Problems and Mistakes to Avoid in MK8
Problems and Mistakes to Avoid in MK8
I'm hardly a pessimist. In fact, I'm rather optimistic MK8 will be rather amazing. But, on that note, what are some things that you absolutely do NOT want to be apart of the game or that you think would be detrimental to gameplay? Try and base it on reasoning and not personal preference (for example, "Konquest sucks!"... but then you'd have to explain how it is a MISTAKE or PROBLEM for the game.)
Any thoughts?
Any thoughts?
Things I don't want...I guess.
-Konquest: Because half the Time I don't think anyone plays it.
-Mini-Games: Because it takes up to much room and makes it harder for them to make a Good Kombat System, You know what I mean?
-Parry System: Because people can now Avoid it really Easilly
-Buff Buff Buff Characters:...Okay seriously, I don't think I need an Explanation for this one. haha.
Well...That's all of mine.
Please People. If I may Add.
Please, I don't like it when people Judge other peoples Opinions. So please like...Just ignore what someone elses' says and don't reply to it. Sure you can read theirs, But I just don't like it when someone does a reply that is mean or completely Unnecessary to Judge their things they don't want.
So yeah. Sorry.
Continue.
haha.
-Konquest: Because half the Time I don't think anyone plays it.
-Mini-Games: Because it takes up to much room and makes it harder for them to make a Good Kombat System, You know what I mean?
-Parry System: Because people can now Avoid it really Easilly
-Buff Buff Buff Characters:...Okay seriously, I don't think I need an Explanation for this one. haha.
Well...That's all of mine.
Please People. If I may Add.
Please, I don't like it when people Judge other peoples Opinions. So please like...Just ignore what someone elses' says and don't reply to it. Sure you can read theirs, But I just don't like it when someone does a reply that is mean or completely Unnecessary to Judge their things they don't want.
So yeah. Sorry.
Continue.
haha.
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I think they should avoid taking too many ideas from recent movies. At least take ideas from movies that are 20+ years old, so it'll seem original again. Rip-off something like Robot-Jox, or Ninja academy, maybe even the Goonies, or the Last starfighter. (Hmm, there's an idea. A teenage character who plays MK2 in the arcade, an then Raiden sucks him into the game, to compete for real. Arcade-realm.. I love it.)
Definately avoid pleasing the 'fans', I'm referring to the nostalgia addicts, like me. Try making new fans, with something really original, like making the AI have learned behaviours, so it'll change over a period of months, adapting to how each individual plays it.
Avoid long loading times, seriously.
Avoid making the female characters look like whores, or scrap them altogether. MK wouldn't even have female fighters, if it wasn't for MK1 copying Cynthia Rothrock into Sonya Blade.
Do we really need to see men beating up women? I don't.
Avoid long loading times.
Avoid anyone other than Dan Forden doing the music.
Dan is most definately the man.
Definately avoid pleasing the 'fans', I'm referring to the nostalgia addicts, like me. Try making new fans, with something really original, like making the AI have learned behaviours, so it'll change over a period of months, adapting to how each individual plays it.
Avoid long loading times, seriously.
Avoid making the female characters look like whores, or scrap them altogether. MK wouldn't even have female fighters, if it wasn't for MK1 copying Cynthia Rothrock into Sonya Blade.
Do we really need to see men beating up women? I don't.
Avoid long loading times.
Avoid anyone other than Dan Forden doing the music.
Dan is most definately the man.
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I'll just bring up gameplay stuff for now.
They need to avoid bringing back the chain combo system. It's outdated and doesn't do justice in terms of quality gameplay. String combos are the way to go. With them implemented, combo breakers should be taken out.
The animation problems should be avoided as best as possible. What I mean is, there shouldn't be all that clunkiness that MKDA-MKA has. There are also some animations that are rather sped up (e.g. D + 4 in Monkey) which is bad. Fluid animations are needed. Parries also apply here. They looked and felt like crap in MKA.
Air Kombat should be taken out. I like how the jumping/flipping stuff was improved in MKA, but the stuff with the combos and all that was badly done. Even if it were to be done better, like in MKSM, I'm not interested in having it put in.
They need to avoid bringing back the chain combo system. It's outdated and doesn't do justice in terms of quality gameplay. String combos are the way to go. With them implemented, combo breakers should be taken out.
The animation problems should be avoided as best as possible. What I mean is, there shouldn't be all that clunkiness that MKDA-MKA has. There are also some animations that are rather sped up (e.g. D + 4 in Monkey) which is bad. Fluid animations are needed. Parries also apply here. They looked and felt like crap in MKA.
Air Kombat should be taken out. I like how the jumping/flipping stuff was improved in MKA, but the stuff with the combos and all that was badly done. Even if it were to be done better, like in MKSM, I'm not interested in having it put in.
Sanjei1 Wrote:
Please People. If I may Add.
Please, I don't like it when people Judge other peoples Opinions. So please like...Just ignore what someone elses' says and don't reply to it. Sure you can read theirs, But I just don't like it when someone does a reply that is mean or completely Unnecessary to Judge their things they don't want.
So yeah. Sorry.
Continue.
haha.
Please People. If I may Add.
Please, I don't like it when people Judge other peoples Opinions. So please like...Just ignore what someone elses' says and don't reply to it. Sure you can read theirs, But I just don't like it when someone does a reply that is mean or completely Unnecessary to Judge their things they don't want.
So yeah. Sorry.
Continue.
haha.
I see where you're coming from, and no offense, but part of the reason I created this thread was as a discussion and on-going dialogue for the fans, in part to determine exactly what pitfalls the MK series needs to avoid and what would please the majority. But, yes, respect for other's ideas and preferences is expected and necessary.
Continuing on my part...
- I think the MK series needs to avoid copying the formulas of other games. For the most part, they've done a good job of that, and therefore avoided being "clones" of other games (I mean, Tekken, Dead or Alive, and Virtua Fighter, though different, still play similarly while MK is rather unique.) If they can keep that uniqueness without sacrificing quality, I'll be happy.
- No "clone" characters. We're beyond that. So that goes beyond pallet-swaps (which, thankfully, we have now avoided) but also to move-lists. So it would be nice if characters didn't have shared styles or movesets (Shunjinko and Kira, I'm looking at you.)
- Avoid glitches and bugs! This one is really hard to do, because beta-testers and debuggers can never expect to find all mistakes 100% of them time. Still, there's a reason hardcore fighting fans are upset with Soul Calibur 3 (IMO, the best fighting game I've ever played) simply because of game-tearing and unbalanced glitches that affect actual gameplay. MK definitely needs to avoid unlimited combos, broken special moves, and "god-tier" characters.
