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khanswarrior15
12/29/2007 07:59 AM (UTC)
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Shogun Wrote:
mk3 in general is the shit


Exactlywink
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DevilJin
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12/29/2007 03:01 PM (UTC)
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Azuro Wrote:
Lol, uber pwnage.

Anyway, once my checking account issues are fixed, I'll be able to get Tekken DR for my brother, if he wants.
Thats cool with me
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amviorix
12/29/2007 09:51 PM (UTC)
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thanks for the video dan. i ll get my ps3 in 2 or 3 weeks lattest.

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amviorix
12/29/2007 10:08 PM (UTC)
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i think that the best mk is mkt every character is about in the same lavel but noob, rain and kung lao(2).

noob and rain both have easy inf but if people do not use their inf you ll have a better change at beating a good noob(mkt) rain(mkt) than beating a good bo (mkd) dai(mkd) or sareena.

many people think that nood was the dai(mkd) of mkt but he is not even close to dai. is just that many people do not know how to get away from his bf3.
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Shogun
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Thanks hikari, i really appreciate the sig.

12/29/2007 10:12 PM (UTC)
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amviorix Wrote:
i think that the best mk is mkt every character is about in the same lavel but noob, rain and kung lao(2).

noob and rain both have easy inf but if people do not use their inf you ll have a better change at beating a good noob(mkt) rain(mkt) than beating a good bo (mkd) dai(mkd) or sareena.

many people think that nood was the dai(mkd) of mkt but he is not even close to dai. is just that many people do not know how to get away from his bf3.


df3 winkgrin
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ARCADE
12/30/2007 09:44 AM (UTC)
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ggs to RabidJustice (wowiwin). - It was a pleasure to talk to you again. Fun stuff as always.... keep at it, that Asuka is turning out to be something special.

ggs to Shogun - Short, but fun. Easily playable this time, and barely lagging. Very nice.
gg to Jadeown - .... ???
So... where is everyone else ? Dave, I sent you a friend request. Hopefully you dropped that retarded beef from a while back, and didn't decline it. I want a piece of that Steve.

Dan, hit me up on MK2, and Tekken again.
Azuro, Devil Jin, and NAKM....... hopefully, you'll find your way through the credit card issue. MK2, and Tekken are fucking dope. Tekken is 100X times better than MKA was. Tekken 5 DR is light years ahead of fucking garbage MKA.
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Shogun
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Thanks hikari, i really appreciate the sig.

12/30/2007 09:48 AM (UTC)
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yes ggs arcade


LMFAO at armor king

ill be on again in a few if you wanna go some more
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Jade-OWN
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by Jade-Own.....

12/30/2007 03:00 PM (UTC)
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It's is pointless to play with that type of lag. That was why I left after one game.
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DevilJin
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12/30/2007 05:01 PM (UTC)
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I finnaly got MK2 now using an old gift card I got. so Dan if you wanna play some games we can
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Azuro
12/30/2007 06:11 PM (UTC)
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I need someone on, now! Lol, I need serious MK2 training. Just got my ass whooped by a turtle Kit... =_=

Subby sucks for those situations.
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Azuro
12/30/2007 11:53 PM (UTC)
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GGs Shogun on MK2. Lol, you hit the Babality on me like 3 times =_=. Good Raiden dude, even if it's just a fly-across-the-screen-the-whole-match Raiden.tongue

GGs Arcade. Very fun and very long series of matches. Nice Mil and Kang.
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danadbab
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12/31/2007 02:39 AM (UTC)
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GGs of MK2 Arcade & Devil J

Arcade ~ i noticed you were trying to kick me out of the air w/ a round house w/ characters other then Ninjas. w/ the Ninjas you use the roundhouse w/ the rest you use a standing HK. you can use a RH w/ the others but its harder to time. the Ninjas its easy since their round house is the best.


DJ ~ trying not using the Low fireball w/ Kang so much. hes very unsafe after it. use it more when your foe is using a fireball or if you feel their gonna try and clip you. if their standing and just waiting for you to do it (like i was) i then can jump in and kick. also knock my ass outta the air you could have uppercutted me so many times when you were kang, hes has a good uppercut.



anyway its nice to see that you guys know how to play. smile

ill play some more tonight after the Titans VS Colts game.
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DevilJin
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12/31/2007 02:39 AM (UTC)
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GGs to:

Dan- Very long series. what was it like 50 fights? Nice getting my ass kicked by the ENTIRE MK2 roster.Our connection is like 3X better on MK2 then on MKA. It seemed as if there was no lag at all.

