MIDWAY: Very Smart, or Lack of Faith
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posted04/05/2004 11:37 PM (UTC)by
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Thelonious-Monk
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03/12/2004 07:11 AM (UTC)
With Deception arriving it got me to thinking about Midways progress with the Mortal Kombat genre.

It can easily be argued that the series reached its peak with the release of MKII, and gradually went down hill from there, with MK3 not being such a popular title, and 4 not being able to sweep people off their feets.

DA was seriously a MAKE or BREAK title for Midway. The company had been somewhat struggling to maintain a strong threshold in the gaming world. With DA came some features that felt rushed or at times non existent, the team didn't make multiple fatalities, interactive backgrounds, COOL secret characters, etc...

Then i read this statement from gaming target...

"It's interesting that two of the new features, multiple fatalities per character and multi-tiered interactive backgrounds, were two things that were featured heavily in the first couple MK games, but Midway shied away from them in Deadly Alliance to make the game stand out more for it's fighting engine than the standard Mortal Kombat bloodbath."

DA established the NEW 3-D fighting system...and to tell you the truth, I LOVED IT. It was Awesome...and the point im getting at is this.

1) DA gave us a new combat system, but MADE US WANT MORE !!!! Very Smart on their part...they gave us the surface of what they really intended DA to be. In a way they wanted to SEE if the SALES of the franchise STILL EXISTED. And if they did, they could make us wanting MORE.

2) Now that the 3-D system has been implemented, and we all had a "taste" of the NEW KOMBAT, Midway KNOWs we like it. and they are now expanding WITH ALL THE THINGS WE WISHED WE HAD IN DA, only in Deception.

SMART MOVES I THINK...

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HockeyPlaya
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Sticks And Pucks May Break My Nuts, But Body Checks Never Hurt Me

04/04/2004 06:09 AM (UTC)
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Thelonious-Monk I like your thinking, I totally agree with you.

Peace Out
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Shohayabusa
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Fare Thee Well

04/04/2004 06:12 AM (UTC)
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your right.. i always thought.. yeah they made Da and they really wanted to conserntrate on the gamplay aspect.. and now De.. will come out and have more interative stuff, fatalitys, and modes of play.. mabe even more hidden chars..
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TomTaz
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"Retirement my ass!"

04/04/2004 06:18 AM (UTC)
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Thelonious-Monk Wrote:
With Deception arriving it got me to thinking about Midways progress with the Mortal Kombat genre.

It can easily be argued that the series reached its peak with the release of MKII, and gradually went down hill from there, with MK3 not being such a popular title, and 4 not being able to sweep people off their feets.

DA was seriously a MAKE or BREAK title for Midway. The company had been somewhat struggling to maintain a strong threshold in the gaming world. With DA came some features that felt rushed or at times non existent, the team didn't make multiple fatalities, interactive backgrounds, COOL secret characters, etc...

Then i read this statement from gaming target...

"It's interesting that two of the new features, multiple fatalities per character and multi-tiered interactive backgrounds, were two things that were featured heavily in the first couple MK games, but Midway shied away from them in Deadly Alliance to make the game stand out more for it's fighting engine than the standard Mortal Kombat bloodbath."

DA established the NEW 3-D fighting system...and to tell you the truth, I LOVED IT. It was Awesome...and the point im getting at is this.

1) DA gave us a new combat system, but MADE US WANT MORE !!!! Very Smart on their part...they gave us the surface of what they really intended DA to be. In a way they wanted to SEE if the SALES of the franchise STILL EXISTED. And if they did, they could make us wanting MORE.

2) Now that the 3-d system is implemented and we all had a "taste" of the NEW KOMBAT they KNOW we like it, and they are now expanding WITH ALL THE THINGS WE WISHED WE HAD IN DA in Deception.

SMART MOVES I THINK...



This makes sense. I agree.
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Moosie_Fate
04/04/2004 06:25 AM (UTC)
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I agree, it always felt like they were building to something when DA was released. The game was about the DA trying to resurrect the Dragon kings army and considering how much emphasis was put on the dragon king I was surprised not to see him. Plus there were numerous concept pictures of unused characters in the Krypt. Although we got a good game we also got a good taste of things to come.