- Unresponsive controls. It just happens to the best of games sometimes. You'll be hammering away at a button, but it'll lag, it won't execute the move you wanted, or you'll do something you really didn't want the character to do. Now, this isn't about just bad video game players that don't know the right moves, but rather moves that you know by heart and yet are so unresponsive or difficult to perform that there's a 50/50 chance you'll goof it up and leave yourself upon to a punishing counterattack.
- Bad dialogue. Sure, there's a bit of campy charm in Konquest mode (especially in MK:D), but I think the MK universe is beyond being "campy" and should be serious. Leave "campy" for the Tekken and Dead or Alive crew. MK became well-known for its rather deep and involving storyline and characters, but now it's time to have voice acting to match. Now, you don't need to hire some star-studded cast to voice Scorpion or Sub-Zero, but avoid stilted dialogue, cheesy lines, wooden delivery, and statements-of-the-obvious.
- Avoid style-over-substance. This is a big one, mainly because I think MK has been VERY guilty of this in the past. While I truly appreciate such things as Puzzle Kombat, Chess Kombat, The Krypt, Kreate-a-Kharacter, and Konquest mode, all fans know that if the team spent some of those resources that were wasted on these "diversions" on the main fighting mode, then the game, overall, could've been much better. Or if they had at least evolved, rather than replaced, these diversion-games with each subsequent game. As it stands, there's a TON of flashy, gimmicky stuff to hook in fans and newbie players, but the level of depth has suffered as a result. Even things such as Fatalities should be secondary to the actual combat and design. First and foremost, before anything else, the next MK needs to have a rock-solid fighting engine. After THAT, they can spruce it up as much as they won't, but they shouldn't offer fun-but-meaningless modes as a compromise for mediocre gameplay.
- Avoid plot holes and retcons. While I'm all in favor the occassionally bold revelation (Noob is Sub-Zero's brother), something that seriously changed the entire history of the Noob Saibot character since his introduction, it made sense while others, such as the abrupt Liu Kang and Kung Lao "rivalry", never had a place in the MK lore before. But one need not look any further than MK:Armageddon for a debacle of a storyline. I love the game, I really do, and the storyline was ambitious, but shortsighted. We only had 17 characters with bios to advance the plot, while other characters, such as ones that are supposed to be dead, like Sheeva and Hsu Hao, are roaming around like nothing ever happened. MK should keep its confusing, "what if" endings, but the actual canonical plot should be clear and easy to understand and explain. Just try telling people how Johnny Cage has "died", but then came back, then died again, then retconned to have never died, then died again and was resurrected and what them scratch their heads.
- Avoid "real-time" limb damage. I know many fans want this, but as cool as that would be, there would be such a deteriment to gameplay that I simply can't see it as effective. A broken limb adds a sense of realism, but real-life is really boring and difficult, and I can easily see how limb damage would throw off the execution of even simple moves and combos.
- No generic characters. This one is arguably personal preference, but I think a good character design is one that immediately grabs you and stays in your head even if you just get a quick glimpse at them. I feel that too many character in MK now look like background characters from other games or that simply don't have good silhouette value, like Kobra, Dairou, Stryker, or Shunjinko. It is entirely possible have to have simple-looking characters with long-lasting impressions, like much of the first cast of characters (Sub-Zero and Scorpion are just blue and yellow ninjas, Johnny Cage just wears sunglasses, Liu Kang has the headband and turkey yell). Most of MK's cast is rather well designed, but a few of them just don't stand out. With likely a large new cast coming up, a lot of thought needs to be put into how well they are designed so that the cast doesn't become, as it almost did in MK:A, just a homogenous group of faceless fighters.


About Me
Dedicated, hopeless...Li Mei fan.
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I'm sick of stupid mini-games that are a waste of time.
Basically I agree with everything that is said here pretty much but the things that the MK team should defenatly avoid for MK8 to avoid dissapointing me are:
A piss poor fighting engine that is untested, broken, glitchy ,with bullshit animation.
Stupid mini games that are pointless, this time is better spent on improving gameplay and graphics.
A piss poor story (e.g. MKA and MKSM)
Clones and shallow nonsense for characters (I dont give 2 shits if MK8 only had 12 fighters as long as they are unique, have depth in gameplay, design and story and are complete. Avoid quantity over quality Midway (in all aspects of MK8 not just the roster).
Avoid bad use of the unreal 3 engine, YES MIDWAY IM TALKING TO YOU remember how bad you meesed up Blacksite and Hour of Victory (i was thinking of buying Blacksite as well, oh well).

A piss poor fighting engine that is untested, broken, glitchy ,with bullshit animation.
Stupid mini games that are pointless, this time is better spent on improving gameplay and graphics.
A piss poor story (e.g. MKA and MKSM)
Clones and shallow nonsense for characters (I dont give 2 shits if MK8 only had 12 fighters as long as they are unique, have depth in gameplay, design and story and are complete. Avoid quantity over quality Midway (in all aspects of MK8 not just the roster).
Avoid bad use of the unreal 3 engine, YES MIDWAY IM TALKING TO YOU remember how bad you meesed up Blacksite and Hour of Victory (i was thinking of buying Blacksite as well, oh well).


About Me
Life is a journey. Enjoy it.
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Things to avoid:
1. A horrible online setup: The Xbox was like that of a barren wasteland, and the PS2 at times is like a crammed Hells Kitchen. Online needs a huge improvement. Ive never seen so much chaos. From hackers, to gamesharkers,
rank doctoring and boosting, and those who play tug of war with their ethernet cords to avoid an impending loss(pullers). Something should be done like pullers getting a minus ranking and putting their gamertag on blast with an online label for the world to see. For example:
JimmyJohn( Hacker)
StewieLouie(Rankwhore,booster)
JohnnyDangerous(Hacker,trashtalker,puller)
Lethal Larry( Banned from Online play).
Also I think that online should be worldwide this time and setup like a worldwide virtual arcade with plenty of options. Unranked matches for those who want practice or play for fun. The ability to setup a tournament for up to 24 players if possible. The ability for those in online lobbies to conversate, and watch the tournaments. Much more can be done online to improve the experience.
2. Avoid the "We've run out of time" statement. There are really no more excuses for a Mortal Kombat game to be rushed, and unfinished. If David Zucker is pushing for this game to be released in 08, then prepare downloadable patches to remedy whatever they were unable to fix because of time constraints. Does the Quan Chi neck stretch fatality ring a bell anyone?
3. Cheapened Death Traps: If they want to be more realistic, a mere jab should never send someone spiraling 30 feet in the air into a death trap. The Fire Well arena from Armageddon had it bad.
