Very true, but Please

Elaborate on this.

Nobody seems to want to do that.
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tgrant
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02/15/2004 02:42 AM (UTC)
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Ok Bleed. Heres the deal!

MK should evolve, but in it's own way. You say the game should have parries, reversals and the like. I agree, so should MK. I don't agree about MK copying SC in this respect and doing it exactly as they have.

Figthers have combos! They don't all have the same combo system do they? Fighters have special moves. Again, not all the same. There are many other things they all share.

The gameplay in each is dfferent and has been adpated accordingly to the feel and style of that fighting game. SC is its own game. MK is its own game! Parrying and the rest n sc is done there because Sc has set out to be a realistic fighter. Mk is not all about realism. Vampires, Oni's, Sorcerors etc are not realism. They're fantasy and that is what Mk is about. MK will eventually have the whole parrying system someday, but it dosen't have to duplicate SC's exactly. It can use it's fantasy side to acheieve such goals to equally good effect! SC is a realistic fighter, MK a fantasy fighetr and MK isn't having a problem selling despite realism and lack of parry systems is it?
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DRFATALITY
02/15/2004 02:43 AM (UTC)
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I like MK the way it is I dont want it to be too realistic it takes alot of fun out the game.MK should be MK and SC should be SC.Here are a few examples of games that turned out bad because they stole ideas from other games:

True Crimes:Streets of LA:The whole game is pretty much a rip off of GTA

NBA Jam 2004:Jam used to be a good game it had its own style and gameplay.Then once NBA Street came out they took alot of Street's ideas.The Jam points meter is the same as NBA Street's Gamebreaker.They also took the NBA legends from NBA Street which is getting boring now it's in almost every basketball game coming out now.
Yessss thank you, that's what I'm talking about.

You can have all those things, just executed in a different way.

Just because you can parry, or whatever doesn't mean that you do the command the same way.

That if can be avoided would be copying.
Not the actual move itself, but the command for it.

I don't think that because MK is a fantasy game that it can't be realistic. I mean if Jet lee puts a demon mask on, does it mean he can't fight realistic any more?

Yes I agree MK will sell no matter what, but It also can't stay the same can it.

tgrant Wrote:
Ok Bleed. Heres the deal!

MK should evolve, but in it's own way. You say the game should have parries, reversals and the like. I agree, so should MK. I don't agree about MK copying SC in this respect and doing it exactly as they have.

Figthers have combos! They don't all have the same combo system do they? Fighters have special moves. Again, not all the same. There are many other things they all share.

The gameplay in each is dfferent and has been adpated accordingly to the feel and style of that fighting game. SC is its own game. MK is its own game! Parrying and the rest n sc is done there because Sc has set out to be a realistic fighter. Mk is not all about realism. Vampires, Oni's, Sorcerors etc are not realism. They're fantasy and that is what Mk is about. MK will eventually have the whole parrying system someday, but it dosen't have to duplicate SC's exactly. It can use it's fantasy side to acheieve such goals to equally good effect! SC is a realistic fighter, MK a fantasy fighetr and MK isn't having a problem selling despite realism and lack of parry systems is it?

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tgrant
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02/15/2004 03:09 AM (UTC)
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Fantsay or not, MK dosen't have to play realistically to please!.

Hence all these peeps who have said they don't want it like SC!

Realistic elements can be added, just not copied to make them exactly like another fighter. It's the differences that make each fighter unique. Making them all have the same systems makes them clones and there would be no difference or individuality between them except for the special moves, stories and characters and other attributes. In MK's case, the blood and Fatalities!
On that I agree
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REPTILEWINS
02/15/2004 03:20 AM (UTC)
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goddamn no. whoever it was on here that said that SC had "complex gameplay" must be high. i mashed my way through that game millions of times. its simple as hell. ofcourse to be a master u must imerse yourself in it learn all the combo's. but thats with any game. especially DA. so in closingl; let SC keep its own engine. we dont want it. :D
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tgrant
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02/15/2004 03:24 AM (UTC)
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Bleed Wrote:
On that I agree


Excellent! It's a case of if you want a game with SC gameplay, just play SC! Leave MK to be MK. It's not SC!

