How do you want Sonya to look???
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posted06/26/2008 08:49 PM (UTC)by
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seanay
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07/26/2004 07:48 AM (UTC)
well theres like 90% chance she will be in as Boon wants all the Iconic Characters in and as she was the first female character in the series and boon said in her trading card bio, we will definate see Sonya in a later MK Game.

How do you want her to look?, i hated her MKDA look, and hope she goes back to her MK4 look or even her MKSM look...

I just hope its better then her MKDA look as she just didnt look right.

whats your thoughts?
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Bezou
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06/05/2008 10:12 AM (UTC)
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I want her MKSM look back. That was the best look she ever had, or to put it another way: the only good look she ever had.
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oracle
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06/05/2008 11:39 AM (UTC)
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i really just want her to have her ponytail back, i don't like her with her hair down like in MK:DA
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MINION
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06/05/2008 05:22 PM (UTC)
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Nackid. J/K. In her MK3 outfit.
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haljordan
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06/05/2008 05:47 PM (UTC)
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sonya? besides boobs?
let see..... ponny tail.... and showing the thong , what else can we want ?
grin

haha no, sorry , she looks great in her green uniform.... i like shaolin monks uniform. her alternate can be more casual, a shirt saying "im on fire furious " maybe i dont know.

whats the word in english? " army " uniform ???













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skorptile
06/05/2008 06:36 PM (UTC)
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MK3 outfit but with more detail.
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06/05/2008 07:04 PM (UTC)
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Like a real woman soldier...

Nothing like what we'll get judging by the rendered art we've been seeing.

MKSM was the closest to anything new I'd "want" to see from her. That's the base. Um...I liked her MK4 look too, and of course, I like the Keri Hoskins days. I'd be pleased if they used Keri's look as a model for any new Sonya. Just make her a real soldier.

Soldiers never emphasize sexuality so, "G.I. Jane primary costume//Million Dollar Baby alternate costume" is the goal. Sonya's supposed to be hard as hell. She's supposed to be the General commanding officer of the United States Special Forces afterall.

That shit is not "boobs", and it's not an easy rank to get to. Construct the character accordingly.
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mkflegend
06/05/2008 07:29 PM (UTC)
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Personally, I loved her MK3/UMK3 look. It looked militaryish, easy to fight with and had the best arsenal of moves in that game. I also love her MK4 look

I wonder if she'll get back her bicycle kick, hmmm
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06/05/2008 08:42 PM (UTC)
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seanay Wrote:
How do you want Sonya to look???

Human and female!
After MKDA, I don't want to ask for too much... tongue


If you could combine elements from MK4, MKDA, and MKSM, I think you'd be building towards a winner. They're all the most steeped in reality, but on their own are a little bland for MK. If we aren't going to gratuitously reinvent the wheel again, I'd like to see the best of the lot, at least.

Of course, like most MK characters, the constant wardrobe changes aren't exactly the most admirable approach to design. What I wouldn't kill for a definitive Special Forces uniform in both male and female forms (with Jax).
Last time I checked, these sorts of organizations had standards. Y'know, a dress code that at least calls for men to wear shirts, and women to operate without wedgies. I'm not convinced a crotch-riding thing is particularly conducive to protecting the planet from alien invasion... grin
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06/05/2008 09:02 PM (UTC)
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06/05/2008 09:05 PM (UTC)
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My favorite outfits Sonya's ever had in her years in MK are the Shaolin Monks one and the MK:4 one. I'd love to see these two sort of merge together as best as possible to create Sonya's new look for the future MKs.

AND (I can't say this enough) I really, REALLY want Sonya's alternate to digress from the military or the tough chick look. I mean, we already have her primary costume fitting that description, so why not use her alternate to explore different looks for her? I'd love for her alternate to be something more casual and less "costume-y", if you catch my drift. Something like Nina in Tekken 6 would be awesome!

Primary Costume:

1) Head: I did like Sonya's black cap in MK4, but I don't think it should be included in her new look. Since everything will be more realistic, I'd prefer nothing to hide her hair, which is one of her best visual qualities. Something like her MKSM hair is the best choice, with the ponytail but without making it look too formal by adding the flowing bangs over the forehead. They should also maker her hair even longer, slightly longer than her MK3 look, reaching to the arch of the lower back. Then it would be cool to see the hair animations during her fights. They should definitely stick with the sky-blue of the eyes from MKSM as well. The headband I can take or leave, but I guess for the sake of her military look, it should be included: definitely the headband from MKSM in this case. It wouldn't hurt to give her some very casual earing either, 'cuz despite her impressive position, she's still a girl. Just my opinion, though.