More things later.
1. A horrible online setup: The Xbox was like that of a barren wasteland, and the PS2 at times is like a crammed Hells Kitchen. Online needs a huge improvement. Ive never seen so much chaos. From hackers, to gamesharkers,
rank doctoring and boosting, and those who play tug of war with their ethernet cords to avoid an impending loss(pullers). Something should be done like pullers getting a minus ranking and putting their gamertag on blast with an online label for the world to see. For example:
JimmyJohn( Hacker)
StewieLouie(Rankwhore,booster)
JohnnyDangerous(Hacker,trashtalker,puller)
Lethal Larry( Banned from Online play).
Also I think that online should be worldwide this time and setup like a worldwide virtual arcade with plenty of options. Unranked matches for those who want practice or play for fun. The ability to setup a tournament for up to 24 players if possible. The ability for those in online lobbies to conversate, and watch the tournaments. Much more can be done online to improve the experience.
2. Avoid the "We've run out of time" statement. There are really no more excuses for a Mortal Kombat game to be rushed, and unfinished. If David Zucker is pushing for this game to be released in 08, then prepare downloadable patches to remedy whatever they were unable to fix because of time constraints. Does the Quan Chi neck stretch fatality ring a bell anyone?
3. Cheapened Death Traps: If they want to be more realistic, a mere jab should never send someone spiraling 30 feet in the air into a death trap. The Fire Well arena from Armageddon had it bad.
More things later.
Hmm, kinda difficult but lets try;
- I don't want to see a big roaster of characters. Begin with a minumum. It is wise to reinvent Mortal Kombat. But if so..they should do it with care.
First build a small selection of fighters..that are all quality. If they succeed..then they should think about doing more characters in a sequal.
- Don't want the chracters to have different fighting styles. One fighting stance that give the characters their personality back like it used to. But... all fighters should have unique moves that fall within a certain style. It could be an existing style or not.
- No weapons. For me it is either hand-to-hand combat of pure weapon based combat. Choose one and perfect it. I would prefer hand-to-hand with special powers as a weapon.
- No mini games of conquest etc. Not unless they want to delay the game for a few years. Focus on the actual game instead.
- Less complicated story. I use to love Mortal Kombat 1 for it's story. But now the story is one of the things that make me dislike it. Just keep it simple. I think with less characters it is also easier to create a nice solid story. Without all the fuzz. MK needs a new basic story they can build on.
- No more create a fatality...it is cool and all, but it is more a "build your fatality with these moves that we give you" then a creation where you can do what you want. Give characters original and well executed fatalities and it should be owkay.
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This is it I guess. Im glad they are reinventing MK, that means a lot of things will get lost. They need to go back to the basic, bring back some old elements, combine it with small new ones and perfect it.
- I don't want to see a big roaster of characters. Begin with a minumum. It is wise to reinvent Mortal Kombat. But if so..they should do it with care.
First build a small selection of fighters..that are all quality. If they succeed..then they should think about doing more characters in a sequal.
- Don't want the chracters to have different fighting styles. One fighting stance that give the characters their personality back like it used to. But... all fighters should have unique moves that fall within a certain style. It could be an existing style or not.
- No weapons. For me it is either hand-to-hand combat of pure weapon based combat. Choose one and perfect it. I would prefer hand-to-hand with special powers as a weapon.
- No mini games of conquest etc. Not unless they want to delay the game for a few years. Focus on the actual game instead.
- Less complicated story. I use to love Mortal Kombat 1 for it's story. But now the story is one of the things that make me dislike it. Just keep it simple. I think with less characters it is also easier to create a nice solid story. Without all the fuzz. MK needs a new basic story they can build on.
- No more create a fatality...it is cool and all, but it is more a "build your fatality with these moves that we give you" then a creation where you can do what you want. Give characters original and well executed fatalities and it should be owkay.
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This is it I guess. Im glad they are reinventing MK, that means a lot of things will get lost. They need to go back to the basic, bring back some old elements, combine it with small new ones and perfect it.
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No Konquest- I'd prefer not having this in the game at all. It also takes away time that they can use to perfect the characters in every kind of way. Some examples are; character renditions, costumes, specials, fatalities and etc.
No Kak or Kaf- Both of these features weren't up to our standards, and really they aren't needed. These also take up space. If they can really "up" the Kak and make it to perfection, then I'd say ok..put it in. Examples are; to be able to create MK characters(who don't make the MK8 cut) perfectly. Also have their personal specials and fatalities from past games. For your own personal created characters, we should be able to make our own specials and real specific fatalities. To make it clear, I'm saying that have everything in KAK, and throw away the KAF.
Do we really need Mini-Games? I don't really think so, how 'bout you?
I agree with Ninjakata on the cheapened Death Trap thing. I also agree with skillz on his thoughts about the character roster (keep it reasonable), one fighting style per character (personality wise), and the weapons should only be used in/as a special move or in a combo.
We need "new" never before seen fighting arena's. Since MK8 is being reinvented, every arena should be totally new.
I guess that is about it for me!
No Kak or Kaf- Both of these features weren't up to our standards, and really they aren't needed. These also take up space. If they can really "up" the Kak and make it to perfection, then I'd say ok..put it in. Examples are; to be able to create MK characters(who don't make the MK8 cut) perfectly. Also have their personal specials and fatalities from past games. For your own personal created characters, we should be able to make our own specials and real specific fatalities. To make it clear, I'm saying that have everything in KAK, and throw away the KAF.
Do we really need Mini-Games? I don't really think so, how 'bout you?
I agree with Ninjakata on the cheapened Death Trap thing. I also agree with skillz on his thoughts about the character roster (keep it reasonable), one fighting style per character (personality wise), and the weapons should only be used in/as a special move or in a combo.
We need "new" never before seen fighting arena's. Since MK8 is being reinvented, every arena should be totally new.
I guess that is about it for me!
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Some of the things I think need to be changed for MK8 is to scrap the shoddy gameplay and start from scratch. And when comes to characters and story we need something different and less of the same old same old.

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1. Avoid making this a technical fighter. The good MK games were the more simple ones. Easy to jump in and play, hard to master. Please dont turn MK into one of these dumb ass frame counting tier listing fanboy suck fests that are Virtual Fighter. Ok you know what ? VF5 may have the best combat system based on "skill", but the game is fucking boring, has no story, and you dont give a shit about the characters. Which leads me to number 2 ....
2. Don't forget the story. I didn't get sucked into the MK franchise because I wanted to be the best at the game, or because I wanted to master a new character, its because I wanted to see everyones fatalities , endings, find out secrets and enjoy the storyline. If this game turns into Tekken or Virtua Fighter, then whats the point ??
