MK Vs DC Universe - Fighting Engine.
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Shibata Wrote:
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I didn't say they didn't...
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I didn't say that either...
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I didn't say that either...
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I didn't say it wasn't...
That was the point. What if I DO anticipate every throw, every punch, etc? Yeah, who cares if I don't, but what if I DO? Saying "well you won't" is just burying your head in the sand running from the problem. You can't parry an attack if you get attacked at a severe frame disadvantage.
Ever hear of 60 second rounds? Like seriously, why are you even trying to make a case against multiple throws and multiple throw escpaes? What's the point? What's the upside? There is absolutely none. I thought you wanted MK games to improve. It's like you're just arguing for the sake of arguing or something.
What the fuck?
Yes, so long story short, strings > chains. Fabulous.
No shit. Because they're inferior to strings in almost every strategic way.
Like, I don't know, I can't understand why - if you want MK to improve - you'd argue IN FAVOR of all the garbage that's holding it back now. It's beyond me. It's like you're paranoid that MK is going to turn into Tekken or VF because you had trouble playing those games or something. That's the only assumption I can come up with which explains your behaviour, honestly.
mkflegend Wrote:
Umm, ok first off concerning your first comment...once you get thru your hypocritical, silly posts with the "this fighter banked millions remarks" you'd realize that MK2, UMK3 and MK:DA sold WELL over a million the first week of release thank you very much...
Umm, ok first off concerning your first comment...once you get thru your hypocritical, silly posts with the "this fighter banked millions remarks" you'd realize that MK2, UMK3 and MK:DA sold WELL over a million the first week of release thank you very much...
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I didn't say they didn't...
mkflegend Wrote:
...so next time do your homework and stop acting as if "every MK game" has lots of problems because that's complete BS right there and pure ignorance on your behalf.
...so next time do your homework and stop acting as if "every MK game" has lots of problems because that's complete BS right there and pure ignorance on your behalf.
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I didn't say that either...
mkflegend Wrote:
I guess you haven't read much about Tekken 6 much have you? The games for the most part play well gameplay wise but It's not "perfect" like you think, news flash......
I guess you haven't read much about Tekken 6 much have you? The games for the most part play well gameplay wise but It's not "perfect" like you think, news flash......
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I didn't say that either...
mkflegend Wrote:
Umm, turtling is apart of ALL fighting games if you don't know this by now then you don't know anything concerning basic knowledge and fighting games. SF, MK, Tekken, SC, DOA etc. Even SSBB, turtling is KEY to get room to plan your next attack.
Umm, turtling is apart of ALL fighting games if you don't know this by now then you don't know anything concerning basic knowledge and fighting games. SF, MK, Tekken, SC, DOA etc. Even SSBB, turtling is KEY to get room to plan your next attack.
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I didn't say it wasn't...
mkflegend Wrote:
So, seriously unless you anticipate "every" move like every throw, every punch, low, mids and highs who cares? That's why you have parries besides the TE because sooner or later someones going to attack which means if you anticipate that, a simple parry can decide the match just as much as a TE can.
So, seriously unless you anticipate "every" move like every throw, every punch, low, mids and highs who cares? That's why you have parries besides the TE because sooner or later someones going to attack which means if you anticipate that, a simple parry can decide the match just as much as a TE can.
That was the point. What if I DO anticipate every throw, every punch, etc? Yeah, who cares if I don't, but what if I DO? Saying "well you won't" is just burying your head in the sand running from the problem. You can't parry an attack if you get attacked at a severe frame disadvantage.
mkflegend Wrote:
You're acting as if there will be "no end" to a match or something....even if someone blocks and TE's all day, ever hear of chip damage?
You're acting as if there will be "no end" to a match or something....even if someone blocks and TE's all day, ever hear of chip damage?
Ever hear of 60 second rounds? Like seriously, why are you even trying to make a case against multiple throws and multiple throw escpaes? What's the point? What's the upside? There is absolutely none. I thought you wanted MK games to improve. It's like you're just arguing for the sake of arguing or something.
mkflegend Wrote:
I won't mind 2 throws but no need to go nuts with 5 or 10 something like that. Like I said, certain fighting games don't have a million throws but just one or two like MK, SF etc. I don't see the need to put in multiple throws because of the TE. In that case why not just make one throw blockable and one not but the one not have countered via TE? That can work too.
I won't mind 2 throws but no need to go nuts with 5 or 10 something like that. Like I said, certain fighting games don't have a million throws but just one or two like MK, SF etc. I don't see the need to put in multiple throws because of the TE. In that case why not just make one throw blockable and one not but the one not have countered via TE? That can work too.
What the fuck?
mkflegend Wrote:
On the combo gig, all they have to do besides bring back and improve the defensive properties implemented better is tweak the frame rates and simply decrease the damage. You're assuming that a jab via chain/dial ups will automatically do 20%. That wasn't the case in UMK3 dial ups or MK4...so why not in a 3D MK game? In fact most combos don't even in insane amount of damage in the 3D games unless you mix it up with special moves, juggles etc and in the 2D games like UMK3 first hit on a autocombo/dial up didn't do 20% since most in total did a total of 30% or 42% if you're lucky, perhaps a little more with the jump starter...