P.S.: If they decided to keep going with the loose hair look from MKDA-on, I'd really like to see something like this instead of what she has now (don't mind the drawing, it was a quickie... lol... ok, no.) Anyway, this is a hairstyle that a little more sleek and tidier, without the hair falling every which way:

New Hair



2) Torso: I really like the black tank top from MKSM (and is it just me or does it show more of her stomach?). It should definitely come back in place of all her previous tops. I don't really know about the jacket... I wouldn't mind if they brought back the MKSM jacket as well, but maybe she'd look better without any jacket at all, ala MK4. Oh, and there's no doubt that she needs to have the belly piercing from MKSM ^_^. It was such a simple addition to her look, but it made her all the sexier and even more feminine, which is something they really need to try to do more than ever for her new look. The gloves are fast becoming one of her trademarks (just as showing her stomach already has), so she needs those back. MKSM is once again the way to go here. I loved the look of those gloves, kinda biker-ish but still feminine in design. Now, the thong showing... I can't say I mind the thong thing at all. Again, I love it when the MK Team tries something different to emphasize her femininity. The thong does that, but I do think that they shouldn't make it TOO obvious. Sonya is already a sensual blond, so any exageration could have her looking too slutty. In MKDA onward, I do think they showed the thong a little too much. Once again they should look at the MKSM outfit, where the thong shows, but it's thinner, less obvious, and really fits instead of popping out at first glance - it was a flawless balance. Finally, I think they should really work on making her abdominal area toned, yet slender: more like MKSM (again) and less like MK4.

3) Legs: If you ask me, I prefer the leather pants of MK4/DA over the camo pants from MKSM. Of course I'd be fine with either, but this is just what I'd like to see. I think they should go for the leather bottoms, but then there could be a problem with Sonya wearing too much black (we don't want her looking like a soldier from beyond the grave). How about this: keep the camo bottoms if they go for no jacket or if they go for the MKSM jacket. Or maybe even better, keep the leather bottoms by changing the color of the top (maybe to white or silver) or changing the color of the jacket to something light. As for accessories, I was never a big fan of the utility belt. I think they should just stick with the thin bands from MKSM and MK4. As for the shoes, I've always preferred her MK4 boots over any other, so I'd love for them to keep it. It wouldn't really fit well with the camo pants, however, so again, my opinion is that they should find a way to keep the leather pants so they can add the high-heel boots (preferably with the silver detailing).




Alternate Costume:


I don't really have a concrete idea of what her alternate costume should look like or have any specific opinions on it, but like I said, I do think they should use it to give Sonya a more casual, non-formal/non-military outfit. There's no reason why BOTH her costumes should be designed as such - just make her primary this way (since it's what Sonya's mostly about).

I mean, look at Nina. Her primary is something really different in design, even a little military-ish, like Sonya.

Nina Primary

But then look at her alternate:

Nina Alternate

See, great outfit, and nothing like her primary. The better part of Sonya IS a military tough chick, but she's also an Earth female, and there's no reason she shouldn't have an alternate that reflects that just because this is MK.



Anyway, these are just some ideas I have and some opinions I have about Sonya's new look. Sorry for the huge-ass post.
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06/05/2008 09:15 PM (UTC)
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LeoBrZ81 Wrote:
I'd love to see these two sort of merge together as best as possible to create Sonya's new look for the future MKs.

We should totally start a club.



Although, I like the jacket from MKDA...
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QueenSindel(TheBitch)
06/05/2008 09:21 PM (UTC)
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An updated MK3 look.

So many cool classic costumes have been updated into some really impressive designs, such as Jade's alt, Rain's primary, etc.

I'd love to see what Midway can come up with for her MK3 look. For her alt, I would just love a hard-ass military look but without manly features like her DA alt. She should still look lady-like, you know.

More importantly, I hope they give her back her leg grab and flaming kiss of death. Her energy rings would be awesome to have back too. Doesn't it bother anyone that she was lost all of her signature moves lately? Without them, she's not very fun to play as.
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06/05/2008 09:30 PM (UTC)
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QueenSindel(TheBitch) Wrote:
More importantly, I hope they give her back her leg grab and flaming kiss of death. Her energy rings would be awesome to have back too. Doesn't it bother anyone that she was lost all of her signature moves lately? Without them, she's not very fun to play as.