3. Mortal Kombat IS Mortal Kombat. Dont try turning this game into something its not. Make sure their are plenty of fatalities and over the top moves.
If you think about it, fans generally hated Armageddon, because it lacked story, fatalities, and tried turning the game into something it wasn't. And thats all im asking, dont turn this into another Armageddon.
2. Don't forget the story. I didn't get sucked into the MK franchise because I wanted to be the best at the game, or because I wanted to master a new character, its because I wanted to see everyones fatalities , endings, find out secrets and enjoy the storyline. If this game turns into Tekken or Virtua Fighter, then whats the point ??
3. Mortal Kombat IS Mortal Kombat. Dont try turning this game into something its not. Make sure their are plenty of fatalities and over the top moves.
If you think about it, fans generally hated Armageddon, because it lacked story, fatalities, and tried turning the game into something it wasn't. And thats all im asking, dont turn this into another Armageddon.
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stuff I hope for to still be in there is
1.Kreate-A-Karacter ...but an improved version with a lot more idead than be4
2. Konquest
things i hope they could fix..
1. never been online but I've heard about pullers...so i hope that gets sorted out
2. Realist backgrounds
3. Realistic People
4. combat itself ...there should be more flips and stuff
5. a better krypt
Things they should get rid of or avoid
1. Cloned characters .
1.Kreate-A-Karacter ...but an improved version with a lot more idead than be4
2. Konquest
things i hope they could fix..
1. never been online but I've heard about pullers...so i hope that gets sorted out
2. Realist backgrounds
3. Realistic People
4. combat itself ...there should be more flips and stuff
5. a better krypt
Things they should get rid of or avoid
1. Cloned characters .
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I enjoyed the KAK mode honestly in MKA, but shouldn't be used in high level play vs. regular characters. The thing that I loved about the Xbox version(not PS2 one however) online. I hope they bring back KAK, personally it was the best out of any fighting game I've played to support this feature. SC3's sucked... Avoid just repeating KAK in MKA and adding new things to it, more options. The recycled styles wasn't that bad, look at other games that literally have clone fighters. MK's done it well for the most part so that Jinko and Kira aren't the same. Some weapon styles are the same but it's not a big deal, as the special moves(everyones different) and hand to hand styles make up for it easily.
But here's what I don't want, I'm not going to dwell on trivial things such as story for when the most part it's been great thru out the years or someones costume...to me there's much more important things. First I'll say what I want improved or what I do want for MK8, then what to avoid. BTW, on what you said Garlador I do feel that MK's done a great job with not "biting off" other games with ideas like say Tekken did with VF, it's quite obvious while MK is very unique and different which is why I like their style. So I agree with you there, I don't think copying ideas will be a problem for Midway. They take a similar idea and implement in their own unique fashion. Besides, we've also seen other games take ideas from MK thru out the years too.
-Improved online play, ok I know not EVERYONE plays online but LOTS of people do and people like me not only play casually but competitively so a smooth online transition is important. Example, MKD and UMK3 played better online then MKA did. Improve the online play. And if I were Sony, I'd ditch the gameshark cheats...kind of lame IMO. So, to midway avoid rushing the online gig and to Sony avoid that gameshark crap and get better servers...
-Patches for online play-This is VERY important, the glitches, bugs in previous games could have been easily fixed if patches were there and they weren't. So I hope we get patches this time around, they've done it in the past for Xbox 360 developers that is so I can see Midway doing it for the Xbox at the very least. Avoid avoiding or forgetting patches like they did with MKD and MKA.
-More mini games supporting more players online:They had a concept of 4 players in MKD's special unlocked kontent, I wouldn't mind seeing something like this in say MK8 or MK9 down the line. Some kind of side game. I for one feel mini games aren't necessary in any fighting game, however let's face it compared to other fighting games the ones in MK are superior and actually fun. Motor Kombat was fun online for xbox, only thing I wanted was more tracks and perhaps a few more characters. Avoid repeating ideas, puzzle was similar to SF's one but chess and motor kombat were fun.
-Revamped Konquest mode or something new: I liked the Konquest modes and felt that they were fun, a lot of fans did, some didn't but you can't please everyone. It showed a unique and interesting way while at the same time explaining story elements besides unlocking things in the past 3 MKs. I wouldn't mind seeing something new done to unlock things in MK8 or perhaps an MK:SM like Konquest mode where up to 2 players can play thru it unlocking stuff faster. Avoid single player konquest only.
-AVOID KAF again, this feature I seriously felt was a big thorn in MKA's side and most fans hated it. Bring back the oldschool fatalities, either 2 or 3. Avoid friendly shit and KAF, just kill, kill, kill. It's MK, it's dark keep it that way, fuck politicians or dumb people that let their kids play an M rated game. They suck anyway...
-Avoid going brighter, only darker Midway! Screw what anyone thinks, go back to your roots like you like, no comic crap, humor or lack of violence. Go all out, that's why we have the ESRB system that you originally created thanks to politicians raising a stink. So, keep it dark, gritty, gorey and bloody. That's what MK is all about! Avoid lighter colors unless it's someones costume or something, keep it dark, nasty!
-Avoid worrying about much detailed, promised bios, if someone doesn't like it, too bad for them. I'd rather you worry about improved gameplay, online play and the new game overall that's what's actually important. Of course make a little bio like you had originally for every character but don't go nuts with "just that"
-Avoid and try to have no to limited glitches, all games have glitches let's face it but definitely try.
Avoid putting in TOO many characters, I think MK8 should have 20-24 MAX if they want a good amount but I would be perfectly fine with say 15 even.
That's it for now. Later
But here's what I don't want, I'm not going to dwell on trivial things such as story for when the most part it's been great thru out the years or someones costume...to me there's much more important things. First I'll say what I want improved or what I do want for MK8, then what to avoid. BTW, on what you said Garlador I do feel that MK's done a great job with not "biting off" other games with ideas like say Tekken did with VF, it's quite obvious while MK is very unique and different which is why I like their style. So I agree with you there, I don't think copying ideas will be a problem for Midway. They take a similar idea and implement in their own unique fashion. Besides, we've also seen other games take ideas from MK thru out the years too.
-Improved online play, ok I know not EVERYONE plays online but LOTS of people do and people like me not only play casually but competitively so a smooth online transition is important. Example, MKD and UMK3 played better online then MKA did. Improve the online play. And if I were Sony, I'd ditch the gameshark cheats...kind of lame IMO. So, to midway avoid rushing the online gig and to Sony avoid that gameshark crap and get better servers...