Well,you Probably know i was gonna ask this but, can you help me out on this game? I have no idea what im doing. I was doing light weight decent with Liu but I want to have a good Mileena, and Kung Lao.
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ARCADE
12/31/2007 02:53 AM (UTC)
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danadbab Wrote:
GGs of MK2 Arcade & Devil J

Arcade ~ i noticed you were trying to kick me out of the air w/ a round house w/ characters other then Ninjas. w/ the Ninjas you use the roundhouse w/ the rest you use a standing HK. you can use a RH w/ the others but its harder to time. the Ninjas its easy since their round house is the best.


GGS Dan. Thanks for the tip man... really appreciated. I'm still learning.

GGS Azuro. Fun series.
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danadbab
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12/31/2007 03:05 AM (UTC)
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w/ mil you cant just rely on just her fireballs.

she has the female attacks which are great. Clip is the best because of its long range, her uppercut is top 3. your good at chipping away damage w/ her punches i seen. so vs some one whos blocking alot LP,LP,LP press block real quick and punch some more it'll prevent her from being pushed away. use telekick as a anti air. watch your foe upclose if they are about to try and clip pull out the roll kick. certain times after a roll kick you can jump back into the air w/ a kick and fireball. near the wall if your facing it w/ you foe at the wall if you catch them w/ a roll you can uppercut right after.

most Mileenas like to spam her kick specials but do not do them vs a foe that is duck blocking as they can counter her 100%, its harder when they are standing.

you can spam her fireballs just know which spot on the screen to spam them. i got jax like 3 times vs your mil, you should have spammed her fireball mid screen my fireballs would of had a harder time to come out, but since you were random w/ the spamming of the fireballs i just shot out his fireball and won the fireball spamming war LOL.


vs Kit you wanna spam them high in the air or on the ground, if you do it mid screen her telepunch will punch that bitch outta the air.

vs Raiden, Scorp, Liu, Kung, subby use her female basic attacks spamming her fireball isnt very smart.

vs reppy and baraka just spam the shit outta those fireballs.

vs Shang your gonna wanna time your special kicks moves to beat him


shes better then all these characters you just gotta know when to spam the sais and when not to, be a little bit more random w/ it.






ill try and look for better Character guides for each character.


***EDIT ***

i found a decent Kitana write up from a dude from another site. ill copy and paste it giving him credit ofcourse. also Konqrr has a how to win easy w/ Jax write up LOL
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danadbab
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12/31/2007 04:00 AM (UTC)
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Kung Lao

BY DANCOCK feel free to add or argue my write up. all info is helpful and i wont be bitchey about it just thankful!!


he has the best Uppercut in the game rating it a 1-10 id rate it a 10.
he has the best D+LK basic attack, its fast and has good reach.

D+LK stops clips, you can easily piss some one off by using this you can just sit there, and if they walk up spam the D+LK, since your already ducking if they try and jump at you Uppercut.

his fireball is a great anti air when some one jumps in, Fireball them it'll always hit, just be careful because his foe can time a jump and combo. you dont wanna guide hsi hat up high alot, his foe can toss a fireball or time a jump in and kick him. so keep that fireball mid level w/ a random low one. if you feel his fireball wont hit when they jump in use his Standing HK to knock them outta the air.


his dive kick

upclose if some one attempts a clip just jump then dive kick REAL fast it'll hit them. if your full screen away and his foe is tossing a fireball jump in the air w/ a jump punch then dive kick it'll counter their fireball. also if you catch them jumping in the air jump punch and dive kick for a quick 1-2 combo. try to avoid doing the dive kick upclose to his foe as you'll be easily be uppercutted.

VS a block ducking foe walk up to them and press f+hp and spam that shit. it comes out fast and is great at chipping away damage.



his clip is so so average nothing special w/ it like long range (females and shang).

roundhouse sucks



Teleport ~ if you do this move then kick right after and your foe is blocking they can counter w/ a uppercut. if you teleport then wait then kick you could get uppercutted before the kick. its all about psyching out your foe. i use it when i watch my foe and see them about to perform a fireball, ill then teleport and kick them.


Spin move ~ im not very good w/ this move, it is a good move though. like say if liu does a ground fireball you can do a quick dive kick land on the ground and do a quick spin (make sure you dont touch your foe w/ the dive kick) the spin is pretty much a uppercut, mid screen if its done you can either do a quick fireball for a quick 1-2 hit combo or jump into the air w/ a punch or kick and then dive kick for a quick 1-2-3 hit combo.



