be. So you're saying its different in DOA?
Avatar
tgrant
Avatar
About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/05/2006 09:30 PM (UTC)
0
mkflegend Wrote:
I think they are second, we got parries didn't we man?We never had those before.
I see it as this.It will be a hell of a lot worse say Boon puts everything into MK 7 and have it mess up royally then to him to just put parries for this one, play it safe with that step and wait until MK 8 for eveything literally.
New engine, new genre, new everything man.I have no doubt that he will put some of these things if not all in MK 8.

The thing is, will they actually take the time and effort to use the new engine and the power of the next gen consoles to their full potential? Given these recent games, I'd say no at this point but we'd have to wait and see. They need to be made fully aware of all that is needed and given the time and tools to put it all into MK8 and have it all done properly. There can be no room for mistakes or any half assed crap.
Avatar
mkflegend
03/05/2006 09:57 PM (UTC)
0
tgrant Wrote:
mkflegend Wrote:
I think they are second, we got parries didn't we man?We never had those before.
I see it as this.It will be a hell of a lot worse say Boon puts everything into MK 7 and have it mess up royally then to him to just put parries for this one, play it safe with that step and wait until MK 8 for eveything literally.
New engine, new genre, new everything man.I have no doubt that he will put some of these things if not all in MK 8.

The thing is, will they actually take the time and effort to use the new engine and the power of the next gen consoles to their full potential? Given these recent games, I'd say no at this point but we'd have to wait and see. They need to be made fully aware of all that is needed and given the time and tools to put it all into MK8 and have it all done properly. There can be no room for mistakes or any half assed crap.

Yeah, I know what you're saying man.To my knowledge they will have a new engine entirelly to work with for MK 8, so hopefully they can implement everything that we want in time for that game.grin
I like being optimistic.
As for Second, well it's been a while since I played Tekken.I don't have a 360 my friend does, we played some yesterday.If you mess up your throw escape in DOA 4 then your opponent can punish you for the most part.
Tekken I haven't played in a while so I honestly forgot how they go about throw escapes, parries, wake up etc.
All I want is for these new elements to be safe and not tough to pull off.I don't know about Tekken but in DOA 4 if you don't time your throw escape precisely then you're fucked.I don't like that to be honest.
Every fighter I noticed even though they might share some of the same things, parries, throw escapes etc are rather different from each other so far from my experience.
I guess that's the way it should be.Some are just better then others I suppose.
Avatar
tgrant
Avatar
About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/05/2006 10:16 PM (UTC)
0
I swear, they'd hate me if I were on the MK Team and at the head of it! Seriously, they'd be made to work their asses off and if they didn't like it they'd get sacked. I'd want perfection! Everything would be triple checked and if it wasn't to my liking, they can redo it from scratch! That's how Boon and his crews attitude should be. And they should demand more time and stuff from Midway! If they took the time to tell them they were wanted to release a quality product worthy of competing against the likes of Tekken etc, surely they'd be given the time. I know I'd allow it.
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2026 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.