Possible Infinite found already
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posted11/21/2008 10:20 AM (UTC)by
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ThePunisher1
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12/13/2004 05:46 AM (UTC)
This is against the computer, so i dont know if it will work against real players, but looks pretty lame! http://www.youtube.com/watch?v=t-pIwcoEURI&eurl;=http://www.mortalkombatunited.com/showthread.php?p=15356
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JadedReign
11/16/2008 05:51 AM (UTC)
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I haven't gotten my hands on this game yet, but I really hope that isn't an infinite. If this game has a wakeup like MKA, it shouldn't be a problem.
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kingjolly
11/16/2008 06:10 AM (UTC)
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The addition ofRage, and breakers prevent infinities from ever being a big a problem.....atleast that's what i heard someone say.
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ThePunisher1
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11/16/2008 06:13 AM (UTC)
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I dont think a breaker is gona stop this ground bashing. I know the move is unblockable to.
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kingjolly
11/16/2008 06:20 AM (UTC)
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i posted that before I saw the vid....

But if you use Rage.....you should still be able to get out of it.

But yeah, this might need some patching. Dont know how Midway didnt catch this one. It's looks so easy...
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ThePunisher1
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11/16/2008 06:24 AM (UTC)
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yeah its pretty disgusting alright
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RazorsEdge701
11/16/2008 06:29 AM (UTC)
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I heard you can tech back to your feet when you get knocked over, which should allow you to get up in time to avoid the second smash.

Even if not, I would expect a patch in the near future anyway. That's way too glaring to be ignored.
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Joe-Von-Zombie
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11/16/2008 06:48 AM (UTC)
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RazorsEdge701 Wrote:
I heard you can tech back to your feet when you get knocked over, which should allow you to get up in time to avoid the second smash.

Even if not, I would expect a patch in the near future anyway. That's way too glaring to be ignored.


Indeed, Hopefully they'll patch it or you can rage out of it.
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MINION
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11/16/2008 07:04 AM (UTC)
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Another MKD, TSD... Pfft.
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Joe-Von-Zombie
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11/16/2008 07:08 AM (UTC)
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MINION Wrote:
Another MKD, TSD... Pfft.


TSD? (forgive my ignorance)
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MINION
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11/16/2008 07:10 AM (UTC)
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Joe-Von-Zombie Wrote:
MINION Wrote:
Another MKD, TSD... Pfft.


TSD? (forgive my ignorance)

TombStone Drop. Dairou's fast azz special that was completely un-avoidable.
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Joe-Von-Zombie
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11/16/2008 07:12 AM (UTC)
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MINION Wrote:
Joe-Von-Zombie Wrote:
MINION Wrote:
Another MKD, TSD... Pfft.


TSD? (forgive my ignorance)

TombStone Drop. Dairou's fast azz special that was completely un-avoidable.


Ah gotcha, I just hop there is some way out of this that folks are overlooking.
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MINION
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11/16/2008 07:14 AM (UTC)
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Joe-Von-Zombie Wrote:
MINION Wrote:
Joe-Von-Zombie Wrote:
MINION Wrote:
Another MKD, TSD... Pfft.


TSD? (forgive my ignorance)

TombStone Drop. Dairou's fast azz special that was completely un-avoidable.


Ah gotcha, I just hop there is some way out of this that folks are overlooking.

Unless tech rolls, or Wake up's. Are fast enough, not so sure. And to boot, if this special keeps people jumping and superman has a projectile I.E. Laser Eyes. This could be a serious problem. MKD it was Dairou, MKA Sareena, now MKvsDCU, It look's to be Superman as the god tier. Pathetic.
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Joe-Von-Zombie
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11/16/2008 07:22 AM (UTC)
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MINION Wrote:
Joe-Von-Zombie Wrote:
MINION Wrote:
Joe-Von-Zombie Wrote:
MINION Wrote:
Another MKD, TSD... Pfft.


TSD? (forgive my ignorance)

TombStone Drop. Dairou's fast azz special that was completely un-avoidable.


Ah gotcha, I just hop there is some way out of this that folks are overlooking.

Unless tech rolls, or Wake up's. Are fast enough, not so sure. And to boot, if this special keeps people jumping and superman has a projectile I.E. Laser Eyes. This could be a serious problem. MKD it was Dairou, MKA Sareena, now MKvsDCU, It look's to be Superman as the god tier. Pathetic.


