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STORMS
04/14/2006 04:06 PM (UTC)
0
How many members at the max have you guys had on at once? We had 8 out of 11 last night... wink
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vjeekes
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About Me

04/14/2006 07:14 PM (UTC)
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STORMS Wrote:
How many members at the max have you guys had on at once? We had 8 out of 11 last night... wink


u mean members online?
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STORMS
04/15/2006 01:00 AM (UTC)
0
vjeekes Wrote:
STORMS Wrote:
How many members at the max have you guys had on at once? We had 8 out of 11 last night... wink


u mean members online?



Yeppers
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OldSkoolScott-e (PS4)
04/15/2006 09:29 AM (UTC)
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Hey Storms, the most of us I've seen online is between 6 and 10. But our numbers are going down as people have other commitments etc.

YO DP - I'm gonna be online today if you wanna fight me - I'll be waiting 4 ya wink
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G-S-E
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About Me

04/15/2006 01:05 PM (UTC)
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yeah guys! this evening andre will upload the movies!
he didn't get home yesturday! but at this moment he sits in the train to NB! he'll be here at 6pm! at 8 I'll load the vids on my USB-stick and bring it to him! then we'll upload them, and set the link here! but maximum download will be 25 and just for 7 days, so u need to hurry! when someone want to have it after the 7 days, tell me, then we'll upload again!

@ MYTH: ur vid is without any music, like u wished!

@ FURY: urs is with 3 NIRVANA-tracks, and I missed to ad the first fight! but the other were very nice, too!

@ VILE: urs is with some other cool tracks from guttermouth and so on!

@ all others: my mood wasn't the best this day I took the vids! but all in all its pretty nice!
I espacially enjoyed the fights against FURY! very cool to improve my Kenshi! he's really one of the best Kenshi! the more lucky I was to win some matches! really great! but too sad I didn't record the rest of the games, they were fuckin good, as well! next time m8, next time!
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-MKA-
04/16/2006 04:20 AM (UTC)
0
Good Vids guys!

but some of you have something to learn:
First: DA-Vile i like'd you're playing style, but you need to fix
that autorecovery of yours.
DA-Atrox: you play good, but i almost cried when you los that match Kang vs ashrah (DA-Myth's) you also ha'd 3 breakers in the last round, Liu Kang Destroy's Ashrah that's it.....


as for fury ggs i love you're Kenshi man, i hope we all can have a fight soon
grin
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tgrant
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About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
04/16/2006 07:16 AM (UTC)
0
-MKA- Wrote:
Liu Kang Destroy's Ashrah that's it.....


Oh really? tongue
Hey, Atrox, I am just downloading the video.
Thanks for uploading, Harley.
I'll have a look on it, when it is on my disk. grin
This is the Tag for you, Harley, if you have any whishes, let me know.

Zum Installieren:
entweder in dein Profile uploaden, und dann den Pfad zum Bild in die Unterschrift einfügen, (beim upgrade brauchst du dann nur das Bild neu upzuloaden)
oder den jetzigen Pfad direkt verlinken, indem du folgende Zeilen in deine Signature schreibst: (einfacher)
<'http://img232.imageshack.us
/img232/9110
/danitro1il.png'>
(Hab grad ne graue linie entdeckt und korrigiert, den link geändert)

Vile
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DelPrev
04/16/2006 11:17 AM (UTC)
0
-MKA- Wrote:
Good Vids guys!

DA-Atrox: you play good, but i almost cried when you los that match Kang vs ashrah (DA-Myth's) you also ha'd 3 breakers in the last round, Liu Kang Destroy's Ashrah that's it.....

grin


Thx dude, you're right, he should've destroyed my ash, since I am yet learning her. So, what tips you got for me grin
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Phokjong
04/16/2006 12:38 PM (UTC)
0
So when will be the first clanwar DA versus FL ?
Maybe also versus DM or XL?
Unfortunately I won`t have time the next two weekends, but what about today or some monday or thursday or Saturday 6th of May if it has to be a weekend ?
the more clans to join the better (this will be #clans*(#clans-1)/2 clan wars) I will make a nice table with the results, if desired.
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DelPrev
04/16/2006 01:53 PM (UTC)
0
Phokjong Wrote:
So when will be the first clanwar DA versus FL ?
Maybe also versus DM or XL?


