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mkdfan
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06/07/2008 03:12 PM (UTC)
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I like Sonya's MK3 look the green outfit. A more tight fitted version of that would be cool.
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mkflegend
06/07/2008 05:48 PM (UTC)
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mkdfan Wrote:
I like Sonya's MK3 look the green outfit. A more tight fitted version of that would be cool.


Yeah, same here she fit well in her MK3 costume. It was spandextonguegrin
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queve
06/20/2008 04:34 AM (UTC)
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Well, fans have been heard!

Sonya’s been revealed and she looks fantastic. Cant wait for the high res render! (I hope she looks as hot as she looks in game!)

Mick-Lucifer Wrote:
QueenSindel(TheBitch) Wrote:
More importantly, I hope they give her back her leg grab and flaming kiss of death. Her energy rings would be awesome to have back too. Doesn't it bother anyone that she was lost all of her signature moves lately? Without them, she's not very fun to play as.

Because things like pink energy rings aren't intrinsic to the success of casting the illusion of the character, I can't say I missed them.
I'd like Sonya to have a more grounded arsenal of weapons to reflect the nature of her character, but if we're making concessions, I definitely think the head scissors is her iconic trademark.

I don't exactly want to see her running around with cybernetic gun legs, but some Special Forces issue weaponry to put her on a similar level as Jax would work for me. I kinda like the idea of solidifying the identity of these characters who really represent the mortal side of things.


Hmmm...while I see what you mean, it just doesn’t suit Sonya. I agree with QS(thebitch).

LeoBrZ81 Wrote:

P.S.: Who thinks Boon should totally include those "special special moves", like the Invisible Kill for Sonya? It's something they've never done before, it adds to the strategy of the game, and it looks cool as hell, and every character would have their own.


I do! Awesome job with those descriptions mate, I remember that post. grin

QueenSindel(TheBitch) Wrote:
Mick-Lucifer Wrote:
QueenSindel(TheBitch) Wrote:
More importantly, I hope they give her back her leg grab and flaming kiss of death. Her energy rings would be awesome to have back too. Doesn't it bother anyone that she was lost all of her signature moves lately? Without them, she's not very fun to play as.

Because things like pink energy rings aren't intrinsic to the success of casting the illusion of the character, I can't say I missed them.
I'd like Sonya to have a more grounded arsenal of weapons to reflect the nature of her character, but if we're making concessions, I definitely think the head scissors is her iconic trademark.

I don't exactly want to see her running around with cybernetic gun legs, but some Special Forces issue weaponry to put her on a similar level as Jax would work for me. I kinda like the idea of solidifying the identity of these characters who really represent the mortal side of things.

Remember that these are fantasy characters. Sub-Zero is a mortal but can you imagine him without his freezing abilities? It just wouldn't feel right. Same thing with Sonya. At least to me.

Quote Boon "Reality is boring. Nobody wants to pay for reality." So give them fantasy abilities, I say.



Exactly.

Besides, I would like to clarify that Ed Boon revealed a long time ago, in an interview I believe I still have (from a magazine EGM Masters or something like that), that Sonya’s special abilities had nothing to do with technological devises, etc. He even stated something along the lines that it was part of her magic, being a chosen hero and all.

Mick-Lucifer Wrote:

The Special Forces are the relatable human element in the mixed bag of other fictional conceits. Their corner of the MK universe is arguably at it's most poignant as a tech-based asthetic contrast to the mysticism of the rest of the characters. That doesn't clash or undermine other conceits within the game, if anything, it compliments them.

I think we've seen Jax and Sonya lag behind other heroes simply because commitment to their identity hasn't been there consistently. Graduating the Tekunin sub-plot into their jurisdiction was a great step forward in MKA's Konquest, but you still get people laughing at the notion of a Special Forces 2 game, probably because they still tred a lot in both worlds.

I think really emphasising the humanity of the characters -- without a cost for balance -- is the ticket to pushing them forward.
Lazy concessions for superficial fiction isn't really an argument against depth. Whether they know it or not, I think most MK fans would appreciate that kind of conceptual investment.



Good points, but I still think it takes away the great essence of her character. She is not “that human” after all. She defies the rules of gravity, she summons fire and other energy magical fatalities, she throws rings...I don’t see it as lazy to give it a “magical explanation” to her abilities, because tahts what she is.