Because things like pink energy rings aren't intrinsic to the success of casting the illusion of the character, I can't say I missed them.
I'd like Sonya to have a more grounded arsenal of weapons to reflect the nature of her character, but if we're making concessions, I definitely think the head scissors is her iconic trademark.

I don't exactly want to see her running around with cybernetic gun legs, but some Special Forces issue weaponry to put her on a similar level as Jax would work for me. I kinda like the idea of solidifying the identity of these characters who really represent the mortal side of things.
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mkflegend
06/05/2008 09:48 PM (UTC)
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LeoBrZ81 Wrote:
My favorite outfits Sonya's ever had in her years in MK are the Shaolin Monks one and the MK:4 one. I'd love to see these two sort of merge together as best as possible to create Sonya's new look for the future MKs.

AND (I can't say this enough) I really, REALLY want Sonya's alternate to digress from the military or the tough chick look. I mean, we already have her primary costume fitting that description, so why not use her alternate to explore different looks for her? I'd love for her alternate to be something more casual and less "costume-y", if you catch my drift. Something like Nina in Tekken 6 would be awesome!

Primary Costume:

1) Head: I did like Sonya's black cap in MK4, but I don't think it should be included in her new look. Since everything will be more realistic, I'd prefer nothing to hide her hair, which is one of her best visual qualities. Something like her MKSM hair is the best choice, with the ponytail but without making it look too formal by adding the flowing bangs over the forehead. They should also maker her hair even longer, slightly longer than her MK3 look, reaching to the arch of the lower back. Then it would be cool to see the hair animations during her fights. They should definitely stick with the sky-blue of the eyes from MKSM as well. The headband I can take or leave, but I guess for the sake of her military look, it should be included: definitely the headband from MKSM in this case. It wouldn't hurt to give her some very casual earing either, 'cuz despite her impressive position, she's still a girl. Just my opinion, though.

P.S.: If they decided to keep going with the loose hair look from MKDA-on, I'd really like to see something like this instead of what she has now (don't mind the drawing, it was a quickie... lol... ok, no.) Anyway, this is a hairstyle that a little more sleek and tidier, without the hair falling every which way:

New Hair



2) Torso: I really like the black tank top from MKSM (and is it just me or does it show more of her stomach?). It should definitely come back in place of all her previous tops. I don't really know about the jacket... I wouldn't mind if they brought back the MKSM jacket as well, but maybe she'd look better without any jacket at all, ala MK4. Oh, and there's no doubt that she needs to have the belly piercing from MKSM ^_^. It was such a simple addition to her look, but it made her all the sexier and even more feminine, which is something they really need to try to do more than ever for her new look. The gloves are fast becoming one of her trademarks (just as showing her stomach already has), so she needs those back. MKSM is once again the way to go here. I loved the look of those gloves, kinda biker-ish but still feminine in design. Now, the thong showing... I can't say I mind the thong thing at all. Again, I love it when the MK Team tries something different to emphasize her femininity. The thong does that, but I do think that they shouldn't make it TOO obvious. Sonya is already a sensual blond, so any exageration could have her looking too slutty. In MKDA onward, I do think they showed the thong a little too much. Once again they should look at the MKSM outfit, where the thong shows, but it's thinner, less obvious, and really fits instead of popping out at first glance - it was a flawless balance. Finally, I think they should really work on making her abdominal area toned, yet slender: more like MKSM (again) and less like MK4.

3) Legs: If you ask me, I prefer the leather pants of MK4/DA over the camo pants from MKSM. Of course I'd be fine with either, but this is just what I'd like to see. I think they should go for the leather bottoms, but then there could be a problem with Sonya wearing too much black (we don't want her looking like a soldier from beyond the grave). How about this: keep the camo bottoms if they go for no jacket or if they go for the MKSM jacket. Or maybe even better, keep the leather bottoms by changing the color of the top (maybe to white or silver) or changing the color of the jacket to something light. As for accessories, I was never a big fan of the utility belt. I think they should just stick with the thin bands from MKSM and MK4. As for the shoes, I've always preferred her MK4 boots over any other, so I'd love for them to keep it. It wouldn't really fit well with the camo pants, however, so again, my opinion is that they should find a way to keep the leather pants so they can add the high-heel boots (preferably with the silver detailing).




