Finding and fighting secret characters - the old-fashioned way
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posted05/24/2006 10:24 AM (UTC)by
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Shadaloo
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MK Khronology: 58.49% complete...
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04/18/2004 02:24 PM (UTC)
It's a lost art in fighters, truly it is.

Remember when locating hidden challengers was actually fun, and not a chore?

I'll probably come across as another fanboy wishing for the old glory days of MK, but one of the things that made MK what it was, was the oodles of secrets so present in the game. I remember players pumpking tokens into MKII, and engaging in 3-round back-and forth uppercut matches at the Portal, holding down on the joysick and slamming the Start button rapidly to be given the honor of fighting Smoke.

I remember watching Reptile pop up and say "Look To La Luna" and wondering who the hell this guy was, and what he meant.

I remember how grossed out and enthralled I was when I first fought him at the Pit's bottom, severed heads and dead bodies all around. Hell, even a return to Goro's lair in MKII was nice.

I remember when Kombat Kodes were introduced, it all started to go down the krapper. Suddenly there was no challenge in finding or fighting secret guys anymore - you just entered the code, and the winner got Smoke or Noob - old characters, and neither particularly challenging. We still got a nifty portal stage in Smoke's case, though I can't say much for "Noob's Dorfen". That came off as kind of boring.

Ultimate Kombat Kodes? Once you entered them , you got a new character. Admittedly, this was good, as it was the first time playable characters coudl be unlocked. But finding them was no challenge. There was no hunt.

Smoke was fun to use, and became an instant classic. It was great to finally see Ermac, a longtime rumor, in action. But Classic Sub-Zero and Mileena were old characters. The signs of wear and tear began to show. And it was as easy as beating the game and choosing an option to fight them - and they weren't especially difficult.

We got Human Smoke - admittedly, somewhat fun to discover, and Wavenet players got Noob. No one popped up before a match to offer clues, though.
And Rain? A pathetic sham of a hoax, and the first in a series of red herrings that the developers would put in, just to give off the illusion that there was something more to discover, when there really wasn't.

They hit something with Khameleon, Motaro and Kahn in Trilogy, having them pop up before rounds now and then, but two of these were boss characters we already knew, and if memory serves, Khameleon was fought by - again - down and Start at the Star Bridge. And no new background.

That was the last time finding a secret character was remotely fun.

MK4/Gold? More codes to access - again - Noob Saibot. And to use him, Goro or Sektor, just fiddle about on the character select screen. You couldn't even fight Sektor in any way, I don't think. As well, these were all old characters, and again, no one popped up before matches.

MKDA: Beat Konquest. We already knew at this point, thanks to Boon, that we'd get "Torch" at some point. Out went the fun. And when we finally saw Blaze, we were underwhelmed - A half-complete character, at best. And I'm not going to start on Mokap. And once more, you couldn't fight them. This was the series' low point for secrets.

MK: D was a small step in the right direction - but thanks to the magic of the Internet, previews, and those blasted shaded boxes, fans guessed long beforehand who was where. After that, it was simply a matter of finding boxes. And there was, once again, no truly "Secret" character to fight. No secret backgrounds. No hints before matchups.

The art of finding a secret character was dead.

Finding and Fighting Reptile was a big thing back in the day - Capcom saw fit to use this to fight Akuma. It was fun, and a challenge.

There've been so many rumors in the old vein on fighting hidden characters - Remember when people said you could fight "Konga", the MKDA drummer by tieing three straight matches?

I'm glad MK's fighting system is being improved. It's what the series needs. But secrets helped to make MK what it was, and that's all but gone now.

I'd be happy if, just for once, we had to meet a set criteria during a match in order to find and fight someone secret - truly secret, not even showing up on the select screen.

I'd be happy if they were a challenge, and were actually difficult to beat, like Jade, Smoke & Noob were.

I'd be happy if they showed up on a background accessible no other way.

I'd be happy if they popped up before matches to give us hints.

