MK6 would be soo awesome with MK2's mysterious aura
MK6 would be soo awesome with MK2's mysterious aura
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posted02/16/2004 04:29 AM (UTC)by

Theres no other fighting game that had a greater sense of awe, mystery, and intrigue. MK2 had the perfect atmosphere (even mk1) - it was like a mystery novel where you must figure out the unknowns on your own. MKDA had this feeling only a very little. You knew you could eventually unlock everything as soon as you accumulated enough koins. MK6 needs to go back to its roots. (setup wise)
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Yeah I hope your right.
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I agree ultimateryu,
That was one of the things that made classic MK installments so awesome. This is really what made the series. I think that after MK3, MK began to loose it's intriguing nature. That's where the series began to go on a downward slope.
That was one of the things that made classic MK installments so awesome. This is really what made the series. I think that after MK3, MK began to loose it's intriguing nature. That's where the series began to go on a downward slope.


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| ultimateryu Wrote: Theres no other fighting game that had a greater sense of awe, mystery, and intrigue. MK2 had the perfect atmosphere (even mk1) - it was like a mystery novel where you must figure out the unknowns on your own. MKDA had this feeling only a very little. You knew you could eventually unlock everything as soon as you accumulated enough koins. MK6 needs to go back to its roots. (setup wise) |
I never thought about it that way. your right.
yeah. opening coffins, putting in codes at the vs screen, just doesn't add any mystery at all. i remember when jade was first found in mk2 arcade. everyone started doing other things like using all high punch against kintaro. just things like that. because noone knew what else there was. but when you put in a code system and coin system, it just takes away all the mystery. you won't be surprised when you unlock something.


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It's great to remember the great mystery of the oldies MK's (MK2 my fav SNES game) but it's never gunna be the same. Now that everyones a fucken cpu addict there will always be shit sed out that u can find on the web. Little glitches and shit will be found in the game. (MKDA koins glitch)
U need a game that requires skill not time to beat.
U need a game that requires skill not time to beat.

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I posted something like this long ago, I guess I agree with you. =)
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That exactly what mk6 needs. I remember mortal kombat 1 had this scary/mysterious aura whenever I played it. The fear of the pit. The smell of death left the game after Mk2. And music helped to. You always felt that there was something out there in the dark.That atmosphere needs to return.
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This is very true, I really miss the classic MK days. Someone was saying this would'nt work because of online community. Well, I disagree with that. The computer is just another form of communication. I remember when MK2 was just coming out. Everyone in school used to share what they knew about different secrets in the game, or spread rumors...today is not that different from then...if you looked in the right place, you could find the answer. I think they should just make the atmosphere really deep, scatter a whole heap of secrets around, in the game, where, you would'nt be able to go online and get one code to take care of all your problems.
Also, someone was saying something about the music. Yes, I do think that they need to enrich the musical atmosphere in the game. I don't know about techno...there should be elements that the movies from the games. The game should have it's own soundtrack (like with MK1 and MK2)...more original. I've always thought the beating drums (MK1, MK2, and MK4) gave MK a heart pounding atmosphere. And, I really wish they would include more Asian type music into MK(6) (like MK1/MK2). Afterall MK is rooted in Asian mythology...but still have variety and diversity (something MK:DA seriously lacked).
Also, someone was saying something about the music. Yes, I do think that they need to enrich the musical atmosphere in the game. I don't know about techno...there should be elements that the movies from the games. The game should have it's own soundtrack (like with MK1 and MK2)...more original. I've always thought the beating drums (MK1, MK2, and MK4) gave MK a heart pounding atmosphere. And, I really wish they would include more Asian type music into MK(6) (like MK1/MK2). Afterall MK is rooted in Asian mythology...but still have variety and diversity (something MK:DA seriously lacked).
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I agree MK2 was one of the best MK games out there. After MK3 it began to be have more modern look with the setting being in Earth and all. MK4 to me was weird, that game was just totally different to me. I thought there were too many new characters. I dont know its kinda confusing. I loved MK2 and MK3. MK3 having a more modern look seemed ok to me. It made it feel like it was more realistic, with the arenas taking place on earth, well most of them.
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sorry for double posting!