Alternate Costume:


I don't really have a concrete idea of what her alternate costume should look like or have any specific opinions on it, but like I said, I do think they should use it to give Sonya a more casual, non-formal/non-military outfit. There's no reason why BOTH her costumes should be designed as such - just make her primary this way (since it's what Sonya's mostly about).

I mean, look at Nina. Her primary is something really different in design, even a little military-ish, like Sonya.

Nina Primary

But then look at her alternate:

Nina Alternate

See, great outfit, and nothing like her primary. The better part of Sonya IS a military tough chick, but she's also an Earth female, and there's no reason she shouldn't have an alternate that reflects that just because this is MK.



Anyway, these are just some ideas I have and some opinions I have about Sonya's new look. Sorry for the huge-ass post.


Yeah, I like her cap too. Personally, I like her MK3 headband look too. She should have something on her head again I think personally. Her MK:SM look was alright, I don't know to me looked a little "blah" dare I say boring compared to her other looks in other games. Just my opinion.
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06/05/2008 10:05 PM (UTC)
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Mick-Lucifer Wrote:
LeoBrZ81 Wrote:
I'd love to see these two sort of merge together as best as possible to create Sonya's new look for the future MKs.

We should totally start a club.



Although, I like the jacket from MKDA...


LoL, just tell me where to sign.

The only thing I don't really like about the MKDA jacket is how puffy it is. I like the design, the logo, etc., but it makers her shoulders look too big. That's why I prefer the MKSM jacket; even though it's much simpler, it's slimmer, and like I've said a shit load of times, it helps to add to her femininity.

QueenSindel(TheBitch) Wrote:
An updated MK3 look.

So many cool classic costumes have been updated into some really impressive designs, such as Jade's alt, Rain's primary, etc.

I'd love to see what Midway can come up with for her MK3 look. For her alt, I would just love a hard-ass military look but without manly features like her DA alt. She should still look lady-like, you know.

More importantly, I hope they give her back her leg grab and flaming kiss of death. Her energy rings would be awesome to have back too. Doesn't it bother anyone that she was lost all of her signature moves lately? Without them, she's not very fun to play as.


An updated MK3 would be very interesting to see, though I sometimes wonder if it's really worth returning Sonya to such a simple outfit. I mean, I loved it back when MK3 was the "it" game, but Sonya needs more complex looks to keep up with everyone else in the new gen of installments, and I honestly don't know if there's enough to do with ther MK3 costume to accomplish that. I could be wrong, though, so I'd definitely be willing to look into something like this.

And trust me, you're not the only one pissed with her losing all her signature moves. When I saw her MKDA moves, I almost Leg-Grabbed my TV in a nostalgic and yet hateful reaction.

There's no move she NEEDS to have back more than the Leg Grab. It's one of the most recognizable MK moves of all time, dammit, how do they just forget about it? And I don't buy Boon's excuse that "it was gonna be in, I guess it didn't make" shit, the game designers need to stop being lazy or at least pay more attention to the girl. If she's Boon favorite female, he's sure worrying a lot more about his favorite males.

Other than the Leg Grab, I'd love for her to have back the Vertical Bicycle Kick (that was sooo useful when playing as her, I'd almost always get my opponent), and the Energy Rings, or at least of variation of these. Make them look cooler or change them up/update them a little bit! Throw these in with some awesome new moves and I swear I'll buy this game and forget my initial anger over the crossover crap.

I do agree that Sonya used to be a lot more fun to play with in the past. She's still fun now (thanks to Tae Kwon Do), but the signature moves really were what MADE her. I can't wait to see them come back *prepares ransom note for Boon's family members*.

Mick-Lucifer Wrote:Because things like pink energy rings aren't intrinsic to the success of casting the illusion of the character, I can't say I missed them.
I'd like Sonya to have a more grounded arsenal of weapons to reflect the nature of her character, but if we're making concessions, I definitely think the head scissors is her iconic trademark.

I don't exactly want to see her running around with cybernetic gun legs, but some Special Forces issue weaponry to put her on a similar level as Jax would work for me. I kinda like the idea of solidifying the identity of these characters who really represent the mortal side of things.


This is a very interesting idea! I actually came up with a complete move set for an MK8 Sonya in the past that included some things like these, I believe... let me try to find it...

Ah, here it is: http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=107482&page;=3 It's there with a bunch of other stuff I thought up for her. But more to the point (BTW, my mistake, the tech-enhanced moves I talked about I think I gave to Cage in a scenario where he ends up joining the OIA).



