Blocking in MK6
3D Kombat Klassics
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Blocking in MK6
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posted05/15/2003 05:11 PM (UTC)byShould it be a button, hold back, or just stand still (and you defaultly block like in Bloody Roar).
I'm becoming a fan of the back button.
Now also blocking can't be used forever. I hate it when a person blocks a sword! You block a kitana, it cuts your hand off. Nuff said. I think you should take more and more damage if you continue blocking with the same limb.
Next point, multiple styles of blocking. Sometimes you could block with your leg, but maybe it can take damage too.
I like the theories in Tao Fing and mechanics, and the engine of MKDA. Add some gruesome fatals and we got a heck of a game.
I'm becoming a fan of the back button.
Now also blocking can't be used forever. I hate it when a person blocks a sword! You block a kitana, it cuts your hand off. Nuff said. I think you should take more and more damage if you continue blocking with the same limb.
Next point, multiple styles of blocking. Sometimes you could block with your leg, but maybe it can take damage too.
I like the theories in Tao Fing and mechanics, and the engine of MKDA. Add some gruesome fatals and we got a heck of a game.
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But the pain of holding back (although great for reflex players) prevents you from prepping an attack/combo while the other player is wailing away at you.
If you did that then they would have to junk the get hit and get hurt even while blocking idea. Which would make for some long games. Then it is just a matter of time to see who has more button endurance, the aggressor or the defender.
Passive, agressive...
-Shoe
If you did that then they would have to junk the get hit and get hurt even while blocking idea. Which would make for some long games. Then it is just a matter of time to see who has more button endurance, the aggressor or the defender.
Passive, agressive...
-Shoe


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keep the block button im to used to it now for a change


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I think there should be a block button, and u could use the direction pad to determine what type of block, whether its low, high, or with arm or leg, or even make it more of a dodge or reversal; plus when the opponent attacks with swords you could kinda push the blade in another direction instead of just blocking. Also if you've just blocked an attack with your arm, your punches wont be as strong for a few seconds.


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I would like the option of holding back for blocks at least. They had originally toyed with the idea of this for MKDA or so I've heard, so why not?
And to expand on the block and directional pad theory, why not have parries in the game that way?
Tap block and a direction to choose which direction you could parry/spin a character's attack away at or position them for a setup in a counter-attack even?
And to expand on the block and directional pad theory, why not have parries in the game that way?
Tap block and a direction to choose which direction you could parry/spin a character's attack away at or position them for a setup in a counter-attack even?
Well, we kind of do have parries, only they suck and are called reversals. I'd like that if you were to press the special button again right after a reversal it would use a real counter/reversal, in which you make a grab or something on the attacker's limb. If you pressed nothing, he would just toss the limb to the side, throwing the oponent off balance. It could still be used as it is if you pressed nothing, or if you used a combo right after, the difference would be if you used it in the same way as it is in MKDA it would look better.
About the block, I believe the block button is a good choice for the game, although air blocking should be possible, even if it would throw you off balance when you got down. Also, there should be a way to dodge a weapon without moving sideways, which would be harder (eg. press Up+SP), but give you no damage. Also, defending a weapon should take a little more damage, and you shouldn't be able to defend more than like three following strikes with your hands. And weapon2weapon blocking should take NO damage. Finally, blocking shouldn't afect grabs, as that is the point in them: penalize the blockers. Oh, and don't make it so Sub-Bosses can grab us while we block, unless that is valid for EVERYONE!
About the block, I believe the block button is a good choice for the game, although air blocking should be possible, even if it would throw you off balance when you got down. Also, there should be a way to dodge a weapon without moving sideways, which would be harder (eg. press Up+SP), but give you no damage. Also, defending a weapon should take a little more damage, and you shouldn't be able to defend more than like three following strikes with your hands. And weapon2weapon blocking should take NO damage. Finally, blocking shouldn't afect grabs, as that is the point in them: penalize the blockers. Oh, and don't make it so Sub-Bosses can grab us while we block, unless that is valid for EVERYONE!


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Bah!
Stick all that "blocking with left arm / right arm etc..." up your poop chute because the last thing you want them to do is overcomplicate a game. Like Killer Intinct Gold for instance... with all that combo-linker / combo breaker and numerous other complex stuff it just took all the simple fun out of it and you end up just button bashing.
Block button, block high or low. That's the way I likes it.
Stick all that "blocking with left arm / right arm etc..." up your poop chute because the last thing you want them to do is overcomplicate a game. Like Killer Intinct Gold for instance... with all that combo-linker / combo breaker and numerous other complex stuff it just took all the simple fun out of it and you end up just button bashing.
Block button, block high or low. That's the way I likes it.
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I HATE BLOCKING CAUSE THATS ALL THE COMPUTERS DO, IF IT'S A FIGHTING GAME, WHY SHOULD THERE BE BLOCKING. IN MORTAL KOMBAT AREN'T YOU SUPPOSE TO FIGHT UNTIL U BEAT SOMEBODY UP REALLY BAD, WELL HOW CAN U IF ALL THEY DO IS BLOCK!!!!!!!!


