Fatalities in MKD seem cartoony (again)
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posted05/08/2004 01:37 PM (UTC)by
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Daemos
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The Ultimate Embodiment of Evil

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02/27/2004 12:24 PM (UTC)
From what little we've seen, why are the fatalities so uninspired and cartoony. I know the 4 or so fatalities we've seen only make up a fraction of all fatalities but if this is what we're gonna get then we are in for a disappointment.

Ermac has Shang's fatality, again UNINSPIRED! Why can't he have a fatality where he uses his powers to slowly dismember his opponent? Or maybe force his opponent to kill himself in a very gruesome way?

Why can't Mileena use her Sais to slice her opponent wide open THEN eat his guts? Or stab (multiple times) her opponent to death very VERY graphically?

There is so much potential but instead we get LEG BEAT! Ok on paper it sounds good but it seems to cartoony. What I would've done with a leg beat concept is have Mileena tear her opponent's leg out then we watch her opponent drop to the ground in agony and slowly try to crawl away but Mileena then jumps at him beating him recklessly with his leg, several times until they die from the beating.

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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
05/06/2004 04:27 PM (UTC)
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I liked the Fatalities that we saw. They may be cartoony but they were funa nd shocking. Fatality ideas aren't exactly easy to come across and most are hard to implement.

I'd like to see Ermac have this Fatality.

Firstly, he uses telekinesis to hold the opponent in place. They cannot move at all! With a violent blast of telekinesis he knocks their head backwards snapping the neck. Still using telekinesis, he twists the head and then finally another blow send it flying across the arena.
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SpeedRacer
05/06/2004 05:34 PM (UTC)
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i agree with the post im a bit dissapointed already the only one ive thought was good so far was nightwolf getting spiked
but the games not out yet so yeah cant complain
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luckylooser34
05/06/2004 05:41 PM (UTC)
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I think some were in one of the interviews boon
saying no fatality will be to realistic so
I doubt it will get to real.I guess thats why fiction is fun.Long Live Johnny Cage.
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DesolatedMaggot
05/06/2004 06:16 PM (UTC)
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If you are looking for realistic killings, go watch the news. IMHO. MK was never realisic and was never meant to be. Personally I think some of those fatalities where some of the best ones yet. I don't know, maybe its just me, but I really don't like those corny fatalities where a person has all their limbs ripped off and such. I prefer the quick, subtile ones. Like, for example, Drahim's headsmash. One swift movement, and bam. You're gone.

Don't get me wrong, I don't have any real problem with the brutal ones, hell some of them can be really great. But often they just come off as they tried to hard. Which is understandable. There are only so many ways to kill a person, and they've done hundreds already. And if they repeat one, you all bitch. Honestly, I think everyone cares to much about the end of the match, which doesn't count for anything, way to much. Sure its nice and pretty, but big deal. So you get to kill the guy, or girl. Wow.

I love the ablity, but its not the whole game, and never should be. I liked their idea in MKDA. The game should be focused on the fighting, not the end of the round.
EDIT: That would be an awesome idea to have Ermac or Kenshi use their telekenitic powers to take over their enemies minds and have them snap their own necks, or impale themselves with their weapon. Now that is a fatatliy.
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VeinZ
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And into the eyes of the jackyl I say KAAAAAAAAAAABOOM

05/06/2004 06:29 PM (UTC)
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I thought Mileenas fatality was prett cool, and realsitic given the size of her teeth. You only see a quick cut of Ermacs so maybe there is more to, but I don't see how you can complain about him having that one because it copies SHang's and then ask for Quan's MK4 one back witht the leg beating. I think the leg decapitation is ver creative and one of the coolest ones period.
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ShaolinChuan
05/06/2004 06:41 PM (UTC)
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I disagree, I don't think they look cartoony..

Hotaru's fatality is one of the best fatalities I've seen since MK2. (maybe that's just my taste)

And I really don't mind it when the bodies blow up, it's badass and just spices up the fatalities.
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LaReinaSindel
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And you...are Powerless...Thundergod

~Sindel MKA
05/06/2004 07:22 PM (UTC)
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I think that the fatalities this time around are off the chain, and are 100% better than the one's in MKDA.... I felt that MKDA's fatalities were a bit boring and cheap.. at least most of em were.
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_drazz_
05/06/2004 07:29 PM (UTC)
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it's not a matter of how realistic a fatality can or cannot be, because, to start with, we are talking about unreal characters, stories and situations. And this is great. I got stuck in mortal kombat since the beginning due to the great story line, which was very original and fresh in those days. The fatalities were just an addition to it, but let's not forget that mk became really popular because of the fatalities at first, and also cos characters looked like real people.

