Do you think the STAGE FATALITIES are too CHEAP?
Do you think the STAGE FATALITIES are too CHEAP?
Maybe this has been covered, but I haven't seen it. I've noticed in the videos, characters will will on match, get very close to winning the second round, and then, with one lucky kick, the other character knocks them off a ledge or into the meat grinder, and it's an instant Fatality and they loose. I don't know, but I think that's too cheap. While I love the stage fatalities, I think there should be a limit; example: the only way to perform a stage fatality is if the opposing character has already lost one round and is near death, rather than the other way around. Two fight hard for nearly two matches, and then loose from one punch or kick just irritates me and I feel throws off the fighting balance of the game. What do you think? Fatality.
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where did you get that from going into options turning them off
i dont know if you can do it or not
i dont know if you can do it or not
I think it makes sense. You could turn off fatalities in MK:DA, so turning off Stage Fatalities would be a given. However, I still think you should "earn" your stage fatalities, rather than leaving it up to chance, sometimes. I want them to be available, but I don't want them executed until the match is over. I wonder if that will be an option. Fatality.
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Yes i also feel that it is alittle cheap, i also hope there are limitations. I have always loved Stage Fatalities but these death traps i feel will eventually be annoying. Also on one of the Gamespot.com Developer Invterview with Ed Boon, he says that u can knock your foe into the death trap in the first round and they wll return for the next, now im not sure if i enterpereted that wrong but if you can kill your opponent in a death trap during the first round and then they return for a second thats alittle stupid. If there were a way to set limitations or change the setting of deathtraps thatd be great.
Oh look, it's an edge. I think I'll move away from it...
Honestly, I think that it shouldn't be a problem for most. It's a matter of using common sense. Stay away from ledges, and judge for oneself whether or not that big, shiny hammer is worth the trouble of being near the meat grinder...
Honestly, I think that it shouldn't be a problem for most. It's a matter of using common sense. Stay away from ledges, and judge for oneself whether or not that big, shiny hammer is worth the trouble of being near the meat grinder...
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it would be better if instead of being able to do a send your opponent into a death trap at anytime of the match you could only send them into the pit under these conditions.
1.when it says finish him/her
2.must be close 2 the death trap
3.must uppercut them
1.when it says finish him/her
2.must be close 2 the death trap
3.must uppercut them


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man im confused since mkt im not really sure of what is cheap.
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XBL:Insanity1234 Bring It...
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the death traps are clearly marked stay away from them or get killed simple as that i love the stage fatalities and they should not be round or match enders that defeates the purpose of a death trap we have match enders "FINISH HIM/HER FATALITY" sound famaliar what your asking is for the MK team to make the stage fatalities/death traps in to regular fatalities
| ZenMasterMike Wrote: Yes i also feel that it is alittle cheap, i also hope there are limitations. I have always loved Stage Fatalities but these death traps i feel will eventually be annoying. Also on one of the Gamespot.com Developer Invterview with Ed Boon, he says that u can knock your foe into the death trap in the first round and they wll return for the next, now im not sure if i enterpereted that wrong but if you can kill your opponent in a death trap during the first round and then they return for a second thats alittle stupid. If there were a way to set limitations or change the setting of deathtraps thatd be great. |
I totally agree with the above.
I've already posted something similar to urs and someone replied to me saying that there'll be an option that will allow us to choose weither to end the round or the match with 'Death Traps'.
I also don't know where did he get this information from but I really hope that it's true or else 'Death Traps' will be a cheap idea.
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| BringBackReptile Wrote: the death traps are clearly marked stay away from them or get killed simple as that i love the stage fatalities and they should not be round or match enders that defeates the purpose of a death trap we have match enders "FINISH HIM/HER FATALITY" sound famaliar what your asking is for the MK team to make the stage fatalities/death traps in to regular fatalities |
actually they r different in the aspect that you do not have 2 enter the code 2 trigger the fatality you just uppercut them.