I'd be happy if there was a completely different way to actually unlock them for play.

I'd be ecstatic if they were a new character, or even a character we've not seen for ages - hell, at this point, I'd actually take Tremor, or the imaginary red female ninja Skarlett. That was the appeal of Jade, Noob, Smoke, and Ermac - they were brand spanking new.

I miss real secrets, and I'd like them back for MKA.
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tgrant
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Currently working on: MKD & MKA - The One Ring Theory
04/12/2006 07:07 PM (UTC)
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Hell yes!

We need the proper secrets back. But we can't just go back to the old way without adding new stuff in there too. Perhaps for the next MK game they will actually work on stuff like this and have our new roster of characters presented to us in this way.

All of those old secret ways, minus the lame codes, were wonderul and just added to the msytery and aura of MK. It's not just the secrets that have died. Things like the Fatality and character design seem to be fading away too.

If they could capture the feel of the old MK's for nostalgias sake and add secret characters, arenas and even Fatalities and give us hints to some and not reveal anything about the others, that'd rock.
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Shinnox
04/12/2006 07:13 PM (UTC)
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i know what you mean. the last few mk games havent had that old feeling that every mk game prior to it has had.

not that it matters anyway. most people that want this kind of stuff dont wanna bother looking for them. they get online and look them up. then blame it on the peple that posted it says "you ruined it blah blah".
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ErmacMk5
04/12/2006 07:47 PM (UTC)
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Damn straight.

For that reason and that reason alone, I want a bunch of old rumored characters and Adventure game characters in MKA.

Because honestly, we know all the characters that are going to be in at this point; what's the fun in that? There's no mystery.


Can you imagine if they actually had SECRET characters that brought that old magic back?
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NickScryer
04/12/2006 08:32 PM (UTC)
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Great Post.
Reptile is the original secret character, he rules.


I agree, we want fun secrets back!!!!
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subzero6969
04/12/2006 08:44 PM (UTC)
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Yes, the old MK1 and MK2 games gave the secret characters an air of mystery.
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Milsar
04/12/2006 09:29 PM (UTC)
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Funny you should mention the Smoke thing from MK2. I remember the old days in my basement, my brothers doing the three-round uppercut-fests, and then struggling to beat Smoke (who was just a super-charged Scorpion).

Those were cool, but in reality, so are the new MKs. I think that if, they never changed the methods to finding secret characters, or some were left unplayable, you'd have just as many people (or the same people) upset that not enough was changing.

I don't know. I like the old and the new.
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Drifting_Ravage
04/12/2006 10:01 PM (UTC)
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I too miss the old ways of getting to the secret characters, it brought a whole new lure to MK.

They have some good concepts in the koncept art, I'm not sure why they don't use some of them. I'd like to see the MKDA concept of Onaga's undead general be put in the game. I believe the concept had him as the head of Onaga's resurrected army.
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Ermac_rain
04/13/2006 08:30 PM (UTC)
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yes, i agree with you man, but not for vry character. It should appl only for those characters that are highly anticipated, Like kintaro, Motaro ecc.
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MasterJC
04/13/2006 10:02 PM (UTC)
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The internet wont allow secret characters to remain secret for ver long
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.
04/13/2006 10:10 PM (UTC)
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Do you guys remeber those 'E's from UMK3? They were cool for real!

I think they should bring those back, and that could be another way to unlock other characters. The catch is, you can only advance to 'E's on the Hard dificulty or higher. That'll rock.
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ShaolinChuan
04/13/2006 10:43 PM (UTC)
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those days are over man, get over it... there'll never be any discoveries of secret characters the old fashioned way.. once the day a game is out, the same day you got info on secret characters all over the net.

at least for deception, deadly alliance, and hopefully armageddon, there were many alternate costumes/ fatalities/ deathtraps that were not seen before their release.
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Toxik
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04/13/2006 11:20 PM (UTC)
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With the internet now. It would be very hard for them to keep a character secret for a long time. I think it would be better if in the select screen they just put a question mark or something other than the shaded picture of the character. Obviously people are going to guess who the character is if the picture of it is just shaded.
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Randy
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04/13/2006 11:37 PM (UTC)
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N-O-S-T-A-L-G-I-A

MK needs it. along with the whole secret thing which made people play the game for hours and days on end. Its a great feeling say in Deception when you unlock a character but in the early MKs when you have the privelidge to see a secret character you get a adrenaline rush.