Now, with everything running on 3D environments, every fighting game look great but only new and cool features make some games become hits or just dust collectors. Fatalities helped mk be different and (this is my oppinion only) better than any fighting games which consist only in punching and kicking. I like tekken a lot, the gameplay is awesome with all those combos and the throwing system ( i wish some elements were implemented in mkd) but after you master a character there's not much to do. On the other hand, i never get tired of watching good and gruesome fatals, the bloodier, the better. You might call me insane, and yes, i am. I like watching characters killing opponents in original and nasty ways. The thing is that i would never do it myself.
Why did mk3 become a minor fighting title?? the new features were quite interesting, the new combo system was more or less good, the story plot was also interesting and the character list was great too. It was fatalities, amongst other things, which contributed mk3 to fail. It happened the same with mkda. Everything was so perfect, but fatalities. Just one and not all the good they should have been.

Now to the question. What does it mean that a fatality is realistic or unrealistic?? Many mk2 fatalities were unrealistic
(kitana's kiss of death, cage's torso rip or even the great kung lao's slice) but they were the greatest fatalities ever! Fatalities being realistic means, in my opinion, good and fluent animations and things behaving naturally, like limbs falling correctly, things exploding because they have to explode, cuts and wounds being shown in hte bodies or detailed guts and organs. Now these are things which make fatalities logical. Mk3 till mkda lacked some of those things. I personally wouldn't like to see things like bodies exploding because (mk3 was amazingly prone to it) or organs being ripped out of bodies leaving no signal on them. Every action takes a consequence and if a character gets his/her leg through the opponent's belly, there should appear a hole.


Im not saying fatalities should be the only thing to focus on in games to come, but they should be given the same degree of detail as the rest of features, such as the backgrounds, simply the best of history, or the konkest mode, or the minigames.

Sorry if I bored you with my thoughts.
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lg1982
05/06/2004 08:09 PM (UTC)
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The fatalities that were shown were awsome and I think they deserve a pat on the back!
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Biby128
05/06/2004 09:28 PM (UTC)
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Ed Boon: Reality is boring, no one wants to pay for reality.
__________________________________________________Oh yeah and STOP BITCHIN'
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scorpionspupil
05/06/2004 09:56 PM (UTC)
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Biby128 Wrote:
Ed Boon: Reality is boring, no one wants to pay for reality.
__________________________________________________Oh yeah and STOP BITCHIN'


EXACTLY THANK YOU SOME ONE FINALLY SAID IT YOU GUYS WANT HIS GAME TO BE SOMETHING LIKE GT4 OR SOMETHING THEV BEEN WORKIN ON THIS GAME FOR LIKE A YEAR STOP BITCHING FATALITIES ARE NOT SUPPOSED TO BE REALISTAC HELL NO GAME IS SO SHUT UP AND STOP WHINING YOU SOB's
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Grimm
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05/06/2004 09:59 PM (UTC)
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I love the new Fatalities. I think they are all awesome, and I don't think they are cartoony at all. Good work Midway.
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Humulis
05/06/2004 10:08 PM (UTC)
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all the fatals shown in the trailer look heaps better than any in mkda. i am quite pleased with them so far. you must be new to fatalities...go back and check out the fatals in mk2 and mk3. you kiddies need to let go of the realism thing cuz it has never existed in mk...ever.
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_drazz_
05/06/2004 10:50 PM (UTC)
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ok people, i don't get the point. Now youre telling me mk3 fatals were ok. damn, i must be losing my sight. People being decapitated and still standing, cut arms floating in the air, people exploding and spreading like three skulls and four rib cages. How many times have I read all the complains about those games!! Thousands and thousands. I don't mean fatals must be realistic in the sense they can be done in the real world, but in the sense of logical rules. If a person has four limbs, when he/she explodes, he/she can't have 12 limbs flying around. From what i¡ve seen in the trailer, regarding ermac's and hotaru's fatals involving people exploding, the opponents limbs are torn apart making sense, that is, each part can be identified and there seems to be the right number of things, which is far better than in previous installments.

Another thing i didn't like much is to see how happily people explode after being smashed to the floor a couple of times. It is not so easy to make somebody explode you know. Maybe it can result a bit shocking at first, but for me, it is more shocking see people bleeding after being split in two than after being blown away. You can't see agony and pain in people exploding. For instance, in mk2 stage fatal where the opponent falls backwards on the floor, it would have been completely shitty if the opponent exploded at falling rather than leaving puddles of blood around as it did happen.

