If MKD had SC`s fighting engine no game could ever compare
3D Kombat Klassics
Pages: 1
If MKD had SC`s fighting engine no game could ever compare
0
posted04/20/2004 07:05 AM (UTC)byjust think a mortal kombat with soul calibers VAST dynamic fighting enigne OMG
with all the combo and juggle possibilties and the special moves of mk and fatalieites
plus they could probably make it considerably better since sc 2 is now old....
it would b an amazing experinence
i kno boon will do his best with combos
but nothin gives u more satisfaction then being able to string up ur OWN 85% damage combos and juggles...
in some ways u would think sc`s fighting engine would not work because its based on a weapons game....
but what if they revised and designed a brand new engine with SC2`s capabilities but only for hand to hand combat
with all the combo and juggle possibilties and the special moves of mk and fatalieites
plus they could probably make it considerably better since sc 2 is now old....
it would b an amazing experinence
i kno boon will do his best with combos
but nothin gives u more satisfaction then being able to string up ur OWN 85% damage combos and juggles...
in some ways u would think sc`s fighting engine would not work because its based on a weapons game....
but what if they revised and designed a brand new engine with SC2`s capabilities but only for hand to hand combat
| Please refrain from typing thread subject titles in all caps ~Crow~ |
0
good point idk mk is my all time fav fighting game
but sc is the most dynamic fighter created
im happy with mks fighting engine rite now it was fine in mkda i just felt u were just 2 restricted to use them combos and only them combos ya kno
it would b so much better if u could string up ur own
but sc is the most dynamic fighter created
im happy with mks fighting engine rite now it was fine in mkda i just felt u were just 2 restricted to use them combos and only them combos ya kno
it would b so much better if u could string up ur own
About Me
http://www.mefi.org/ Check this website (very important). My gf's family is hosting a fundraising event next month so check out the website for details. We accept Paypal donations.
0
nah, MK is fine as it is..i wouldn't want it to be a button masher


About Me

0
| mister_satan666 Wrote: nah, MK is fine as it is..i wouldn't want it to be a button masher |
I agree, I like the challenge of learning and perfecting combos in MK not mashing at the buttons trying to learn massive combos in SC2
0
No no no Please do not change my MK into Soul-Masher-2. Yes the system of SC2 is great and deep for people who take there time to learn the 1000's of moves. But it is to easy for NOOB's to mash mash mash there way to pure frustration. I like my MK just the way it is. Plus I feel like this is an insult to the MK staff, They have there own style and namco has there's lets not mix the two.
About Me
http://www.mefi.org/ Check this website (very important). My gf's family is hosting a fundraising event next month so check out the website for details. We accept Paypal donations.
0
yes
u figured it out
everyone here is 5 years old
i dont know why ur the first person to figure this out
even the mods are 5 years old
in fact this whole planet is run by a secret order of 5 year olds
u figured it out
everyone here is 5 years old
i dont know why ur the first person to figure this out
even the mods are 5 years old
in fact this whole planet is run by a secret order of 5 year olds
About Me

