New Kombat modes for MKD: Damage Swap and Weapon Mode
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posted04/15/2004 06:46 PM (UTC)by
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
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02/10/2003 04:01 PM (UTC)
Damage Swap Mode:

In this mode, hurting the opponent, hurts you!

Basically, you’ll have to be very tactical and evasive in this match. The round time is infinite and the loser is the one KO’d obviously. Damage Swap mode works like this.

Every 10 seconds you switch damage with your opponent. So, if P1 has received 30% damage and P2 has received 60% damage, after 10 seconds, P2’s health will go down to 30% and P1’s will increase to 60%. The damage has been swapped. If P2 manages to do 40% more damage to P1, P1 loses. You have to be very careful about how much damage you do your opponent! It could easily lead to your death! Effective use of taunts and power-ups will also come into play here.

Weapon Mode:

Only your weapon and special moves can inflict damage here. Although the special move damage is reduced. Weapons can be thrown, and evaded. You can pick up new weapons and drop them at will. If you want your own weapon back (if you’ve dropped it and can’t get to it or if you have thrown it) and there are no more to pick up, you can use a ‘Summon’ command to call your weapon back to you. The summon works on the theory that a warrior is connected to their weapon and so in this case they have a psychic link to theirs. However, doing so will cost you some health. This is why special moves are still allowed to be used, so you have a choice.

If weapons can be thrown, then obviously your going to want to stop them from hitting your. Basically, if it’s thrown low you can jump over it. If thrown high then you can either block (although that’s not realistic). I also don’t like the idea of sidestepping. That makes it too easy to avoid! In this case, three defensive maneuvers can be put in. Firstly, the opponent can deflect with their own weapon if they have it out and knock it out of the air to the ground. Secondly, they could dive out of its way in a given direction or, thirdly, spin around the weapon and catch it out of the air if they are unarmed. Therefore, you have a defensive move for whether you’re unarmed or armed. The second one can be used in either case.

I’m currently working on some more. Hope you like these.
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DeathScepter
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Save a life; Kill a necromorph

04/07/2004 04:44 PM (UTC)
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it has potential. keep up the good work.
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Xalibar
04/07/2004 06:58 PM (UTC)
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Both suck.
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queve
04/07/2004 07:19 PM (UTC)
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I like the first idea as long as its like a secret menu option. I would not like it to be a definite gameplay mode.

The weapons idea is cool! I really like the way you explained all that. Great idea!
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Deadhead
04/07/2004 07:25 PM (UTC)
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Sounds cool to me, especially the Weapon Mode.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
04/07/2004 07:32 PM (UTC)
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queve Wrote:
I like the first idea as long as its like a secret menu option. I would not like it to be a definite gameplay mode.

The weapons idea is cool! I really like the way you explained all that. Great idea!


It would be an alternate mode! And I'm glad you all like the idea!

Although, Xaliber, it would have been nice if you explained why you think they suck.
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SmokeNc-017
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04/08/2004 12:34 AM (UTC)
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What if they had a first person VR mode. The screen would be divided into two screens. You would only be able to see your fighter's hands. It would be alot like Power Stone.
I'm wondering, what if they had an extra option you could unlock that lets you give the game a cel-shaded look.
Or a mode where you could only hurt the opponent by tossing them into the death traps. It would have no time limit and no life bar, so the only way to win is to do a pit fatality.
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Moosie_Fate
04/08/2004 12:52 AM (UTC)
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Again with the cel-shaded look!!! I don't know if it was you who posted the Cel Shading idea earlier but i'll say what I said before, cel shading would not suit MK.

But since we're talking alternate modes i'd like to see a classic 2D mode. It'd effectivly just be the 3D environment and characters with a locked off camera angle and no strafe moves available, giving it a general 2D feel with all the brilliance of 3D graphics.

I liked your health swap idea as well, but didn't think that much of the weapon one. Possibly because the health swap one involved the basic game play rules with a twist and the weapon one involved more complex rules and a change to the standard game play mechanics.
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cartmansp
04/08/2004 01:03 AM (UTC)
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moosie_fate Wrote:
cel shading would not suit MK.


Neither would Puzzle Kombat,but it's in MK:D.I think it would be alright to see a "Cel-Shaded Mode" But only optional.I would like to see cel-shaded Sub-Zero or cel-shaded Scorpion.
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Shang_heihachi
04/08/2004 01:04 AM (UTC)
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The health swap idea is cool...sounds like something out of MK3 as a versus screen code. If they were to ever include something like that, I'd like to see it only as a secret option.
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Brodeur
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-M K 5.org's ..err.MKOnline's Karakter Tournament Kreator <img src="http://img.photobucket.com/albums/v333/brodprod/brodanu.bmp?t=1170999154"
04/08/2004 02:38 AM (UTC)
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Great Ideas. Never thought about these. Hmm...
The health swap will be a little weird at times, but for some people, they might find it fun. It could get a little frustrating if you're basically kicking your opponent's ass and then suddenly you find out you're the one who's dead. But I know that's the main point. So that is why it will take time to finish the match. I think that players will either go all out and just kick the crap out of each other or just play patiently like you would expect and either stay close or stay far away playing a defensive style protecting their life a lot so that they don't keep switching. So basically, most of the time it's either going to be a quick match or a long, long, long one. And if it's a far away battle, most likely special moves that annoy the opponent could be used to time it right. It's a neat idea. Could add more deep gameplay.
The weapon mode which you mentioned about is also great. Weapon attacking, blocking, throwing, impaling, combos, picking up, summoning, etc. are all great ideas. I understand you say that special moves are also there just in case you run out of weapons. So.... then there would be a lot of repetitive specials.... that would be a little weird.. and annoying. Well, there is the summoning of the weapon. That works i guess. And if there is a weapon only mode, i think that there should be weapon upgrades, making this mode of gameplay not so boring. So everytime you face an opponent the battle could be a little different and interesting. I think that weapons should be given a chance to be made customizable. Like your character's weapon can be customized so that it could be either really powerful, but slow. Or weak and really swift, or balanced out. And also, your weapon could be customized so that it blends within elemental powers. For example, SubZero can either customize his weapon with weak power, but swift movement, and the elemental power of fire. It would make him a little faster with his weapon and make him a little adaptable to fire, therefore making his ice powers a little weaker.
Hope you like it.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
04/08/2004 12:50 PM (UTC)
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Thanks for the idea contributions. They’re very good. I like the idea of only having death traps being the only way to harm the opponent. And cel shading would be cool!

