Anyone in here dislike the Block button?
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Anyone in here dislike the Block button?
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posted05/29/2004 03:43 PM (UTC)byAbout Me
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01/05/2004 07:11 PM (UTC)
I personally hated it. It would be a whole lot easier to block if you just held the back button on the D-pad. Would you like to see it in Deception? Edited by M4C. Made relevant for the forum it was posted in.
no....
EVERY other fighting game uses the "press away to block" mentality. I like the block button, personally. Back when fatalities required the up button, and it caused you to jump, Block would be helpful to prevent you from jumping and ruining the motion.
EVERY other fighting game uses the "press away to block" mentality. I like the block button, personally. Back when fatalities required the up button, and it caused you to jump, Block would be helpful to prevent you from jumping and ruining the motion.

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So what if other games use Back to block, It's a good way to do it.
The block button works good too though and it's kind of a signature of MK.
I could go either way.
What if they took out the block button, and had the L and R buttons for switching stances.
One to switch forward, and one to switch backwards.
They can still keep the block button if they do that, but the white button is unconfortable to use fast IMO.
I think it would be more comfortable to block with the D. Pad instead.
The block button works good too though and it's kind of a signature of MK.
I could go either way.
What if they took out the block button, and had the L and R buttons for switching stances.
One to switch forward, and one to switch backwards.
They can still keep the block button if they do that, but the white button is unconfortable to use fast IMO.
I think it would be more comfortable to block with the D. Pad instead.
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lol disable that and it wont be mortal kombat... look i like the block button.. its has more of a feeling your actualy blocking yourself... rather than the old hold back thing..

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It's only blocking.
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in all of the mk games they had a block button.. or didn't u know that? some people still don't block in mk games.. i see it happen alot... allwell.. if u want this game to be more and more like every other fighter.. by all means go ahead...

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Actually, almost every other 3D fighter has a block button.
Just because they used the block button in the old games, doesn't mean that they still need it.
Or it doesn't mean that it has to be there.
Did you notice how they changed the attack buttons for MKDA?
Just because they used the block button in the old games, doesn't mean that they still need it.
Or it doesn't mean that it has to be there.
Did you notice how they changed the attack buttons for MKDA?
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I like the way "block" has been executed by pressing a button rather than holding back. If you just hold the back button, it's harder to do backstepping.

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I don't think it makes it harder to back step.
How do you mean?
I think that if MK uses 8 way movement like in Soul Calibur or Rady 2 Rumble Boxing, then a block button would help.
If they just have the 4 way walk like in MKDA, the D.pad alone would work perfectly.
How do you mean?
I think that if MK uses 8 way movement like in Soul Calibur or Rady 2 Rumble Boxing, then a block button would help.
If they just have the 4 way walk like in MKDA, the D.pad alone would work perfectly.
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| Bleed Wrote: I don't think it makes it harder to back step. How do you mean? |
Just imagine how different this game would be like if they change the "block" button. For instance a sub-boss like Moloch, by using the block button I could lash out a lethal combo and immediatly hold "block" as he counter attacked.
If "block" was used by holding back, I would have to walk back a great distance just to defend.
Besides the traditional block makes combos easier to fend off and doesn't look tekkenish in any way.


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I've never had a problem with the block button, I just wish they would do more with it. Like incorperate it into throws; maybe it will be used as part of the break system now. Meh...
Depending on how movement and execution are managed, either block or back suffice. It just depends on the engine and how certain elements are designed to interact between one another. It's just a design choice with other design choices cattering to it. Again, though, I'd like to see more done with it.
And, yes, other fighters use a block/guard button; VF and SC for example. So MK using a block button doesn't mean shit for its "uniqueness." At least not anymore; but it would be hella "WTF" playing MK without a block button.
Depending on how movement and execution are managed, either block or back suffice. It just depends on the engine and how certain elements are designed to interact between one another. It's just a design choice with other design choices cattering to it. Again, though, I'd like to see more done with it.
And, yes, other fighters use a block/guard button; VF and SC for example. So MK using a block button doesn't mean shit for its "uniqueness." At least not anymore; but it would be hella "WTF" playing MK without a block button.


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I have always hated the block button mainly because when I first started playing Deadly Alliance I was so used to just holding backwards that I forgot to press the block button to guard against attacks. It was retarded.
I don't see why having a block button is so critical for MK to have. Other fighting games give you a lot more to worry about blocking than just dial-a-combos and it doesn't hinder their gameplay at all.
I don't see why having a block button is so critical for MK to have. Other fighting games give you a lot more to worry about blocking than just dial-a-combos and it doesn't hinder their gameplay at all.

