Combo Breakers confirmed...

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Getting out of a juggle is kind of limited.
Being able to move your character in the air like in SC would work I guess.
Or maybe you can do a block in the air to stop the juggle.
It could work with a meter, just holding block, or like a parry.
Any better ideas?
Being able to move your character in the air like in SC would work I guess.
Or maybe you can do a block in the air to stop the juggle.
It could work with a meter, just holding block, or like a parry.
Any better ideas?


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The AI can be a problem but that's up to the designers to make the AI proactive as opposed to reactive as it has been in the past. Reactive AI is simply disasterous. The cpu reacts to your button input and feels less like you're fighting a fair opponent and more like you're struggling to find a hole in the pattern that you can abuse. It's why sometimes in fighting games you'll end up in a match where if you try to play "fair" you get smoked but if you "lather, rinse, repeat" a particular strategy the match is a piece of cake. It's more common in older fighters but MK really needs to avoid this.
I'm thinking air control may be neccessary. Think of it this way. In Tekken, the juggles are designed to keep you in the air and you travel further away each hit. This would never work in Soul Calibur. One launcher and you could just juggle the guy right out of the ring. I don't like MK:DA's juggle system but if they made it like Tekken's then if you're in the right spot, juggling a guy right into a death trap would be easy. Maybe there should be a command that acts as an air recover during a juggle and only after doing that air recover can you then have air control.
I'm thinking air control may be neccessary. Think of it this way. In Tekken, the juggles are designed to keep you in the air and you travel further away each hit. This would never work in Soul Calibur. One launcher and you could just juggle the guy right out of the ring. I don't like MK:DA's juggle system but if they made it like Tekken's then if you're in the right spot, juggling a guy right into a death trap would be easy. Maybe there should be a command that acts as an air recover during a juggle and only after doing that air recover can you then have air control.

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You know what I would like.
I would like the computer to do custom juggles.
Like all the crazy juggles human players do, the computer would be able to do aswell.
The computers timing would not be perfect either, so it could mess up too.
I would like the computer to do custom juggles.
Like all the crazy juggles human players do, the computer would be able to do aswell.
The computers timing would not be perfect either, so it could mess up too.


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That would make the game play more itneresting and fun. Maybe they could program it to do just like a random combination of buttons and maybe they will get lucky and do this 20 hit combo O.o
It will def. add some sort of twist in the game. The environments they are adding into the game may fall into play with the combos also...Like rebounding off 1 of the obstacles in the game.
It will def. add some sort of twist in the game. The environments they are adding into the game may fall into play with the combos also...Like rebounding off 1 of the obstacles in the game.

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That's a good idea too.
You could continue a juggle even longer if you bounce your opponent off the wall.
You don't even need to be that close to a wall.
The same as with the death traps, you would do the last hit of the juggle, a kick that sends the opponent flying.
The opponent would slam on to the wall, and wobble back towards you as they are falling down.
The same way the boss did in Legend of Drunken master, close to the end of the last fight in the movie.
If you hit them again while they are wobbling towards you, you could do an even longer juggle.
It would be limited to one wall bounce though, so it's not cheep.
Let's say, the first time you hit the wall, you bounce, the second time you just slide down, like in Tekken 4, or VF4.
But then you would have to be able to do a wall tec. roll, like in Tekken 4, so you don't get pummeled every time.
There has to be a way to get out of such an assault.
You could continue a juggle even longer if you bounce your opponent off the wall.
You don't even need to be that close to a wall.
The same as with the death traps, you would do the last hit of the juggle, a kick that sends the opponent flying.
The opponent would slam on to the wall, and wobble back towards you as they are falling down.
The same way the boss did in Legend of Drunken master, close to the end of the last fight in the movie.
If you hit them again while they are wobbling towards you, you could do an even longer juggle.
It would be limited to one wall bounce though, so it's not cheep.
Let's say, the first time you hit the wall, you bounce, the second time you just slide down, like in Tekken 4, or VF4.
But then you would have to be able to do a wall tec. roll, like in Tekken 4, so you don't get pummeled every time.
There has to be a way to get out of such an assault.
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0
If the counters are done correctly in the game is could be cool. I DOA3 you had to watch where the opponent was attacking to counter it. Counter to high and you get smoked. The cpu has to be fair definately. With projectiles and weapons the counters cpu wise wouldn't be to bad I think. But the counters in MKDA were really cheese and weren't useless, but everyone had the same counter... catch... freeze... attack...
ULTRAAAAAAAAAAAA, ULTRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, ultraaaaaaaaaaaaaaaa.
cccccccccccccccccccccccccccc combooooooooooooooooooooo breakkkkkker!!!!!!
ultraaaaaaaaaaaaa.
damn u make me wana play KI now, and make me now not even care bout MK for some reason.
ultra ultraaaa ultraaaa. LOL KI. they need khan or raiden or a new vioce, say something when they do nasty combos in this game.
toastyyyyyy. LOL that was funny bout we need some funny voice for ccccccc combo breakers! boon said the humor will be in MK:D still. well i hate humor in MK world. so unless he meant the combos with goofy voices then thats fine LOL
cccccccccccccccccccccccccccc combooooooooooooooooooooo breakkkkkker!!!!!!
ultraaaaaaaaaaaaa.
damn u make me wana play KI now, and make me now not even care bout MK for some reason.
ultra ultraaaa ultraaaa. LOL KI. they need khan or raiden or a new vioce, say something when they do nasty combos in this game.
toastyyyyyy. LOL that was funny bout we need some funny voice for ccccccc combo breakers! boon said the humor will be in MK:D still. well i hate humor in MK world. so unless he meant the combos with goofy voices then thats fine LOL
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