Bone breakers?
3D Kombat Klassics
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Bone breakers?
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posted07/15/2004 08:35 AM (UTC)by
Am I the only to like them? I thought they were fun in mk4/gold. This features was in Tao Feng but I would like to have them back in MKD. But instead of putting back the broken arm or whatever other broken body part in place, keep fighting with only one arm for example.


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Ok not a bad idea but yet it is a bad idea one being that MK's fighting system sucks so lets fix that first lol then add in bone breakers lol even thought it would be a cool feature.
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I would like it if they made it better, people hobbling around if your leg is broken sounds good, it'll teach the player not to be left open because if they do they'll have their leg snapped and won't be able to walk around properly 
| FLSTYLE Wrote: I would like it if they made it better, people hobbling around if your leg is broken sounds good, it'll teach the player not to be left open because if they do they'll have their leg snapped and won't be able to walk around properly |
lol, raiden is god.
exacly FLSTYLE, that is one of the main reason I'd like them back, It was fun to perform them. The screaming with the sound of the broken bone was hillarious.
And if they implement it, I'd like them to do it even better just like the example you mentioned. That would be great.
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| keam02 Wrote: this is not Tao Feng, this is MK. I personally thought bone breakers were stupid enough that they should never be mentioned again |
If you say so, but the way you can be affected by these moves can really add a new dimension to the gameplay, it's diffinately a more realistic way of fighting and would fit perfectly into the gory world of MK.
They won't done that well in MK4/Gold but the general quality of that game wasn't good either so give it a chance in true 3D.


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True this mite take away ppl saying the fighter suck they would be to busy elimnating a moves a person could do lol
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Here's an example, you break a person's arm will result in such effects as 1 handed projectile firing, which obviously, will mean less powerful projectiles but will time less time to fly across the screen, so it isn't all bad for the wounded player.
Other effects could involve players no longer being able to perform reversals, or character specific moves, Scorpion can't throw his spear with a broken arm, Johnny Cage wouldn't be able to do his shadow kick with a broken leg.
Other effects could involve players no longer being able to perform reversals, or character specific moves, Scorpion can't throw his spear with a broken arm, Johnny Cage wouldn't be able to do his shadow kick with a broken leg.
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who said they arnt realistic enough? who cares, ITS A GAME! and half of the stuff in this game arnt realistic. do you know anyone who can do a backflip and make a clone of him self with ice?? i dont think so.
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| FLSTYLE Wrote: Here's an example, you break a person's arm will result in such effects as 1 handed projectile firing, which obviously, will mean less powerful projectiles but will time less time to fly across the screen, so it isn't all bad for the wounded player. Other effects could involve players no longer being able to perform reversals, or character specific moves, Scorpion can't throw his spear with a broken arm, Johnny Cage wouldn't be able to do his shadow kick with a broken leg. |
You are onto something there. I mean by disabling specials because you are disabled, a new dimension will be added to the gameplay.
On the Ying/Yang stage they should have a reservoir of good aura and one of dark aura and when you suffer a break if you can go through this aura, depending on your allignment, you are healed!