================================================


Leg Grab: Sonya performs a handstand and actually flips her body forward (so that she can catch her opponent at greater distances than in the 2D MKs). When she catches her opponent with the Leg Grab, Sonya raises her torso and lands two straight jabs to the poor sap's face (ala her MK: Annihilation move to kill Ermac), then bends and flips her body backward, releasing her opponent and sending him/her sliding halfway across the arena. Sonya herself lands on her knees before hopping back up.

Energy Rings: Armed Forces is nice and all, but she needs her Energy Rings. As for hand-movement, Sonya should strike the air with an open right palm, touching her forearm with her left one while the projectile rapidly flies from her right hand. A much cooler motion than her MK: 3 one, but resembling it in a nostalgic sort of way.

Kiss of Death: This has also become a trademark move for her, but considering Kira also has it, hers should be different, even if Kira doesn't return with it. Sonya blows her kiss with both hands, opening her arms wide; the pink mist affects the entire area in-between and around her hands, making this updated version much more powerful and dangerous than before.

As for new moves:

Elliptical Assault: This should replace her current Flying Kick. By inputting the button combination of (supposedly) DOWN, FORWARD, CIRCLE Sonya speedily leaps at her opponent and throws a chain of violent spinning kicks, one after the other, like a helicopter in motion. She shoots forward a slightly greater distance than her past Flying Kick. Pressing DOWN, BACK, CIRCLE, however, causes Sonya to perform this move vertically.

Throw - Acrobatic Neckbreaker: Since her Leg Grab should become a move of its own, I can only think of another move that is equally eye-pleasing to be her throw, and it's actually very cool, IMO. Sonya grabs her opponent's right arm and raises her right leg to his/her neck, enclosing the neck in her thigh and calf. She then moves as if performing a roundhouse kick, her victim spinning fully around along with her leg. Sonya then falls on her knees, compressing her victim's neck even harder than before. We hear a sickening SNAPPING sound. Sonya flips backward and allows her pained opponent to get back on his/her feet. Sexay.

SPECIAL MOVE:
Invisible Kill: Sonya takes a deep breath, during which the other player has a chance to inputting the evasion combination. Shen blows a
powered-up version of her Kiss of Death: powerful enough so that the pink mist covers up every inch of the arena. The victim looks around desperately for Sonya, but only sees her Energy Rings flying from within the mist and catching him/her directly in the stomach, causing him/her to stumble backward while holding the midsection in pain. When the victim's momentum ends, Sonya's legs suddenly pop up from behind him/her, and he/she finds him/herself caught in a reverse Leg Grab. Sonya now goes on to handstand and flip her body three times, smashing her victim's head hard on the ground each time. When she releases the victim, the latter's limp body flies into the air. Sonya finishes her special move with a cinematic Elliptical Assault, sending her victim crashing to the ground, forming a human-sized hole. The pink mist has cleared up by now.




===============================================


~ Fatalities ~


Kiss Goodbye: Sonya gently places her hands on the sides of the victim's face, then leans in, lips slightly parted, as if to land a passionate kiss. When her lips are about to touch the victim's lips, however, she stops, and a gust of pink mist flies from her mouth into the victim's mouth. Sonya jumps backward. Her victim begins to scream in horror, arms flailing wildly. Pink mist gushes from the victim's mouth as he/she screams... it then gushes from the victim's eyes, which pop to the floor... then it gushes from the victim's wrists, severing his/her hands... finally, it gushes from his/her neck. The head falls to the ground and so does the mutilated body. The blood coming off of the victim's neck goes from liquid to gas as it mixes with the pink mist. ^_^ Coolest fatality since Mileena's head-eat (even cooler than that one! )

Military Maul: Sonya flips into the air and lands with her thighs on her victim's shoulders. She drives the back of her hand over his/her face, humiliating him/her. Sonya now flips back and lands on her feet, which are safely shut around the victim's neck. She twists his/her neck once... twice... three times (by now, the victim's head is at an odd angle)... four times (the head is actually almost parallel with the shoulder)... finally, she performs one last backflip. The victim's body flies high into the air; the head separates from it, and Sonya releases it off-screen as she lands. As Sonya is performing a victory pose, the headless body of her victim finally falls behind her.

Hara-Kiri: Sonya blows her Kiss of Death, then jumps into the mist. She shuts her eyes and coughs. We now see her raise her right palm up to her face and charge up her Energy Rings, finally releasing them. The charged-up Rings smack her head right off, flinging it off-screen, and her body falls on its back.