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| pankeygriddy Wrote: Bleed Wrote: I don't think it makes it harder to back step. How do you mean? Just imagine how different this game would be like if they change the "block" button. For instance a sub-boss like Moloch, by using the block button I could lash out a lethal combo and immediatly hold "block" as he counter attacked. If "block" was used by holding back, I would have to walk back a great distance just to defend. Besides the traditional block makes combos easier to fend off and doesn't look tekkenish in any way. |
I see where you are coming from, but I can't really agree with your example.
My reason for this is that in MK you do a combo and then you can hold block, OK.
Now If you do a combo and just hold Back right after, it's the same thing.
You don't have to walk a away a great distance to block, you don't even have to take 1 single step.
The only difference I see is that the block button would make you stay in place, while the D. Pad you make you walk away, or to the side.
But I don't like to stand still during a fight, not in MK or VF. I only hold the block button when I expect an attack, other wise I'll just be moving around.
I don't like to just stand there holding block, I would rather move.
That's one of the things I never liked about the block button, a character just standing there with their arm in the air doesn't look very natural.
I would rather just have them flinch or something when you hold block.
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I would also like for MK to make better use of the block button. There are a lot of things that can be done with it.
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| Bleed Wrote: ...I think that if MK uses 8 way movement then a block button would help... |
Ed Boon said (in an interview) the movement would be different than MK:DA. He said maneuvering through the stages would be easier than in MK:DA. He also said instead of using the D-Pad like always they would use the joystick in MK:Deception. I'm assuming he means MK:Deception will use the 8 way movement style.
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| Bleed Wrote: pankeygriddy Wrote: Bleed Wrote: I don't think it makes it harder to back step. How do you mean? Just imagine how different this game would be like if they change the "block" button. For instance a sub-boss like Moloch, by using the block button I could lash out a lethal combo and immediatly hold "block" as he counter attacked. If "block" was used by holding back, I would have to walk back a great distance just to defend. Besides the traditional block makes combos easier to fend off and doesn't look tekkenish in any way. I see where you are coming from, but I can't really agree with your example. My reason for this is that in MK you do a combo and then you can hold block, OK. Now If you do a combo and just hold Back right after, it's the same thing. You don't have to walk a away a great distance to block, you don't even have to take 1 single step. The only difference I see is that the block button would make you stay in place, while the D. Pad you make you walk away, or to the side. But I don't like to stand still during a fight, not in MK or VF. I only hold the block button when I expect an attack, other wise I'll just be moving around. I don't like to just stand there holding block, I would rather move. That's one of the things I never liked about the block button, a character just standing there with their arm in the air doesn't look very natural. I would rather just have them flinch or something when you hold block. |
Ah finally a true debate.....
I would like the fighter to flinch or show some movement as they block attacks, maybe they will do something like that in deception.
An idea I had a while back was when your being attacked and if you press block, a meter should come up and you would only be able to block for a certain amount of time.
Anyways Bleed you were one of the only few that made any valid points of alternative blocking methods.
| The_Truth Wrote: I don't see why having a block button is so critical for MK to have. Other fighting games give you a lot more to worry about blocking than just dial-a-combos and it doesn't hinder their gameplay at all. |
That's why I gave my copy of SC2 away for free!
In my opinion, one should have the possibility of choosing the way to block: either R2 (for instance) and the back direction button. Everyone would be happy. I think developers should make every aspect in the fighting option as much custom as possible.
I think the blocking should be done like in most games, leaving the blocking button open to a different move or special feature, or whatever.
Anyways, i can't see how a blocking button would make a game unique. SC has the blocking button and i don't think this is the reason for it to be one of the best games around. :)
I think the blocking should be done like in most games, leaving the blocking button open to a different move or special feature, or whatever.
Anyways, i can't see how a blocking button would make a game unique. SC has the blocking button and i don't think this is the reason for it to be one of the best games around. :)
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no way. I hate it using back to block. It is very annoying, especially during special moves and such. Block button is good for me.
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| pankeygriddy Wrote: An idea I had a while back was when your being attacked and if you press block, a meter should come up and you would only be able to block for a certain amount of time. |
That's a good idea, but only beginners would have to worry about it.
It could be like the catch time for a reversal in DOA3.
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I don't get why people think that blocking by holding back is annoying.
It feels very comfortable to me, I don't even have to think about it, it's like a reflex.
Same thing with the block button.
Both ways work great.
It seems to me as if people are just biased against it, and quick to say Noooooo, before really thinking about it.
I think some of us need to be a little more open minded about new or different ideas rather than simply dismissing them right away.
I mean....pretty much every reason I have seen against the D. Pad blocking makes no sense and can be argued easily.
The only good reason I have seen so far is Tradition. But even that can be disputed, and I already did.
Technically speaking, I haven't seen any real strong points again's it.
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the block button is the only way to block i hate pressing back on the D-pad
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