IMO in the right hands he is the best character in the game, great anti air moves, good defense good offense.
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danadbab
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12/31/2007 04:14 AM (UTC)
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KITANA


Here is DarkMoon's guide for Kitana: got this from www.ultimitemk.com

Kitana is ranked around #4 in MK2. She is an above average high Mid-Tier character fighting for her position with Kung Lao. She has a few differant styles of gameplay depending on who she is up against. She is a great rusher with her female properties giving her some of the best jabs in the game. Her rushdown is probably the most on spot, accompanied with a great defense and some of the easiest damaging combos to pull off, makes her one dangerous character. Her Uppercut is awesome and can take out most characters jump kicks and punches. Try to distance yourself on her uppercut, It seems to work best when you catch the end of your opponents leg. If the characters jump kick is too far over her body she can get hit. Her female SUJK comes out fast almost immediately and is one of the best in the game. It should work against every character for anti-air. Her attacking jump kicks and punches are decent enough and can beat-out most other characters if you should be both jump kicking at the same time. Works as a great counter to jump backwards and kick someone who is jump kicking at you. Careful though, Her jump kicks can be easily punished by uppercuts, roundhouses and aaDHK's. Her jump punch can be a deadly weapon to turtles who like to wait for a roundhouse or aaHK oppurtunity. If jumping from afar, her JP will break Ninja's roundhouses, Jax's aaHK, Cage's aaHK, and possibly everyone elses. It is a little risky though as the other character could walk forward on you before they perform their aaHK/RH move. Be prepared to block low incase your opponent should try and sweep you instead.

Her HK is nothing special, its useable but it is definately not the greatest for anti-air in the game. If you use her HK for anti-air against most characters, you must make sure that her foot is going to connect with your oppoent's rear-end, starting from his/her thigh to their arse. This means you have to be relitively close when your opponent jump kicks at you. If done from farther away and her foot connects with say Johnny Cage's foot or Shang's she will get hit. You should use her HK for countering cross-overs in upclose battle mainly, any other scenario you should try to get a fan lift in instead. It is possible to get a distant aaHK on ninja's and possibly Baraka, but just don't. Her LK is a decent wake up for ducking characters but not as good as Baraka's. Most characters can still duck underneath it and counter with an uppercut. It is a great wakeup though for people trying to sweep, It will litterally kick them right in the face as the opponent goes in their sweep animation. Ducking HK is good for anti-air against some characters: Ninja's and I think Jax. Don't use it that often though as the player attacking you has to hit her calf / foot area. It just doesn't seem effective enough to be a good solution. Her ducking LK quite frankly sucks. It's horrible, It is so damn short and barely has any reach to it at all. It is only good for hitting an opponent who is jumping in close, but then when you do that, only hit your opponent once with it. It does not have the reach to succefully get two ducking LK's after one another to back up your opponent. Most likely if you try for a 2nd one you will get swept, only do it once and get back or go into rushdown. It does work good however for countering Liu Kang's low fireball. She is so low to the ground when she does it that she will go underneath his fireball. This is a very good tactic and I suggest practicing it and getting it down. Her sweep comes out very fast and has high priority over alot of characters.

Chip damage is a Kitana specialty. She is the best character at creating upclose chip damage in the game, and when it comes down to it, any kind of damage is good damage. She beats out almost everyone in upclose battle. Her jabs as mentioned earlyer are great for keeping the rushdown. It's not very easy to uppercut her inbetween her jabs. Stick the player, get them to crouch and block and the lead is yours. This brings me to her moveset, her Fan Swipe is a very important underused move by most players. When used upclose it is a monster for laying down chip damage. Don't be afraid to spam it but be cautious, a good player can uppercut you between Fan Swipes. Keep alternating between jabs and Fan Swipes, keep it fresh and random. You don't want your pattern to become stale and predictable. Make sure to throw in her lightning fast sweeps incase your opponent lets his guard down low. Their is nothing your opponent can do to you except duck LK to get you back, and then get back themselves. It is a very common thing to see your opponent jump backwards to get away from Kitana after they perform their ducking LK. Watch for this and if you see it, hit them with a Square Wave Punch and get back to rushdown mode.

