Bring back maximum damage
0
posted04/20/2004 02:30 PM (UTC)by
Avatar
the_new_mr
Avatar
About Me

If you put water into a cup, it becomes the cup. If you put water into
a teapot, it becomes the teapot. Now, water can flow...... or it can
crash. Be water my friend.... be water. --
Bruce Lee
Member Since
02/10/2003 12:21 PM (UTC)
Hey all! Long time no type :). I think that they should definitely bring back maximum damage to stop fights being over in a combo or two. Either that or they should make it impossible to pull 90% combos as was possible with Kung Lao in DA. I mean, the long combos were cool but you felt that it was a bit unfair somehow. I think that longer fights are a lot more fun when playing against a human player.
Avatar
noob_sareena
Avatar
About Me
"Goddamn the torpedoes.
It's time to run away with the sideshow.
Full speed, right ahead.
Don't stop, you can sleep when you're dead."
04/17/2004 04:57 PM (UTC)
0
nah, it wouldnt work out well, if a opponent wins only with tricks of that, punch them in the back of the head and throw you're controlelr in their hala hala area, sometimes some combos are hard, even for th computer sometimes, so no i dont think it should come back.
Avatar
WRDLFE21
04/17/2004 06:22 PM (UTC)
0
I'm sorry if Branch Combos are too much for you cause I love kicking my friends but's in 15 seconds and if your complainig cause you cant do them than im sorry dude. I apoligize if I sounded cauky or upset or whatever but I have my own opinions and I want people to hear them..
Avatar
JoRdANMan
04/17/2004 06:29 PM (UTC)
0
LOL no way, i hated maximum damage it was such a pain in the ass. If they brought that back, i think it could ruin the whole combo system for me.
Avatar
thatguy
Avatar
About Me

[img]http://scorpionsrealm.net/imgs/pictures/page2/scorfat.gif[/img]

04/17/2004 06:29 PM (UTC)
0
my friends got so mad when i played them in mkda b cuz


they wouldnt hit me when i was scorpion i`d hit them once and basiclly tha match is over from there..........


I LOVED IT!!!!!!


no max damage

use the block button guy
Avatar
JoRdANMan
04/17/2004 06:31 PM (UTC)
0
and anyways if ur worried about combos being to big, in Mk:D there will now be a way to break out of combos
Avatar
SwallowKnife
Avatar
About Me

There's nowhere to hide in your dreams.

04/17/2004 06:37 PM (UTC)
0
no maximum damage no way.... and don't need to worry about those giant combos cause there will be a combo break system of some kind in this one...
Avatar
Konqrr
Avatar
About Me
MKII is a Glorified RPG...Turn Based Chip Damage!
04/17/2004 06:39 PM (UTC)
0
Hell no
Avatar
tgrant
Avatar
About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
04/17/2004 06:43 PM (UTC)
0
Konqrr said it perfectly! Maximum damage was one of the worst things in MK EVER!
Avatar
the_new_mr
Avatar
About Me

If you put water into a cup, it becomes the cup. If you put water into
a teapot, it becomes the teapot. Now, water can flow...... or it can
crash. Be water my friend.... be water. --
Bruce Lee
04/20/2004 01:05 PM (UTC)
0
Well, a combo break system should make things okay then. By the way, I was able to do the big massive 90% combos and the like but I felt that it was too unfair and didn't like doing them. I think that either a combo breaker or perhaps making fights last longer by having less energy taken off for each blow to make the fight longer and the combos less damaging. Most of the best fighters are ones where a fight usually takes up the whole round.
Avatar
wedgegold
04/20/2004 02:30 PM (UTC)
0
Need to balance out the Combos out with the special moves.
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.