jumpkicks,speed, and creative combos who misses them
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posted10/21/2004 09:33 PM (UTC)by
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oldschool
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10/21/2004 04:04 PM (UTC)
I know i'm new but i've been playing mortal since 92 and
am still wondering why they removed the best elements of
mortal. In my opinion deception plays to slow, and they is no
reason to leave the ground unless you want your ass kicked.
I WANT MY CROSS OVER JUMPKICKS BACK DAMN IT!!!!!!
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EvilRyu
10/21/2004 04:16 PM (UTC)
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Me too. MK Trilogy is still my all time favorite MK game. It had a shit-load of characters and the old school gameplay I loved.
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NasTN8
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10/21/2004 04:28 PM (UTC)
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plus, more options than two fatalities.
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wedgegold
10/21/2004 04:38 PM (UTC)
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I think the issues of speed can be defended on two points.
1) Online play. You make it any faster you would get lag. I have not played it online yet, but from what I have heard, reviews and forums, it is good.
2) Computer Opponent. There would be an issue of the computer opponent being too fast for you. They have to balance out the speed so that the computer does not freak out on you and you can not even block or break.
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oldschool
10/21/2004 04:55 PM (UTC)
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ok so letsget this straight compromise gameplay to make a buck this
is exactly the reason why boon and midway wont get it right.as for the
computer being to fast come on did you ever play umk3. grented it was
a little frustrating. my biggest complaint is the overall speed of the gameplay
and the jumpkicks,And also the creative freedom of the juggle system.
build o what is succesfull don't take it away and regress back .
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SwallowKnife
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There's nowhere to hide in your dreams.

10/21/2004 05:30 PM (UTC)
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gameplay speed could definately use an overhaul right now... while i find it immensly better then DA was though... i would still love to see more aerial combat right now if you go in the air your setting yourself up for a quick death.. not a single advantage to jumping let alone jump kicks anymore and thats a let down... i also am not satisfied with this dial a combo crap... i hate having to punch in an entire combo and then watch it unfold... i prefer my moves in real time seeing them unfold while im doing them not after... just takes away from the flow of everything imo.... aside from that though it's a great game... number 2 is still my all time fav though.... DA i absolutely hate but this one is good.... still not an mk2 however...
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GGrave
10/21/2004 05:49 PM (UTC)
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Yeah MK2 was pretty heavy and it still is. But yeah, I do miss the old style gameplay of mortal kombat, I like the new stuff too and I can understand them changing it. You kind of need to do that to keep the series alive or it'll just get boring with the same ol' style of game play. Kof! Kof! Tekken, king of fighters.
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wedgegold
10/21/2004 06:16 PM (UTC)
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I agree that the dial-a-combo is not the best way to do it. Some of us don;t have a great memory and do not have so much time to practice the long strings of letters (I have xbox).
There has to be a better way.
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oldschool
10/21/2004 06:19 PM (UTC)
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I understand progression so the gameplay doesn't get boring but
lets just say you incorporate everthing good about deception (which
by the way i do like)without stripping the core of what makes mortal kombat
great.street fighter never took jumps out . also remember when boon
said he wanted to make the gameplay more in your face so you wouldn't
have turtle guys (run button) i personally liked the run button and thought
it was a good addition. but to give us that type of speed and then strip
it away because they wanted to overhaul the game i just dont understand.
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mastermalone
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-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)

10/21/2004 06:20 PM (UTC)
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GGrave Wrote:
Yeah MK2 was pretty heavy and it still is. But yeah, I do miss the old style gameplay of mortal kombat, I like the new stuff too and I can understand them changing it. You kind of need to do that to keep the series alive or it'll just get boring with the same ol' style of game play. Kof! Kof! Tekken, king of fighters.