-Patches for online play-This is VERY important, the glitches, bugs in previous games could have been easily fixed if patches were there and they weren't. So I hope we get patches this time around, they've done it in the past for Xbox 360 developers that is so I can see Midway doing it for the Xbox at the very least. Avoid avoiding or forgetting patches like they did with MKD and MKA.
-More mini games supporting more players online:They had a concept of 4 players in MKD's special unlocked kontent, I wouldn't mind seeing something like this in say MK8 or MK9 down the line. Some kind of side game. I for one feel mini games aren't necessary in any fighting game, however let's face it compared to other fighting games the ones in MK are superior and actually fun. Motor Kombat was fun online for xbox, only thing I wanted was more tracks and perhaps a few more characters. Avoid repeating ideas, puzzle was similar to SF's one but chess and motor kombat were fun.
-Revamped Konquest mode or something new: I liked the Konquest modes and felt that they were fun, a lot of fans did, some didn't but you can't please everyone. It showed a unique and interesting way while at the same time explaining story elements besides unlocking things in the past 3 MKs. I wouldn't mind seeing something new done to unlock things in MK8 or perhaps an MK:SM like Konquest mode where up to 2 players can play thru it unlocking stuff faster. Avoid single player konquest only.
-AVOID KAF again, this feature I seriously felt was a big thorn in MKA's side and most fans hated it. Bring back the oldschool fatalities, either 2 or 3. Avoid friendly shit and KAF, just kill, kill, kill. It's MK, it's dark keep it that way, fuck politicians or dumb people that let their kids play an M rated game. They suck anyway...
-Avoid going brighter, only darker Midway! Screw what anyone thinks, go back to your roots like you like, no comic crap, humor or lack of violence. Go all out, that's why we have the ESRB system that you originally created thanks to politicians raising a stink. So, keep it dark, gritty, gorey and bloody. That's what MK is all about! Avoid lighter colors unless it's someones costume or something, keep it dark, nasty!
-Avoid worrying about much detailed, promised bios, if someone doesn't like it, too bad for them. I'd rather you worry about improved gameplay, online play and the new game overall that's what's actually important. Of course make a little bio like you had originally for every character but don't go nuts with "just that"
-Avoid and try to have no to limited glitches, all games have glitches let's face it but definitely try.
Avoid putting in TOO many characters, I think MK8 should have 20-24 MAX if they want a good amount but I would be perfectly fine with say 15 even.
That's it for now. Later
0
I would be happy if there were only 8 characters if they were given some depth and originality, as opposed to churning out 30 assholes that are all basically the same with the exception of costume and special moves.
Also is there really any need fro mini games and conquest mode, these distractions seem to cheapen the whole feel of the game, if they are going to make a conquest game they could at least do it properly and realease it as a stand alone game.
MK1, 2, 4 & mythologies all had that mystical MK feel to them. The rest felt like shitty generic street fighting games. I feel that the atmosphere of the game should resemble the original games whilst also being original at the same time.
I'm happy to wait another 2 years as long as they make MK8 properly.
Also is there really any need fro mini games and conquest mode, these distractions seem to cheapen the whole feel of the game, if they are going to make a conquest game they could at least do it properly and realease it as a stand alone game.
MK1, 2, 4 & mythologies all had that mystical MK feel to them. The rest felt like shitty generic street fighting games. I feel that the atmosphere of the game should resemble the original games whilst also being original at the same time.
I'm happy to wait another 2 years as long as they make MK8 properly.
Hooo boy...where do I start with this one....
I have been playing MK since the beginning, and played online a ton. Over the years, many problems arose, disappeared, and were replaced by new problems. Here are my personal ideas of what to keep and what to avoid.
KEEP
Wierdness. I personally miss some of the wierdness. I am not talking about stupid attempts at humor, just the things that were done that make you say "what the..." the first time you see it. Babalities, Friendships, and things like Johnny Cage knocking off three heads, and the little question mark on the MK2 ladder that people couldn't figure out how to access for a while. Just..weird stuff. I kinda like that kind of stuff and think it counter balances the darkness while, at the same time, being rare enough not to affect the story at all.
Konquest. I LOVED Deception's Konquest. The only way I would improve it is to include more challenging battles with victory conditions. I realize not everyone loved Konquest mode, and I think MKAs ability to get different things different ways was a step in the right direction, but i think I speak for many of us when I say it was great fun exploring the MK world and searching for the easter eggs that were hidden inside it. I would keep the Kurrency system, and for those that like fighting mroe than exploring, I would probably implement a challenge system, where you fight multiple kombatants in multiple ways (half health, opponent does 300% damage, etc) as an alternate way to unlock stuff.
Keep mini games, but make them purchaseable, and maybe make a few that are downloadable online.
Patches patches PATCHES. I KEEP saying this, lack of support KILLS a game, no matter WHAT game it is. Keep MK alive by continually patching it and keeping it interesting and balanced. FIX problems, and ADD new surprises. THAT alone would keep me (and I am sure a lot of people) coming back for more. Balancing and fixing is GREAT, but can you all imagine what an ever changing, ever expanding ONLINE krypt would be like? Weeeee!
Keep Create a Fighter, but for the love of all things decent balance them and tone them down!! In no way should Create a Fighters be far more powerful than the main characters. I would like to see a complete reversal in philosophies here...instead of KAFs being created and used as "easy win tools", I would like to see KAFs be challenging, yet not impossible, to win with. Although balancing that would be a lot harder than it sounds...
GET RID OF...
Stupid moves. Seriously, leave the humor in the wierd and rare stuff I mentioned above. Implementing silliness and humor in the actual fighting, when everything else is so freakin serious, just seems akward and lame. Leave the humor for some of the rare occasions. Examples of stupid, humorous type moves I cannot STAND seeing in the middle of a fight (no matter how effective they are, I am just talking aesthetics here) would be Drahmin's "throw" where he steps on your toes and bounces you like a rolly polly, the goofy looking spinning kick thingies that Cyrax and Darrius can do, Goro's little spinning fist thing, and half of Bo Rai Cho's moves. I just think the humor could be left out of the actual fighting, and maybe reserved for the end, or parts of the story, especially if they want to get darker and more serious, something they have been saying for the past 8 years now...
Dial a combos. Stringing moves are the way to go.
Breakers. Throw in reversals.
Death Traps. Either get rid of them, or change them so they function better (example, a simple JAB sent me FLYING halfway across the screen into a death trap? riiiiight....GREAT way to lose a battle). Limit them to certain moves used to trigger them, or provide a way for the victim, if quick enough, to get out or escape it. Or, my prefference would be to bring back the days of hidden stage fatalities. You had no clue there was a fatlity in that stage until someone did it to you for the first time...no red bar to indicate danger or anything like that. And there had to be a certain way to do it at the end. MKA hinted back to those days with the Belltower and Warship Control Room stage fatalities. Contiinue on that, and maybe add a few button combination stage fatalities like the old days.
