Reversals, shoves, neijins, taunts, escapes?
3D Kombat Klassics
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Reversals, shoves, neijins, taunts, escapes?
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posted06/02/2004 01:56 PM (UTC)by

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I Have Become as the Wastelands of Unending Nothingness. Now Shall the Night Things Fill Me with their Whisperings, and the Shadows Reveal their Wisdom.
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02/21/2003 03:07 AM (UTC)
Have these moves been left out of MKD? I haven't seen them in any of the trailers, or heard them mentioned anywhere. I think it would be kinda strange to leave them out of the game. Maybe they weren't put into the beta versions we've seen yet, but will be in the final product. WHat do you guys think? Will they return? Should they?
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Reversals - They should look smooth and should be given to every character.
Shoves - meh
Neijins - They should return but they should look more realistic. They should be different for each character,
Taunts - They should return. Every character should have at least two and every taunt should be unique.
Escapes - Ever character should have at least one.
Shoves - meh
Neijins - They should return but they should look more realistic. They should be different for each character,
Taunts - They should return. Every character should have at least two and every taunt should be unique.
Escapes - Ever character should have at least one.
| cartmansp Wrote: Reversals - They should look smooth and should be given to every character. Shoves - meh Neijins - They should return but they should look more realistic. They should be different for each character, Taunts - They should return. Every character should have at least two and every taunt should be unique. Escapes - Ever character should have at least one. |
yeah except i wouldnt want taunts back


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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

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Heh, didn't see much of that in the vids that flooded in. Saw a few throws, though, lol. I think I saw some gaurd break, too, which was kinda nice to see. I almost guaran-damn-tee that even if reversals and other sorts make it in, they will be far from appetizing.

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I don't know if they are back or not, but if they do have reversals, I hope they look real this time.


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what are neijins?
I would like all of them back.. but not that stupid powerup thingy where you grow for a instant.. that was lame..
I would like all of them back.. but not that stupid powerup thingy where you grow for a instant.. that was lame..

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| fartbunny_mk Wrote: what are neijins? I would like all of them back.. but not that stupid powerup thingy where you grow for a instant.. that was lame.. |
Those lame, stupid powerup thingies as you call them are the nejins you asked about.
And I'd like to see all of these techniques back, but the reversal needs a lot of work. It was too cheap.


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I agree the reversals need work.
I'd like all of them back.
The Neijins should be character specific.
Eg. Raiden has a flash of electricity.
I'd like all of them back.
The Neijins should be character specific.
Eg. Raiden has a flash of electricity.


About Me
I Have Become as the Wastelands of Unending Nothingness. Now Shall the Night Things Fill Me with their Whisperings, and the Shadows Reveal their Wisdom.
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| -NIGHTWOLF- Wrote: The Neijins should be character specific. Eg. Raiden has a flash of electricity. |
That's a pretty good idea. Like with Raiden, he could have electricity flowing though his body (more so than normal) for the whole duration of the Neijin's effectiveness; Sub-Zero could have an icy flow, Scorpion could have fire, etc.
| cartmansp Wrote: Reversals - They should look smooth and should be given to every character. Shoves - meh Neijins - They should return but they should look more realistic. They should be different for each character, Taunts - They should return. Every character should have at least two and every taunt should be unique. Escapes - Ever character should have at least one. |
I kinda disagree there. I don't think every (or any) character should have every one of those moves; perhaps either a reversal OR a shove, and a Neijin OR a taunt; but every character could have one escape (maybe even one in each style). That way I think it adds more to the diversity of the way the different characters play.
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