Reptilewins: Everything you said I agree with!
It's not really the difficulty per say.

Any game can be beaten by mashing the buttons on a low difficulty, and any game can be impossible to beat at a high difficulty.

When people say complexity they are referring to the number of options you have at your disposal in other words the intricacy of a characters arsenal.

The number of moves, their combinations and properties is the complexity people talk about.

Not whether you can mash the buttons or not.


Now tgrant
I agree with you that MK doesn't need to have everything that is in the other fighters.

What I think is that for MK they can pick and choose from what is needed and what they can do without. A lot of those things have never been done before.

Many of those things that have been done before are needed, and alot of them are not.

MK is a good game the way it is, but then you have to keep this in mind.

improvements thread
Improvements thread 2
Improvements thread 3

Now those are some very long improvement threads that MK fans are asking for.

This is not a small number of people.
This just came to mind.

What if there was an option to play MK in both styles.

One very intricate and the other simpler like MKDA.

It would make both worlds happy, possibly add replay value and the developers would get a more clear idea as to which style the fans prefer.

They could then take this feed back and use it for MK7.

It shouldn't be hard to do. They would simply disable a lot of the moves for one version, and keep the additions for the other.

What do you think?
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Ecclesiastes
02/15/2004 04:29 AM (UTC)
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Well, I don't think that MK should beexactly like Soul Calibur, in gameplay, however, I do believe, that MK's fighting mechanics should be more evolved, more complex. The system in Deadly Alliance was a little too simple. I agree, that they should implement some kind of run or dash command. And, counter moves, I would like to see, more than anything. The reason deadly alliance was'nt very interactive, is because the fighting system was very restricted...there was'nt much for you to do but pass licks. I think they need to concentrate more on strategy, this time.
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02/15/2004 04:33 AM (UTC)
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Hmm. That's actually a damn good idea. Things like that have been done before albeit not in fighting games. Take Final Fantasy IV. There were two versions sold in Japan. The complete game and FFIV Easytype which was basically the same thing with fewer items, spells and tweaked stats. It probably cost peanuts in both time and money to make the easytype version of the game after the legit one was already done. It'd be MK6: Abridged of sorts. People don't wanna deal with command throws and wakeup? Then play the abridged version. The only problem I can see with that is if they have the MK6 engine and it's God's gift to everyone who wants a complex fighter, would that translate well to just strip stuff out? Like taking stuff out of Tekken 4? I'm having trouble visualizing how well that would actually work. It's one thing to build a game with the original design of simplicity but it's another to strip down existing complexity.

Bleed Wrote:
This just came to mind.

What if there was an option to play MK in both styles.

One very intricate and the other simpler like MKDA.

It would make both worlds happy, possibly add replay value and the developers would get a more clear idea as to which style the fans prefer.

They could then take this feed back and use it for MK7.

It shouldn't be hard to do. They would simply disable a lot of the moves for one version, and keep the additions for the other.

What do you think?

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Kamionero
02/15/2004 04:35 AM (UTC)
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NOI!!!! although it already does pretty much... it plays like 3 soul calibur characters in one...
I miss my old mk...
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salbeinit
02/15/2004 04:46 AM (UTC)
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mk is mk

soul calibur is just another game
If you were to strip a game like tekken down, this is what could be done.

Just go back in time and take out the additions that were made as new games came out.

Take out the Quick recovery
Take out the 3D walk

If you wanted to really take it back
then take out the.

Reversals
Side step

So basically you would be back to tekken 1.