The classics things that created a strong base for MK need to be brought back, the secrets, versus screen, the profiles, the ariel (seems they understand this) and the just overall great feeling of MK.

MasterJC Wrote:
The internet wont allow secret characters to remain secret for ver long


Yes.This is very bad. I would rather not know but i dont know if i would be able to control my self not to come onto this site and view the hidden characters, how to get them etc.

Its a shame that it is so easy for people to find out about secrets. Although if the secret is due to beating a certain character, over and over again, this needs skill and the internet is no help for how to beat a player to a certain extent.
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6volt
04/13/2006 11:57 PM (UTC)
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I'm feeling so nostalgiac!Yup,those were the days when secret
characters were actually FUN to unlock.
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Hikari715
04/13/2006 11:59 PM (UTC)
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Excellent post. These secrets should come back.
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krsx66
04/14/2006 02:32 PM (UTC)
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I miss those days sad

Playing my Amiga MK1, and seeing Reppy pop down, I was like :-O By the time MKII came out, I was so pumped to use Reptile (though in reality it turned out to be a let down), he was so cool in the way he was dead secretive, made me want to use him so badly in MK2. Defintely the best ever MK hidden.

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Anyways, I agree 100% and have voiced my dissappointment about the lack of proper secrets since the MK4 days.

As for the internet argument, I don't believe that is truly the case if the programmers worked hard enough to hide an ultimate secret.

MKDA had the perfect set up for one, they even alluded to it in the krypt kontent:

They could've made it so that if you were playing on MAX difficulty, and you met some very unique requirements during the match whilst using Shang Tsung on the Portal Stage;

10 hit combo + impale + evade + double Flawless Victory + Fatality = the Portal sphere opens up and whisks you off to the Wu Shi Academy where you fight Liu Kang (ala the opening intro scene). Or perhaps they same requirements, but using anyone and you get sent to the Pit II to fight Blaze!

Or, another secret could've been the one they mentioned in Konga's kyrpt info, where if you DRAW a match at the Drum Arena, you fight Konga. To keep it hidden, they would just not describe or hint at how to achieve this fight anywhere, unless people haven't ever found it after like 6 months, then maybe the developers could start dropping hints etc.

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Now as for MK3's combination box system not being so secretive, I tend to disagree. When MK3 first came out there was a MASSIVE (albeit confusing at times) ad campaign featuring hidden messages and codes for the game. Even posters for the movie, and the credits in MK:TJB and the movie itself hinted at Kombat Kodes. I thought it was pretty cool, hiding the codes everywhere and letting people find them. Unfortunately it got kinda confusing and the kodes themselves weren't all that great...

But if you still think MK3 was not as adept as MK1 and 2 for secrets, you can't deny that the first time you saw the empty dragon box on the select screen swivel round, and Smoke's avatar was staring back at you for a brief second, that you didn't freak!wow

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Shaolin Monks was a bit better, but still not great - the creativity wasn't like it was before (remember Shang's Kintaro morph Fatality in MK2?)

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So yes, for many years I've advocated the return of proper hidden secrets, as posted above; nostaliga is huge for a series like MK, and we deserve some kick ass secrets. One's that aren't found within a few days of release and suck balls (Liu Kang's chest in MKD anyone???)
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Vash_15
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04/14/2006 02:46 PM (UTC)
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Very much agreed my friend, I remember getting the MK1 game and getting a tip of how to find a green ninja and I'm like WTF? It took me 3 weeks of straight playing to fight him, I am still working on the reptile endurance at the piut bottom
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Randy
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04/14/2006 02:54 PM (UTC)
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krsx66 Wrote:

They could've made it so that if you were playing on MAX difficulty, and you met some very unique requirements during the match whilst using Shang Tsung on the Portal Stage;

10 hit combo + impale + evade + double Flawless Victory + Fatality = the Portal sphere opens up and whisks you off to the Wu Shi Academy where you fight Liu Kang (ala the opening intro scene). Or perhaps they same requirements, but using anyone and you get sent to the Pit II to fight Blaze!