It's not that im complaining about the game when not even the game has been released yet, so far the game rules and i'm very excited cos this game is gathering all the ingredients i've always expected a mk game would have, but i don't have to say i like it when in fact i don't. It's not that i'm quitting being a mk fan because i don't like an aspect of the game. Im quite tired of people saying others not to complain, when the truth is they are just giving their views which the forum is all about you keep that in mind, and then, when the game is finally out, see lots and lots of "this should i've been done that way, i don't like this i don't like that". I'm just giving an opinion based on my tastes and on the things i've seen so far and i'm free to say i don't like something like you are free to say you like that something.

forgive me if you don't understand my english :p
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thatguy
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[img]http://scorpionsrealm.net/imgs/pictures/page2/scorfat.gif[/img]

05/07/2004 12:46 AM (UTC)
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tgrant Wrote:
I liked the Fatalities that we saw. They may be cartoony but they were funa nd shocking. Fatality ideas aren't exactly easy to come across and most are hard to implement.

I'd like to see Ermac have this Fatality.

Firstly, he uses telekinesis to hold the opponent in place. They cannot move at all! With a violent blast of telekinesis he knocks their head backwards snapping the neck. Still using telekinesis, he twists the head and then finally another blow send it flying across the arena.


lol i said that exact one b4 dude
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DRFATALITY
05/07/2004 12:51 AM (UTC)
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From what I saw in the trailer,the fatalities that were in there are already classics IMO.

Hotaru's fatality is just...I can't explain how good it felt to see it.And Ermac's is justwow

MK is meant to be fantasy if it were realistic looking I don't think it would look cool.By the way the smoothness MKD has now is excellent.
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Adjun
05/07/2004 01:37 AM (UTC)
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I have to agree with Daemos. I mean. Graphically and technically speaking, the new MK does look a little better than MKDA. BUT the fatalities are just the same 'ol crap. Unfortunately, people have a very odd sense of what the term "realistic" means when applied to this current topic. So I will try and clarify it for you guys.

In MKII. It is unrealistic that you can rip off someone's upper torso with your bare hands and a good yank. The ACTION or INCINDENT is unrealistic. But the graphic nature of the finished fatality is extremely realistic. Each character has internal organs and a bloddy spine sticking out from their recently removed upper half. There is a bloody and realistic meaty stump where the lower torso has been severed. THAT is what Daemon and people like myself notice about the new MK's. If you want an example of unrealistic, then just perform Nitaras fatality in MKDA. She violently attacks the defeated opponents neck and ensues to tear chunks from the victims neck and shoulder, which would kill them. When she is done with said actions, the oppenent has no marks showing anything was done. Not even a bloody spot where all of the seemingly massive amounts of flesh were removed. Example 2. In MK1 when Sub-Zero tears off his opponents head, yes, the action is unrealistic. But the gore is not. The opponent has dangling torn flesh from his neck and a nice bloody spine hanging from it. Again, realistic gore for a fantastical moment. Now boot up ur copy of MKDA and perform Sub-Zero's skeletal pull. Out comes a nice bleach-white skeleton, how it's holding together only Boon knows, when there are no muscles or meat on it to keep it together. And the opponent falls to the floor again, fully intact and visually unharmed. Honestly, I don't think MK will ever return to it's realistic roots. Just as the movies turned it's audience into a kids show so will the new games. They have realized that kids play the game now as where teens and adults enjoyed the mature content of the older classics. And children don't tend to notice or even comprehend such complicated things as physics and realism in an unrealistic world such as our beloved Outworld used to be. I am saddened that it has happened that way, but trust me. Eventually another more intuitive game company will capitalize on all of the new MK's mistakes and will finally bring justice to the now shock-less gore fighter we once heralded as simply a bloody mess of fun.

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The-Switcher
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The Introduction To Destruction

05/07/2004 02:21 AM (UTC)
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I liked that one guy's comment. "You kiddies need to stop wanting realistic stuff! hahah! you guys are kiddies!"

Yeah, that makes sense.

Argh, you people are missing the point. A SAMURAI, like Hotaru, doesn't go around yanking on people's legs and smashing them on floors until their bodies explode! It's stupid, plain and simple. If you give JAX or a big creature type of character such a fatal, okay. But a SAMURAI?

You might as well have Scorpion taking out a freakin' bazooka, and blowing up his opponents, it makes just about as much sense.