Weapons. Once again, get rid of them or change them. To me, the addition of weapons kind of took away the whole "martial arts tournament" feel for me that was the first couple of MKs. But if they are going to be kept in, definitely change a few things. Make the movements FAR less clunky and more fluid like the weapon fighting in SC. Also, an opponent should take more damge if he blocks a weapon without holding one himself.
Ditch the whole "epic adventure" storyline. Once again, ditch it or change it so it is better. MK was, to me, awesome storywise when it was an actual TOURNAMENT, not this "adventure epic" hodgepodge. Leave the adventure in Konquest, where it can lead up to the tournament of the ages. Or a few side fights, side quests in between tournament opponents. Or something like that. To me, them changing the story around the way they did in Shaolin Monks was a complete travesty. MK2 already had an AWESOME storyline to it. I can see adding to it, but CHANGING it? Stick to the original tournament idea boys, and expand on that where you can.
Unless done proper, get rid of Create A Fatality. By proper, I mean done in a non-generic way. Fighers should have their own unique fatality moves to pull off. Add that, and add fluidity, and it might work.
Get rid of the testers you have and hire Dan, Check, and many others on this fourm who actually KNOW what to look for. And freakin LISTEN to them.
That's about it for now.
I have been playing MK since the beginning, and played online a ton. Over the years, many problems arose, disappeared, and were replaced by new problems. Here are my personal ideas of what to keep and what to avoid.
KEEP
Wierdness. I personally miss some of the wierdness. I am not talking about stupid attempts at humor, just the things that were done that make you say "what the..." the first time you see it. Babalities, Friendships, and things like Johnny Cage knocking off three heads, and the little question mark on the MK2 ladder that people couldn't figure out how to access for a while. Just..weird stuff. I kinda like that kind of stuff and think it counter balances the darkness while, at the same time, being rare enough not to affect the story at all.
Konquest. I LOVED Deception's Konquest. The only way I would improve it is to include more challenging battles with victory conditions. I realize not everyone loved Konquest mode, and I think MKAs ability to get different things different ways was a step in the right direction, but i think I speak for many of us when I say it was great fun exploring the MK world and searching for the easter eggs that were hidden inside it. I would keep the Kurrency system, and for those that like fighting mroe than exploring, I would probably implement a challenge system, where you fight multiple kombatants in multiple ways (half health, opponent does 300% damage, etc) as an alternate way to unlock stuff.
Keep mini games, but make them purchaseable, and maybe make a few that are downloadable online.
Patches patches PATCHES. I KEEP saying this, lack of support KILLS a game, no matter WHAT game it is. Keep MK alive by continually patching it and keeping it interesting and balanced. FIX problems, and ADD new surprises. THAT alone would keep me (and I am sure a lot of people) coming back for more. Balancing and fixing is GREAT, but can you all imagine what an ever changing, ever expanding ONLINE krypt would be like? Weeeee!
Keep Create a Fighter, but for the love of all things decent balance them and tone them down!! In no way should Create a Fighters be far more powerful than the main characters. I would like to see a complete reversal in philosophies here...instead of KAFs being created and used as "easy win tools", I would like to see KAFs be challenging, yet not impossible, to win with. Although balancing that would be a lot harder than it sounds...
GET RID OF...
Stupid moves. Seriously, leave the humor in the wierd and rare stuff I mentioned above. Implementing silliness and humor in the actual fighting, when everything else is so freakin serious, just seems akward and lame. Leave the humor for some of the rare occasions. Examples of stupid, humorous type moves I cannot STAND seeing in the middle of a fight (no matter how effective they are, I am just talking aesthetics here) would be Drahmin's "throw" where he steps on your toes and bounces you like a rolly polly, the goofy looking spinning kick thingies that Cyrax and Darrius can do, Goro's little spinning fist thing, and half of Bo Rai Cho's moves. I just think the humor could be left out of the actual fighting, and maybe reserved for the end, or parts of the story, especially if they want to get darker and more serious, something they have been saying for the past 8 years now...
Dial a combos. Stringing moves are the way to go.
Breakers. Throw in reversals.
Death Traps. Either get rid of them, or change them so they function better (example, a simple JAB sent me FLYING halfway across the screen into a death trap? riiiiight....GREAT way to lose a battle). Limit them to certain moves used to trigger them, or provide a way for the victim, if quick enough, to get out or escape it. Or, my prefference would be to bring back the days of hidden stage fatalities. You had no clue there was a fatlity in that stage until someone did it to you for the first time...no red bar to indicate danger or anything like that. And there had to be a certain way to do it at the end. MKA hinted back to those days with the Belltower and Warship Control Room stage fatalities. Contiinue on that, and maybe add a few button combination stage fatalities like the old days.
Weapons. Once again, get rid of them or change them. To me, the addition of weapons kind of took away the whole "martial arts tournament" feel for me that was the first couple of MKs. But if they are going to be kept in, definitely change a few things. Make the movements FAR less clunky and more fluid like the weapon fighting in SC. Also, an opponent should take more damge if he blocks a weapon without holding one himself.
Ditch the whole "epic adventure" storyline. Once again, ditch it or change it so it is better. MK was, to me, awesome storywise when it was an actual TOURNAMENT, not this "adventure epic" hodgepodge. Leave the adventure in Konquest, where it can lead up to the tournament of the ages. Or a few side fights, side quests in between tournament opponents. Or something like that. To me, them changing the story around the way they did in Shaolin Monks was a complete travesty. MK2 already had an AWESOME storyline to it. I can see adding to it, but CHANGING it? Stick to the original tournament idea boys, and expand on that where you can.
Unless done proper, get rid of Create A Fatality. By proper, I mean done in a non-generic way. Fighers should have their own unique fatality moves to pull off. Add that, and add fluidity, and it might work.
Get rid of the testers you have and hire Dan, Check, and many others on this fourm who actually KNOW what to look for. And freakin LISTEN to them.
That's about it for now.
About Me

-Courtesy of TheCypher-
0
list:
1. fireballs - around 25% of the characters from MKA have fireballs... Ashrah, Liu Kang, Daegon, Taven, Hotaru, Kintaro, Havik. In MK8, the characters should have unique long ranges, if they have them... like Kung Lao and Liu Kang (Original Fireball out of the bunch), or Cage and Sonya...
and their projectiles should be useful though, unlike Dairyou's Iron Leg (I think that's what it's called)...
