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03/05/2006 10:46 PM (UTC)
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tgrant Wrote:
I swear, they'd hate me if I were on the MK Team and at the head of it! Seriously, they'd be made to work their asses off and if they didn't like it they'd get sacked. I'd want perfection! Everything would be triple checked and if it wasn't to my liking, they can redo it from scratch! That's how Boon and his crews attitude should be. And they should demand more time and stuff from Midway! If they took the time to tell them they were wanted to release a quality product worthy of competing against the likes of Tekken etc, surely they'd be given the time. I know I'd allow it.

When I see interviews that IS the attitude I see from them, despite the contradictions between what they say they've done and what they've actually done tongue
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Alpha_Q_Up
03/06/2006 12:03 AM (UTC)
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tgrant Wrote:
Versatile Wrote:
~Dan~
~Tgrant~
Was Kitana good in MKG? I wouldn't know, I didn't have a dreamcast and could not play it.

She ruled, as did Mileena and Kung Lao. All had stun properties and some of their moves. Mileena's Teleport Kick was the same as it is in MKD and gave you a free combo or throw. Kitana and Lao excelled due to their projectiles. Whenever the Fan or the Hat hit you, they'd stick in you and spin around sawing at the body creating a stun effect and even if you were a full screen away, you could run up and throw, limb break or combo for an extra 20%+ damage or whatever. They were amazing in Gold!

And don't forget that Sektor was freakin GOD TIER. And if you took off the maximum damage option forget it.
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Ryukeshen
03/06/2006 12:52 AM (UTC)
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mkflegend Wrote:
As for Second, well it's been a while since I played Tekken.I don't have a 360 my friend does, we played some yesterday.If you mess up your throw escape in DOA 4 then your opponent can punish you for the most part.

That still doesn't explain anything. How can the opponent punish you other than throwing you if you mess up a throw escape attempt? If you're talking about chain throws, you should be able to escape in between each throw or in the first couple frames of animation of the combo throws.
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Versatile
03/06/2006 01:04 AM (UTC)
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What was so good about Sektor in MKG?
As far as Sektor in MKA goes, he might be good or bad. No way to tell since this is first game in 10 years basically(not counting MKG).
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mkflegend
03/06/2006 01:09 AM (UTC)
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Ryukeshen Wrote:
mkflegend Wrote:
As for Second, well it's been a while since I played Tekken.I don't have a 360 my friend does, we played some yesterday.If you mess up your throw escape in DOA 4 then your opponent can punish you for the most part.

That still doesn't explain anything. How can the opponent punish you other than throwing you if you mess up a throw escape attempt? If you're talking about chain throws, you should be able to escape in between each throw or in the first couple frames of animation of the combo throws.

Well, just telling you the facts from my end.I attempted a throw escape, missed it and got punished not with a throw btw with a combo.
Throw escapes are sweet, but they're also overrated in games like DOA 4 I feel.It's also not so much different then Deception in terms of certain 50/50 opportunities that are there.Not to the point of Deception but they're there none the less.
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secondgen
03/06/2006 02:16 AM (UTC)
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mkflegend Wrote:
Ryukeshen Wrote:
mkflegend Wrote:
As for Second, well it's been a while since I played Tekken.I don't have a 360 my friend does, we played some yesterday.If you mess up your throw escape in DOA 4 then your opponent can punish you for the most part.

That still doesn't explain anything. How can the opponent punish you other than throwing you if you mess up a throw escape attempt? If you're talking about chain throws, you should be able to escape in between each throw or in the first couple frames of animation of the combo throws.

Well, just telling you the facts from my end.I attempted a throw escape, missed it and got punished not with a throw btw with a combo.