LOL @ Shadowloo thought that was funny "Oh look..an edge.."
Anyways, no I do not think they are cheap..they are not any cheaper than typical ring-outs. They ARE ring-outs..MK Style. Plus, IMO, these are even easier to avoid than the typical ring out because of the warning zones.
Anyways, no I do not think they are cheap..they are not any cheaper than typical ring-outs. They ARE ring-outs..MK Style. Plus, IMO, these are even easier to avoid than the typical ring out because of the warning zones.


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| ZenMasterMike Wrote: Yes i also feel that it is alittle cheap, i also hope there are limitations. I have always loved Stage Fatalities but these death traps i feel will eventually be annoying. Also on one of the Gamespot.com Developer Invterview with Ed Boon, he says that u can knock your foe into the death trap in the first round and they wll return for the next, now im not sure if i enterpereted that wrong but if you can kill your opponent in a death trap during the first round and then they return for a second thats alittle stupid. If there were a way to set limitations or change the setting of deathtraps thatd be great. |
Watch the Video at Gamestop, the one with Ed Boon being interviewed by a girl and a guy (posted May 17th i believe). In this video, Boon plays as Scoprion. In the second match boon faces off against Ermac on the high pillar mountain crumble stage. He knocks ermac off the stage and onto some spikes way down below, ending the first round...round 2 starts off as if it was a "ring out" and again Boon playing as scorpion knocks ermac off the exact same tower down onto the exact same spikes...
IMO thats a little far fetched...but what are you gonna do? If you turn off stage fatalities until the second and third matches, and you get the guy close to the edge their will be an invisible wall keeping you or the opponent from falling off. That might look a little too fake...
I don't think that there cheap but i don't like the idea of knocking them into the Death Trap in Round 1 and then they return for Round 2. I agree, that they should be just like Fatalities and you have to have 2 wins just like how u perform a fatality. I like what Iam seeing from the DT but I hope that they give you options in turning them for ur second win round.
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i have the solution 2 the invisible wall problem and the resurrection problem. if you have not lost a round then when you get knocked into a death trap it skips 2 a little movie that shows you escaping the death trap.
e.g. on the crumbling tower you get knocked off but u hang on 2 the end and climb back up, on the molten press you get knocked under the press but just as it is about 2 crush you your character rolls out of the way and the round continues.
e.g. on the crumbling tower you get knocked off but u hang on 2 the end and climb back up, on the molten press you get knocked under the press but just as it is about 2 crush you your character rolls out of the way and the round continues.
| ZenMasterMike Wrote: IMO thats a little far fetched...but what are you gonna do? If you turn off stage fatalities until the second and third matches, and you get the guy close to the edge their will be an invisible wall keeping you or the opponent from falling off. That might look a little too fake... |
I have 2 questions here concerning the written above:
1. Is the invisible wall official?
2. In case the 1st player wins the 1st round then the 2nd player ends the 2nd round by throwing the 1st palyer into a 'Death Trap'.
Does the 2nd player wins the round or match??
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the invisible wall is not going 2 be in deception its just that if they took out the death traps in the 1st and 2nd rounds they would have 2 have an invisible wall.
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i thinks its better to leave it like mk2 and do the stage fatality at the end of the round when u win

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SalBeinIt, Your Icon is disgusting.
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| ScOrPiOnFaN_69 Wrote: i thinks its better to leave it like mk2 and do the stage fatality at the end of the round when u win |
that would be perfect except they would have 2 incorporate some kind of boundary on the levels and they cant just all have walls. If they bring back the invisible walls it is 2 fake but with the the death traps it is cheap because the opponent gets resurrected after the round.


