Everything Unchained
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RE: Everything Unchained
08/30/2006 03:35 PM EST
little mku site update:

http://mkarmageddon.com/MKU/
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RE: Everything Unchained
08/31/2006 01:19 PM EST
dead_or_alive_cuan_chi Wrote:
little mku site update:

http://mkarmageddon.com/MKU/


Very little.
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RE: Everything Unchained
09/04/2006 03:26 AM EST
weird screens at 1up site

http://www.1up.com/do/media?cId=3140264&mt;=0

here they are with out any ad logo crap in the way

http://www.eurogamer.net/article.php?article_id=64810

enjoy smile

EDIT: looks like mku is not gonna have online mode sad

http://psp.ign.com/articles/733/733558p1.html
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RE: Everything Unchained
09/24/2006 12:14 AM EST
awesomesmilewinkgrin
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RE: Everything Unchained
11/19/2006 03:27 PM EST
There's no infrastructure mode in MKU, only adhoc
(my 2 cents)
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RE: Everything Unchained
11/20/2006 08:03 PM EST
They should make a mortal kombat game for the DS
Oh yeah cyrax>sectorgrin
Shout out to sbdjuggalos he's the coolest dude.
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RE: Everything Unchained
11/20/2006 08:05 PM EST
Maybe mortal kombat gold
Shout out to sbdjuggalos he's the coolest dude.
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RE: Everything Unchained
11/22/2006 09:34 PM EST
MK on PSP is better than MK on DS if there ever was one.
http://www.youtube.com/watch?v=Vz0cKNnB2eY
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RE: Everything Unchained
01/17/2007 08:48 AM EST
Not much there at the Midway site.


Is there any difference of Deception to Unchained? Loading times, Krypt, Konquest, etc...?
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RE: Everything Unchained
01/19/2007 03:05 PM EST
p-chronic Wrote:
Not much there at the Midway site.


Is there any difference of Deception to Unchained? Loading times, Krypt, Konquest, etc...?


Yes and no. The biggest difference, is the inclusion of characters no available on the PS2 and X-box versions of Deception, they were in the Game Cube version; all characters are available up front, so that changes the krypt; load times, I find are ok, it's one of the fastest games to load on PSP, imo.
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RE: Everything Unchained
01/22/2007 11:15 AM EST
Anything specific on Krypt Changes like costumes?
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RE: Everything Unchained
01/22/2007 04:23 PM EST
p-chronic Wrote:
Anything specific on Krypt Changes like costumes?


So far I've yet to see a list of everything available to be unlocked, but if you search online you might come across one, and if you do, please post it here.
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RE: Everything Unchained
01/22/2007 09:36 PM EST
I'll see what I can do because I'd like to write a FAQ about Deception-Unchained changes.
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RE: Everything Unchained
01/23/2007 07:57 PM EST
That would be good
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RE: Everything Unchained
01/23/2007 10:19 PM EST
Thanks. I can't do it alone so I appreciate any help. So far, all I need is the specific Krypt and Konquest changes.
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RE: Everything Unchained
01/26/2007 02:35 PM EST
p-chronic Wrote:
Thanks. I can't do it alone so I appreciate any help. So far, all I need is the specific Krypt and Konquest changes.


You can likely find it online
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RE: Everything Unchained
02/10/2007 03:10 PM EST
wow kid cry much not everything can be perfect do u think midway really even cared about mku with the high anticipation of mka i dont think so stop ur damn whinning u crybaby
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RE: Everything Unchained
02/10/2007 03:50 PM EST
djmotion Wrote:
wow kid cry much not everything can be perfect do u think midway really even cared about mku with the high anticipation of mka i dont think so stop ur damn whinning u crybaby


Who are you directing that to?
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Opening up the game with CWCheat codes
11/22/2009 04:39 PM EST
Unlike the official 31 characters, with cwcheat codes, there are 43 (excluding MKDA variations on the same character in the main game, which would bring the total in at around 48 characters):

Ashrah
Baraka
Blaze
Bo'rai Cho
Dairou
Darrius
Drahmin
Ermac
Frost
Goro
Havik
Hotaru
Jade
Jax
Johnny Cage
Kabal
Kenshi
Kira
Kitana
Kobra
Kung Lao
Li Mei
Liu Kang
Liu Kang’s Ghost
Mileena
Monster
Nightwolf
Nitara
Noob
Noob & Smoke
Onaga
Quan Chi
Raiden
Scorpion
Shang Tsung
Shao Kahn
Shujinko
Shujinko (13)
Sindel
Smoke
Sonya
Sub Zero
Tanya

Obviously, many of these do not have special moves, and some, like Smoke, only have one fighting style. But others, such as Monster, do have special moves and three fighting styles. Many do have more than one costume and, with their MKDA variants, may have even more.

With the codes, the number of fighting arenas also expands beyond the initial 19 to 31:

Beetle Lair
Chamber of Artifacts
Chaosrealm
Courtyard
Dark Prison
Deadpool
Dragon King Arena
Dragon Mountain
Earthrealm 1
Earthrealm 2
Edenia
Falling Cliffs
Golden Desert
Hells Foundry
Kuatan Palace
Liu Kang's Tomb
Living Forest
Lower Mines
Netherbelly
Netherrealm
Nexus
Nexus Arena
Nexus Portals
Orderrealm
Outworld
Portal
Quan Chi's Fortress
Sky Temple
Slaughterhouse
The Pit
Yin Yang Island

With all these options, the game has a hell of a lot more to offer.
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RE: Opening up the game with CWCheat codes
04/09/2011 10:04 PM EST
:o
MKO User Poll
MK11 Kombat Pack MVP?
31.4%
Sindel
23.5%
Spawn
17.6%
Terminator T-800
13.7%
Shang Tsung
7.8%
Nightwolf
5.9%
Joker