Konquest-like story mode?
3D Kombat Klassics
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Konquest-like story mode?
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posted06/23/2008 04:01 AM (UTC)byMember Since
04/28/2008 04:04 AM (UTC)
I was thinking that since Boon said we'd be playing as different characters through the game, does that mean it'll be somewhat like Konquest? Will we get to explore the city/island/whatever some or will we be stuck in cutscenes until a fight? I would actually like this idea. If they're gonna take fatalities and most of the blood out they can at least give us some replay value {and a jump button}.
Sorry if this has been made but I'm not searching through 19 pages worth of threads.
Opinions?
Sorry if this has been made but I'm not searching through 19 pages worth of threads.
Opinions?


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Well I heard you play as all characters in the game. Like if you choose the MK side in chapter one you're scorp, then in chapter two you're sub, then three sonya ect.
It'll be like that. EDIT, Oh I see you already knew that but it sounds like a mixture of MKDA's and MKD/MKA's konquests
It'll be like that. EDIT, Oh I see you already knew that but it sounds like a mixture of MKDA's and MKD/MKA's konquests
The story mode of this game has the capacity to be a major selling point for the title, or just another half-assed mode. It all depends on how much effort the MK team puts into it.
I personally don't think it will be bad enough that it'll hurt the game, so my expectations range from mid-level to high. It could be just a nice little addition like MK:A's was, or it could be a very well-done, expansive new mode like MK:D was when introduced.
I think they need to go all-out with the new story mode, given all the heat they've been taking because of the DC cross-over. Make a really immersive, lengthy story mode that doesn't have limited controls like in the past, with an intriguing storyline that makes us actually care about what happens in the end. I like the idea that you play as the different characters throughout the mode (gives us a chance to explore each one), so that's a plus. Now they just need to implement this into a story mode that has many other advantadges to it.
Here's how I say it should be done, more or less; they need to draw more from MK:D's Konquest in terms of how the story is made and how the player goes about it, and draw more from MK: Shaolin Monks in terms of controls and actual action. What I loved about MK:D's Konquest was how open-ended it was (for an extra mode in a fighting game). I liked having the freedom to walk around the worlds, to prompt a conversation with any passing character, to have side missions and fun extras/bonuses to uncover and play through in addition to the main story. They need this for the new conquest mode. And of course, Shaolin Monks was a great example of how an MK adventure game should be done in terms of controls. It was incredibly satisfying to unleash all those quick, diverse combos, and air kombat was very well done IMO. This is what they need to go for in the MKDC story mode in terms of action. When fighting multiple enemies I want to have the freedom and the many different options I had in Shaolin Monks when it comes to how to dispatch my enemies, and during boss battles, I want diversity and different ways to beat the boss rather than the boss being just a more difficult guy to beat up.
Let's just keep our fingers crossed that the MK Team is giving it all they've got in this new installment and that the Story Mode will be exactly what we've wanted all this time. I like to be optomistic when it comes to this, so I think that, unlike MKA, they're really working hard to make this game worthy and, despite the crossover (which I still would prefer didn't happen), they still aim to reinvent the series and set up a solid basis from which to build the next installments.
I personally don't think it will be bad enough that it'll hurt the game, so my expectations range from mid-level to high. It could be just a nice little addition like MK:A's was, or it could be a very well-done, expansive new mode like MK:D was when introduced.
I think they need to go all-out with the new story mode, given all the heat they've been taking because of the DC cross-over. Make a really immersive, lengthy story mode that doesn't have limited controls like in the past, with an intriguing storyline that makes us actually care about what happens in the end. I like the idea that you play as the different characters throughout the mode (gives us a chance to explore each one), so that's a plus. Now they just need to implement this into a story mode that has many other advantadges to it.
Here's how I say it should be done, more or less; they need to draw more from MK:D's Konquest in terms of how the story is made and how the player goes about it, and draw more from MK: Shaolin Monks in terms of controls and actual action. What I loved about MK:D's Konquest was how open-ended it was (for an extra mode in a fighting game). I liked having the freedom to walk around the worlds, to prompt a conversation with any passing character, to have side missions and fun extras/bonuses to uncover and play through in addition to the main story. They need this for the new conquest mode. And of course, Shaolin Monks was a great example of how an MK adventure game should be done in terms of controls. It was incredibly satisfying to unleash all those quick, diverse combos, and air kombat was very well done IMO. This is what they need to go for in the MKDC story mode in terms of action. When fighting multiple enemies I want to have the freedom and the many different options I had in Shaolin Monks when it comes to how to dispatch my enemies, and during boss battles, I want diversity and different ways to beat the boss rather than the boss being just a more difficult guy to beat up.
Let's just keep our fingers crossed that the MK Team is giving it all they've got in this new installment and that the Story Mode will be exactly what we've wanted all this time. I like to be optomistic when it comes to this, so I think that, unlike MKA, they're really working hard to make this game worthy and, despite the crossover (which I still would prefer didn't happen), they still aim to reinvent the series and set up a solid basis from which to build the next installments.
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I feel like the last time this came up, someone directed me toward confirmation there wouldn't be any kind of bonus mode. I'd like to believe that's wrong, but it's been a bit hard to read this game, I think.
I hope at the very least we get a range of FMV endings, and maybe an MKSM style adventure mode WITH FMVs.
If not, there's always Street Fighter IV...
I hope at the very least we get a range of FMV endings, and maybe an MKSM style adventure mode WITH FMVs.
If not, there's always Street Fighter IV...