LOL, my dear Phokjong, vs DM will be quite impossible, at least for the time being. But vs FL would be a good idea!
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Versatile
04/16/2006 03:18 PM (UTC)
0
k guys, i'm going to analyze the atox vs myth videos and tell you some things yall could do to improve your game. i'll be posting in a bit.
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G-S-E
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About Me

04/16/2006 05:05 PM (UTC)
0
-MKA- Wrote:

DA-Atrox: you play good, but i almost cried when you los that match Kang vs ashrah (DA-Myth's) you also ha'd 3 breakers in the last round, Liu Kang Destroy's Ashrah that's it.....


yeah! you're so right m8! I nearly cried, too! but I wasn't good that evening!
they were my first games since 3 weeks or more, except some games against scizo, with Harley's acc!

so I was a bit slow that day and couldn't hit all combos right! but I think they r good videos! the next will be better!
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Versatile
04/16/2006 05:58 PM (UTC)
0
notes

- Ok, you guys play too unsafely. Don't just toss out moves like Shujinko's second stance f+1 unless you have good faith it will hit. Throwing it out randomly will get you raped.

- Ashrah's 2,2,cs first stance is very overrated. The first 2 hits are high. It is very easy to low poke under. Take advantage of that. The opponent was Shujinko for one of the Ashrah fights, so here is a cool trick. If you quick recover right after the CS connects I believe you have a guaranteed teleslam. This also works for Ermac and perhaps Kenshi(never tried him, but it should).

- Guy who was using Shujinko. If you're going to poke in mantis use f+4,1,1,cs,4, not the combo you were using. Stop at different points to keep them on their feet. Be care being to happy about poking with this since it hits high for the first 3 hits and will be low poked under at the highest level.

- You guys both have potential, but you need to work on your juggle timing. To play a character like Shujinko knowledge of the juggle system is absolutely neccessary at a high level. For Ashrah this isn't really true.

- Remember, Ashra's b+4 in second stance = free throw. Use that.

- I find the best move to punish things with when I'm Ashrah is her 2,1 in first stance. Comes out super fast, has super good priority, does solid damage and sets you up for a 50/50 chance. Fuck juggling with Ashrah.

- Don't use low pokes with Ashrah. All of them suck. Just read the opponent and play a nice spacing game and look for opening. I personally find defensive Ashrah is far more effective than offensve ashrah. The only low poke I would suggest using is d+4 in first stance. That's atleast decent.

- Like I said earlier, stop being so risky. Doing random shit like Raiden's flying torpedo = not a good idea most of the time unless you're THAT in your opponent's head that you know it will work. Same thing with Ashrah's f,f+4

- Raiden guy: do Nan Chuan 1,1,2,cs,1,b+1,cs,u+4,cs,1,1,2,f+1,teleport,free throw. The juggle you were using is nonsense.

- Kenshi is not a combo oriented character at least not when on the ground. Don't use Tai Chi, it pretty much sucks outside of juggles.

- Kenshi's best moves are judo d+4, weapon u+2, his throw, telefury and his teleport. Remember it's not the amount of moves you use, but how you use them.

- if Kenshi's d+4 connects in judo you have options. you can d+4 again, throw or quickly cs u+2 if you feel they will duck. If you see they are going to block it you can backdash and do telefury(b,f+3) since they more than likely will try and attack.

- Kenshi's u+2 is super safe online for the most part. Whore the shit out of that move. Mid,pops up, has good priority and is safe. One of the most dominating moves MKD has to offer.

- Telefury is amazing of course. It allows Kenshi to control the match from a mental and spacing stand point. People fear this move so the approach towards Kenshi is a lot different than when facing other characters. Just try and be aware of their movements and try to predict when they will release block. One of my personal favorite set ups is to teleport into their face, back dash and then telefury. For some reason people seem to eat that a lot.

- Teleport is key as well when used properly. Most of the time people will block when they see the teleport coming so go for a 50/50 between throw and u+2. Teleport~u+2 has really good priority and is very difficult to interrupt at times, so use that as well.

- I personally don't juggle with Kenshi. What I like to do when u+2 hits is teleslam and then sidestep and take the free throw. I prefer this because the throw gives Kenshi a lot of options once it connects. See next note..

- After Kenshi's throw you have a lot of options. You can telefury if you feel they will try to attack. You can walk up and throw them again if you think they will block in fear of telefury. You can u+2 to try and interrupt them out of any move they will attempt or d+4 in judo to set up another 50/50 opportunity. His throw is great. Try to read your opponents mind and dig into their subconscious to better choose your options.