LAME hopefully they patch it, reminds me of when I saw the Ivy Infinite for the first time.... How the hell do they miss this shit?
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ThePunisher1
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11/16/2008 07:25 AM (UTC)
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ignorance.....
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fedegita
11/16/2008 07:26 AM (UTC)
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There shold be like a contest around here. Like give 5DPs to whoever figures out the most infinites within a given time =P
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Shibata
11/16/2008 08:16 AM (UTC)
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LMFAO!

But I'm not so sure this is actually an infinite yet, I hear the AI is just shitty enough that it can't avoid it, and as far as being "tested against people online" goes, well, it's hard to say the level of skill or knowledge of the people who it was tested on at this stage. Give it a couple more days.

Although if this is legit and it can't be teched then everybody at Midway needs to die in a fire and their playtesters need to be shot.
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ThePunisher1
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11/16/2008 08:38 AM (UTC)
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i do agree!
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xmenotux
11/16/2008 08:38 AM (UTC)
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well one of the comments on youtube says it can't be an infinite since it always says 2hit combo meaning the chain ends signifying you could break out of it somehow.

Still, I'd like to know how to do this pro move. i can't figure out how to do any pro moves and superman is my main character.
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Anyanka
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11/16/2008 08:57 AM (UTC)
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Somebody on SRK was testing it over and over and couldn't tech it. Couldn't get the CPU in practice mode set to tech to do it either. Only way he saw to get out was to active Rage and use the opening invincibility to jump away.

Hilarious it's Supes that's broke.

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hjs-Q
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11/16/2008 11:32 AM (UTC)
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What about Auto Recover?
Press d/b when you hit the ground, Kitana will bounce back up instantly, making it possible to avoid.

I really really doubt that's an infinite
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Shibata
11/16/2008 01:13 PM (UTC)
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Anyanka Wrote:
Somebody on SRK was testing it over and over and couldn't tech it. Couldn't get the CPU in practice mode set to tech to do it either. Only way he saw to get out was to active Rage and use the opening invincibility to jump away.

Hilarious it's Supes that's broke.



I read that on SRK actually. It didn't sound good. But at the same time, I'm still waiting on other people to confirm this because I don't completely trust the person who posted it. I'm hearing rumors of people who say they've timed an auto recover or instant stand type into being able to jump it, so I'm holding out hope atm.


That it's only recognised as 2 hit combo is pretty insignificant btw. Only "natural combos" are generally "recognised" by fighting games, combos which are a direct succession of hits, one move immediately following another as a string, chain, or juggle. They're linked. But something like, for example, knocking the opponent down, then hitting them when they're on the ground, isn't considered a natural combo, so it doesn't register on the combo counter. For example in Tekken 4 Paul can d+1 a downed opponent almost half a dozen times in a row in certain places and they can't do anything about it except get repeatedly hit, but it doesn't register as a combo because technically the moves aren't linked. Same principle with this ridiculous OTG basically.
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Token
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11/16/2008 02:11 PM (UTC)
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I have a feeling that this will be confirmed. I also have a feeling that we'll be seeing a lot more stuff like this soon.

I thought this game would be broken while others were going on about how "MK has a great fighting system for the first time in ages".
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MINION
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11/16/2008 02:58 PM (UTC)
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Despite it saying 2 hits everytime, don't mean it can't ruin the game. Yea the damage comes out saying 2 hit w/e damage. But look at how quick it comes out at you, almost limitless delay between ground pound repeat. Now lets say someone is playing with a character with no teleport and just keeps jumping to avoid that special and then superman throws in oh say the laser eyes, catches them they either get stunned or stagger w/e comes about from that special it leaves em open for another few ground pounds.

I'm gonna test this later today on MAX, And try GP+LE. Hopefully, it's not that bad, and MIDWAY learned from the last time they gave a character a RAPID knockdown.

Punisher can you tell me the delay between ground pounds and laser eyes? Thanks.
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Joe-Von-Zombie
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11/16/2008 03:25 PM (UTC)
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I find it hilariously fitting that SUPERMAN of all characters is broken
What about Jax's ground pound?
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