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i doubt it, but it'd be nice. especially if they do it deception konquest style.
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I'm not talking about as a bonus mode, though I see what you mean. Yes, FMVs would rock and would be very interesting.
And no, not for me since I don't like Street Fighter that much..for me it'll be SC4
And no, not for me since I don't like Street Fighter that much..for me it'll be SC4
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Deathbearer Wrote:
And no, not for me since I don't like Street Fighter that much..for me it'll be SC4
And no, not for me since I don't like Street Fighter that much..for me it'll be SC4
...*groan* I'm not telling you to play SFIV...
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Didn't say you were, just saying that since not everyone likes SF you shouldn't just mention that one game. If you meant for you to play than just say that's what you meant.
LeoBrZ81 Wrote:
The story mode of this game has the capacity to be a major selling point for the title, or just another half-assed mode. It all depends on how much effort the MK team puts into it.
I personally don't think it will be bad enough that it'll hurt the game, so my expectations range from mid-level to high. It could be just a nice little addition like MK:A's was, or it could be a very well-done, expansive new mode like MK:D was when introduced.
I think they need to go all-out with the new story mode, given all the heat they've been taking because of the DC cross-over. Make a really immersive, lengthy story mode that doesn't have limited controls like in the past, with an intriguing storyline that makes us actually care about what happens in the end. I like the idea that you play as the different characters throughout the mode (gives us a chance to explore each one), so that's a plus. Now they just need to implement this into a story mode that has many other advantadges to it.
Here's how I say it should be done, more or less; they need to draw more from MK:D's Konquest in terms of how the story is made and how the player goes about it, and draw more from MK: Shaolin Monks in terms of controls and actual action. What I loved about MK:D's Konquest was how open-ended it was (for an extra mode in a fighting game). I liked having the freedom to walk around the worlds, to prompt a conversation with any passing character, to have side missions and fun extras/bonuses to uncover and play through in addition to the main story. They need this for the new conquest mode. And of course, Shaolin Monks was a great example of how an MK adventure game should be done in terms of controls. It was incredibly satisfying to unleash all those quick, diverse combos, and air kombat was very well done IMO. This is what they need to go for in the MKDC story mode in terms of action. When fighting multiple enemies I want to have the freedom and the many different options I had in Shaolin Monks when it comes to how to dispatch my enemies, and during boss battles, I want diversity and different ways to beat the boss rather than the boss being just a more difficult guy to beat up.
Let's just keep our fingers crossed that the MK Team is giving it all they've got in this new installment and that the Story Mode will be exactly what we've wanted all this time. I like to be optomistic when it comes to this, so I think that, unlike MKA, they're really working hard to make this game worthy and, despite the crossover (which I still would prefer didn't happen), they still aim to reinvent the series and set up a solid basis from which to build the next installments.
The story mode of this game has the capacity to be a major selling point for the title, or just another half-assed mode. It all depends on how much effort the MK team puts into it.
I personally don't think it will be bad enough that it'll hurt the game, so my expectations range from mid-level to high. It could be just a nice little addition like MK:A's was, or it could be a very well-done, expansive new mode like MK:D was when introduced.
I think they need to go all-out with the new story mode, given all the heat they've been taking because of the DC cross-over. Make a really immersive, lengthy story mode that doesn't have limited controls like in the past, with an intriguing storyline that makes us actually care about what happens in the end. I like the idea that you play as the different characters throughout the mode (gives us a chance to explore each one), so that's a plus. Now they just need to implement this into a story mode that has many other advantadges to it.
Here's how I say it should be done, more or less; they need to draw more from MK:D's Konquest in terms of how the story is made and how the player goes about it, and draw more from MK: Shaolin Monks in terms of controls and actual action. What I loved about MK:D's Konquest was how open-ended it was (for an extra mode in a fighting game). I liked having the freedom to walk around the worlds, to prompt a conversation with any passing character, to have side missions and fun extras/bonuses to uncover and play through in addition to the main story. They need this for the new conquest mode. And of course, Shaolin Monks was a great example of how an MK adventure game should be done in terms of controls. It was incredibly satisfying to unleash all those quick, diverse combos, and air kombat was very well done IMO. This is what they need to go for in the MKDC story mode in terms of action. When fighting multiple enemies I want to have the freedom and the many different options I had in Shaolin Monks when it comes to how to dispatch my enemies, and during boss battles, I want diversity and different ways to beat the boss rather than the boss being just a more difficult guy to beat up.
Let's just keep our fingers crossed that the MK Team is giving it all they've got in this new installment and that the Story Mode will be exactly what we've wanted all this time. I like to be optomistic when it comes to this, so I think that, unlike MKA, they're really working hard to make this game worthy and, despite the crossover (which I still would prefer didn't happen), they still aim to reinvent the series and set up a solid basis from which to build the next installments.
Awesome man, it sounds amazing, but I doubt we will get something as good, though I really hope!
Like said, it should be a type of adventure, a long free-exploring quest, not just random cut-scenes or FMV's before a match, that would be too rushed. Im hoping for a miz of MKD+MKA konquest. MKA did an excellent job, and is overall the best konquest adventure imo (polished, great graphics, fun, etc), the only problem was that it was small and not short to finish.
Thats why I hope well polished worlds like in MKD, with the MK characters being the main icons for the adventure....