This is what i said earlier, the secret character may be known and may be all over the internet but for you to use it you dont simply get some map co-ordiantes, you have to use skill to beat, evade etc a opponent. But this still has its cons, i mean you will actually proably know what the character will look like from people on sites describing them, screen shots etc. You wont get the real feeling of "Woaaa!!!"

In order to get the :o feeling they need to keep a secret character a godman secret and make it hard for it to appear. Like krsx wrote, it was amazing when you saw the dragon rotate and a picture of Smoke appears its was just like, huh, wtf, eh and Wheyyy! for me.

I really hope Boon sees this is what we want and for this last game for current gen, gives the people what they want. Although i really do doubt that there will be secret character in MKA, maybe Khameleon, he would be an obvious choice.
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Vash_15
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04/14/2006 04:08 PM (UTC)
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Something good would be to make Khameleon an SU, in order to unlock her you have to i dunno maybe beat konquest with Reptile then find her vault kode in his konquest, or like in MKT to fight her you must do this:
In Konuest if like MKSM, pull of some combos on a boss level and when your hear toasty, press start to fight khameleon
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mksorcerer
04/14/2006 07:07 PM (UTC)
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u have no social life
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Shadaloo
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MK Khronology: 58.49% complete...
04/14/2006 09:12 PM (UTC)
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mksorcerer Wrote:
u have no social life


u cant rite 2 sav ur lif lolz

Anyway, I was thinking that one way MKD could have had more replay value as far as finding secret characters went, would be if the contents of all those chests that appeared at certain times of the day, or the krypt koffins, were pseudo-randomized. Say there were three or so levels of chests, the next level's contents only becoming accessible once, say, twenty chests were opened. Each level of chests would have a certain amount of backgrounds and characters available to select from, with "Uber" secret characters like Liu Kang and Raiden being part of the last level. Implement these levels through either chests, or Krypt Koffins, and the most instantly accessible thing on the net would be "krypt key level 1, #15 available at Outworld G-8 or some such. Because everything is randomized, the character or background available would always change - that way, no two players would unlock everything the same way.
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SubMan799
04/15/2006 07:00 PM (UTC)
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I never played MK1 (shocker) so I don't know how it feels to see Reptile like that. Right now I don't like the ay you unlcok characters. And switching back to the MK1 style of unlocking will be incredibly stupid with about 30 characters to unlock.(more or less) The way I want to unlcok characters is the Super Smash Bros way. When you have to do special tasks to unlock certain characters like fighting Luigi in the first level, then at the end it shows a shadow of the character and it says "New foe appears." It was so cool the first time I unlocked Mewtwo.

MKD/Da way sucked. MK1 way won't work. SSBM way would kick ass imo. Maybe the can do the MK1 way with a super unlockable?
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Eunos
04/16/2006 01:30 PM (UTC)
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I just want all the Characters Available ASAP.

I don't mind having to dig up Coffins to find them. I think i got one though and it ends up being a pic of Steve the guy who makes the Coffee in the MK office ¬¬
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Randy
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"A man with no sense of history is like a man with no eyes or ears"
04/16/2006 02:38 PM (UTC)
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Eunos Wrote:

I I think i got one though and it ends up being a pic of Steve the guy who makes the Coffee in the MK office ¬¬


Yeah these pictures are a real waste and some of thyem cost a hefty price, i think they should reduce the size of the "Vault" compared the Krypt and fill it up with stuff we want to see or read.
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