Thank you GGrave, I'm beginning to wonder why some of you keep stating that MK2 is better than MKD. How is that possible? It certainly isn't because of the gameplay because be honest with yourselves, MK2 had no real game play with the exception of a few simple juggles. In my opinion I believe that what you like most about MK2 is the nostalgia of it and how you felt the first time you saw it and how much better it looked that the first game. The new characters were awesome, I'll agree with you in that respect but I won't kid myself and say that MK2 was a better game than this one. About jumping and what not, this game is a different type of fighter than the 2D games. If it had all that jumping this game would be more like an upgrade of MK4sad.
I love the game how it is now as its a bit more believable because when was the last time you saw a couple of fighters jumping all over the place? I keep hearing these complaints about dial a combos, the only fighting games that don't have them are 2D fighters. ALL of the 3D fighters have dial a combos just pop one in and look at the moves list and you will see them. The only difference is that the other games dial a combos are not guaranteed off the first hit. Maybe I'm playing a different game than you are playing because when I perform the combo the hits come out as I press each button. I have not once been able to enter the entire combo and then watch it unfold. The only game I can do that in is Tekken durring Nina's multi throw combo. You can enter all the commands and watch that move unfold.
I think some of you are over exagerating. One thing that is similar but not exact between this game and the other 3D fighters is that to perform a juggle combo you must launch them and then perform either a series of repeated single attacks or us the Dial a Combo of your choice, yes I said DIAL a COMBO and it goes for for all 3D fighters.
Take care
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EvilRyu
10/21/2004 08:20 PM (UTC)
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The lack of good jumpkicks doesn't realy bother me. My biggest problem with MKDA and MKD is the ungodly lag on every move. It seems like theres a five minute paralyzation penalty after every specail move, making it WAY too easy for your opponent to counter a missed move. Wich I agree you should be put at risk for using a move at the wrong time(thats the point of the game), but your opponent should have to act quickly to counter, not go get a sandwich, think it over for awhile, and then attack.
They should also either bring back the run button or include some type of forward dash . It takes far too long to close the distance between you and your opponent.
I like MKD, but it just feels slow and sluggish compared to Virtua Fighter 4 EVO and Soul Calibur 2.
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FROST4584
10/21/2004 08:42 PM (UTC)
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MK: DA still my top of all time MKs. Anyway back to the thread in hand. I've been learning MK Deception fighting engine since the 5th. Since then I've getting beaten badly by the AI. Sure I can beat the game, but the AI has done some pretty creative combos. I can't wait for the day I can do the same. Again if the AI can do it, so can I and more since. My point is in my opinion MK: Deception allows you to do some creative stuff if you know how too.
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psyclobex
10/21/2004 08:46 PM (UTC)
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I want the Umk3 fighting engine back thats the best engine in any mk game to date imo.
I would love to have the aerial system of UMK3, or something similar to it. I'd like to be able to do more of the old style juggles.
They could have it so every attack button does a different attack like in street fighter, but they also have different effects on the opponent.
It would vary with every fighter, but here is what it could be for one of them.
Jump and...
1 = a weak punch that doesn't knock the opponent too far away like in street Fighter.
2 = a hammer punch that makes the opponent bend over = it would open up the opportunity for different attacks like a crouching throw, or some attacks might have a different effect on the crouching opponent.
3 = Normal MK 3 flying kick = you recover very fast for old school juggles.
4 = a street fighter type kick that stuns the opponent for a standing custom combo opener.
More customizable combos in general like in almost every other 3D fighter would be great too.
But keep some of those dial combos for counter hits or just have it for weak, small and fast combos like 2-3 hits max.
They might have some special timing for unbreakable combos, like the just frame moves in T4, but not as hard to do.
I,d also like to see some of the dial combos form UMK3 come back.
They would be blockable, or become unblockable if the first hit is a counter.
Some of the combos would be.
Liu Kang = LK, LK, HK, LK
Scorpion = HK, HK, LK, LK = opponent stumbles back, not fall down.
Kung lao = HP, LP, HP, LP
LK, LK, HK
the hat Head butt from MK2 = HP when close.
Sub Zero = HP, HP, LP = pop up
LK, HK, b+HK
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