- Noob's b+4 blows ass. I really don't know why people use it. Don't.

- Wtf was that weird shit with smoke when you threw them and it canceled out into d+3? That was strange.

- When fighting NS you need to have a defensive approach or else he will eat you alive with cloud.

- Kenshi's f,f+2 is useless. Whenever that would hit, b,f+3 would hit, too.

- Don't combo with NS. This is one mistake that lot of NS players tend to make. Shit like 1,1,cs with Noob is almost completely useless unless you know they have no health left and you just want to kill them.He's a poking,50/50 type character. Combos are not neccessary.

- NS player, there were a lot of times where Kenshi was completely open for attack and you decide to cloud. Don't do that. Punish with u+4,b+1,walk up,ss,free throw. Make him pay for his mistakes.

- A little too predictable with the cloud. He's not really going to eat it if you just throw it out without thinking.

- 3 with smoke = worthless. don't use it. use u+4 instead

- You played Kobra well, but it seems the NS player just got you into 50/50 lock downs. You need to take advantage of Kobra's priority. It's what makes him good. d+3 in kali sticks is a must use since it hits low, comes out fast, has a sick hit box and is a free throw at certain ranges.

- You are playing Kira far too aggressive. Realize that Kira is a terrible character(worst in the game) and should be played in a more defensive manner since she really can't put herself in risk, especially vs a high damaging character like Kabal.

- Kira's best moves are b+3 in second stance, kiss, f+3 in second stance and b+1,b+2 in weapon. b+3 in second stance is a free throw. It's probably the most essential move Kira has. Take advantage of having more health and turtle up.

- b+3,free throw can be tricky to connect with at times. People will try and duck to test your ability to connect it. If you feel this is the case, weapon b+1,b+2 their ass.

- After throw connects, kiss is a good option. Once they being to anticipate kiss and block, throw them again instead.

- her sweep in weapon is not as good since it comes out slower and is easier to punish on block.

- Decent job with Kabal.

- Nasty Tanya, dude. Just avoid her b+4 in weapon. That's another one of her useless moves. I also would suggest using 3,2 in second stance in replacement of b+1. 3,2 = guaranteed free throw and more damage.

- Jade's full branch on block sucks. Do not block all of it. If your opponent decides to do it, simply wait for the kicking part of the 2nd stance and do a low poke to go under it. For tanya, second stance d+4 would be a good choice since it gives her a good 50/50 opportunity.

- Jade is a tough character to play. Here are some moves to use...

- d+3 in second stance is great. On hit you have a 50/50 opportunity between another d+3 or b+1(mid) or a throw. This is one of Jade's safer options.

- Obviously the best punisher is b+1 in second stance. Whenever it hits switch to the first and do 2,2,1,cs,4,cs,1,u+3. Big ass damage.

- d+4 in first stance is a good low poke. On hit you have "frame advantage" and can space well with it.

- 4 in weapon stance is probably Jade's best move overall. Super range, free throw on hit, comes out quickly and has great priority. Whore this baby out.

- d+4 in weapon with jade is obviously a good match ender since it hits low and has so much range.

- Your juggles with Liu Kang were not executed well. Anytime 1,1,3 hits just take the free throw. If you feel they will "jutsu" or try and duck quickly switch to second stance and do 4,u+4.

- Liu Kang's first stance is outdated not as effective as people felt it was. His second stance is a lot better. Still, 1,1,3 is a terrific move and there's not many better punishers than f+2. The best juggle off f+2 is 1,1,cs,4,1,1,b+1,walk up, 50/50. d+1 is among one of the best low pokes this game has to offer as well. In corner d+1,d+1,d+1,d+1 can be rather annoying. They insist on standing up you may want to throw them. If you anticpate them ducking go for f+2.

- Second stance is what it's all about. u+4 on hit allows you to walk under and take a free throw, but I personally use b+1 afterwards and walk up 50/50.

- d+4 in second stance is a great low poke. good range. use it.

- 4,3 is lovely. I actually use this more often than 4,u+4 or u+4. Hits mid, guarantees a throw and can be rather safe unless they punish right away. Once they try to punish 4,3 extend the juggle and do 4,3,3,3 instead.

- High Fireball here and there so they are scared to jump kick and take a free throw off of low fireball.