About Me
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Wanderer Wrote:
So a big open world that looks like it was hastily thrown together and has poor design?
insidious_t Wrote:
i doubt it, but it'd be nice. especially if they do it deception konquest style.
i doubt it, but it'd be nice. especially if they do it deception konquest style.
So a big open world that looks like it was hastily thrown together and has poor design?
looked good to me. i honestly had more fun with deception's konquest than armageddon's. and da's was pretty bad. besides, it wasn't about the graphics, going and finding all the goodies, that was the reason. plus the story flowed decently, despite some obvious timeline errors.

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I love the idea of a two sided story; MK side and the DC side. This way we can view how each set of characters goes about trying to navigate this catastrophic event and hopefully we get to learn some major secrets along the way.
I loved the concept and the gameplay of MK:A's Konquest mode. I just thought it was WAY too short and the story was: terrible, confusing, dull, and didn't bother to explain the participation of more than half of the characters.
I really want the Midway crew to put in MAJOR effort to improve the story with this game. That includes: FMV introduction, character bios for ALL characters, ALL characters included in the story mode, FMV cut scenes, and FMV endings.
I love playing a game whose story unfolds in front of me like a movie. That's part of the wonder of the next generation systems. It's so easy to get board of the fighting side of fighting games, but if they build an interesting and deep action/adventure mode, that can keep you interested for quite a while.
I loved the concept and the gameplay of MK:A's Konquest mode. I just thought it was WAY too short and the story was: terrible, confusing, dull, and didn't bother to explain the participation of more than half of the characters.
I really want the Midway crew to put in MAJOR effort to improve the story with this game. That includes: FMV introduction, character bios for ALL characters, ALL characters included in the story mode, FMV cut scenes, and FMV endings.
I love playing a game whose story unfolds in front of me like a movie. That's part of the wonder of the next generation systems. It's so easy to get board of the fighting side of fighting games, but if they build an interesting and deep action/adventure mode, that can keep you interested for quite a while.
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Hmmm I'd like a more thorough story mode, with alot of cutscenes to depict the story and a decent amount of interactivity when not in fight.
I mean the game is 65% complete now, do you think they've actually done half of this?
I mean the game is 65% complete now, do you think they've actually done half of this?

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Tyrant-Cenobite Wrote:
Hmmm I'd like a more thorough story mode, with alot of cutscenes to depict the story and a decent amount of interactivity when not in fight.
I mean the game is 65% complete now, do you think they've actually done half of this?
Hmmm I'd like a more thorough story mode, with alot of cutscenes to depict the story and a decent amount of interactivity when not in fight.
I mean the game is 65% complete now, do you think they've actually done half of this?
That's a great point. They have had over two years to accomplish this though, so I do expect this game to be JACKED! Particularly in the story mode.
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Deathbearer Wrote:
If you meant for you to play than just say that's what you meant.
If you meant for you to play than just say that's what you meant.
... Most people have the decency to sit quietly in the corner when they keep running up against their own stupidity. If you don't understand or can't put two-and-two together, have some scope for your ineptitude and move on...
Anyway, anyone got anything on whether or not the Konquest mode already got shot down?
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