================================================




Well, unfortunately, due to a muthafucking T-Rating, we can forget awesome fatalities like these. But wouldn't it be awesome if Boon included some of those other moves in Sonya's arsenal for future games? Damn, someone needs to get me a meeting with him >= (

If you like to read, you're welcome. If you don't, Wuteva! Wuteva! It's mah post, I'll do what I wunt!


P.S.: Who thinks Boon should totally include those "special special moves", like the Invisible Kill for Sonya? It's something they've never done before, it adds to the strategy of the game, and it looks cool as hell, and every character would have their own.
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06/05/2008 10:34 PM (UTC)
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LeoBrZ81 Wrote:


*High Fives*

Just...go take over for Sonya will ya? lol
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QueenSindel(TheBitch)
06/05/2008 10:36 PM (UTC)
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Mick-Lucifer Wrote:
QueenSindel(TheBitch) Wrote:
More importantly, I hope they give her back her leg grab and flaming kiss of death. Her energy rings would be awesome to have back too. Doesn't it bother anyone that she was lost all of her signature moves lately? Without them, she's not very fun to play as.

Because things like pink energy rings aren't intrinsic to the success of casting the illusion of the character, I can't say I missed them.
I'd like Sonya to have a more grounded arsenal of weapons to reflect the nature of her character, but if we're making concessions, I definitely think the head scissors is her iconic trademark.

I don't exactly want to see her running around with cybernetic gun legs, but some Special Forces issue weaponry to put her on a similar level as Jax would work for me. I kinda like the idea of solidifying the identity of these characters who really represent the mortal side of things.

Remember that these are fantasy characters. Sub-Zero is a mortal but can you imagine him without his freezing abilities? It just wouldn't feel right. Same thing with Sonya. At least to me.

Quote Boon "Reality is boring. Nobody wants to pay for reality." So give them fantasy abilities, I say.

Leo Wrote:
An updated MK3 would be very interesting to see, though I sometimes wonder if it's really worth returning Sonya to such a simple outfit. I mean, I loved it back when MK3 was the "it" game, but Sonya needs more complex looks to keep up with everyone else in the new gen of installments, and I honestly don't know if there's enough to do with ther MK3 costume to accomplish that. I could be wrong, though, so I'd definitely be willing to look into something like this.

Yes, well that's why I'm talking about an "update." The ninja costumes of MK3 were also very simple outfits but they've been updated into more complex, more detailed and impressive designs. That's what I'd like to see happen for her MK3 look. I really think that was her most memorable look.

There's no move she NEEDS to have back more than the Leg Grab. It's one of the most recognizable MK moves of all time, dammit, how do they just forget about it? And I don't buy Boon's excuse that "it was gonna be in, I guess it didn't make" shit, the game designers need to stop being lazy or at least pay more attention to the girl. If she's Boon favorite female, he's sure worrying a lot more about his favorite males.

Totally agree. They have "time" to give Scorp 2 or 3 new moves, but they can't even give Sonya ONE!!???

I don't think it's a time issue really. I think they're just lazy. Why multiple new moves for some and no new moves for others? So yeah. I agree. Ed just likes to play favorites, I'm sure, and Sonya apparently isn't truly one of them as he says.
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06/05/2008 10:51 PM (UTC)
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QueenSindel(TheBitch) Wrote:
Mick-Lucifer Wrote:
Because things like pink energy rings aren't intrinsic to the success of casting the illusion of the character, I can't say I missed them.
I'd like Sonya to have a more grounded arsenal of weapons to reflect the nature of her character, but if we're making concessions, I definitely think the head scissors is her iconic trademark.

I don't exactly want to see her running around with cybernetic gun legs, but some Special Forces issue weaponry to put her on a similar level as Jax would work for me. I kinda like the idea of solidifying the identity of these characters who really represent the mortal side of things.

Remember that these are fantasy characters. Sub-Zero is a mortal but can you imagine him without his freezing abilities? It just wouldn't feel right. Same thing with Sonya. At least to me.

Quote Boon "Reality is boring. Nobody wants to pay for reality." So give them fantasy abilities, I say.

The Special Forces are the relatable human element in the mixed bag of other fictional conceits. Their corner of the MK universe is arguably at it's most poignant as a tech-based asthetic contrast to the mysticism of the rest of the characters. That doesn't clash or undermine other conceits within the game, if anything, it compliments them.