- Anytime Ashrah does weapon u+4 and hits, quick recover. That move sucks because of this. Don't use u+4.

- bycycle kick with liu is useless. don't use it.

- nunchuku is useless for the most part. the only good thing out of nunchuku is it has a rather nice throw set up that I use here and there. 1,1(they block) and instead of finishing the combo, throw them. It works here and there.

- Learn to Quick Recover rather than tech rolling. Tech rolling is old news and not nearly as effective as quick recovery.

- 1,1,u+2 in second stance with liu kang sucks. don't use it.

I hope I helped. People always ask me why I am so good at this game, but I really don't think I'm special. Try and read the opponent. Pay attention to their movement and try to put yourself in their shoes. Would you duck if you were done? You would block? Also has a "recorder" type memory. Remember how your opponent reacted to a previous situation early and try to anticipate how they will react next time. Train the opponent by doing something over and over and then doing the exact opposite. Remember that defense wins games and not offense, just like in actual sports. Cut down on the useless moves and use what works.

Good luck guys.
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DelPrev
04/16/2006 06:39 PM (UTC)
0
Thx Versa, I appreciate it a lot you took the time to analyse the vids and write all this stuff down. I am sure it will help. As a matter of fact, I'm gonna try some of it right away.
btw: thx for giving me props for my Kabal and Tanya
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G-S-E
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04/16/2006 08:27 PM (UTC)
0
Versatile Wrote:
notes

- Ok, you guys play too unsafely. Don't just toss out moves like Shujinko's second stance f+1 unless you have good faith it will hit. Throwing it out randomly will get you raped.

- Ashrah's 2,2,cs first stance is very overrated. The first 2 hits are high. It is very easy to low poke under. Take advantage of that. The opponent was Shujinko for one of the Ashrah fights, so here is a cool trick. If you quick recover right after the CS connects I believe you have a guaranteed teleslam. This also works for Ermac and perhaps Kenshi(never tried him, but it should).

- Guy who was using Shujinko. If you're going to poke in mantis use f+4,1,1,cs,4, not the combo you were using. Stop at different points to keep them on their feet. Be care being to happy about poking with this since it hits high for the first 3 hits and will be low poked under at the highest level.

- You guys both have potential, but you need to work on your juggle timing. To play a character like Shujinko knowledge of the juggle system is absolutely neccessary at a high level. For Ashrah this isn't really true.

- Remember, Ashra's b+4 in second stance = free throw. Use that.

- I find the best move to punish things with when I'm Ashrah is her 2,1 in first stance. Comes out super fast, has super good priority, does solid damage and sets you up for a 50/50 chance. Fuck juggling with Ashrah.

- Don't use low pokes with Ashrah. All of them suck. Just read the opponent and play a nice spacing game and look for opening. I personally find defensive Ashrah is far more effective than offensve ashrah. The only low poke I would suggest using is d+4 in first stance. That's atleast decent.

- Like I said earlier, stop being so risky. Doing random shit like Raiden's flying torpedo = not a good idea most of the time unless you're THAT in your opponent's head that you know it will work. Same thing with Ashrah's f,f+4

- Raiden guy: do Nan Chuan 1,1,2,cs,1,b+1,cs,u+4,cs,1,1,2,f+1,teleport,free throw. The juggle you were using is nonsense.

- Kenshi is not a combo oriented character at least not when on the ground. Don't use Tai Chi, it pretty much sucks outside of juggles.

- Kenshi's best moves are judo d+4, weapon u+2, his throw, telefury and his teleport. Remember it's not the amount of moves you use, but how you use them.

- if Kenshi's d+4 connects in judo you have options. you can d+4 again, throw or quickly cs u+2 if you feel they will duck. If you see they are going to block it you can backdash and do telefury(b,f+3) since they more than likely will try and attack.

- Kenshi's u+2 is super safe online for the most part. Whore the shit out of that move. Mid,pops up, has good priority and is safe. One of the most dominating moves MKD has to offer.

- Telefury is amazing of course. It allows Kenshi to control the match from a mental and spacing stand point. People fear this move so the approach towards Kenshi is a lot different than when facing other characters. Just try and be aware of their movements and try to predict when they will release block. One of my personal favorite set ups is to teleport into their face, back dash and then telefury. For some reason people seem to eat that a lot.

- Teleport is key as well when used properly. Most of the time people will block when they see the teleport coming so go for a 50/50 between throw and u+2. Teleport~u+2 has really good priority and is very difficult to interrupt at times, so use that as well.