Just like Cage, she is human, but a very special type of human.

LeoBrZ81 Wrote:

Honestly, I think Jax is fine when it comes to staying true to his human identity, or his identity as a member of a high-tech organization. The bionic arms, the machine gun, etc., are all influenced by those things. I think Sonya is arguably the only one of the two who's been allowed to step a little further into the realm of the extraordinary. You could make some simple changes to her more superhuman moves and I think it would accomplish what you're suggesting. For example, give her some type of high-tech accessory on the right hand/wrist and have that be the generator of the Energy Rings. Something similar could be done for her Kiss of Death as well.

I'm kinda torn between your suggestion and the state Sonya's in right now, though, at least for now. I can't really tell you with certainty whether I think making Sonya more human and tech-influenced would help her that much, or whether I think having her as slightly super-human is what actually adds to the identity she's been given.



Ed Boon already stated that that wasn’t Sonya’s case. She doesn’t use any technology for her “magic powers”...and thank God that’s the case.

LeoBrZ81 Wrote:
I personally don't remember Boon every blaming blanace or framerate issues... what I do remember is him being asked on a chat why Sonya dind't have her Leg Grab and other signature moves, and him answering something along the lines of "it should've been in but didn't make it, but you'll see it in the future". They're all experienced game developers, I'm sure if they set their mind to it, they could accomplish one move. I just don't think there's such a credible excuse or reason for this and a couple other faults with MK:A.




You got that right! He answered my question, and this is what he said:

[23:27:06] queve asks, "Dear Ed Boon, why has SONYAS LEG GRAB and Johnny Cages NUT PUNCH trademark moves been missing since MKDA and will they ever return?" Other people have asked about Sindel's hair and Cyrax's net.

[23:28:46] There have been a number of moves that have been "removed" from the game. Sonya's leg grab was one of them. I'm sure you will see it again in the future. Her bicycle kick was another move that was removed at one point because it wasn't that usefull in MKDA. I wish Cage still had his splits punch....dont remember why we removed it.


judita Wrote:


she was a lower tier character in the first one who looked like someon at a gym


Get your facts straight sweetie, she was actually TOP TIER in that game, and if it wasn’t enough, I can confirm to you that she was actually the best character gameplay wise. Ask any high level players.

she was chained up in the great mk2 becouse she was not worth bringin her back


Lol, so unworthy that she was practically back in almost every other game.

in mk3 she was revamped into a hotter chick,but still looked lame


That’s a matter of opinion.

mk4 she was less irritating but still pointless to have


Anyone could had been “pointless”. She was the lead good female, yet again.

mkda she looked like a total bimbo ,and made me sad that her character made the game where many better characters ,even from mk4 did not make the cut


I love her MKDA look, but that’s a matter of opinion.

the lack of annoyin characters like her,johny,jax was what made deception so good


Are you even aware of how broken that game was/is?

anyway if they revamp her look up i think they should take a look at tekkens nina williams ,she is everything sonya wishes she could be


I love Nina!!! But they better not give her the ridiculous outfits they give Nina. Nina only has a few serious awesome outfits...one of the new ones revealed looks disgusting (sorry Leo, I know you like it!)

i would rather see kitana take the place as lead(and possibly only) mk female character in this game,if 2 then mileena aswell


Well, if they are in the game, they will have to share, wont they? wink

ProfesserAhnka Wrote:
Sonya isn't played out but she has alot on her plate. She has to hunt all the black dragon members, the red dragon and the tekunin. I really don't care if she's in or not. I mean she's too human, I know boon said the MK characters are going to be elevated in power so they can compete with the DC heroes, but Idk. I can imagin Liu, Kung Lao and even Cage competeing with them, But Sonya? Her and her guns? Too police like they won't affect the heroes.


What!? O_O

Sonya is human...but she, like Cage, Liu and Kung Lao maintains a special quality that makes her seem magical and “superhuman” like the other males. Is it because she is a female that she doesn’t fit the role in your opinion? Sonya looks tough and has enough special moves to make her seem just as tough as Superman or Batman.

Token Wrote:
ProfesserAhnka Wrote:
I can imagin Liu, Kung Lao and even Cage competeing with them, But Sonya? Her and her guns? Too police like they won't affect the heroes.