Now in the 3D games, it really depends on the character...take Fujin for example in MKA, his 4 hit combo doesn't even do 30% which is pathetic among many other characters in the game.
On the combo gig, all they have to do besides bring back and improve the defensive properties implemented better is tweak the frame rates and simply decrease the damage. You're assuming that a jab via chain/dial ups will automatically do 20%. That wasn't the case in UMK3 dial ups or MK4...so why not in a 3D MK game? In fact most combos don't even in insane amount of damage in the 3D games unless you mix it up with special moves, juggles etc and in the 2D games like UMK3 first hit on a autocombo/dial up didn't do 20% since most in total did a total of 30% or 42% if you're lucky, perhaps a little more with the jump starter...
Now in the 3D games, it really depends on the character...take Fujin for example in MKA, his 4 hit combo doesn't even do 30% which is pathetic among many other characters in the game.
Yes, so long story short, strings > chains. Fabulous.
mkflegend Wrote:
I think personally people that are against dial ups just don't like dial ups
I think personally people that are against dial ups just don't like dial ups
No shit. Because they're inferior to strings in almost every strategic way.
Like, I don't know, I can't understand why - if you want MK to improve - you'd argue IN FAVOR of all the garbage that's holding it back now. It's beyond me. It's like you're paranoid that MK is going to turn into Tekken or VF because you had trouble playing those games or something. That's the only assumption I can come up with which explains your behaviour, honestly.
Ok, the first 4 responces/paragrahs It sounded like that's what you implied otherwise....
I still disagree with ya on the parry situation but since you're referring to strickly frame rates here, I'm assuming you're referring to online play now? Since we all know in any fighting game, offline won't play the same as online especially with frame rate issues...I do agree it should be improved but if you plan on playing online, simply adapt to it or don't play online.
Secondly, ok...You never mentioned "timer" until now I was just referring to that example of say two high level players who in which wouldn't "run out the clock for a win" then turtle all day. However, since there are scrubs online that do try to win this way I can see your point, but just pointing out that you never mentioned. In most cases taken two good players, the round will end more times then not long before the timer runs out but in the case you're referring to I thought you wanted more options for the player? Now you're saying you don't want more throw escapes or throws? Ok...first you want more throws and TE's , then you say you don't want them...
Concerning my multiple throw point, ok...apparently you didn't understand my point.
Concerning the combo debate, well some players prefer stings>chains, while others don't and others don't care either way as long as it's balanced and more playable to the player. Like I said before, I don't care what kind of combos they implement as long as the game is more playable, balanced and defensive properties work even better then MKA's did. They took a step in the right direction now they have to improve upon it.
Inferior to strings? That's your opinion. How so, because that's your personal preference? I don't buy that....strings can be fun but they don't appeal to the casual player and can't see them being blended in well with special moves in MK honestly. Tekken has no to few special moves, thus one reason why it works well in that series. Have you thought about that? Just curious, Mk's game is based a lot of special moves besides punches, kicks, throws etc....
Umm, no. First of all I play VF and Tekken casually here and there, they're just not my game despite the difference in gameplay. I'm the "overall balanced MK fanatic" I like everything, storyline, characters, darkness, special powers/moves, it's more casual gameplay etc. Apparently you haven't been reading a lot of my posts pertaining to gameplay elsewhere. I have said several times now that I DO want the gameplay to improve but at hte same time not be an obvious knockoff of VF which Tekken already accomplished....
I want MK to improve the gameplay but at the same time, not make an exact game like Tekken with an MK dragon on it. Midway would lack credibility a bit if they did that by not keeping their style "unique" in that sense, I don't see you mentioning some SF games or KI other games that need certain improvements.....wanting to become "exactly like Tekken"
I don't want MK to be Tekken because it's a totally different series, unique game all together...not because I don't play Tekken that often or aren't that good in it. By your assumption I can say the same right back at ya, and bet that you're not that great in most MK games thus why you want MK to become Tekken.....
That's what I think honestly, I'm also starting to realize that I don't think you're fully aware why MKA plays better then MKD and that I was one of the many players to support and agree with MasterMalone's write ups, points while he was at E3 back in 06 and spoke to Ed personally. He's a veteran fighting player who knows a lot about all fighters and has also listed the flaws of every fighting game including your beloved Tekken.
mkflegend Wrote:
In most cases taken two good players, the round will end more times then not long before the timer runs out but in the case you're referring to I thought you wanted more options for the player? Now you're saying you don't want more throw escapes or throws? Ok...first you want more throws and TE's , then you say you don't want them...
In most cases taken two good players, the round will end more times then not long before the timer runs out but in the case you're referring to I thought you wanted more options for the player? Now you're saying you don't want more throw escapes or throws? Ok...first you want more throws and TE's , then you say you don't want them...