0
The Sc fighting system is good but its Scs fighting system not Mks. Me, i like Mks better anyways, i dont see y everyone thinks Scs is so much better, i enjoy the 3 fighting styles better.
| thatguy Wrote: SOUL CALIBER IS NOT A BUTTON MASHER A BUTTON MASHER IN SC DOES NOT STAND A CHANCE AGAINST A SKILLED PLAYER you guys must b 5 years old |
One word: Maxi.
Soul Calibur's engine pales in comparison to MK:DA's. You would need SKILL to button mash in MK:DA.
0
That's why non-fans of MK didn't like DA, because it wasn't a button masher!
A person can play ANY fighting game like a button masher so the "button masher" label is really meaningless. It's like saying an AOL cd is a coaster. You can use it like a coaster, but it's real purpose was to install AOL. :/
Anyways, someone mentioned something about MK's engine being benefited by not being a button masher friendly game. Well, it's true that it wasn't a button masher, but that has more to do with the downfalls of its structure more than anything. MK consists of only simple, single input moves and predetermined combos that require precise input in order to execute them properly. Poor timing and "mashing" results in an abrupt, awkward stop. MK is a non button masher game not because of some genuis design implemented in order to stop newbish gameplay, but because of a restrictive, limited design. It really is a stiff fighter compared to several fighting games, not allowing anything like delaying combos or stopping mid-combo in order to mix up custom strings for a varying high/mid/low follow-ups. Yet, so many people are biased here, believing MK is a utopian fighter which it isn't. That and the fact that they probably never took the time to really learn a deep fighting game and play it competitively with others.
MK never had a huge tournament scene. Why? Because its fighting engine lacked depth. Games like Soul Calibur, Tekken, and Virtua Fighter STILL have tournaments enticing enough for people to travel out of state to attend. These games have a depth of gameplay that MKDA couldn't even touch, and thus, MK never had any large scale, successful tournaments.
I'm not totally against MK or anything. It's a simple fighter and the fighting engine is pleasing enough for the casual fighting game fan. However, to rank it higher than the likes of SC when considering its gameplay is ridiculous. Unless you've actually taken the time to learn SC and play it at a competitive level, you can't say anything about how it plays because you have no idea.
Anyways, someone mentioned something about MK's engine being benefited by not being a button masher friendly game. Well, it's true that it wasn't a button masher, but that has more to do with the downfalls of its structure more than anything. MK consists of only simple, single input moves and predetermined combos that require precise input in order to execute them properly. Poor timing and "mashing" results in an abrupt, awkward stop. MK is a non button masher game not because of some genuis design implemented in order to stop newbish gameplay, but because of a restrictive, limited design. It really is a stiff fighter compared to several fighting games, not allowing anything like delaying combos or stopping mid-combo in order to mix up custom strings for a varying high/mid/low follow-ups. Yet, so many people are biased here, believing MK is a utopian fighter which it isn't. That and the fact that they probably never took the time to really learn a deep fighting game and play it competitively with others.
MK never had a huge tournament scene. Why? Because its fighting engine lacked depth. Games like Soul Calibur, Tekken, and Virtua Fighter STILL have tournaments enticing enough for people to travel out of state to attend. These games have a depth of gameplay that MKDA couldn't even touch, and thus, MK never had any large scale, successful tournaments.
I'm not totally against MK or anything. It's a simple fighter and the fighting engine is pleasing enough for the casual fighting game fan. However, to rank it higher than the likes of SC when considering its gameplay is ridiculous. Unless you've actually taken the time to learn SC and play it at a competitive level, you can't say anything about how it plays because you have no idea.


About Me
0
Seriously, if I want a play a game like Soul Caliber, then I'll just play Soul Caliber. I didn't start liking MK because it was SO much like Soul Caliber.
About Me
0
MK would never work on a Soul Calibur system. Soul Calibur is tailored towards fighting with weapons, and its a fantastic fighting system at that. MK's system is somewhat unique...its not slow like you're trodding through molten lead like in Tekken, and its not stiff and unresponsive like DOA. As for people who say SC is a button masher, well they just suck at the game, period. Button mashers wouldn't last more than 12 seconds against a skilled player...I should know. I've never even been hit once by a button masher.
I think his 5-year olds comment was pretty stupid myself, but from the way you act alot of the time, I wouldn't even go so far as to insult 5 year olds by comparing your behavior to them...
| mister_satan666 Wrote: yes u figured it out everyone here is 5 years old i dont know why ur the first person to figure this out even the mods are 5 years old in fact this whole planet is run by a secret order of 5 year olds |
I think his 5-year olds comment was pretty stupid myself, but from the way you act alot of the time, I wouldn't even go so far as to insult 5 year olds by comparing your behavior to them...


About Me

0
if MKD had SC's fighting engine I would perform a harikari.

0
It doesn't need to be a copy of Soul Calibur's engine, but something at around the same level of complexity.
Learn from the other games and improve on their ideas while combining them with new ones.
If MK was like that, it would be the king of fighting games, no doubt.
PS: The soul caliber engine works fine with hand to hand fighting. Remember Heihachy is in SC2 for the PS2.
And I find the response for DOA3 to be very good. I don't see what was meant by it not being responsive.
Learn from the other games and improve on their ideas while combining them with new ones.
If MK was like that, it would be the king of fighting games, no doubt.
PS: The soul caliber engine works fine with hand to hand fighting. Remember Heihachy is in SC2 for the PS2.
And I find the response for DOA3 to be very good. I don't see what was meant by it not being responsive.
0
If Mortal Kombat: Deception had Soul Calibur's fighting engine, I'd be very disappointed. I really like the new MK fighting engine and it needs some improvments of course.
| shang_heihachi Wrote: MK's system is somewhat unique...its not slow like you're trodding through molten lead like in Tekken |
Considering your name is shang_HEIHACHI I'm assuming you've played a good deal of Tekken. What makes it slow to you? Unless you're using someone like T4's Marduk or TTT's Jacks, the characters don't play slow at all. I mean, most of the gameplay in TTT revolved around Mishima wavedashing and in T4 the best Nina players made huge use of her sway cancels. Keeping in mind the restrictions of a system based on forward, backward, sidestep, and sidewalking motions, Tekken actually has very good freedom of movement that's definitely better than MK:DA's.

0
Right, Tekken is faster than MKDA.
MKD movement will be bout the same speed as Tekken though, so that's good.
MKD movement will be bout the same speed as Tekken though, so that's good.
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.