All the characters have "magic" power. By putting magic in quotes I mean that the sorcerers have "real" magic and the martial artists have chi (faa jing in MKDA). Also, Sonya is able to toss pink energy rings (which I'm 99% certain is a non-technology based attack). Also, able to leap high into the air to perform her version of the bicycle kick. The only real nonsensical one is Stryker, as no explanation within the game's internal logic would fit him. There's no way a fat cop would possess the power to fight specters and shit. That's what makes him so terrible a character.

All the MK characters have Superhuman strength compared to real people. Most video game fighting characters do. Sonya could easily match DC characters as much as any other MK character. That and you could kill Batman with a gun (In theory).


Exactly.

Plus, Ed has already confirmed that Sonya doesn’t have any high-tech devices to help her do her magic.

Bezou Wrote:
No, I didn't. How would Meat-Blaze (greatest character in the history of the MK universe) be relevant to this discussion?

Silly Mick.

Incidentally, Sonya did take her revenge.



LOL!!! Awesome sprites!

QueenSindel(TheBitch) Wrote:
I don't think it's necessary for Sonya's abilities to be more tech-based. Most of the mortals have superhuman abilities, so it makes perfect sense for Sonya to shoot energy rings, fire, and fly while kicking.

I don't like the idea of her being too restricted by her military theme. That'll just make her boring.


Well said, and I agree.

Mick-Lucifer Wrote:
QueenSindel(TheBitch) Wrote:
I don't think it's necessary for Sonya's abilities to be more tech-based. Most of the mortals have superhuman abilities, so it makes perfect sense for Sonya to shoot energy rings, fire, and fly while kicking.

I don't like the idea of her being too restricted by her military theme. That'll just make her boring.

Boring, or give her a stronger sense of identity?
She seems to be hovering around the chopping block because she's neither here, nor there. She isn't ever going to be the chi fighting martial arts hero other characters are, but the commitment to the Special Forces idea has be usurped by Jax, particularly post-MKSF.

I'd lean toward improving her fighting skills and looking there for over-the-top special moves, with maybe some conventional Special Forces issue weaponry -- but giving the ring energy some sort of technological grounding seems like having cake and eating too.

You get her over the top move, but you also get a strong sense of grounding for the character to take ownership of. Something to flesh the character out, instead of letting her hover around to make-up gender equality numbers.
From there it's a hop, skip, and jump to people finally taking another Special Forces game seriously. Something that could easily spin-off into it's own Sonya/Jax centric franchise, while maintaining ties with the core MK series.

EDIT: It's worth mentioning I'm talking more about refining what's already there and paying a bit more attention -- as opposed to exclusively referencing reality. I'd be looking for something more stylized than ThePredator151.

Bezou Wrote:
Yeah, when they made Jax's abilities more military-based, people threw a shitfit. So yeah, it'd be a bad idea to do that to Sonya.

Really? I think I've only ever come across the opposite.
Outcry over the whole ghetto aspect, that is, working in stark contrast to the military Jax. An opinion I can certainly appreciate.


I guess you can perfectly give the SF a more stronger theme such as assigning more “official” elements to each of its characters, but adding the concept of high-tech in order to replace “lazy magic” isn’t one of them that would particularly help or even seems necessary to give strength to your point. Just my opinion, so dont bite me.

Its kind of enough with Jax.
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06/20/2008 10:59 AM (UTC)
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I didn't read through to refresh, but usually when I refer to 'special forces standard issue' I'm talking about guns and whatnot. Not giving Sonya metal arms. That's something I would be specifically opposed to.

Cage gets a pass because he taps into the conceits of ki and martial arts mystic philosophy (combining it with the stock standard actor martial artist). Sonya and Jax tap into military pseudo-realism, making tacking magic on to them a little less conventional. I think grounding Sonya's abilities is really just about giving the MKSF some credit, instead of completely copping out with easy solves. The precedent is there, and it would be a great addition to the many faces of the MK fiction.