I'm actually laughing aloud because I can't figure out for the life of me how you possibly could have came up with that. That's marvellous.
mkflegend Wrote:
strings can be fun but they don't appeal to the casual player
strings can be fun but they don't appeal to the casual player
Based on what?

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Probably based on some people getting more satisfaction from landing full combos or many clean hits.
With the strings you get more poking, unless you are doing a juggle or land a counter hit, most of the moves get blocked.
If the player doesn't know how to do juggles and counters, then they have a hard time landing combos or connecting many hits.
I've had people complain that I'm blocking too much. They get annoyed if they can't land anything.
With the strings you get more poking, unless you are doing a juggle or land a counter hit, most of the moves get blocked.
If the player doesn't know how to do juggles and counters, then they have a hard time landing combos or connecting many hits.
I've had people complain that I'm blocking too much. They get annoyed if they can't land anything.
I don't buy that at all. I mean yeah I do agree to some extent, I remember when I was younger I thought the more hits of a character's canned combo I could hit in MK3, the cooler I was. But it's not as if strings are going to put people off playing or buying the game. If Johnny Scrubton didn't get enough satisfaction playing games with strings because they landed less hits in combos, there would be profitable fighting games today other than MK using chains. Saying that strings don't appeal to the casual player is absurd considering the popularity of Tekken.
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Shibata Wrote:
I'm actually laughing aloud because I can't figure out for the life of me how you possibly could have came up with that. That's marvellous.
Based on what?
mkflegend Wrote:
In most cases taken two good players, the round will end more times then not long before the timer runs out but in the case you're referring to I thought you wanted more options for the player? Now you're saying you don't want more throw escapes or throws? Ok...first you want more throws and TE's , then you say you don't want them...
In most cases taken two good players, the round will end more times then not long before the timer runs out but in the case you're referring to I thought you wanted more options for the player? Now you're saying you don't want more throw escapes or throws? Ok...first you want more throws and TE's , then you say you don't want them...
I'm actually laughing aloud because I can't figure out for the life of me how you possibly could have came up with that. That's marvellous.
mkflegend Wrote:
strings can be fun but they don't appeal to the casual player
strings can be fun but they don't appeal to the casual player
Based on what?
Well that's too bad for you then I guess if you don't understand because if you actually did play online often especially in MK, then you'd know exactly what I'm referring to....
No respected, elite players "run out the clock" to get a win, they fight. Yeah, we may turtle but nobody tries to get a few hits then run literally the whole match but like I said, a good player won't let that happen to begin with so...
Based on a few things, A. similar to what Bleed was saying concerning the satisfaction and fun of doing a full combo, in MK players case combined with special moves(which tekken doesn't have or very few of) as I even mentioned earlier concerning dial ups...and special moves(btw did you ever hear of "cancelling" into moves or dial ups/jabs etc? Just curious. It's a high level tactic that is rarely done but in MKA you can literally use dial ups or certain jabs as a string like combo if you parry cancel into them... and B. because they just don't appeal that much to the casual/average player. I respect Tekkens' gameplay engine and such it's not a game friendly to a beginner/casual player like say SF, MK, DOA4 and SSBB.
As for the popularity of Tekken, like any other fighting game it has it's fanbase. That's lovely...who cares about which fighter out of all are popular the most? Because they're all popular since they're all getting sequels right? Besides, Tekken and VF are well known to be popular in Asia specifically. It's not NEARLY as popular over here in the states as it is over there.
Just go read the general forums with "fighting game preference" and you'll see different responces from all over the world on here prefer different fighting games. I can also walk around asking random players at gamestop and I'll get mixed answers on "which fighter is the best" in their mind...some will say SF, others MK, others Tekken, others SSBB, some DOA4, some VF and some even KI(that's been dead forever now) if more games are being made such as this year for example, the year for fighting games. MK8, SF4, SC4, Tekken 6, VF5(came out already), SSBB(came out already) then obviously they're all popular enough to have their latest installment made....
You like and enjoy Tekken, some people enjoy MK, SF etc. Really not a big deal, but unlike most MK fans I don't just stick to one game. I play all of them, 2D and 3D including the side games.
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We all have our preferences from dating to vid games

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One of the things I love about Tekken is the fancy juggles. Even if they take too much life, it feels great to pull them off. The more tricky they are the more I tend to like to try them.
Tekken 6 fight
Tekken's juggles are like a more complex version of MK dial combos IMO.
If I designed the combo system, I'd allow for the combos to be pulled off like that, but add defensive options for the other player. Juggle escape or something along those lines. Technical block for standing dial combos = a different version of juggles.
MKF, do you have a link to that thread you are talking about. What different people like in different fighters?
Tekken 6 fight
Tekken's juggles are like a more complex version of MK dial combos IMO.
If I designed the combo system, I'd allow for the combos to be pulled off like that, but add defensive options for the other player. Juggle escape or something along those lines. Technical block for standing dial combos = a different version of juggles.
MKF, do you have a link to that thread you are talking about. What different people like in different fighters?
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