It wouldn't be exactly the same but close.
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OutworldDemon
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02/15/2004 04:48 AM (UTC)
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Of couse guyttthhhzzzzz. thet make it like soul caliper guyttthhhzzzz. We can get mario and sonic to join along to guytthhzzz. then we can steall guyttthhhzzzz from other big fighting names so its like were not actually competeing over game sales guyttthhhzzz.
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Alpha_Q_Up
02/15/2004 05:03 AM (UTC)
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No, I would play SC for SC gameplay. I want MK6 to go back to feeling like an MK game.
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Kamionero
02/15/2004 05:06 AM (UTC)
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Alpha_Q_Up Wrote:
No, I would play SC for SC gameplay. I want MK6 to go back to feeling like an MK game.

EXAAAAACTLY!!!!
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OutworldDemon
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02/15/2004 05:13 AM (UTC)
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just so were clear my idea above ^3 was a joke.
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tgrant
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02/16/2004 12:38 PM (UTC)
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ecclesiastes Wrote:
Well, I don't think that MK should beexactly like Soul Calibur, in gameplay, however, I do believe, that MK's fighting mechanics should be more evolved, more complex. The system in Deadly Alliance was a little too simple. I agree, that they should implement some kind of run or dash command. And, counter moves, I would like to see, more than anything. The reason deadly alliance was'nt very interactive, is because the fighting system was very restricted...there was'nt much for you to do but pass licks. I think they need to concentrate more on strategy, this time.


That's a good set of ideas. Counters need to be added as well as throw counters where you can grab and imcoming limb and use it to throw the opponent.

Bleed: Taking out the 3d wall would be good. As for the rest of these things:

Take out the Quick recovery
Reversals
Side step

it'd be a bad idea!

tgrant Wrote:

Bleed: Taking out the 3d wall would be good. As for the rest of these things:

Take out the Quick recovery
Reversals
Side step

it'd be a bad idea!


Huh??????

I was refering to what it sounds like some people don't want in MK6.

Some people say they want to go back to the old mk feel, but the old games had almost nothing in them as far as moves go for hand to hand combat.

I say that there should be things like
Parries
Reversals
side throws
attacking while facing away
etc.....

Not sure if that's what you meant.

But in any case I didn't say anything about this stuff.

take out the 3D wall
Take out the Quick recovery
Reversals
Side step

confused

I think someone else probably said it, not me.


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ZenMasterMike
02/16/2004 03:17 PM (UTC)
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well i agree with Bleed. What he's trying to say is that it shouldent be a complete copy on SC but improve its fighting engine, i mean lets face it the fighting engine in MKDA was weak compared to other fighters out there. I wouldent want it to turn into SC or Tekken by any means, but make the fights more realistic and have more replay value. for me MK DA got very boring very fast it was stale there is almost no strategy involved its just block and wait ur turn. I would like to see MK take a step towards a more realistic fighting engine and still maintain the MK feel (special moves excetera).wow
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ZenMasterMike
02/16/2004 03:22 PM (UTC)
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REPTILEWINS Wrote:
goddamn no. whoever it was on here that said that SC had "complex gameplay" must be high. i mashed my way through that game millions of times. its simple as hell. ofcourse to be a master u must imerse yourself in it learn all the combo's. but thats with any game. especially DA. so in closingl; let SC keep its own engine. we dont want it. :D


U just completly contradicted urself,anyone can mash buttons but if u took the time and learned the damn moves u would realize that SC has way more depth than MK. Dont get me wrong MK was great, but compared to the fighting engine of games like SC, Tekken, Virtua Fighter its gots nothing cept a cool story and Fatalities (which i felt wernt that good but thats another topic). Mk could still hold its own if it stuck to the simple gameplay, but if boon wants it to be #1 he's gotta compete.wow
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wedgegold
02/16/2004 07:45 PM (UTC)
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I agree. But I would like to see MK6 have more Special moves instead of combos. The feel for each character needs to be separated more. in MKDA, each was different because of style, but somehow felt the same. Anyone else felt that?

I loved SC also. It is just a different animal. Had it for Dreamcast.
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negative1
02/18/2004 01:57 AM (UTC)
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NO NO NO NONONONO get that outta here this is not soul calibur this is Mortal Kombat keep that shit in its own pile
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