I wouldn’t be surprised if MKD was similar in that there will be a few things here and there that get you thinking about the next release and we mightn’t find out the extent of ‘deception’ until MK7.
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FROST4584
04/04/2004 07:43 AM (UTC)
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I have to disagree. People like me that think of MK3/ UMK3/MKTMK: DA /or MK4 to be the best of the MK games are overshadowed by people that say that MK2 is the best, I mean I bet if MKonline had a poll to find out what MK game is there fav I bet the the votes between MK3 and others after it compared to MK2 would put MK2 with mixed the votes between the others. Don't get me wrong I like MK2, I just feel that each MK game inproved apon one another, and I am sure alot of people feel the same way. Critics and mainstream cuture has had a inpact of Mortal Kombat sucuess and that can have a inpact on popular belief. End the end the height of Mortal Kombat criticim was during the MK2 days. After MK2 came and went public interest faded with it and most people just disliked it, and people people just started bashing it . Mortal Kombat succuess isn't just measured in the success of MK2 it is across 5 other MK fighting MK games . To hold 1 Mortal Kombat responable of the whole success of the whole MK mythos is wrong. It is all the Mortal Kombat games, The MK team, and fans like us that hold it and keep it together and see how far the rabbit hole goes. I consider Mortal Kombat like many of my childhood shows , cartoons, it is my generation, and like many things from my generation they have died off and have been canned, but MK stands and I hope it will stand as long as it can.

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Daemos
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04/04/2004 10:48 AM (UTC)
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The MK Team are such nice people, I really hope that MKD sells twice or three times as many copies as MKDA and it will hopefully. Bring on the MK revolution. wow
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mccauslander
04/04/2004 11:54 AM (UTC)
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MK:Deception will bring MK back to its former glory. but, there will be people who won't forgive Midway after MK4
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GrinningEvilDeath
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04/04/2004 03:01 PM (UTC)
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Thelonius-Monk, I totally agree with what you said. Midway made up a new cake recipe in MKDA, and they let us taste it before putting on all the frosting and decorations in MKD. My faith in MK is still strong.
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Thelonious-Monk
04/04/2004 07:52 PM (UTC)
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That Analogy was exaclty what i was getting it. They had to build DA from the ground up, and that could be considered a huge risk. With the release of DA came a WHOLE NEW KOMBAT STRUCTURE, and it most likely envelloped their total time and energy.

Now that the 3-D engine of DA is structured Deception can build off of it, with improvments and give us everything we wanted. Thats why we can expect such a great game.
GrinningEvilDeath Wrote:
Thelonius-Monk, I totally agree with what you said. Midway made up a new cake recipe in MKDA, and they let us taste it before putting on all the frosting and decorations in MKD. My faith in MK is still strong.

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Dead_Man
04/05/2004 05:07 AM (UTC)
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MK:DA is the equivalent to MK1. It left everybody wanting more just like MK1. Deception will be like MKII. It's gonna give you everything from DA and then some, just like MKII gave you everything from MK1 and then some. Boon and the team know what they are doing
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Thelonious-Monk
04/05/2004 05:18 AM (UTC)
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Dead_Man Wrote:
MK:DA is the equivalent to MK1. It left everybody wanting more just like MK1. Deception will be like MKII. It's gonna give you everything from DA and then some, just like MKII gave you everything from MK1 and then some. Boon and the team know what they are doing


Yeah very True. MKII DOUBLED MKI and Deception Will DOUBLE everything that DA was; with the exception of the characters you can select. DA had a considerable amount of 23 ? whereas Deception has 25? not sure if that roster includes the secret characters ?!
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ZeroJinKui
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Death is an adventure... Wanna die?