shang_heihachi Wrote:
The health swap idea is cool...sounds like something out of MK3 as a versus screen code. If they were to ever include something like that, I'd like to see it only as a secret option.


I wouldn’t have it as a standard mode. It’d be better as an extra mode of play.


Brodeur Wrote:
Great Ideas. Never thought about these. Hmm...
The health swap will be a little weird at times, but for some people, they might find it fun. It could get a little frustrating if you're basically kicking your opponent's ass and then suddenly you find out you're the one who's dead. But I know that's the main point. So that is why it will take time to finish the match. I think that players will either go all out and just kick the crap out of each other or just play patiently like you would expect and either stay close or stay far away playing a defensive style protecting their life a lot so that they don't keep switching. So basically, most of the time it's either going to be a quick match or a long, long, long one. And if it's a far away battle, most likely special moves that annoy the opponent could be used to time it right. It's a neat idea. Could add more deep gameplay.
The weapon mode which you mentioned about is also great. Weapon attacking, blocking, throwing, impaling, combos, picking up, summoning, etc. are all great ideas. I understand you say that special moves are also there just in case you run out of weapons. So.... then there would be a lot of repetitive specials.... that would be a little weird.. and annoying. Well, there is the summoning of the weapon. That works i guess. And if there is a weapon only mode, i think that there should be weapon upgrades, making this mode of gameplay not so boring. So everytime you face an opponent the battle could be a little different and interesting. I think that weapons should be given a chance to be made customizable. Like your character's weapon can be customized so that it could be either really powerful, but slow. Or weak and really swift, or balanced out. And also, your weapon could be customized so that it blends within elemental powers. For example, SubZero can either customize his weapon with weak power, but swift movement, and the elemental power of fire. It would make him a little faster with his weapon and make him a little adaptable to fire, therefore making his ice powers a little weaker.
Hope you like it.


Thanks man! Weapons would appear around the arena ready for you to use, so you wouldn’t be using special moves all the time, unless you wanted it that way.

I like the idea of the weapons upgrade. Although I don’t think Sub would wield fire. Customising the weapon to make it weaker at the cost or increase of speed and agility is a very good idea. You have some very good ideas man!
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blackmagik
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Bye, Bye Bitches.

04/15/2004 06:46 PM (UTC)
0

tgrant Wrote:
Damage Swap Mode:

In this mode, hurting the opponent, hurts you!

Basically, you’ll have to be very tactical and evasive in this match. The round time is infinite and the loser is the one KO’d obviously. Damage Swap mode works like this.

Every 10 seconds you switch damage with your opponent. So, if P1 has received 30% damage and P2 has received 60% damage, after 10 seconds, P2’s health will go down to 30% and P1’s will increase to 60%. The damage has been swapped. If P2 manages to do 40% more damage to P1, P1 loses. You have to be very careful about how much damage you do your opponent! It could easily lead to your death! Effective use of taunts and power-ups will also come into play here.

Weapon Mode:

Only your weapon and special moves can inflict damage here. Although the special move damage is reduced. Weapons can be thrown, and evaded. You can pick up new weapons and drop them at will. If you want your own weapon back (if you’ve dropped it and can’t get to it or if you have thrown it) and there are no more to pick up, you can use a ‘Summon’ command to call your weapon back to you. The summon works on the theory that a warrior is connected to their weapon and so in this case they have a psychic link to theirs. However, doing so will cost you some health. This is why special moves are still allowed to be used, so you have a choice.

If weapons can be thrown, then obviously your going to want to stop them from hitting your. Basically, if it’s thrown low you can jump over it. If thrown high then you can either block (although that’s not realistic). I also don’t like the idea of sidestepping. That makes it too easy to avoid! In this case, three defensive maneuvers can be put in. Firstly, the opponent can deflect with their own weapon if they have it out and knock it out of the air to the ground. Secondly, they could dive out of its way in a given direction or, thirdly, spin around the weapon and catch it out of the air if they are unarmed. Therefore, you have a defensive move for whether you’re unarmed or armed. The second one can be used in either case.

I’m currently working on some more. Hope you like these.



No to the first, Yes to the second
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