DESIGN your own INTERACTIVE Character Specific Arenas for MKD

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| TemperaryUserName Wrote: I think Sub always had the best potential for stages. I'm surprised it's taken them so long to include frozen ice spikes until recently. I'm glad you included them. I also like the slip-hazard affect a lot. |
Thanks bro. I agree that he has plenty of potential. Although characters like Reptile, Raiden and Nitara also have plenty of options too.
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Damnit!!!
I'm really liking that idea of SHIELDS in the game, as it would be the most logical counter to the level weapons. Oh well, maybe in MK7.
CHARACTER SPECIFIC LEVELS:
Sub-Zero Level:
I was thinking that if they could somehow manage to work on the interactivity of the elemental damages/resistances/vulnerabilities it could take these stage ideas to another new level.
For Example:
Take tgrant's Sub-Zero level. If Rayden was fighting Sub-Zero on this level his electricity could be used to great advantage over Sub-Zero and the whole stage in general (water/ice is an excellent conductor of electricity).
So, without needing any new moves for Rayden, something like if every time he got knocked to the ground it would cause a surge of electricity through the entire playable area. So for Sub-Zero to avoid being damaged or even stunned he would have to time a jump to avoid it every time.
Scorpion vs. Sub-Zero could be an absolutely brutal battle that would just obliterate sections of the arena when Scorpion's Fire moves worked in conjunction with it.
Also, maybe something like Scorpion's Hellfire would burn away at a small section of the playfield and it would start to slowly melt, BUT if Sub-Zero whips out the Ground Freeze in time he would be able to restore it to it's original condition.
SIDE NOTE:
* The whole idea of levels like this would be great for simulating different Boss characters. Such as a new mode of play where you can pick who will be the "Boss" and it would then be guaranteed that you will fight that character on their character-specific level as the final fight in the mode. It would otherwise be just like Arcade.
Or it could just be that you fight EVERY character on their "Home Arena". Either way, it would be cool as hell.
I'm really liking that idea of SHIELDS in the game, as it would be the most logical counter to the level weapons. Oh well, maybe in MK7.
CHARACTER SPECIFIC LEVELS:
Sub-Zero Level:
I was thinking that if they could somehow manage to work on the interactivity of the elemental damages/resistances/vulnerabilities it could take these stage ideas to another new level.
For Example:
Take tgrant's Sub-Zero level. If Rayden was fighting Sub-Zero on this level his electricity could be used to great advantage over Sub-Zero and the whole stage in general (water/ice is an excellent conductor of electricity).
So, without needing any new moves for Rayden, something like if every time he got knocked to the ground it would cause a surge of electricity through the entire playable area. So for Sub-Zero to avoid being damaged or even stunned he would have to time a jump to avoid it every time.
Scorpion vs. Sub-Zero could be an absolutely brutal battle that would just obliterate sections of the arena when Scorpion's Fire moves worked in conjunction with it.
Also, maybe something like Scorpion's Hellfire would burn away at a small section of the playfield and it would start to slowly melt, BUT if Sub-Zero whips out the Ground Freeze in time he would be able to restore it to it's original condition.
SIDE NOTE:
* The whole idea of levels like this would be great for simulating different Boss characters. Such as a new mode of play where you can pick who will be the "Boss" and it would then be guaranteed that you will fight that character on their character-specific level as the final fight in the mode. It would otherwise be just like Arcade.
Or it could just be that you fight EVERY character on their "Home Arena". Either way, it would be cool as hell.
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