04/05/2004 05:35 AM (UTC)
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yes, very smart, i guess all the bloody fatalities made me forget what MK was truly about...but still, they are a great thing to have...MK IS THE BEST!!!
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negative1
04/05/2004 05:47 AM (UTC)
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Mortal Kombat will live forever regardless of a few things people hate or dont like. Midway cant give the everyone what they want and thats why there is critics and there always will be. But i dont think there will ever be a shortage of Mk to come. They left before and came and they can do it again.
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Jerrod
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04/05/2004 01:53 PM (UTC)
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I don't see why everyone was so disappointed with MK:DA, nor do I see why MK2 is considered to be the best in the series.

Sure, MK2 was good for it's time, but MK3/UMK3/MKT had the same things, but more characters, Animalities, Mercy, and access to all characters featured, including ones from previous games. So what if there wasn't Scorpion or Kitana initially?

MK:DA might have had a lot of things promised for it that weren't made, but I was still happy with most of the characters and with the game itself. I was a little pissed off about the lack of Fatalities, but as Thelonious-Monk wrote, the fighting engine was very impressive. It was like a remake of MK1, revising the series and starting it over from the ground up. Some might say that it wasn't the best of the series, but it sold quite a bit of games on all three systems anyway, so Midway must've done something right with it.

I have faith in the next game, and even if things don't end up in this game like in MK:DA, I'll still be happy and eager to play the game when it comes out.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
04/05/2004 02:19 PM (UTC)
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I agree with what you said about MKDA, however I like al the MK's equally. Each had something that the others didn't have.

I agree that DA was atest. It worked and now MKD will add everything missing from MKDA. However, given the character list, they can't be giving us everything that we want. Many fans have their fave chaarcers missing so far. I guess MKD is adding all the missing elements and then expanding upon them in different ways as well as adding new features.
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Shang_heihachi
04/05/2004 08:43 PM (UTC)
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You know, I was so pissed over the rather incompleteness of DA that I never stopped to think the way you did. That makes ALOT of sense Thelonius...ALOT. Good thinking.
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Digital_Assassin
04/05/2004 09:08 PM (UTC)
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the fighting system in MK:DA sucked thats y i sold mine... damn how come no one realizes that the system was bad n sluppy..stop bein such obsessive fanboys and open up ur eyes..
the Mk:d one looks almost the same but watever i cant judge till i play it next fall...
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HockeyPlaya
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Sticks And Pucks May Break My Nuts, But Body Checks Never Hurt Me

04/05/2004 09:17 PM (UTC)
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Digital_Assassin Wrote:
the fighting system in MK:DA sucked thats y i sold mine... damn how come no one realizes that the system was bad n sluppy..stop bein such obsessive fanboys and open up ur eyes..
the Mk:d one looks almost the same but watever i cant judge till i play it next fall...


I have no idea what your talking about. The fighting system was awesome! I really like the fighting style in MK:DA and I hope the MK Team doesn't do much with it except for add more moves and special moves.

Peace Out
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Thelonious-Monk
04/05/2004 09:17 PM (UTC)
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Digital_Assassin Wrote:
the fighting system in MK:DA sucked thats y i sold mine... damn how come no one realizes that the system was bad n sluppy..stop bein such obsessive fanboys and open up ur eyes..
the Mk:d one looks almost the same but watever i cant judge till i play it next fall...


There were a few tweeks that Midway could have made to the fighting engine in order to make DA more accessible to gamers, but you have to realize they built that engine from the Ground UP.

Before DA, Midway saw Mortal Kombat as a 100% ARCADE PORT. The fighting styles of the characters were the SAME FOR EACH ONE, uppercuts, sweeps, roundhouses, high punch, low punch etc... You have to GIVE Midway credit for the engine in DA, they STEPPED UP! I took Tae Kwon DO for a few years and found Sonya to be dead on, thats how cool it was, Mortal Kombat BECAME Realistic, not so arcadish anymore ( due in part to the arcades dying out ).

Deception has made the corrections to the Engine found in DA. From what I read, moving your charcter around is much easier, the fighting is a little quicker and ALL IN ALL improvements have been MADE everywhere.