Speaking of that precedent -- I could live without the beret, but the new outfit turned out well. On that we agree. Seems like a refined MKDA look, but I couldn't complain about the changes.
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ActingArtist
06/22/2008 03:51 AM (UTC)
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i'm really pleased with the way she looks. i just wish her ponytail wasn't so small and pathetic. it looks like a limp noodle.

and i need to see her face. i hope she doesn't look manly... and i hope that kerri hoskins was a source of her beautifulnesssss.

i really, really like her mk4 look. best one yet.
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queve
06/22/2008 05:21 AM (UTC)
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Mick-Lucifer Wrote:
I didn't read through to refresh, but usually when I refer to 'special forces standard issue' I'm talking about guns and whatnot. Not giving Sonya metal arms. That's something I would be specifically opposed to.

Cage gets a pass because he taps into the conceits of ki and martial arts mystic philosophy (combining it with the stock standard actor martial artist). Sonya and Jax tap into military pseudo-realism, making tacking magic on to them a little less conventional. I think grounding Sonya's abilities is really just about giving the MKSF some credit, instead of completely copping out with easy solves. The precedent is there, and it would be a great addition to the many faces of the MK fiction.

Speaking of that precedent -- I could live without the beret, but the new outfit turned out well. On that we agree. Seems like a refined MKDA look, but I couldn't complain about the changes.


Interesting points regarding the SF (cool comic btw!). I think *some* of your views should be implemented in order to give the SF a stronger “presence” (cant think of a better word), but I stick with Ed’s idea of justifying the magical capabilities of Sonya. Maybe your views on that matter could be furthered just with Jax and the other members, who seem to be less magical and “more human”.

Yeah, the new outfit rocks. I personally really like the detail of the gloves and pants. Nicely done! The style of her top is very sexy as well.

ActingArtist Wrote:
i'm really pleased with the way she looks. i just wish her ponytail wasn't so small and pathetic. it looks like a limp noodle.

and i need to see her face. i hope she doesn't look manly... and i hope that kerri hoskins was a source of her beautifulnesssss.

i really, really like her mk4 look. best one yet.


LOL! Well, hopefully they make it longer and more more MK4 style in the final results/render. Maybe giving characters realistic hair for this game is being a difficulty.
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06/22/2008 06:22 AM (UTC)
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queve Wrote:
Interesting points regarding the SF (cool comic btw!). I think *some* of your views should be implemented in order to give the SF a stronger “presence” (cant think of a better word), but I stick with Ed’s idea of justifying the magical capabilities of Sonya. Maybe your views on that matter could be furthered just with Jax and the other members, who seem to be less magical and “more human”.

Yeah, the new outfit rocks. I personally really like the detail of the loves and pants. Nicely done! The style of her top is very sexy as well.

I guess I'm especially inclined to push a sense of pseudo-reality on Sonya because Jax has been irreversibly fused with an element of sci-fi. In a perfect world, I'd personally like Sonya to be the grounding counter weight to that, but I can appreciate where you're coming from, even if I find it impossible to agree.

On the outfit, however, I agree with you one hundred percent.
Probably the most satisfying of the six characters revealed thus far, I'd say!
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queve
06/22/2008 03:00 PM (UTC)
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Mick-Lucifer Wrote:
queve Wrote:
Interesting points regarding the SF (cool comic btw!). I think *some* of your views should be implemented in order to give the SF a stronger “presence” (cant think of a better word), but I stick with Ed’s idea of justifying the magical capabilities of Sonya. Maybe your views on that matter could be furthered just with Jax and the other members, who seem to be less magical and “more human”.

Yeah, the new outfit rocks. I personally really like the detail of the loves and pants. Nicely done! The style of her top is very sexy as well.

I guess I'm especially inclined to push a sense of pseudo-reality on Sonya because Jax has been irreversibly fused with an element of sci-fi. In a perfect world, I'd personally like Sonya to be the grounding counter weight to that, but I can appreciate where you're coming from, even if I find it impossible to agree.

On the outfit, however, I agree with you one hundred percent.
Probably the most satisfying of the six characters revealed thus far, I'd say!


OH, that’s true. I hadn’t thought of Jax in the “sci-fi” way you just implied, and that’s actually not a bad thing. And with any luck, if they keep him in the series for a future comeback, they could develop his interesting plot regarding the MKA deal, were he is someone, corrupted by Sektor...of course not in a cheesy way.