2. fighting styles - first of all, they should break away from the roots of MK4 where they pull out a weapon from the air (the only ones I would accept are Kenshi and Sub-Zero considering Zero uses Ice... and maybe Scorpion if he still has those katana on his back)...
and that brings me to saying that they should just have a unique way of fighting, and it has to make some kind of sense, like Bo Rai Cho's drunken fist or Kenshi's katana or Liu Kang's chinese martial arts, and Scorpion and Sub-Zero could have forms from Ninjutsu...
3. the only reference that should be brought from MKA to MK8 is Taven's journey, the battle, the demise of Daegon, the demise of Blaze... by Taven (unless it was by someone else), and the outcome... I don't remember all the endings but I just don't want all the previous characters to be vampires.
4. Shujinko has to be in the game... I don't care... I played through Deception's konquest for too long... I want to know what the hell happens... and if they are going to keep his ability of absorption... they should not just give him Scorpion's spear or the Lin Kuei's freezing throw... they should just give him the variation of their power and he should have some UNIQUENESS to how he uses it all... and they should keep his voice actor, just give him better lines than in Konquest... for his voice in the MKD intro spiced things up for me... I don't know about the rest of you guys...
5. Good narrator (from MKA perhaps), good dialogue, monologues (yes... monologues, sometimes you see Taven talking to himself), and good voice acting and sound effects/sound queing (is that how u spell it?)
6. If Konquest is going to interfere with the original game... then extend the deadline of release... because Konquest is where I got some surprises from (considering I knew nothing about the game)
7. Surprise us... I want something that is new or that is old (maybe we haven't seen it since MK1)...
8. Death traps should be much harder to pull off... and when caught in the death trap, the player in the trap should have some way to get away from the heap... and in MKDA, there was this acid blowing statue... and it decreased most of your health out of nowhere... something like that should be less damaging than getting your ass beat by a sword or two...
9. How could I forget the storyline... no need for an explanation there... besides the fact that I want to clearly understand what is going on with the characters background (Zero and Noob, Scorpion and Quan Chi and Zero, Jinko and Onaga, etc.)
10. The new characters: unique Special moves and style, unique physique (not random, unique), storylines has to be good and make sense, and there has to be a lot of effort and concepts into the characters, that I want to see 2-4 concepts per character in the Krypt... and I don't want a Chameleon/Mokujin in the game... just put a random button on the select screen instead...
11. Big Characters... no combos?!!! no, just because they are big does not mean that one hit can knock anyone down, and it does not mean that they are too slow to make combos... Goro, Kintaro, Shao Kahn are pure muscle, not fat... they work out so please give them combos if any of them are in the game...
that's most of what I can think of now...
1. fireballs - around 25% of the characters from MKA have fireballs... Ashrah, Liu Kang, Daegon, Taven, Hotaru, Kintaro, Havik. In MK8, the characters should have unique long ranges, if they have them... like Kung Lao and Liu Kang (Original Fireball out of the bunch), or Cage and Sonya...
and their projectiles should be useful though, unlike Dairyou's Iron Leg (I think that's what it's called)...
2. fighting styles - first of all, they should break away from the roots of MK4 where they pull out a weapon from the air (the only ones I would accept are Kenshi and Sub-Zero considering Zero uses Ice... and maybe Scorpion if he still has those katana on his back)...
and that brings me to saying that they should just have a unique way of fighting, and it has to make some kind of sense, like Bo Rai Cho's drunken fist or Kenshi's katana or Liu Kang's chinese martial arts, and Scorpion and Sub-Zero could have forms from Ninjutsu...
3. the only reference that should be brought from MKA to MK8 is Taven's journey, the battle, the demise of Daegon, the demise of Blaze... by Taven (unless it was by someone else), and the outcome... I don't remember all the endings but I just don't want all the previous characters to be vampires.
4. Shujinko has to be in the game... I don't care... I played through Deception's konquest for too long... I want to know what the hell happens... and if they are going to keep his ability of absorption... they should not just give him Scorpion's spear or the Lin Kuei's freezing throw... they should just give him the variation of their power and he should have some UNIQUENESS to how he uses it all... and they should keep his voice actor, just give him better lines than in Konquest... for his voice in the MKD intro spiced things up for me... I don't know about the rest of you guys...
5. Good narrator (from MKA perhaps), good dialogue, monologues (yes... monologues, sometimes you see Taven talking to himself), and good voice acting and sound effects/sound queing (is that how u spell it?)
6. If Konquest is going to interfere with the original game... then extend the deadline of release... because Konquest is where I got some surprises from (considering I knew nothing about the game)
7. Surprise us... I want something that is new or that is old (maybe we haven't seen it since MK1)...
8. Death traps should be much harder to pull off... and when caught in the death trap, the player in the trap should have some way to get away from the heap... and in MKDA, there was this acid blowing statue... and it decreased most of your health out of nowhere... something like that should be less damaging than getting your ass beat by a sword or two...
9. How could I forget the storyline... no need for an explanation there... besides the fact that I want to clearly understand what is going on with the characters background (Zero and Noob, Scorpion and Quan Chi and Zero, Jinko and Onaga, etc.)
10. The new characters: unique Special moves and style, unique physique (not random, unique), storylines has to be good and make sense, and there has to be a lot of effort and concepts into the characters, that I want to see 2-4 concepts per character in the Krypt... and I don't want a Chameleon/Mokujin in the game... just put a random button on the select screen instead...
11. Big Characters... no combos?!!! no, just because they are big does not mean that one hit can knock anyone down, and it does not mean that they are too slow to make combos... Goro, Kintaro, Shao Kahn are pure muscle, not fat... they work out so please give them combos if any of them are in the game...
that's most of what I can think of now...
0
1. Cloning characters. Even though all the palette swaps were given their own looks now, they better not clone anymore. I mean I think 1/4 of the roster were clones and that shows lack of originality and laziness to make new characters.
2. Having a poor story. Armageddon probably had the most poorly developed story among all the games. First only a few bios were shown. Next the intro was stupid. I had no idea what happened to the rest of the characters due to the lack of bios and the intro. Plus, I think most of the storylines are either never-ending, boring, stale or just plain stupid. Needs a lot of improvement.
3. Huge characters like Goro, Kintaro, Motaro, Blaze, Onaga.
4. No more additional ninjas, robots, Red or Black Dragon and SF members (I have a feeling they'll keep those groups, except Red Dragon, so they better not add more members unless they're all wiped out or something) and gods also. ANything else they kep on adding should be stopped too.
5. Avoid having circluar stages. When I say circluar they're those stages with big backgrounds but you can only play on 1 round spot which was mostly used in Armageddon.