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| mk2us Wrote: ZenMasterMike Wrote: IMO thats a little far fetched...but what are you gonna do? If you turn off stage fatalities until the second and third matches, and you get the guy close to the edge their will be an invisible wall keeping you or the opponent from falling off. That might look a little too fake... I have 2 questions here concerning the written above: 1. Is the invisible wall official? 2. In case the 1st player wins the 1st round then the 2nd player ends the 2nd round by throwing the 1st palyer into a 'Death Trap'. Does the 2nd player wins the round or match?? |
1) invisible barrier is NOT official, form my reply i thought it was clear that was just my own speculation. In that same video of Boon, he fights sindel in the metal works factory and they get close to an edge, (VERY CLOSE, so close that Boon was practically juggling sindel using the barrier of the stage).
2) if you DO have the option to turn them off for the first round, and from what you said, then NO...i meant the stage fatality on this particular stage (crumble mountain top) would only happen when you won 2 out of 3.
The whole invisible walls take has been used in every MK until MK:D, but with them now taken out, the inclusion of "ring-outs" is introduced, and I've always had a very poor liking to ring-outs. Soul Calibur II had characters who could ring-out with on swift move, ending what had taken the opponent a great effort to achieve. Soul Calibur II, like MK, is still great, but, somehow, I feel like they could have avoided that. I feel the same way about MK:D. All in all, the stages themselves are becoming more key, and while that's interesting, it presents a very Smash Bros. environment where, as a typical fighting game, the only thing you should really have to worry about is the other person. Now, we have a lot to worry about: weapons, location, stage fatalities, AND the other person. I just feel like it's becoming too unbalanced, but who knows, maybe I'm just worried and paranoid about my favorite fighting franchise. Fatality.
'Death Traps' r so confusing me!
What would happen in case MK:D has an option that will allow us to end the whole MATCH with 'Death Traps'??
1. Does the match immediately ends in favor of the player who throws his/her opponent into a 'Death Trap' regardless if he/she has won or lost a round before?
OR
2. Does the 'Death Traps' start activating in the 2nd round in the following manner:
There r only 3 cases and at least the first 2 cases must happen for this question,
-Case 1: 1st round 'Death Traps' r NOT activated for both of the players.
-Case 2: Kitana won the 1st round on Jax, so in the 2nd round only Kitana is able to throw Jax into a 'Death Trap' and wins the match.
-Case 3: Kitana won the 1st round and Jax won the 2nd round, so the 3rd round allows both of Kitana and Jax to use the 'Death Trap' which ends the match in favor of either Kitana or Jax.
What would happen in case MK:D has an option that will allow us to end the whole MATCH with 'Death Traps'??
1. Does the match immediately ends in favor of the player who throws his/her opponent into a 'Death Trap' regardless if he/she has won or lost a round before?
OR
2. Does the 'Death Traps' start activating in the 2nd round in the following manner:
There r only 3 cases and at least the first 2 cases must happen for this question,
-Case 1: 1st round 'Death Traps' r NOT activated for both of the players.
-Case 2: Kitana won the 1st round on Jax, so in the 2nd round only Kitana is able to throw Jax into a 'Death Trap' and wins the match.
-Case 3: Kitana won the 1st round and Jax won the 2nd round, so the 3rd round allows both of Kitana and Jax to use the 'Death Trap' which ends the match in favor of either Kitana or Jax.
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hmm.. imo.. the death traps are not cheap.. look at how hard it is.. in one video of gamespot.. they where playing the tower stage... it was hataru vs arash.. i know i sp. her name wrong.. but..
he tryed to knock her off again and again.. but couldn't succesed.. so in anycase it seems its diffuclt to do.. and if u succeded its something to be proud of.. and secondly ed boon said in the interview of gamespot that there will be an option to turn the ring outs on and off, and if they are 1 round or just the whole match...
he tryed to knock her off again and again.. but couldn't succesed.. so in anycase it seems its diffuclt to do.. and if u succeded its something to be proud of.. and secondly ed boon said in the interview of gamespot that there will be an option to turn the ring outs on and off, and if they are 1 round or just the whole match...
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