fatality stance
0
posted03/29/2004 09:09 PM (UTC)by
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fartbunny_mk
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09/18/2003 07:59 AM (UTC)
do you guys think Midway should keep the fatality stance from MKDA? (you push the combination but the chars don't move, so it's easier to do them, and you don't have to watch how far or how close you have to be to do them) or do they have to do them the old fashion way? Getting in the right position and trying very hard to get the fatal right (like when there's an up move or or a 360° move or something in it)
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Sub_ZER0
03/28/2004 05:52 PM (UTC)
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easy way fun.3 simple words.
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VeinZ
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And into the eyes of the jackyl I say KAAAAAAAAAAABOOM

03/28/2004 05:58 PM (UTC)
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I seldom even used it, I think they should take it out.
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HockeyPlaya
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Sticks And Pucks May Break My Nuts, But Body Checks Never Hurt Me

03/28/2004 06:00 PM (UTC)
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They should keep the "fatality stance". Let's go AVS!!!

Peace Out
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GangstaNaj
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....Checkmate....

03/28/2004 09:01 PM (UTC)
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I think that the fatality stance should return, but with something new added to it. For example, when in that stance, the character taunts the defeated one.
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JoRdANMan
03/28/2004 11:12 PM (UTC)
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they sould take it out because it made doing fatalies to easy to do, it made u loose the feel of an acomplishment when u do em
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Kringe
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-get TwiZtiD,stay TwiZtiD 'cause death bloOmz

03/28/2004 11:54 PM (UTC)
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It should not return.
Fatalz should be more difficult to achieve than in DA. In DA you had more time & a stance to pull them off.
In Deception the fatalz will have to race the hara kiri movez. Switching to a fatality stance iz just 1 more step to have to take to win the race.
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robs727
03/29/2004 08:46 AM (UTC)
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i don't think it was even necessary, i think i used it about 5 times when i was starting out. It seems you can do fatalities from anywhere, and they only thing the stance does is lock you in place so u don't jump around!
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Dark_No0B
03/29/2004 09:10 AM (UTC)
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I think the fatality stance should return, but the time should be VERY short and the fatalities should be really tricky and hard to pull off, kinda like a long button combination. I remember back in the mk2 days, you barely had 5 seconds to do a fatality. I want it to be exactly like that.
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Cyborg_wolf
03/29/2004 02:32 PM (UTC)
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I think the fatality stance should come back, with the tauting of defeated opponent someone mentioned... But, i'm just wondering, 5 secs is still quite a long time to put in a button combo, so how long were the fatality combos in MK2?
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predac0n
03/29/2004 02:51 PM (UTC)
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I dont think they need it all the stance does is keep u from moving around all though it would be helpful for the n00bs of mk,U colud choose in option if u want the stance set or not,wat do u guys think about that idea? confused
I don't see a real reason to bring it back.

I never use it.


Also like stated above, It would waste precious time, because of the Hari Kari's.
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SleepWalKer
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Only two things are infinite: the universe and human stupidity, and I'm not sure about the former. -Albert Einstein

03/29/2004 04:09 PM (UTC)
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I don't think that it should return. At first, I used it because I thought it was necassary. Once I found out that it wasn't, I never used it again.
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Grimm
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03/29/2004 08:52 PM (UTC)
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I want it back. I always used it. Sometimes if my hand slipped and I didn't use it I would hit the guy. With this stance, your character doesn't move and you just do the Fatality stance. Yes I want it back.
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Iron_Knuckles
03/29/2004 08:57 PM (UTC)
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I think that it should come back but differently, I think that you should still have to be the right distance away and that the stance should stop you from jumping around
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MoodyShooter
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Dedicated, hopeless...Li Mei fan.

03/29/2004 09:01 PM (UTC)
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I thought the fatality stance was a great addition and it makes it easier for new players to do fatalities... Even though the button combos are so much easier now, thank god.
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balistic49
03/29/2004 09:09 PM (UTC)
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Well there's no real point taking it out is there. If you want to use it use it, if you don't then don't.
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