With any luck, Sonya’s render looks awesome. I’m expecting some better quality in the graphics of the render...but I guess I’ll settle for a nicely detailed sexy looking Sonya, considering all renders have been looking rather the same.
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mkflegend
06/22/2008 08:12 PM (UTC)
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Sonya looks awesome in her new look, I have no complaints. Then again, with Sonya (lookwise) I rarely dotongue
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queve
06/24/2008 05:01 AM (UTC)
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mkflegend Wrote:
Sonya looks awesome in her new look, I have no complaints. Then again, with Sonya (lookwise) I rarely dotongue


You perv!

*slaps mkfl*

Nah, j/k. Did you notice how young she looks? I really like they've made her a lot more slimmer as well (very much like her body of MKSM).
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mkflegend
06/24/2008 07:12 PM (UTC)
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Ha, Ha yeah I'm in love with Kerri Hoskins and Sandra Hess's Sonya's especiallygrin hehe

But yeah, they did make her look younger and better looking then her MK:SM look lol face wise anywaytongue I don't know, you know MK:SM was the one game that I wasn't too excited to see Sonya. I mean, her oldschool look was dead one more or less but something about her face I wasn't too fond of lol. But yeah, IMO MK3, MK4 MK8 and past 3D MK's then MK1 are my fav sonya's in that order guess you can say.
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Asesino
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06/25/2008 02:31 AM (UTC)
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Not alive
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TemperaryUserName
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06/25/2008 02:59 AM (UTC)
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I haven't seen her new look yet in detail, but I really hope she no longer looks like Kim Basinger.



compared with...



MKSM face all the way, please.
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06/25/2008 03:09 AM (UTC)
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TemperaryUserName Wrote:
MKSM face all the way, please.

My only issue with MK4 and MKSM was that she started to look a little too young, and a little too danty. She doesn't need to be made of bricks, but I like a visually strong looking character, instead of a fashion model in cammo.
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TemperaryUserName
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06/25/2008 03:28 AM (UTC)
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Mick-Lucifer Wrote:
TemperaryUserName Wrote:
MKSM face all the way, please.

My only issue with MK4 and MKSM was that she started to look a little too young, and a little too danty. She doesn't need to be made of bricks, but I like a visually strong looking character, instead of a fashion model in cammo.

True more so for MK4, but MK4 had been heavily influenced by the two movie installments. Liu Kang looked almost completely like Robin Shou. She did look young in MKSM, but being the game took place earlier in the series, that shouldn't be too problematic.

I would rather have an older version of Sonya's MKSM face than a younger version of Kim Basinger's. When I saw her in MKDA, it was like looking at a new character. They even permed the blond hair.
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06/25/2008 03:40 AM (UTC)
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TemperaryUserName Wrote:
True more so for MK4, but MK4 had been heavily influenced by the two movie installments. Liu Kang looked almost completely like Robin Shou.

I honestly couldn't say any of the characters, which used real-life reference in the model skins, looked anything like the actors from the films. I find that kinda surprising!


TemperaryUserName Wrote:
She did look young in MKSM, but being the game took place earlier in the series, that shouldn't be too problematic.

It's between the first and second MK's. It isn't MK: The High School years.

But, yeah. As astute an observation as the Basinger reference is, I think MKDA suffered from generally ugly, plastic looking humans. Even up to Armageddon they seemed to struggle with rendering anything that didn't involve masks, or (intended) inhumanity.
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06/25/2008 04:01 AM (UTC)
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No resemblance at all?



and...

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06/25/2008 04:04 AM (UTC)
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TemperaryUserName Wrote:
No resemblance at all?

Whoops! I meant to say especially like the actors.
Two Asian guys with long hair? Some vague similarity, sure. Liu Kang also looks a bit like Ho Sung Pak and Eddie Wong. Funny about that... tongue
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06/25/2008 04:08 AM (UTC)
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Well, as Shou as it could be with only 4,000 polygons. The nose looks pretty close. The biggest difference is that Shou has eyes and Liu doesn't.

Edit: And what I would give for those red/black pants.
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queve
06/25/2008 07:39 AM (UTC)
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TemperaryUserName Wrote:
I haven't seen her new look yet in detail, but I really hope she no longer looks like Kim Basinger.


compared with...



Sexy!

They do look identical. Nice find! Though I thought Sonya’s MKDA look was mainly inspired on Sandra Hess (shorter hair) and a mixture of Bridgette Wilson (attitude/tough).