- I personally don't juggle with Kenshi. What I like to do when u+2 hits is teleslam and then sidestep and take the free throw. I prefer this because the throw gives Kenshi a lot of options once it connects. See next note..

- After Kenshi's throw you have a lot of options. You can telefury if you feel they will try to attack. You can walk up and throw them again if you think they will block in fear of telefury. You can u+2 to try and interrupt them out of any move they will attempt or d+4 in judo to set up another 50/50 opportunity. His throw is great. Try to read your opponents mind and dig into their subconscious to better choose your options.

- Noob's b+4 blows ass. I really don't know why people use it. Don't.

- Wtf was that weird shit with smoke when you threw them and it canceled out into d+3? That was strange.

- When fighting NS you need to have a defensive approach or else he will eat you alive with cloud.

- Kenshi's f,f+2 is useless. Whenever that would hit, b,f+3 would hit, too.

- Don't combo with NS. This is one mistake that lot of NS players tend to make. Shit like 1,1,cs with Noob is almost completely useless unless you know they have no health left and you just want to kill them.He's a poking,50/50 type character. Combos are not neccessary.

- NS player, there were a lot of times where Kenshi was completely open for attack and you decide to cloud. Don't do that. Punish with u+4,b+1,walk up,ss,free throw. Make him pay for his mistakes.

- A little too predictable with the cloud. He's not really going to eat it if you just throw it out without thinking.

- 3 with smoke = worthless. don't use it. use u+4 instead

- You played Kobra well, but it seems the NS player just got you into 50/50 lock downs. You need to take advantage of Kobra's priority. It's what makes him good. d+3 in kali sticks is a must use since it hits low, comes out fast, has a sick hit box and is a free throw at certain ranges.

- You are playing Kira far too aggressive. Realize that Kira is a terrible character(worst in the game) and should be played in a more defensive manner since she really can't put herself in risk, especially vs a high damaging character like Kabal.

- Kira's best moves are b+3 in second stance, kiss, f+3 in second stance and b+1,b+2 in weapon. b+3 in second stance is a free throw. It's probably the most essential move Kira has. Take advantage of having more health and turtle up.

- b+3,free throw can be tricky to connect with at times. People will try and duck to test your ability to connect it. If you feel this is the case, weapon b+1,b+2 their ass.

- After throw connects, kiss is a good option. Once they being to anticipate kiss and block, throw them again instead.

- her sweep in weapon is not as good since it comes out slower and is easier to punish on block.

- Decent job with Kabal.

- Nasty Tanya, dude. Just avoid her b+4 in weapon. That's another one of her useless moves. I also would suggest using 3,2 in second stance in replacement of b+1. 3,2 = guaranteed free throw and more damage.

- Jade's full branch on block sucks. Do not block all of it. If your opponent decides to do it, simply wait for the kicking part of the 2nd stance and do a low poke to go under it. For tanya, second stance d+4 would be a good choice since it gives her a good 50/50 opportunity.

- Jade is a tough character to play. Here are some moves to use...

- d+3 in second stance is great. On hit you have a 50/50 opportunity between another d+3 or b+1(mid) or a throw. This is one of Jade's safer options.

- Obviously the best punisher is b+1 in second stance. Whenever it hits switch to the first and do 2,2,1,cs,4,cs,1,u+3. Big ass damage.

- d+4 in first stance is a good low poke. On hit you have "frame advantage" and can space well with it.

- 4 in weapon stance is probably Jade's best move overall. Super range, free throw on hit, comes out quickly and has great priority. Whore this baby out.

- d+4 in weapon with jade is obviously a good match ender since it hits low and has so much range.

- Your juggles with Liu Kang were not executed well. Anytime 1,1,3 hits just take the free throw. If you feel they will "jutsu" or try and duck quickly switch to second stance and do 4,u+4.

- Liu Kang's first stance is outdated not as effective as people felt it was. His second stance is a lot better. Still, 1,1,3 is a terrific move and there's not many better punishers than f+2. The best juggle off f+2 is 1,1,cs,4,1,1,b+1,walk up, 50/50. d+1 is among one of the best low pokes this game has to offer as well. In corner d+1,d+1,d+1,d+1 can be rather annoying. They insist on standing up you may want to throw them. If you anticpate them ducking go for f+2.