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| kiasyd Wrote: You always felt that there was something out there in the dark.That atmosphere needs to return. |
Exactly
I agree. MK2 was so full of surprises. It took forever for people to find them all. Today the internet makes it alittle more difficult to keep the secrets secret, since even the smallest leak will be across the online community in seconds. Being super secretive with the games development helps. The character list of MKDA was force-fed to the online public as soon as their first renders appeared, leaving no surpises on the roster but Blaze and Mokap. They should avoid this route this time, at least with some of the characters.
If MK6 wants to maintain an arua of mystery, it would help if they laced the game with phony leads to throw people off. Sorta like the "Kano Transformations" in MK2.Let false secrets "escape" to public ears. Throw phony names into the game's internal rosters to throw off rom hackers, the scramble and hide the names of the real hidden ones. And DON'T IMMEDIATELY RELEASE A STRATGEY GUIDE LISTING ALL THE SECRETS. People basicly know everything about the game before they even pull it out of the plastic wrap these days.
Midway/Boon, if your listening, keep the secrets secret. And stuff the game with them.
If MK6 wants to maintain an arua of mystery, it would help if they laced the game with phony leads to throw people off. Sorta like the "Kano Transformations" in MK2.Let false secrets "escape" to public ears. Throw phony names into the game's internal rosters to throw off rom hackers, the scramble and hide the names of the real hidden ones. And DON'T IMMEDIATELY RELEASE A STRATGEY GUIDE LISTING ALL THE SECRETS. People basicly know everything about the game before they even pull it out of the plastic wrap these days.
Midway/Boon, if your listening, keep the secrets secret. And stuff the game with them.

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If MK6 did manage to capture MK2's aura, we'd have one awesome game on our hands. In order to do so, they'd have to take MK back to it routes. Therefore making everything dark and mysterious. Such things would include the music, backgrounds and even the story and the stories of each caharcter. The characters themselves would need to be more mysterious. What they wear and how they act could help this.
However, when you think about it, back then, MK2 had 12 characters on the select screen. 5 we'd met in the first game. 2 others we'd also met and one of the two was hidden fighter and the other a boss. The other 5 were new to us. What I'm getting at is that with the older characters, we've grown to know them too well for them to be as mysterious as they once were. Also, there are too many characters now in one game to make the few new characters stand out and make a full impact on us. The Kombat mood in itself could be recreated, but they'd need more to hide story information and the origins of some characters and make new characters that are as appealing as out old favourites were back then.
The music of MKDA did not stand out at all. None of the tracks captured the Kombat mood as well as past music back on Mk1-MKT. If they can remake some of the old musical scores and add new ones that have the same depth and feeling as the oldschool music, that will also help bring back the Mk2 aura.
Also, Fatalities need to have that shocking, fresh and satisfying feel that once had. MKDA to me seemed too repetitive, especially with just one Fatality. The choice was lost and feeling was lost there.
However, when you think about it, back then, MK2 had 12 characters on the select screen. 5 we'd met in the first game. 2 others we'd also met and one of the two was hidden fighter and the other a boss. The other 5 were new to us. What I'm getting at is that with the older characters, we've grown to know them too well for them to be as mysterious as they once were. Also, there are too many characters now in one game to make the few new characters stand out and make a full impact on us. The Kombat mood in itself could be recreated, but they'd need more to hide story information and the origins of some characters and make new characters that are as appealing as out old favourites were back then.
The music of MKDA did not stand out at all. None of the tracks captured the Kombat mood as well as past music back on Mk1-MKT. If they can remake some of the old musical scores and add new ones that have the same depth and feeling as the oldschool music, that will also help bring back the Mk2 aura.
Also, Fatalities need to have that shocking, fresh and satisfying feel that once had. MKDA to me seemed too repetitive, especially with just one Fatality. The choice was lost and feeling was lost there.
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Yes! yes yes yes! Great thread! Great posts, especially from you tgrant!
MK6 truly needs that dark and mysterious feel from the first 2 MKs. It should also be mystical and mythological. I noticed how in the first 2 MKs, they used mostly a Chinese mythological feel to it which is great but they also included some Japanese elements too!
With these elements implemented into the things that tgrant mentioned, the ambience of the game will pretty much be unparalleled to any other fighting game!
MK6 truly needs that dark and mysterious feel from the first 2 MKs. It should also be mystical and mythological. I noticed how in the first 2 MKs, they used mostly a Chinese mythological feel to it which is great but they also included some Japanese elements too!
With these elements implemented into the things that tgrant mentioned, the ambience of the game will pretty much be unparalleled to any other fighting game!