6. Better gameplay. I wasn't impressed with what Armageddon had to show especially the Aerial COmbo which was stupid.
7. Kreate a Fighter. I liked the idea but not the execution. It wasn't as good as I expected it to be. They need to improve it bigtime.
And a lot more.........
2. Having a poor story. Armageddon probably had the most poorly developed story among all the games. First only a few bios were shown. Next the intro was stupid. I had no idea what happened to the rest of the characters due to the lack of bios and the intro. Plus, I think most of the storylines are either never-ending, boring, stale or just plain stupid. Needs a lot of improvement.
3. Huge characters like Goro, Kintaro, Motaro, Blaze, Onaga.
4. No more additional ninjas, robots, Red or Black Dragon and SF members (I have a feeling they'll keep those groups, except Red Dragon, so they better not add more members unless they're all wiped out or something) and gods also. ANything else they kep on adding should be stopped too.
5. Avoid having circluar stages. When I say circluar they're those stages with big backgrounds but you can only play on 1 round spot which was mostly used in Armageddon.
6. Better gameplay. I wasn't impressed with what Armageddon had to show especially the Aerial COmbo which was stupid.
7. Kreate a Fighter. I liked the idea but not the execution. It wasn't as good as I expected it to be. They need to improve it bigtime.
And a lot more.........
About Me
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0
well all i got to say is that they better make the storyline perfect and not fuck up any of the current history up. also they better do damn well with their new characters cuz most the new characters from MK4-MKD havent been accepted all real well besides for some certain chars. so what im saying is that it better not have a bunch of dumb new characters.... and lastly the gameplay must be great and up to par with games like DOA 4 and VF5.
0
No story is "perfect"........
0
Biggest mistake in Mortal kombat, was in the first MK3 for not being able to play as scorpion. So avoid to cut out Scorpion in MK8.
You know, I'm gonna go on record and say that it's threads like these that made MK:A so goddamn horrible in the public eye. It's people like all of you who set their expectations of a VIDEO GAME too god-fucking-damn high and when the game comes out and doesn't fulfill those expectations, it's people like all o0f you who label it as a bad game. Why not just sit back, relax, and wait for the game to come out, instead of getting this game so overly hyped that when it comes out you're only going to find disappointment and dissatisfaction.
No death traps at all. Stage fatalities should make a comeback. it's boring bcuz it's an easy kill. No death traps should be in MK8.
(maybe) Improved KAK: Like when u can choose moves and crap, but more creativity. Ex. they should let you customize the body, different facial expressions, customizable clothes (Patch MK1 NINJA shirt with MK3 ninja shirt)(iono)..
(maybe) Improved KAK: Like when u can choose moves and crap, but more creativity. Ex. they should let you customize the body, different facial expressions, customizable clothes (Patch MK1 NINJA shirt with MK3 ninja shirt)(iono)..


About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL) 
0
Genku Wrote:
You know, I'm gonna go on record and say that it's threads like these that made MK:A so goddamn horrible in the public eye. It's people like all of you who set their expectations of a VIDEO GAME too god-fucking-damn high and when the game comes out and doesn't fulfill those expectations, it's people like all o0f you who label it as a bad game. Why not just sit back, relax, and wait for the game to come out, instead of getting this game so overly hyped that when it comes out you're only going to find disappointment and dissatisfaction.
You know, I'm gonna go on record and say that it's threads like these that made MK:A so goddamn horrible in the public eye. It's people like all of you who set their expectations of a VIDEO GAME too god-fucking-damn high and when the game comes out and doesn't fulfill those expectations, it's people like all o0f you who label it as a bad game. Why not just sit back, relax, and wait for the game to come out, instead of getting this game so overly hyped that when it comes out you're only going to find disappointment and dissatisfaction.
The reason for threads like these is let the developer know what worked and what didn't in past itterations of the games. If we all felt content to say nothing, the developers could unleash a game that "they" thought we wanted and have the game tank after it's released. Having spoken with the MK Team at past E3's and learning that they do in fact read these message boards here at MKO for consumer feedback, it would be wise of you to let them know what worked for you by writing about it here.
The whole reason why MKA's core gameplay was significantly better than MKD's for multi-player was 100% due in part to the community comming together and writing up solutions to past gameplay problems and producing videos which demonstrated the various glitches in the old game. I took all that info and delivered it to the development staff and you know what Paolo Garcia, a member of the MK Team told me? He said that the info was the single greatest piece of consumer feedback that they could have ever hoped for.
Make a difference and type up a list.
Peace
0
I think that its a must that the fighitng system must come first. character numbers and al inclusions mean nothing without a solid fighting engine. I STILL play tekken 5 constantly, because i love that its so in-depth. people who are good with a character arent just good because they can repeat a move, they are good because they have taken the time to get into the character of choice and become a deadly force.
Its not just a game, it becomes a necessity for a period of time, learning every in-depth hard combo, different fighting staces, reversals, and impossible hard but crazzy damage moves.
thats why I think sould calibur and tekken are just so far up there. the fighting system is superb.
I can deal with losing my favourate character if theres a game that will keep me hooked.
I may get flamed for this.
mk8 should = tekken5 meets manhunt(fatalities) with better graphics and a good plot.
I would prefer no minigames OR online. dont ask me why, im not too knowlagable about how games operate onlne, but it seemed that MKD and MKA were way more cartoony than MKDA, to me, it would appear to be that they were online. maybe online couldnt handle it? seriosly, go play mkd and mka, then go back and play MKDA. its so much grittier. seems so dirty and detailed. i love it, scorpion and subzero look amazing!. as does every other cahracter. seems so much darker.
I just hope the mk team is up to the challange, I dont think i can handle another game that comes and goes after a month or 2.
-Casselman
Its not just a game, it becomes a necessity for a period of time, learning every in-depth hard combo, different fighting staces, reversals, and impossible hard but crazzy damage moves.
thats why I think sould calibur and tekken are just so far up there. the fighting system is superb.
I can deal with losing my favourate character if theres a game that will keep me hooked.
I may get flamed for this.
mk8 should = tekken5 meets manhunt(fatalities) with better graphics and a good plot.
I would prefer no minigames OR online. dont ask me why, im not too knowlagable about how games operate onlne, but it seemed that MKD and MKA were way more cartoony than MKDA, to me, it would appear to be that they were online. maybe online couldnt handle it? seriosly, go play mkd and mka, then go back and play MKDA. its so much grittier. seems so dirty and detailed. i love it, scorpion and subzero look amazing!. as does every other cahracter. seems so much darker.
I just hope the mk team is up to the challange, I dont think i can handle another game that comes and goes after a month or 2.
-Casselman
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