GameDaily has posted a new preview of Midway's upcoming action/adventure game, Mortal Kombat: Shaolin Monks! This preview doesn't really cover any new ground, and appears to be based on the demo shown at E3. From the article:
Of the game licenses that are out there, it seems that Midway's Mortal Kombat has gone through the most turbulence. The series has seen its fair share of unbelievably cool titles (like the first two Mortal Kombat games and the recent Deception) and really crappy letdowns (the disappointing Mortal Kombat 3 and the recent TV Games release that feels rather cheap). But the series suffered worst whenever it strolled off the beaten path, trying for something different in terms of side-scrolling action (Mortal Kombat Mythologies: Sub-Zero) or pure brawling (the horrendous Mortal Kombat: Special Forces). However, the company's still got some ideas in mind for a full-fledged action game, and they could very well have the formula right this time with the forthcoming Shaolin Monks.

The game will take you a journey similar to
Special Forces, but instead of falling into the trap of making a nonsense-filled game loaded with flat gameplay, Midway and Paradox are instead focusing on the Kombat essence that made the series great and are incorporating it into an action game that actually looks pretty sweet. Credit not only Paradox, but Ed Boon, one of the original creators of the Mortal Kombat series. He's lending his expertise to make sure this product doesn't suffer the same fate as the other spinoffs.


I figured if anything needed some focus with
Shaolin Monks, it would have to be the gameplay. After all, if it's got nothing really great to offer, then the game would bomb. Fortunately, from what I've played so far, it really feels like it's coming together quite nicely. The ability to use some familiar moves from Liu or Kung's arsenal, like fireballs and uppercuts, is a nice touch, and the control system doesn't really feel that difficult at all. In fact, it's also pretty well varied, coming across with different ways to dispatch enemies. I was delightfully surprised to learn I could knock an enemy into some of the dangerous surroundings, like spikes and open flames.

The game also looks pretty solid as well. It appears to have pretty basic level design, but there are nice touches that scream
Kombat. For instance, you start out in the dungeon where you first brawled in the original game and eventually work your way to an outside terrace, complete with a ledge leaning over the spiked pit from the first title. The animation looks rock solid and the detail is top notch, complete with lots of blood and guts for the fans. And then you have the sound, complete with great voice work and some cool background music and noise to emulate the Kombat sound.
To read the article in its entirety, click here.

Our thanks to forum/chat member DECEPTION for the heads-up on this news story!