Mick-Lucifer Wrote:
TemperaryUserName Wrote:
MKSM face all the way, please.

My only issue with MK4 and MKSM was that she started to look a little too young, and a little too dainty. She doesn't need to be made of bricks, but I like a visually strong looking character, instead of a fashion model in cammo.


The new model of Sonya looks very very young in the scanned pics of her new outfit. The great thing is that they made her look very tough as well, at least from the in-game shots that were seen.

TemperaryUserName Wrote:
Mick-Lucifer Wrote:
TemperaryUserName Wrote:
MKSM face all the way, please.

My only issue with MK4 and MKSM was that she started to look a little too young, and a little too danty. She doesn't need to be made of bricks, but I like a visually strong looking character, instead of a fashion model in cammo.

True more so for MK4, but MK4 had been heavily influenced by the two movie installments. Liu Kang looked almost completely like Robin Shou. She did look young in MKSM, but being the game took place earlier in the series, that shouldn't be too problematic.

I would rather have an older version of Sonya's MKSM face than a younger version of Kim Basinger's. When I saw her in MKDA, it was like looking at a new character. They even permed the blond hair.


I love her MKDA model, I think its her best (only next to her awesome new Mk vs Dc version) since it captured her character perfectly. Her in-game model looked even better then the one of the render imo. Btw, whats up with Kim Basinger? I don’t have any clue who she is, but from the pic you posted, she is a very good looking woman. Sexy!

And you are correct, MK4 character models were heavily influenced by the actors of the movie, and that was still done for MKDA+.

Mick-Lucifer Wrote:
TemperaryUserName Wrote:
True more so for MK4, but MK4 had been heavily influenced by the two movie installments. Liu Kang looked almost completely like Robin Shou.

I honestly couldn't say any of the characters, which used real-life reference in the model skins, looked anything like the actors from the films. I find that kinda surprising!


O_O! Are you serious????

The references are extremely obvious! They even got inspiration from the movie actors and translated it to MKDA too. From Mk4 we have:

* Sonya Blade – Bridgette Wilson

Its probably the most obvious and noticeable of all. Her cap, the very long pony tail, the face.

* Liu Kang – Robin Shou

As Temp already pointed out, only they made this Liu with less eyes.

* Johnny Cage – Lindey Ashby

Hair style is pretty much the same, though I think they did a better job “resembling” him in MKDA.

* Tanya/Kitana – Talisa Soto

Tanya, who was originally supposed to be Kitana, resembles Talisa Soto a lot more then the MkG version of the Kitana model. This was the first time a “female edenian ninja” was seen unmasked, another nod to the film.

Regarding Kitana, well, not Mk4, but her MkGold render imagine does resemble Talisa Soto as well. And this was the first time an unmasked Kitana was seen, another nod to the movie.

As for MKDA:

* Rayden – C. Lambert

Not entirely equal as the first examples, but his alt was definitely inspired by the Rayden from the films.

* Kano – (forgot his name)

They loved the movie version of Kano so much they changed his Japanese origins to Australians, like the actors portrayal, and they made him extremely similar as well.

* Sonya – Sandra Hess

Shorter hair. Her model also resembles the actress a bit.

* Johnny Cage – Linden Ashby

As said above.

I think there are others, but Im kind of tire right now. I might post later. The point is, I cant believe you didn’t see this references. Or did you mean to say that, for you, they don’t look alike? I concur with Temp on that they look very similar to the movie actors.

TemperaryUserName Wrote:
She did look young in MKSM, but being the game took place earlier in the series, that shouldn't be too problematic.

It's between the first and second MK's. It isn't MK: The High School years.

But, yeah. As astute an observation as the Basinger reference is, I think MKDA suffered from generally ugly, plastic looking humans. Even up to Armageddon they seemed to struggle with rendering anything that didn't involve masks, or (intended) inhumanity.


LOL. Quite true, though they did improve a lot, particularly in the VS screens were most characters looked awesome, and in the huge wallpaper render as well. I thought their characters looked excellent.



And look at how awesome Cage looks here as well:



And I love the sarcastic smirk here:

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06/25/2008 08:09 AM (UTC)
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queve Wrote:
* Sonya Blade – etc

Pretty uncompelling! Most of those cues are generic qualities already existing in the characters, and far too indistinct to mirror any of the actors.