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I agree with this topic:
MK1: Had definetely had a mysterious feel to it. The violence, The Pit, Shang Tsung watching the fights, Goro roaring in the background, Reptile appearing, skeletons hanging from the walls, the creepy voices.
MK2: Took all of this and brought it to a new level. By having it outworld anything went and the atmosphere was that much creepier. It was dark, secretive, unknown, and apparently crawling with hidden fighters.
MK3: I felt the techno/urban theme in both level and character design of the original version was a refreshing change. But I think the subsequent versions really ruined it with pallette swaps and unneeded backgrounds.
MK4: They tried to go back to the darker look but the levels, and many of the characters, were uninspired.
MK5: It really didn't have much a theme. A lot of very open arenas, with no real continuity. Is it Outworld? Is it Earth?
I'd definetely like to see MK6 either attempt to achieve the tone of MK2 or try something bold and new. It definetely needs a change.
MK1: Had definetely had a mysterious feel to it. The violence, The Pit, Shang Tsung watching the fights, Goro roaring in the background, Reptile appearing, skeletons hanging from the walls, the creepy voices.
MK2: Took all of this and brought it to a new level. By having it outworld anything went and the atmosphere was that much creepier. It was dark, secretive, unknown, and apparently crawling with hidden fighters.
MK3: I felt the techno/urban theme in both level and character design of the original version was a refreshing change. But I think the subsequent versions really ruined it with pallette swaps and unneeded backgrounds.
MK4: They tried to go back to the darker look but the levels, and many of the characters, were uninspired.
MK5: It really didn't have much a theme. A lot of very open arenas, with no real continuity. Is it Outworld? Is it Earth?
I'd definetely like to see MK6 either attempt to achieve the tone of MK2 or try something bold and new. It definetely needs a change.
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| queve Wrote: It's all about the music. |
I agree, although, there are many other elements that go into making a fighting game, the music is a big part of it. It can cause a game to be boring, or fun. The music in MK:DA was not interactive, at all.
I totally agree with the first post and mostly everyone else. I have posted a few times about the selling of the charecters and how they came off so well in MK2. Their stance, signature moves, all that stuff. Not to mention announcer's laugh, and the music that sounded as the fatalty sign came up and blood drip from the sign. I couldn't even name all the stuff and I'm not going to try, every MK game should have that feeling along with improvement.

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All you guys are right on the money. Let's hope Boon sees this.

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they should also try to keep places like ign under control, because before the game comes out they have tons of screen shots, whats in every coffin, and the secret characters... the real problem with getting it back to mk is the internet, places like this discussion, where people can post the code and screen shots in a heart beat and u know if its real or not, and there will be no or little rumors like the polar bear animality in mk2, and the ability to fight blaze (tourch) if ppl did post codes here they should have to post spoilers in the title, or add a code discussion...
I agree. MK2 was a hit, no doubt, so why not make use of the things that made it a hit?
MK1 and MK2 were the only games where you had a secret challenger in player one mode. I wish they'd throw in one or two hidden fighters in MK6 (as hidden challengers, not as useless playable characters)!
The music in the subsequent games (after MK3, not including UMK3 and MKT) were too oriental. The music in MK3 were more 'Americanized', and sounded nicer. The MK3 select screen music I feel is the best I've heard so far (personally).
Also, the arenas after MK3 were also too oriental. They should mix em up with more 'americanized' arenas, like MK3.
MK1 and MK2 were the only games where you had a secret challenger in player one mode. I wish they'd throw in one or two hidden fighters in MK6 (as hidden challengers, not as useless playable characters)!
The music in the subsequent games (after MK3, not including UMK3 and MKT) were too oriental. The music in MK3 were more 'Americanized', and sounded nicer. The MK3 select screen music I feel is the best I've heard so far (personally).
Also, the arenas after MK3 were also too oriental. They should mix em up with more 'americanized' arenas, like MK3.
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Totally agree, the codes at VS and koins ruin the mystery.
I always remember how great it was when I was pressing 1,2 randomly when turning on my Game Gear to play MK1 and suddenly the game had all this blood spilling around, it was so cool finding a secret like that (of course, I had no Internet back then nor did I read any games magazine which would have spoiled the code long before I eventually found it randomly)
I always remember how great it was when I was pressing 1,2 randomly when turning on my Game Gear to play MK1 and suddenly the game had all this blood spilling around, it was so cool finding a secret like that (of course, I had no Internet back then nor did I read any games magazine which would have spoiled the code long before I eventually found it randomly)
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I agree..i remember playing mk everyday to unlock the secrets...for DA i unlocked most characters and arenas in the first week. makes it both uninteresting and without purpose.
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i like your idea but they gotta keep the money.. i mean it's one thing to beat your friend in two player but to earn his cash at the same time was even funner!! if thats a word...
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