Regarding the Breakers in the new MKO vid (spoiler)
3D Kombat Klassics
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Regarding the Breakers in the new MKO vid (spoiler)
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posted08/27/2004 05:16 AM (UTC)by

So far this game is going to be the absolute shit..I mean it's for real...they listened and they incorporated everything. All this until the breakers
I have to say I am a bit disappointed that you can be getting hit taking damage and perform a breaker...even worse is that you can be getting juggled in the air and from mid air perform a breaker and end up back on the ground hitting the opponent...Oh I hope I hope I hope there are game options to limit those things
But to end on a positive note...Noob Smoke gets the nod from me....I have 2 words for that...
INVISIBILITY RULES !!!!!
I have to say I am a bit disappointed that you can be getting hit taking damage and perform a breaker...even worse is that you can be getting juggled in the air and from mid air perform a breaker and end up back on the ground hitting the opponent...Oh I hope I hope I hope there are game options to limit those things
But to end on a positive note...Noob Smoke gets the nod from me....I have 2 words for that...
INVISIBILITY RULES !!!!!
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there are limits to the breakers, it's 3 per match
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For those who do not like the breakers maybe there will be an option to turn them off. But also you gotta figure it's gonna add a new angle to fights.. For instance if you are playing a player who likes to set themselves up for a combo, really not fearing a large scale branch combo, for let's say a projectile attack, you can "trick" them into using a breaker by say only doing 1/3 of a style branch... SO I mean I think making them so easy can be bad, but at the same time it will allow players to be wise in how they use them and set up moves.
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Fare Thee Well
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they LOOK like there easiely performed.. but they could be harder to do... we still havent learn how to do it... plus this will save some people from pits.. kinda... makes it more interesting..

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when I saw the breakers in that vid I though to my self ouch!
That doesn't look good.
You can break while being hit and while being juggled.
I hope it's not as easy as just tapping >+Blk real fast. I mean, you can't waste them right? Because you don't flinch or anything when you tap >+Blk. You can tap >+Blk real fast and not worry about getting hit.
From the looks of it at least.
There should be some specific break points at least, I hope.
Maybe you can break every 3rd hit or something like that. The breakers should have some flinch animation to make them not as safe or cheap.
With a flinch, they will need recovery frames in which you can be hit like the reversals in every other game. That would be better IMO.
Also breakers if done right, shouldn't have to be limited to 3. Would a real fighter have a 3 breaker limit????
It just doesn't seem very well though out to me.
That doesn't look good.
You can break while being hit and while being juggled.
I hope it's not as easy as just tapping >+Blk real fast. I mean, you can't waste them right? Because you don't flinch or anything when you tap >+Blk. You can tap >+Blk real fast and not worry about getting hit.
From the looks of it at least.
There should be some specific break points at least, I hope.
Maybe you can break every 3rd hit or something like that. The breakers should have some flinch animation to make them not as safe or cheap.
With a flinch, they will need recovery frames in which you can be hit like the reversals in every other game. That would be better IMO.
Also breakers if done right, shouldn't have to be limited to 3. Would a real fighter have a 3 breaker limit????
It just doesn't seem very well though out to me.
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