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Digital_Assassin
04/05/2004 11:16 PM (UTC)
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Thelonious-Monk Wrote:

Digital_Assassin Wrote:
the fighting system in MK:DA sucked thats y i sold mine... damn how come no one realizes that the system was bad n sluppy..stop bein such obsessive fanboys and open up ur eyes..
the Mk:d one looks almost the same but watever i cant judge till i play it next fall...

There were a few tweeks that Midway could have made to the fighting engine in order to make DA more accessible to gamers, but you have to realize they built that engine from the Ground UP.

Before DA, Midway saw Mortal Kombat as a 100% ARCADE PORT. The fighting styles of the characters were the SAME FOR EACH ONE, uppercuts, sweeps, roundhouses, high punch, low punch etc... You have to GIVE Midway credit for the engine in DA, they STEPPED UP! I took Tae Kwon DO for a few years and found Sonya to be dead on, thats how cool it was, Mortal Kombat BECAME Realistic, not so arcadish anymore ( due in part to the arcades dying out ).

Deception has made the corrections to the Engine found in DA. From what I read, moving your charcter around is much easier, the fighting is a little quicker and ALL IN ALL improvements have been MADE everywhere.



improvements?? yea that wat they say...but ill beleive it when i see it..they always promise sh*t n never do it.. they probably gonna use the exact same engine in mk:d witout any improvments just new styles...cuz they havent been talkin about the fighting that much..ever realized that?? they keep talkin about the features n stage traps n wat not but they never really mention the fighting in detail..hmm r they tryin to be slick wit it? yep... hmmmm the mk crew have been known for their lazyness sum of the past mk game looked like they werent even finished...look at mk:da that sh*t was a dissappointment for me that y i sold it..the way they fought in mk:da was as if they were dancein... it didnt look natural at all..the fighter would freeze after every move.. play a game like tekken or vf when they fight they flow it looks and feels real..but watever i still give em props for tryin though it was their first true 3d fighting game n most of the others were just wit these basic moves sweeping..round house.. uppercut..
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xJizzasonx
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04/05/2004 11:35 PM (UTC)
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Thelonious-Monk Wrote:
With Deception arriving it got me to thinking about Midways progress with the Mortal Kombat genre.

It can easily be argued that the series reached its peak with the release of MKII, and gradually went down hill from there, with MK3 not being such a popular title, and 4 not being able to sweep people off their feets.

DA was seriously a MAKE or BREAK title for Midway. The company had been somewhat struggling to maintain a strong threshold in the gaming world. With DA came some features that felt rushed or at times non existent, the team didn't make multiple fatalities, interactive backgrounds, COOL secret characters, etc...

Then i read this statement from gaming target...

"It's interesting that two of the new features, multiple fatalities per character and multi-tiered interactive backgrounds, were two things that were featured heavily in the first couple MK games, but Midway shied away from them in Deadly Alliance to make the game stand out more for it's fighting engine than the standard Mortal Kombat bloodbath."

DA established the NEW 3-D fighting system...and to tell you the truth, I LOVED IT. It was Awesome...and the point im getting at is this.

1) DA gave us a new combat system, but MADE US WANT MORE !!!! Very Smart on their part...they gave us the surface of what they really intended DA to be. In a way they wanted to SEE if the SALES of the franchise STILL EXISTED. And if they did, they could make us wanting MORE.

2) Now that the 3-D system has been implemented, and we all had a "taste" of the NEW KOMBAT, Midway KNOWs we like it. and they are now expanding WITH ALL THE THINGS WE WISHED WE HAD IN DA, only in Deception.

SMART MOVES I THINK...



holy crap!!!
I agree that those are some damn smart moves.
If this iz true which I think it iz, then the MK team is so damn smart!!! I see what your sayin. How MKDA wuz a sort of test to see if ppl were still interested in MK and since they are, MKD will be the final test with everything in it.
Very cool thinking indeed.
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Digital_Assassin
04/05/2004 11:37 PM (UTC)
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.... how was it a "test"?.. man.... mkda was mkda
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