That's downright weird.confused
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mkflegend
03/06/2006 02:20 AM (UTC)
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I was playing it at my friends house against him a few times and online.Perhaps lag had something to do with it.confused
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mastermalone
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03/06/2006 06:05 AM (UTC)
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Actually, you can't punish throw escapes in DOA4 other than eating the throw. What you're talking about MKF is a missed counter. In DOA4, if you attempt to counter someone and the input the wrong type of counter for the incomming attack (i.e. High attack, Mid attack, Low attack, Mid, kick....... yes DOA4 requires you to know the type of attack before you can counter it) and you miss it, you are stuck open for oblitteration. Any throw or combo done to you will do more damage than normal.
I was playing the game today on my 360 and I can't help but feel good about the improvement's that were made to the game. It's really fun to play, now if only the MK team can do the same for MKA this fall....
Peace
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Alpha_Q_Up
03/06/2006 06:11 AM (UTC)
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You can constantly do the teleport uppercut over and over and over again until you hit maximum damage. And unlike MK3 where you could see it coming a mile away, it was faster. And for some reason you can get over 50% maximum damage. He also had one of those breakers that you could do over and over again until you get maximum damage.
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Sub-Zero_7th
03/06/2006 05:21 PM (UTC)
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Really cool thread Vers. Love the great Sub-Zero insights you have. It's always a pleasure reading shit like that. I wonder about 1, 3 and 1, 2, 3 in Dragon. Did they have any particular uses in MKD or were they useless? If they were useless, what do you think could be done to give them some use?
Anyway, I think for Bo' Rai Cho, aside from fixing the puke glitch, they should make F + 3 in Jojutsu simply push the opponent away from as opposed to the way it was in MKD. For Dairou, well...tone the TS Drop of course, but also, I'd like to see Wing Chun get toned up if he's going to have it (I hope he will even though Escrima was the better of his unarmed styles)
Kira needs some safe moves, because I didn't really see any safe moves from her except maybe 2 in Dragon Teeth. If she's going to have Xing Yi, her D + 1 poke should be better, imo. I would rather see her with Kenpo though and have it have a safe poke...maybe MKDA Kenpo's D + 2 but improved.
As for Sonya, I'd like to see her keep Tae Kwon Do and have her old specials back. If she's going to have TKD and Kali Sticks, I hope she won't have that B + 4, CS combo she had in MKDA, because although it did like 18% damage, that shit was annoying, especially considering how her TKD style had the reversal.
For Smoke, well, obviously the main problem with him move wise (I'm not including specials), is his throw which should either be toned down somehow or replaced with a more balanced one. When it comes to his specials, either his Smoke Cloud be toned down to be more like Sub's Ice Clone or Sub's Ice Clone should work at close range just like Smoke's cloud attack. I'd like to see more combos for Mi Tzu to give it a bit more variety.
Noob's combos also need a bit more variety, imo, especially since he and Smoke are probably not going to be together gameplay wise. I'd like to see his MKT specials come back. His Teleport Slam should be fine as it's a high attack so it could be punishable by ducking and countering with an uppercut or something, but it would still be a good move nonetheless. Clone Throw I'm not sure about. I guess the main thing would be with his projectile which I guess should have a slower startup like Sub's Freeze in MKDA and MKD.
I hope Mileena will keep her Mian Chuan and not have Ying Yeung. I think her Sai needs to be toned up to be more useful as I find myself just only using her Mian Chuan style. Also, her roll should only be blockable if the opponent is crouch blocking.
I guess that's about it for now.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/06/2006 05:26 PM (UTC)
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Alpha_Q_Up Wrote:
tgrant Wrote:
Versatile Wrote:
~Dan~
~Tgrant~
Was Kitana good in MKG? I wouldn't know, I didn't have a dreamcast and could not play it.

She ruled, as did Mileena and Kung Lao. All had stun properties and some of their moves. Mileena's Teleport Kick was the same as it is in MKD and gave you a free combo or throw. Kitana and Lao excelled due to their projectiles. Whenever the Fan or the Hat hit you, they'd stick in you and spin around sawing at the body creating a stun effect and even if you were a full screen away, you could run up and throw, limb break or combo for an extra 20%+ damage or whatever. They were amazing in Gold!

And don't forget that Sektor was freakin GOD TIER. And if you took off the maximum damage option forget it.

