Cool idea but hard to do.
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posted04/06/2004 11:18 PM (UTC)by
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Gaowei
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03/02/2004 03:37 AM (UTC)
I thought of this but it will prob be tough for the producers to add this to the game. It would be tite if, when someone comes really close to a character like raiden, they get shocked. Or if they get near a character like smoke they lose a lil health from breathing smoke. Or someone near blaze would get burned. (near meaning against, touching). Let me hear ur thoughts.
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Prince_Mustapha
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So it has been written, So it shall be done.

04/06/2004 02:22 AM (UTC)
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It's a good idea but players would loose health to quckly, unless its only a little bit.
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Gaowei
04/06/2004 02:33 AM (UTC)
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Yea...just a little health, sorta to add some realism...I know if I bumped into someone with electricity flowin around, I would probably get shocked.
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TheElderSiN
04/06/2004 02:36 AM (UTC)
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I think that would add a bit more realism. But, I think it would suck to have to stay away from your opponent all the time. Or keep your distance. Knowing that your opponent could end your flawless victory because he was right next to you doesn't sound right. Let's say your opponent is whooping your butt and he has an almost FULL health bar, you're only one hit away from being killed, he would prolly be a smart ass and not even try to hit you, he would just try to get close enough to kill you with his flaming body. I don't know. Maybe if there was an option to turn this off. Not a bad idea though.
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Moosie_Fate
04/06/2004 05:01 AM (UTC)
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I’ve been thinking about something similar but they way you put it, the extra damage penalizes the player who gets too close to the flames or what ever. My idea would be if someone who had flames or electricity attacked a lot and pulled off combos or had so many hits in a row a small amount of extra ‘element’ damage would also get passed on. One flaming punch might not do much but if you cop 20 of them you’re going to feel the burn. Perhaps 6 unanswered hits in a certain time frame would inflict a base level of damage and then the more unanswered hits (not necessarily a combo chain) you get within a time frame would increase the damage level.

I also thought the back grounds should affect things. For example, if you’re fighting at Subzeros ice temple his freeze attacks should last longer but if you’re fighting in a lava pit it should be shorter. Raidens electricity attacks would do more damage in a wet environment and so on. That way some characters might have an advantage in a certain arena and you’d need to know what everyones strengths were and it would involve a bit more thought and strategy.
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thespectre
04/06/2004 06:16 PM (UTC)
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i think it would be good.but it would just piss players of say your fighting smoke and your both on low health and your about to punch him and you just get killed by some god damn smoke.
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negative1
04/06/2004 07:37 PM (UTC)
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Yea i also thought about the realism when i get uppercuted into the air and i land on my head and am still able to walk away. No that is realism dont you think?
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salbeinit
04/06/2004 11:01 PM (UTC)
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i dont like a lot the idea. mk has always been a game where the fireballs and specials are just for a quickly attack but for doing more damage u must always be near the oponent so doing that of loosing enrgy for being close will make imposibble a flawless victory against that chars or make the throws almost impossible also it will just doesnt fit for the people that plays always near the oponent
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Shang_heihachi
04/06/2004 11:18 PM (UTC)
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I think that would just be too much of an unfair advantage. It would be like those characters have damage shields, so then they could end up cheaply cornering you and turtling, so while they're blocking your attacks, you're suffering damage from their damage. Its not a bad idea by any means, but it would just give too much of an advantage to those characters.
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