The Square Wave Punch is a move borrowed from Sonya in MK1. It is a great move for anti-air, getting places, and linking combos. It is as good of a move as it is a dangerous move. Be careful when you use her Square Wave Punch for getting places, you do not want your opponent to be standing in a position where he can uppercut you on your way back down from the air. Make sure to know the distance you will travel, only use it when its safe to do so. Liu Kang can jump punch backwards and break Kitana's SWP leaving her open for him to combo with an air fireball afterwards. Use caution if you are going to use this move against him.

Her Fan Throw is a huge projectile that takes about 1/4th of the playfield up and takes quite a bit of damage away. It can be thrown from the air and used to link combos, this is when it is mostly used. It's start up time is rather slow when thrown from the ground and can be seen from a mile away. However it can still be effective and come as a surprise to people if you just toss it out there randomly from the ground. If they see it coming though becareful they will easily jump kick over it and tag you. When Kitana isn't keeping a rush down with jabs and Fan Swipes, her Fan Throw plays a key part in her defensive strategies. Don't use the fan throw everytime you jump in the air, or it will become predictable and less effective. Instead, just jump around playing with your opponent and then throw it out. This will keep the move fresh.

The Fan Lift is the grand daddy of combo starters in MK2. Their is no reason why you should not successfully come up on a combo after a well placed Fan Lift. Your looking at the bare minimum atleast 30% damage after this move. This move along with the fan throw keeps your enemy at bay, and plays key part of Kitana's defense. Kitana is somewhat of a "dancer" when you see her being played defensively. You will see Kitana pushing B,B,F,B,F,F,Duck,F,B,F,F etc.dancing around the screen. This is too fool you, what the character is doing is buffering between fan lifts and fan throws and waiting for you to either jump in and hit the Fan Lift, or waiting for a good spot to throw the fan out. Be careful when doing the Fan Lift in upclose battle, if your opponent blocks it. For some reason the effect of the lift is broken and he can simply walk through it and uppercut you.

In the right hands, Kitana could be almost unstoppable.

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danadbab
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12/31/2007 04:16 AM (UTC)
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JAX


this is a quick jax write up by KONQRR also copied from Ultimatemk


1. Charge LK always
2. When they jump from a distance, press HK
3. When they jump over you, jump kick->backbreaker combo then sweep or back up a bit (to avoid uppercut) and ground pound
4. At fullscreen, throw projectile and mix with pound when you think they will stay on the ground
5. Against Mileena's air sais, wait for an opportunity to throw your projectile or jump over a low one to disrupt her pattern in an attempt to bait her out. Beware her sweep and jab pressure, you might want to not charge LK against her because she is rarely on the ground and you need a ducking LK at times.
6. Any time you are up close and block something like a close knee or lk/hk/fireball that has some recovery time, quickly hit with his hammer stun (F+HP) then do a crossup jk->bb.
7. You only need three jk->bb to win.
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RexxDoom
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XBL GamerTag: Rexx Doom PS3 ID: Thor75

12/31/2007 04:25 AM (UTC)
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MKO: RexxDoom
PS3: Thor75
playing: RFOM, UT3.

wink
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Azuro
12/31/2007 05:52 AM (UTC)
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Thanks for the guides, Dan. I'm definitely gonna study the Kitana and Jax ones.
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danadbab
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12/31/2007 06:02 AM (UTC)
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Azuro Wrote:
Thanks for the guides, Dan. I'm definitely gonna study the Kitana and Jax ones.
yep and GGS.

FYI ~ w/ Jax after a throw hold LP and tap HP 3 more times for 4 slams in a row. also after the gotcha GRAB press LP LP LP for 2 more hits.
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Azuro
12/31/2007 06:06 AM (UTC)
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Ah, okay. I didn't have the slightest clue which button it was for the GOTCHA grabs.
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G_gamer07
12/31/2007 07:37 AM (UTC)
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Dan, whenever you get the chance, add Tekken 5: DR to my list of online games.
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danadbab
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12/31/2007 07:57 AM (UTC)
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since a few of us have Tekken DR now maybe some time tomorrow we can all play together in a room.

Nakm, shogun, arcade and myself it'll be fun. let me know what you guy think.




FYI i know its new years eve, i do not drink or go out on new years i always end up by a toilet so i dont do anything but stay home on that night.
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ARCADE
12/31/2007 07:59 AM (UTC)
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I'll for sure play.

As long as its before 8:00 A.M. Pacific time, I'm good to go. I'm gonna get crunk tomorrow night with a bunch of my friends.
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