Most of them look softer and younger than their film counterparts, all lacking the intricacies and lines that make the actors recognisable. Even Kitana, who could very easily have resembled the barren Soto gets a much softer, feminine treatment, detailing her removed in a similar fashion.

I don't think anybody would argue that their are design cues that allude to some small details shared with the movies, but the actors? Nothing new or unique.

queve Wrote:
a lot, particularly in the VS screens were most characters looked awesome, and in the huge wallpaper render as well. I thought their characters looked excellent.

The versus pose is definitely an improvement, although, I'd be very surprised if most of them aren't 2D touch-ups.
The high cheekbones remind me a little of Rena Mero (aka; Sable)... tongue


Probably not the worst reference for a maturing and impossibly breasted Sonya Blade. grin
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06/25/2008 01:15 PM (UTC)
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I just hope that Sonya has better posture. In her last two apperances her stance just looked bizarre. She looked like an action figure instead of a human being. And the boobs were too much. Her proportions, the nasty thick thong strap, her hunched over, stiff look. It was all very awkward and blah.

From the leaked images, it seems as though she's back to an athletic, slim body and had lost the military stripper look. Thank god. Hopefully she's back to being the hot, kick-ass Sonya we love. By the way, here's someone that reminds me a lot of Sonya. Not just in looks but in atittude. Maja Ivarsson from The Sounds is a really hardcore chick. She stage dives al lthe time, sometimes completely randomly with feet straight up in the air, lol.
It's too bad she's Swedish, because she'd play an awesome Sonya in a MK movie.
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queve
06/26/2008 08:49 PM (UTC)
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Mick-Lucifer Wrote:
queve Wrote:
* Sonya Blade – etc

Pretty uncompelling! Most of those cues are generic qualities already existing in the characters, and far too indistinct to mirror any of the actors.

Most of them look softer and younger than their film counterparts, all lacking the intricacies and lines that make the actors recognisable. Even Kitana, who could very easily have resembled the barren Soto gets a much softer, feminine treatment, detailing her removed in a similar fashion.
I don't think anybody would argue that their are design cues that allude to some small details shared with the movies, but the actors? Nothing new or unique.


Of course they aren’t clones of the actors, but I do see clear references that do mirror the movie cast, despite them not being perfect. And yeah, I agree the game versions look much softer.

queve Wrote:
a lot, particularly in the VS screens were most characters looked awesome, and in the huge wallpaper render as well. I thought their characters looked excellent.

The versus pose is definitely an improvement, although, I'd be very surprised if most of them aren't 2D touch-ups.
The high cheekbones remind me a little of Rena Mero (aka; Sable)... tongue


Probably not the worst reference for a maturing and impossibly breasted Sonya Blade. grin


Very pretty! Rena Mero, huh? I have no idea who that woman is, but she does resemble MKDA-MKA Sonya. I think she looks great in that pic, same with the first blond posted above.

“maturing and impossibly breasted Sonya Blade.” LMAO! grin


MikeyRu Wrote:
I just hope that Sonya has better posture. In her last two apperances her stance just looked bizarre. She looked like an action figure instead of a human being. And the boobs were too much. Her proportions, the nasty thick thong strap, her hunched over, stiff look. It was all very awkward and blah.

From the leaked images, it seems as though she's back to an athletic, slim body and had lost the military stripper look. Thank god. Hopefully she's back to being the hot, kick-ass Sonya we love.


LOL. Actually, she had an athletic slim body in MKDA if you look at her in game model (remember MKA Konquest? She looks very slim in there!), the thing is that the render presented her as very tough, and the jacket didn’t help to accentuate the athletic look because it was bulky (though I prefer the jacket and love the way it was done).

Her *more* athletic slim body was back in MKSM, and if you think her MKDA-A boobs were huge, just take a look at that render again. O_O

But I agree, the new Sonya looks outstanding.

By the way, here's someone that reminds me a lot of Sonya. Not just in looks but in atittude. Maja Ivarsson from The Sounds is a really hardcore chick. She stage dives al lthe time, sometimes completely randomly with feet straight up in the air, lol.




It's too bad she's Swedish, because she'd play an awesome Sonya in a MK movie.


She is one beautiful woman!!!! Swedish or not, she would be great! Beautiful pictures!
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