Haha! Someone else who found out the ownage of Sektor! Sektor ruled everyone on that game! I just stuck to his easy 42% combo. Homing missile, tele-uppercut and double missile. The homing missile hit them as the two missiles did and there was your max damage.
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nobrainer
03/06/2006 05:33 PM (UTC)
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Could someone please explain how the so called reversal of MKDA worked? I don't own DA, so I've never got a chance to see how the reversal system worked, aside from briefly seeing someone else perform one. Is it anything like the parries in Tekken?
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Sub-Zero_7th
03/06/2006 05:36 PM (UTC)
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nobrainer Wrote:
Could someone please explain how the so called reversal of MKDA worked? I don't own DA, so I've never got a chance to see how the reversal system worked, aside from briefly seeing someone else perform one. Is it anything like the parries in Tekken?

It's not like the parries in Tekken. Basically, the reversals in MKDA were basically, it's like catching the opponent's attack. It involves the right timing and if you are successful with the reversal, you get a free hit/combo.
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nobrainer
03/06/2006 05:42 PM (UTC)
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Completely free? The parries in Tekken just gave you frame advantage didn't they?
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Sub-Zero_7th
03/06/2006 05:51 PM (UTC)
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nobrainer Wrote:
Completely free? The parries in Tekken just gave you frame advantage didn't they?

The Tekken parries, yeah, it gives frame advantage. The problem with the MKDA reversals was just the lack of depth in it with the lack of options. When facing someone like Raiden or Quan Chi, if you get caught by their reversal, prepare to eat a combo that'll take away more than a third of your health.
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nobrainer
03/06/2006 06:04 PM (UTC)
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What makes everyone think you'll be able to do a parry as you get up of the ground to stop 50/50s? You couldn't do that in DA could you?
I used to use the parry in Tekken as an anti-wake up kick move, I'd catch the opponent's kick as they rise and then unleash an attack.
If you can't defend your grounded ass with a parry in MKA, then the problems of MKD are still going to be dominant, right?
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Versatile
03/06/2006 09:29 PM (UTC)
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~Sub-Zero_7th~
Yes, 1,3 and 3 in Dragon were completely useless. I dunno, a lot of characters have useless moves in video games. The only thing bothers me is that in MKD it's the majority of the moveset. In most fighters about 30% of the moves are pointless. In MK it's about 70%.
Anyway, I think one way 1,3 and 3 could be useful is with Counter Hit properties, but since MKA won't have CH then that's not worth talking about. Maybe 3 can launch on it: that would be wicked.
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secondgen
03/07/2006 03:04 AM (UTC)
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nobrainer Wrote:
What makes everyone think you'll be able to do a parry as you get up of the ground to stop 50/50s? You couldn't do that in DA could you?
I used to use the parry in Tekken as an anti-wake up kick move, I'd catch the opponent's kick as they rise and then unleash an attack.
If you can't defend your grounded ass with a parry in MKA, then the problems of MKD are still going to be dominant, right?

I was thinking the exact same thing. If you can't parry while rising, then you will still be subject to 50/50 mixups every time you get knocked down a la MKDA/MKD. You still have to blindly guess as to wether to block low or high.:-/
Spoilers: (Highlight to reveal)
BUMP!
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queve
03/07/2006 03:24 PM (UTC)
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One thing I would love to see is (even if it doesnt look realistic) Air-kombat evasions.
Like escaping/evading throws and hits in the air. Blocking an attack and then grabbing the attackers arm/leg and throwing him away. Anything to make the fights fun and not broken.
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Versatile
03/08/2006 02:37 AM (UTC)
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Must...overcome...retarded...pointless...scrubby...topics
I am looking forward to what they do with Ermac in MKA. He will be one of my primaries so I hope they improve his game. He was a decent character in MKD: slightly below Sub-Zero.
His teleslam should be improved just from the increased importance of jumping. More jumping = more teleslam set up potential.
One thing I wonder is if his mystic float will be as effective? For example, if a player anticipates Ermac going for Mystic Float d+3 they can just jump in the air and begin attackin thin air. Why do this? To keep your character suspended in the air until Ermac lands from mystic float. Hmmm...oh well...MF wasn't that great in MKD anyway. At the highest level is avoided most of the time.
Ermac is a lot like Sindel except he does far more damage. In other words, he is really poke oritented. I hope that parries don't hurt him too bad, but no matter what tier he is I'll be playing him as one of my mains.
I predict mid tier again.
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Sub-Zero_7th
03/08/2006 03:07 PM (UTC)
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Versatile Wrote:
~Sub-Zero_7th~
Yes, 1,3 and 3 in Dragon were completely useless. I dunno, a lot of characters have useless moves in video games. The only thing bothers me is that in MKD it's the majority of the moveset. In most fighters about 30% of the moves are pointless. In MK it's about 70%.
Anyway, I think one way 1,3 and 3 could be useful is with Counter Hit properties, but since MKA won't have CH then that's not worth talking about. Maybe 3 can launch on it: that would be wicked.