Or have Sub-Zero jump off the screen, and then run over his defeated foe with a cement truck.

If Ermac uses telekenisis for his fatals? What the hell is Kenshi gonna use? But wait? Didn't Shang Tsung use telekenisis for his fatal?

If you have a character with specific moves, attitude, personality, and backstory, then USE IT. Don't cop out, and give something lame to Milenna like a leg rip. WE'VE SEEN A LEG RIP before, and it doesn't fit Milenna.
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black_dragon
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Wow, I shrunk...

05/07/2004 02:43 AM (UTC)
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tHE fATALTIES WERE THE SHIT!!!!! and to the guy who said y would a samurai slam his opponent in the ground 3 times till they explode, well, there IS two fatals. per charcter! So if you dont like em, well go suck a dick, lol, just kidding, there is two fatalities, so they might be better for your taste, and they still have time to make em better! But I think they are the bomb now!
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person101
05/07/2004 02:55 AM (UTC)
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ya the fatalitys were awesome and boons thoughts are exactly right...there working very hard on this game for us. plus about the bodies blowing up and how its not realistic it kinda is because the mk characters are supposed to have like super human strenght features so slamming bodies on the floor hard enough multiple time would do somthin after a while lol
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cartmansp
05/07/2004 04:52 AM (UTC)
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I'm glad that all you people are bitching about the fatalities.That's the reason MK keeps getting better and better.If nobody bitched about MK4 then MK:DA would have sucked ass beause the creators would have thought nothing was wrong.If nobody bitched about MK:DA,MK:Deception wouldn't be as cool as it is right now.So everybody bitching can only lead to a better game.So I'm glad everyone is bitching,it's because of you MK is so great right now.

grinThank Yougrin
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Dragula21
05/07/2004 05:07 AM (UTC)
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I was quite disappointed as well when I watched the trailer for the first time. The subsequent viewings (4 or 5 total) changed my mind a bit. I thought Mileena's was pretty cool, that weird Brutality was, well, weird. Hotaru's was just not him. Isn't he a samuarai? He should have a Fatality that involves samurais, and not one any character can do. Ermac's is ANOTHER rehash, this isn't Mortal Kombat Gold here. Cyrax, or Hotaru, or whatever's Hari Kari was just plain uninspired. The only ones I was fond of were Bo Rai Cho's where he blows the fire from what looks like a torch, onto his opponent. They don't show it in the trailer, but how much do you want to bet, he takes a swig of his gin before he blows on that torch? As someone pointed out already, it kicked ass when Sindel knocked Wolf onto that stalagmite as well.
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MPetrie
05/07/2004 05:22 AM (UTC)
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I just also add my feelings regarding the fatalities from the trailer. I thought they were awesome. Sure, there have been some better ones in MK's history, but I'd get tired of seeing old fatalities get repeated all the time. I liked the idea of Mileena ripping her opponent's leg off and playing baseball with their head and their leg as a bat. "Go long!" Anyway, Ed Boon and the team are busting their butts to give us a QUALITY ALL AROUND game. Sure, some fatalities will be better than others. Heck, I hated Shang Tsung's soul steal from MKII. It was just boring for me to watch. But did I hate MKII? Nope! I still consider it to be the best and most creative of the series so far. However, from what we know about MK:D, we are getting a TON of new features! When did we ever have death traps? When did we have hidden weapons? When did we have interactive backgrounds? When did we have multi-tiered stages? When did we have mini-games? When did we have Hara Kiri's? There's SO much packed into this game, it's insane! And here we are complaining about a couple of fatalities? Why are we so quick to forget the big picture? Have we forgotten the description of Baraka's fatality? Slicing his opponent in the gut, stabbing them in the chest, cutting their arms off and then ripping them in half. Gee... if that's not enough to please you hardcore gore/realism fans, you're definitely in need of some therapy.
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justycist
05/07/2004 07:22 AM (UTC)
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i see rib cage and body bits and 2 legs a head 2 arms and a body! not 10 skulls 50 arms like mk3! the popcorn bits look better and fit in with the new guts! its great! i just hope that all fatalitys dont envolve exploding bodies like MK3, which i dont think it will but have a bad feeling alot will! Hey they looked great.... cool to see ermacs slam fatality back, hotaru's is GREAT!!!! mileenas head bite was cool but i wish she had sumfin with her sais.
that brutality looking one? im glad they put that in if its a brutality for a fatality coz it looks so cool! maybe they make a friendship or animality as a fatality (a grusome friendship hehe)
This game looks great!
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