- Second stance is what it's all about. u+4 on hit allows you to walk under and take a free throw, but I personally use b+1 afterwards and walk up 50/50.

- d+4 in second stance is a great low poke. good range. use it.

- 4,3 is lovely. I actually use this more often than 4,u+4 or u+4. Hits mid, guarantees a throw and can be rather safe unless they punish right away. Once they try to punish 4,3 extend the juggle and do 4,3,3,3 instead.

- High Fireball here and there so they are scared to jump kick and take a free throw off of low fireball.

- Anytime Ashrah does weapon u+4 and hits, quick recover. That move sucks because of this. Don't use u+4.

- bycycle kick with liu is useless. don't use it.

- nunchuku is useless for the most part. the only good thing out of nunchuku is it has a rather nice throw set up that I use here and there. 1,1(they block) and instead of finishing the combo, throw them. It works here and there.

- Learn to Quick Recover rather than tech rolling. Tech rolling is old news and not nearly as effective as quick recovery.

- 1,1,u+2 in second stance with liu kang sucks. don't use it.

I hope I helped. People always ask me why I am so good at this game, but I really don't think I'm special. Try and read the opponent. Pay attention to their movement and try to put yourself in their shoes. Would you duck if you were done? You would block? Also has a "recorder" type memory. Remember how your opponent reacted to a previous situation early and try to anticipate how they will react next time. Train the opponent by doing something over and over and then doing the exact opposite. Remember that defense wins games and not offense, just like in actual sports. Cut down on the useless moves and use what works.

Good luck guys.


jup! lol wink
Avatar
LooktotheLuna
04/16/2006 10:35 PM (UTC)
0
GG's Prev. Really intense and close matches.wink

Same to Atrox. Intresting fights man. I would like to ask if you could tape em next time. Cheers!!

Avatar
-MKA-
04/17/2006 04:09 AM (UTC)
0
Atrox wanna cap some fights with me?
Very good games yesturday, Igiveup!
always close and many different characters.
I enjoyed it a lot!

Thanks Versatile for your analysis.
It will take me some time to work it through,
I will review the videos as well.
Hey there dudes. As u might know I will be back at home tomorrow evening (tuesday the 18th) and thats why I would be very pleased to see some of u guys online. Cause of my absence I probably wont be that good but who cares... I just wanna fight u again to have some fun with the good old MK: D, lolsmile

So let me know whether I can expect at least one member or not to make myself ready...grin Oh, and before I forget, i wont make it until 10 o clock so if anyone should be interested, dont expect me before 10:30, will ya...wink
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DelPrev
04/17/2006 10:24 PM (UTC)
0
LooktotheLuna Wrote:
GG's Prev. Really intense and close matches.wink

Yeah, they definately were! Man, sometimes I hate your fighting style, but I guess mine isn't much better! lol
Good job on beating my Kabal, I wasn't fast enough and my spin was too predictable this time. Next time you wont get a third round! grin
Avatar
DelPrev
04/17/2006 10:30 PM (UTC)
0
Uranius Wrote:
Very good games yesturday, Igiveup!
always close and many different characters.
I enjoyed it a lot!

Damn, how come I missed you two?? okay, I wasn't on at 20h like I intended to, but I was online from 21.15 till 23h. I had problems with my PC that I wanted to fix before I had the nerves to come online. Stupid WINDOWS!!!.... Hope to catch you guys soon.

@Wrath: Dude, welcome back!! We missed you! I hope you had a great time in Africa!?!
I probably wont be online tomorrow(tuesday), but I will be on wednesday, from 19h till 21.15h. You got time then??
Avatar
Check
04/17/2006 10:34 PM (UTC)
0
delprev, thank you for the nice PM, i will be keeping an eye out for your vids, im pretty sure versatile covered everything, i will give u a much less explanation on what u need to do than that, but you will find it just as useful

once again, thank you for such a gracious PM the other day, it will not be forgotten, thanks again.
Avatar
LooktotheLuna
04/17/2006 11:09 PM (UTC)
0
DelPrev Wrote:
LooktotheLuna Wrote:
GG's Prev. Really intense and close matches.wink

Yeah, they definately were! Man, sometimes I hate your fighting style, but I guess mine isn't much better! lol
Good job on beating my Kabal, I wasn't fast enough and my spin was too predictable this time. Next time you wont get a third round! grin


Fighting Style? Explain more pleasesmiletongue



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