I think we've seen Jax and Sonya lag behind other heroes simply because commitment to their identity hasn't been there consistently. Graduating the Tekunin sub-plot into their jurisdiction was a great step forward in MKA's Konquest, but you still get people laughing at the notion of a Special Forces 2 game, probably because they still tred a lot in both worlds.

I think really emphasising the humanity of the characters -- without a cost for balance -- is the ticket to pushing them forward.
Lazy concessions for superficial fiction isn't really an argument against depth. Whether they know it or not, I think most MK fans would appreciate that kind of conceptual investment.

LeoBrZ81 Wrote:
The only thing I don't really like about the MKDA jacket is how puffy it is. I like the design, the logo, etc., but it makers her shoulders look too big. That's why I prefer the MKSM jacket; even though it's much simpler, it's slimmer, and like I've said a shit load of times, it helps to add to her femininity.

I like the bulkier jacket for looking utilitarian, instead of a tapered piece of fashion. They could scale down the shoulders though, sure. tongue

I could personally do without the ring move all together. I think when I say arsenal I'm thinking more about fighting style than sci-fi weapons, but I guess it's a fair compromise. Treading on Stryker's territory with something like a couple of leg holstered uzis is probably a little too boring...
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Asesino
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06/05/2008 11:31 PM (UTC)
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She must look DEAD.
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Leo
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06/05/2008 11:53 PM (UTC)
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ThePredator151 Wrote:
LeoBrZ81 Wrote:


*High Fives*

Just...go take over for Sonya will ya? lol


^_^ Thanks! Trust me, I'd love nothing more than to have a few minutes to discuss Sonya with Boon. I wouldn't wanna sign a waiver or anything. Oh well...

QueenSindel(TheBitch) Wrote:Totally agree. They have "time" to give Scorp 2 or 3 new moves, but they can't even give Sonya ONE!!???

I don't think it's a time issue really. I think they're just lazy. Why multiple new moves for some and no new moves for others? So yeah. I agree. Ed just likes to play favorites, I'm sure, and Sonya apparently isn't truly one of them as he says.


Definitely. I think what the MK Team has done in the past couple games is just say to themselves "Well, it's MK, so put Sonya in there", when what they NEED to say to themselves is "Well, we need worthy characters, so put Sonya in there". I think they've been looking at Sonya more like a must-have symbol of the game and less like a character who deserves that spot and has a lot to offer if only they'd give her the chance.

Hopefully her inclusion in MKDC means the latter.

Mick-Lucifer Wrote:The Special Forces are the relatable human element in the mixed bag of other fictional conceits. Their corner of the MK universe is arguably at it's most poignant as a tech-based asthetic contrast to the mysticism of the rest of the characters. That doesn't clash or undermine other conceits within the game, if anything, it compliments them.

I think we've seen Jax and Sonya lag behind other heroes simply because commitment to their identity hasn't been there consistently. Graduating the Tekunin sub-plot into their jurisdiction was a great step forward in MKA's Konquest, but you still get people laughing at the notion of a Special Forces 2 game, probably because they still tred a lot in both worlds.

I think really emphasising the humanity of the characters -- without a cost for balance -- is the ticket to pushing them forward.
Lazy concessions for superficial fiction isn't really an argument against depth. Whether they know it or not, I think most MK fans would appreciate that kind of conceptual investment.


Well, I think this is something that can be easily implemented without sacrificing what Sonya and Jax have now or changing it around too much.

Honestly, I think Jax is fine when it comes to staying true to his human identity, or his identity as a member of a high-tech organization. The bionic arms, the machine gun, etc., are all influenced by those things. I think Sonya is arguably the only one of the two who's been allowed to step a little further into the realm of the extraordinary. You could make some simple changes to her more superhuman moves and I think it would accomplish what you're suggesting. For example, give her some type of high-tech accessory on the right hand/wrist and have that be the generator of the Energy Rings. Something similar could be done for her Kiss of Death as well.

I'm kinda torn between your suggestion and the state Sonya's in right now, though, at least for now. I can't really tell you with certainty whether I think making Sonya more human and tech-influenced would help her that much, or whether I think having her as slightly super-human is what actually adds to the identity she's been given.

Mick-Lucifer Wrote:I like the bulkier jacket for looking utilitarian, instead of a tapered piece of fashion. They could scale down the shoulders though, sure. tongue

I could personally do without the ring move all together. I think when I say arsenal I'm thinking more about fighting style than sci-fi weapons, but I guess it's a fair compromise. Treading on Stryker's territory with something like a couple of leg holstered uzis is probably a little too boring...


