question about combo breakers
3D Kombat Klassics
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question about combo breakers


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Im not sure if its just block or block forward man i hope you can turn off combo breakers.
About Me
When Mortal Kombat Deception for the Gamecube comes out in England, wake me up
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Actually, I think you have to press Block and Forward while being comboed.

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| mkfan116 Wrote: ...way too easy. |
Thats the problem! I think it's forward+block, but if there's no timing needed it's kinda stupid if you ask me.


About Me
Only two things are infinite: the universe and human stupidity, and I'm not sure about the former. -Albert Einstein
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I do remember reading or seeing somewhere recently that it was just block(even though, originally it was stated that it would be F+Block)... I'll try to find the info in a minute.(I might have misread something)
I recall hearing that if someone tried a combo on u while blocking... u'd break, or if you weren't blocking and started to get comboed, you could hold down block, and it would break.
I recall hearing that if someone tried a combo on u while blocking... u'd break, or if you weren't blocking and started to get comboed, you could hold down block, and it would break.


About Me
Only two things are infinite: the universe and human stupidity, and I'm not sure about the former. -Albert Einstein
0
I found it.
This is from the MKOnline homepage under the udates.
Sept. 6, 2004
Mortal Kombat: Deception at Game Stars Live
Posted at 11:21 PM EST by ]0MBAT
..."Instead, you can block during the middle of the combo, and that will break you out of it. At this point in time, you could also hold down the block button and if the player attempts to combo you, you will break out of it. Important to note, is that it does not actually damage the other player if you perform one."
This is from the MKOnline homepage under the udates.
Sept. 6, 2004
Mortal Kombat: Deception at Game Stars Live
Posted at 11:21 PM EST by ]0MBAT
..."Instead, you can block during the middle of the combo, and that will break you out of it. At this point in time, you could also hold down the block button and if the player attempts to combo you, you will break out of it. Important to note, is that it does not actually damage the other player if you perform one."


About Me

If you put water into a cup, it becomes the cup. If you put water into
a teapot, it becomes the teapot. Now, water can flow...... or it can
crash. Be water my friend.... be water. -- Bruce Lee
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Well, you will only have 3 combo breakers anyway so it's pretty good that way. Still, I hope that they make it f+block because you might actually want to block a combo.


About Me
Dedicated, hopeless...Li Mei fan.
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Breakers = FUBAR

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It was Foward + Block in the version I played, and I don't think they have a significant effect on the gameplay anyway. You only get three per match (not per round), so you have to use them sparringly, and when you do use them, you take damage from the hit you perform the breaker on, but your opponent takes no damage.
No one gains and advantage, so there's no strategic value to it. Since MK is based almost entirely on combos, it's basically, which three do you want to break? I anticipate all three breakers being used toward the end of a round, but they will in no way turn the tide of battle IMO.
No one gains and advantage, so there's no strategic value to it. Since MK is based almost entirely on combos, it's basically, which three do you want to break? I anticipate all three breakers being used toward the end of a round, but they will in no way turn the tide of battle IMO.
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