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I was thinkin of making this exact thread, but I made the 'air throw' one instead
I like both FLSTYLE and your ideas, and if they were implemented it would be great. But they would have to work together for my idea to work. If you had a gimpy leg after your opponent damages it, and you needed to go to the restore part of the arena to get it repaired (but not gain any health, just have a leg working normaly again) they could put the 'replenisher' near a death trap, so if you have to go to repair yourself, you run the risk of death.
But back to the topic, I would like to see the bone breakers back. They were fun in MK4 and would be realy interesting if they actualy damaged a fighter's limb for the entire fight (unless they got to the replenishing area)
| sumixam Wrote: FLSTYLE Wrote: Here's an example, you break a person's arm will result in such effects as 1 handed projectile firing, which obviously, will mean less powerful projectiles but will time less time to fly across the screen, so it isn't all bad for the wounded player. Other effects could involve players no longer being able to perform reversals, or character specific moves, Scorpion can't throw his spear with a broken arm, Johnny Cage wouldn't be able to do his shadow kick with a broken leg. You are onto something there. I mean by disabling specials because you are disabled, a new dimension will be added to the gameplay. On the Ying/Yang stage they should have a reservoir of good aura and one of dark aura and when you suffer a break if you can go through this aura, depending on your allignment, you are healed! |
I like both FLSTYLE and your ideas, and if they were implemented it would be great. But they would have to work together for my idea to work. If you had a gimpy leg after your opponent damages it, and you needed to go to the restore part of the arena to get it repaired (but not gain any health, just have a leg working normaly again) they could put the 'replenisher' near a death trap, so if you have to go to repair yourself, you run the risk of death.
But back to the topic, I would like to see the bone breakers back. They were fun in MK4 and would be realy interesting if they actualy damaged a fighter's limb for the entire fight (unless they got to the replenishing area)
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| krsx66 Wrote: I like both FLSTYLE and your ideas, and if they were implemented it would be great. But they would have to work together for my idea to work. If you had a gimpy leg after your opponent damages it, and you needed to go to the restore part of the arena to get it repaired (but not gain any health, just have a leg working normaly again) they could put the 'replenisher' near a death trap, so if you have to go to repair yourself, you run the risk of death. But back to the topic, I would like to see the bone breakers back. They were fun in MK4 and would be realy interesting if they actualy damaged a fighter's limb for the entire fight (unless they got to the replenishing area) |
I agree with all that too!
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I like the idea of having some kind of crippling damage done to you that can only be remedied at the "rejuvination area" (who else besides me has forgotten about that?) - the only question is how does this damage manifest itself.
One-handed projectiles? I don't think so. #1, some characters (Scorpion, Raiden) launch their projectiles with one hand anyway. #2, for those that use both hands (ex. Sub-Zero), a new animation would have to be created for the one-handed projectile, and that's just more work for the MK team.
Elimination of certain special moves? (An arm breaker disables fireballs and other special moves that require the arm; leg breaker nullifies kick specials) Perhaps. But IMO that would lead to too many lopsided fights.
Elimination of limb use altogether? Absolutely not. A bone breaker would technically end the match.
I think that bone breakers should not eliminate moves but rather weaken them. Perhaps it could weaken normal punches/kicks/combos as well - sort of like a reverse neijin. And lastly, like MK4, everyone should have a bone breaking move.
One-handed projectiles? I don't think so. #1, some characters (Scorpion, Raiden) launch their projectiles with one hand anyway. #2, for those that use both hands (ex. Sub-Zero), a new animation would have to be created for the one-handed projectile, and that's just more work for the MK team.
Elimination of certain special moves? (An arm breaker disables fireballs and other special moves that require the arm; leg breaker nullifies kick specials) Perhaps. But IMO that would lead to too many lopsided fights.
Elimination of limb use altogether? Absolutely not. A bone breaker would technically end the match.
I think that bone breakers should not eliminate moves but rather weaken them. Perhaps it could weaken normal punches/kicks/combos as well - sort of like a reverse neijin. And lastly, like MK4, everyone should have a bone breaking move.
i love bonebreakers and i reckon so do most ppl but because it wouldnt be seen as realistic int he game - flipping your broken arm back into position - no one really wants them in.
i thought that an easy way to put bone breakers in the game to please both the realists and the hardcore fans would be to have them only at the end. pressing the special/throw/impale button at the 'finish him/her' would activate a bone breaker instead of a fatality, and because it is at the end of the game, the mk team would have more freedom to make the characters respond in hillarious ways and make the bonebreakers almost like a mini fatality.
i think realistic ingame bonebreakers would just creat to much work for the mk team as many of u have already said.
i thought that an easy way to put bone breakers in the game to please both the realists and the hardcore fans would be to have them only at the end. pressing the special/throw/impale button at the 'finish him/her' would activate a bone breaker instead of a fatality, and because it is at the end of the game, the mk team would have more freedom to make the characters respond in hillarious ways and make the bonebreakers almost like a mini fatality.
i think realistic ingame bonebreakers would just creat to much work for the mk team as many of u have already said.


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i would welcome bone breakers back but only under certain conditions. for one, only certain characters should have them. secondly, bone breakers should only be executable after a reversal. and really, it only makes sense seeing as how no one would willingly let you walk up to them and break their bones. (i.e. MK4) you are of course welcome, after the reversal, to perform an attack of your choice or to perform the characters' default move which is the bone breaker.

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I would like to add, that the bone breakers would probably me more realistic if they only happened when a character's life is low. Perhaps after a certain point on the lifebar, as the damage would lead to a break.

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I loved them! And would love to see them back! I think the unrealism of them was what made them so great! Plus MK4's sound was awesome! The sounds of the bones breaking were awesome!
If the limbs are broken, it should render the opponent immobile sort of. So breaking the leg would see the enemy limping for awhile. Another blow to the leg should see it snapped completely.
If the limbs are broken, it should render the opponent immobile sort of. So breaking the leg would see the enemy limping for awhile. Another blow to the leg should see it snapped completely.
I thought they were amazing!!! Mk4 really brought something positive with the breakers. I thought they looked fantastic! I loved the way you could break the neck, an arm, the legs of your victim, it really kicked ass.
I actually have an IDEA of how they could work without looking un-realistic. They could be used as finishers. Instead of using them during the rounds, you could just use them at the end of a match if you dont want to use any fatalities.
For example, you are playing as Sonya, and when the words finisher come up, you just do the breaker and basically kill the opponent by twisting his neck in a fancy way, buts its no real fatality.
They should be added as extra-finishers. They were excellent additions and have potential.
I actually have an IDEA of how they could work without looking un-realistic. They could be used as finishers. Instead of using them during the rounds, you could just use them at the end of a match if you dont want to use any fatalities.
For example, you are playing as Sonya, and when the words finisher come up, you just do the breaker and basically kill the opponent by twisting his neck in a fancy way, buts its no real fatality.
They should be added as extra-finishers. They were excellent additions and have potential.
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