Yeah, I think that's where we see things just a little bit differently. You, like Pred, favor and appreciate Sonya's military side a lot more than I do, to the point where it's all that's necessary for her, visually speaking. I, on the other hand, have wanted for a while for Sonya to get a little more in touch with her "Earth female" or, dare I say, "sexy" side. That's not to say that she hasn't been allowed to show her sex appeal in the past - I think she's referred to as a sex symbol of the franchise for a good reason. However, to put it in different words, I've wanted Sonya to show off more of her femininity through a more casual manner rather than the formal military one. Thus why I'm perfectly ok with any fashion-based decisions her designers make for her, like the slimmer jacket in place of the more formal green one.

Sure, I think if they made it slimmer, I would be happy, though! smile
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Deathbearer
06/06/2008 12:14 AM (UTC)
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My favorite was the MKSM so I'm gonna say that one. It was just the best IMO
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mkflegend
06/06/2008 02:06 AM (UTC)
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QueenSindel(TheBitch) Wrote

Quote Boon "Reality is boring. Nobody wants to pay for reality." So give them fantasy abilities, I say.
.


Ahh, one of the best quotes in the vid game industry lol.

As for MK team with moves, lazyness etc. It's not lazyness, it's actually(the reason why she didn't have it in MK:DA and MKA) were because of balance, framerate engine issues.

You see in the 2D games, it was easy in the 3D games would have been complicated. Well, the bike kick since Kang's was in there would have perhaps been doable. Her leg grab however would have been trickier...especially on the larger characters. As for Scorpion, he's A. way more popular and iconic then Sonya is and B. Boon's personal fav, so you bet your ass he won't be without his "key moves" lol

Besides, out of all the girls in MK she actually had one of the most special movesets with 4. Scorpion has had only spear and teleport in most games, in some a third move(MK4 flame breath).

The only move I was a little disappointed in having a key character no having in the past few games was Cyrax's net, without that he's crap gameplay wise but I read that that too, was left out due to balance issues, larger characters, frames etc.
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Leo
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06/06/2008 02:25 AM (UTC)
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mkflegend Wrote:
QueenSindel(TheBitch) Wrote

Quote Boon "Reality is boring. Nobody wants to pay for reality." So give them fantasy abilities, I say.
.


Ahh, one of the best quotes in the vid game industry lol.

As for MK team with moves, lazyness etc. It's not lazyness, it's actually(the reason why she didn't have it in MK:DA and MKA) were because of balance, framerate engine issues.

You see in the 2D games, it was easy in the 3D games would have been complicated. Well, the bike kick since Kang's was in there would have perhaps been doable. Her leg grab however would have been trickier...especially on the larger characters. As for Scorpion, he's A. way more popular and iconic then Sonya is and B. Boon's personal fav, so you bet your ass he won't be without his "key moves" lol

Besides, out of all the girls in MK she actually had one of the most special movesets with 4. Scorpion has had only spear and teleport in most games, in some a third move(MK4 flame breath).

The only move I was a little disappointed in having a key character no having in the past few games was Cyrax's net, without that he's crap gameplay wise but I read that that too, was left out due to balance issues, larger characters, frames etc.


I personally don't remember Boon every blaming blanace or framerate issues... what I do remember is him being asked on a chat why Sonya dind't have her Leg Grab and other signature moves, and him answering something along the lines of "it should've been in but didn't make it, but you'll see it in the future". They're all experienced game developers, I'm sure if they set their mind to it, they could accomplish one move. I just don't think there's such a credible excuse or reason for this and a couple other faults with MK:A.

As for the sudden opinions on Scorpion, I don't really know if we were ever talking about him before you brought him, so I dunno if there's anything to say.

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TheScorpio2310
06/06/2008 03:15 AM (UTC)
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I would love to see her Shaolin Monks look, as it was quite superb.

Oh...and would it be bad for me to mention the thong? I know I sound like a pervert when I want that, but I really liked that thong. Great thong, great thong... Oh...yeah...back to the productive part. Her Shaolin Monks look was very solid, and I wouldn't mind the MK3 attire either. I think with the MK3 attire combined with the Shaolin Monks look, she'd look splendid. I say she sports the jacket, and wears the U.S. tanktop from MK4. Her hair is obviously in a ponytail, and perhaps a pair of sunglasses wouldn't hurt. For her bottoms, I'd say she wears the green pants, in a darker shade, with the white tennis shoes. Yeah, that's about it.
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