Yeah, I thought so. I just didn't see anything useful about them.
As for launching on hit, yeah, that's a good idea. I mean, the only launcher/pop up move/combo that he has in Dragon is 1, 1, 2 and I'm talking about stuff within Dragon itself and not linking into other styles. Since uppercuts will launch opponents into the air, I'm sure (at least I hope) that'll also apply to D + 2 in Dragon. I think he kind of needs it. Sure, the range sucks, but I think that's sort of a good thing in a way, because Dragon is more of his distance style, right? What I mean is, D + 2 would act as a close-ranged move for him.
A move that I hope they get rid of or replace is Dragon B + 1. That shit pisses the hell out of me when I accidentally do that move. *sighs*
About Ermac, yeah, you're probably going to be right about him on the mid-tier prediction. I wish he had a better projectile, more like the one he had in UMK3 and MKT. I wonder what styles he'll have if they're only going to have 2. I think that if they're going to choose 2 of the styles he had in MKD, I'd like to see him with Hua Chuan and Choy Lee Fut. I really liked Choy Lee Fut D + 1 and I hope Hua Chuan has mixups involving lows and highs and/or lows and mids. I know that sounds all 50/50ish but this game is going to be 50/50ish and Hua Chuan is very much like a mixup oriented style, right?
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Skaven13
03/08/2006 04:58 PM (UTC)
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When playing someone who has Proffessor X mindreading abilities (I'm looking in your direction, Versatile) and who had pretty much perfected the parry system, I see pokers are going to be screwed, especially if they pretty much center their game around that. Well, maybe not screwed, but they will have a MUCH harder time winning games now.
Sindel, yeah, she is going to drop wayyy down, especially if Fu Jow is gone (yes, Frost does have it....gag). That's....depressing.
Tanya is another one I see going down the tubes. Her 2nd stance was her best poke stance. Heck, she might not even HAVE that stance anymore. Her first stance was pretty much ingnored, except to play some mind games with her b3,f3 trips. Second stance dominated, and players like Dan and Boston poked the crap out of you until you were done. In a way parry will curb this, but will it prove to be too much for the pokers?
About the parries, I could have sworn I read somewhere in one of the interviews that everything could be parried, including weapons.
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Versatile
03/08/2006 10:16 PM (UTC)
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~Sub-Zero 7th~
Dragon overall is a poking stance. All it needs is some mids and it'll be fine.
Yes, doing b+1 by accident in Dragon pisses me off to no end. Happens a lot when my finger slips while attempting the clone.
If they could only have 2 stances for Ermac then it's Huay Chan and Axe all the way. Choy Lee Futt is ok, but nothing too great.
~Skaven~
No, pokers won't lose more often in MKA just because there is a parry system. Those who utilize pokes in this game tend to be the better players. I can't speak for others, but I can say that I expect to be one of the top 3 best players just like I was in MKD. If MKA is more of a reaction based game and less poke oriented than I will just have to adjust. I will win just as much as I do in this game. Quote me on that.
Tanya, I'm not sure with her. Parry will hurt her some kind of bad, but she can just delay her attacking and bait up parries and punish. I'm sure Tanya will be fine.
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