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I like the block button, its one of those "MK traits." But, ya, id like the option of a back block or a, real, parry. One that takes a little skill. Weapon to weapon contact should not produce gaurd damage. Also, different blocking animations really aren't needed, but they would add a lot of flash to the game. Perhaps durring an auto-crap combo the defender coninually changes stances and moving their body.
Back to the block button; they should incorperate more uses for it, such as buffering moves with it. I also liked air throws, hope they bring em back.
Back to the block button; they should incorperate more uses for it, such as buffering moves with it. I also liked air throws, hope they bring em back.
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ShoeUnited Wrote: But the pain of holding back (although great for reflex players) prevents you from prepping an attack/combo while the other player is wailing away at you. -Shoe |
I totally agree. That is really true. I rather the block button. So I vote for it.
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there should be a button for high blocking and another for low blocking.
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i think it would be stupid to have two block buttons. you should have a block button. and the up or down directional buttons to block high or low. if that were the case then they would also have two make a low kick button high kick button a high punch button and a low punch button. to many buttons for me. they dont even have that many buttons to do that with. i like the program the way it is.


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Actually, I was thinking about the two block button thing, and it could be pretty innovative. If implemented properly it could make the game much deeper. For instance, both could be used in conjuction with stance changes, SSing, etc. Though, I'll admit I was never a fan of applying SSing, or movement in general, to a button. It would be different, that's for sure, but not stupid. Peace and love ya'll.
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Or heck what about defensive block combos? If you hold the single block button, you tap in a sequence and you'll block an offensive combo and maybe be setup for an attack. Just standing and blocking is kinda unrealistic. I think multiple hand blocking, while moving is the way to go. To simplify maybe moves can go up or down so if you do block button sequences it can lead to various counters.
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I have seen the advent of trying to combine Multi-directional blocks, with parries in a game. You end up getting Weapon Lord. (shudders)
Thirty seven ways to die...
-Shoe
Thirty seven ways to die...
-Shoe
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These are my reasons for not having blocking in mk6
-blocking is frustrating when you fight other characters
-its unrealistic because in real life you cant block a sword without getting your arm chopped off
-its a waste of a perfectly good button
-nobody who is experianced with games uses it
-its pathetic
its sadonic
its sadistic
its psychotic
tango not for three
was never meant to be
but you can try it
rehearse it
or train like a horse
but dont you count on me
oh dont you count on me boy
-sorry about that
-blocking is frustrating when you fight other characters
-its unrealistic because in real life you cant block a sword without getting your arm chopped off
-its a waste of a perfectly good button
-nobody who is experianced with games uses it
-its pathetic
its sadonic
its sadistic
its psychotic
tango not for three
was never meant to be
but you can try it
rehearse it
or train like a horse
but dont you count on me
oh dont you count on me boy
-sorry about that
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XcarnageX Wrote: I think there should be a block button, and u could use the direction pad to determine what type of block, whether its low, high, or with arm or leg, or even make it more of a dodge or reversal; plus when the opponent attacks with swords you could kinda push the blade in another direction instead of just blocking. Also if you've just blocked an attack with your arm, your punches wont be as strong for a few seconds. |
I like the sound of that. Also, like some of you have been saying, it should also combine with the attack buttons and the special attack button. And of course it should do more than just blocking (e.g. counters, evasions, etc). And it would also be cool if there will also be moves that will effect the abilities and the damage of your attacks. I really don't like the idea of using back to block like in Tekken because IMO, it doesn't feel as precise as the MK block button but I do feel that the blocking in MK needs to enhanced for MK6 and future MK games.


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blackmagik Wrote: These are my reasons for not having blocking in mk6 -blocking is frustrating when you fight other characters -its unrealistic because in real life you cant block a sword without getting your arm chopped off -its a waste of a perfectly good button -nobody who is experianced with games uses it -its pathetic its sadonic its sadistic its psychotic tango not for three was never meant to be but you can try it rehearse it or train like a horse but dont you count on me oh dont you count on me boy -sorry about that |
wtf???......

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blocking is for gay homosexuals
they should have a special block button that blocks and right when you push it tries for a reversal, this should only work for hand to hand attack though also your "blocking stamina" should wear out over time no gay guage though, and in weapons fight you can try to block but get your ass cut up with a sword like others have said, traditional mk blocking totally ruins the flow of the game and makes the attacker have to resort to cheap measures.
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