Rumor has it that MK(6) will feature an extensive 1-Player Mode. My thoughts on that ...
0
posted11/27/2004 09:42 PM (UTC)by
Avatar
Does this guy run drugs for Jesus?
Avatar
Member Since
11/06/2002 05:53 AM (UTC)
I've posted this before, but now that there is a little more credibility given that MK(6) will be online and/or feature a massive single-player mode, I am curious as to what new thoughts might be established on this topic.
I've heard many people ask for a "create-a-character" feature to be included with MK:DA, as well as several other fighting games. For the most part, I think this is foolishness, particularly in Mortal Kombat (which is rich in storyline). However, I did think of one way I think "create-a-character" would be interesting:
Rather than a completely open system that would simply allow you to drag-and-drop character attributes to a blank slate, I think a development/training system would be much better, and much more rewarding. It definitely borrows elements from an RPG, but if MK6 goes online ... this feature could give MK the replayability most fighters lack.
The concept is this:
In the beginning, you select three things: The "race" of your character (human, nomad, zaterrian, etc. etc.), the gender of your character, and the name. With this selection, you are given an empty character body. This character is completely useable, but lacks any defining attributes and is able to throw only simple punches/kicks (much like every character in MK1-4). With this in place, you select a fighting style to train in (from a list of available fighting/weapon/magic styles). Much like Konquest, you train in these style. However, training is not only through prompts (like Konquest mode), but also through real battles. The more you fight, the more points you earn in certain areas (7 successfully connected kicks will earn you 7 points in the Kick Status, etc.) As you earn more points, your character will not only be awarded with more "moves" in that fighting style, but the character will visibly change from the weak, bland character to one with more muscle mass, greater age, etc. As you fight different opponents (and this is where things get almost like Mega Man), you have the option of acquiring their "goods"; outfit pieces, weapons, magic items). By picking and choosing what pieces you wish to aquire, you not only contribute to an actual storyline for your character (picking up a magic item may result in a shifting of your alignment, or come at the cost of your family's life, etc. etc.), but you also aquire that item's benefits. Additionally, if you choose to KILL your opponent (via a fatality, also earned through training) you may affect your character's storyline (killing a certain player may cause the Black Dragon to hate you; or killing Raiden may cause lighting to stike you, altering your appearance, etc.).
The beauty of this system is that it is very non-linear. However, it is very extensive, and allows the storyline to be prodded in the direction the MK Team would desire. It also is very beneficial if players wish to duke it out online. Obviously, certain items would be harder to aquire, and defeating an online or a 2-player memory card opponent would give you the option of acquiring more items.
What do you think?
Avatar
Murdoink
02/09/2003 08:31 PM (UTC)
0
I totally agree with you in the Create-A-Character thing, and your concept for the game is very kool, very extensive and atractive.
I like it a lot, I'd like to play a game with that "engine".
Avatar
CageSunnies
02/09/2003 09:26 PM (UTC)
0

That is an awesome idea, M4C.
I don't know why but I've never been keep on creating a character modes in games. I think it's because, in games with an intense storyline, I just fell like the creators are giving you an opportunity to change lots of stuff, so it doesn't feel like the same game. Or something confused
Either way, I remember seeing that post before, and it is a really, REALLY good idea. I think that it wouldn't change the feel of the game so much as to make it unenjoyable, or something. Once again, I don't understand my own self confused
Avatar
jeffy
Avatar
About Me

Q: Who wrote Hamlet?

A: The Popes cousin, Count Popela, a magical monster with pencils for arms.

02/09/2003 10:01 PM (UTC)
0
That is the best Mk6 idea i have ever heard. now i will actually be sad if it isnt like that. i like the Mega Man side of the whole thing.
Avatar
Blackened
Avatar
About Me

Viva Mulitple Fatalities
<~BlacKeneD~>

02/09/2003 10:14 PM (UTC)
0
Excellent Idea. Ive seen the same idea in some other fighting games. One just recent I can remeber is Rocky for PS2. You can build your skills by training in between fights. But after fights depending on how you fought that match your attributes will rise and fall. It was done well since you would not lose or gain too much after a fight, maybe 1-3 attribute points per attribute.
I dont know if other people feel the same way but I think they only need 2 fighting styles per character. It would be cool to vary fighting styles from character to character but all you need is 1 hand to hand and 1 weapon fighting style. Bottom line is I find with mortal kombat is it doesnt matter how you beat the hell out of the other player its THAT you beat the hell out of the other player. Too many fighting styles in the game ruined it for people who just wanted to have fun with the game once in a while, not be professional MK Kombatants ;)
Avatar
BigE181
02/09/2003 10:17 PM (UTC)
0
I like it.....
I like your idea Mobster.
Avatar
DevizioN
02/10/2003 02:06 AM (UTC)
0
All I can say is it better be ONLINE.
Avatar
Satyagraha
Avatar
About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

02/10/2003 02:26 AM (UTC)
0
The idea sounds VERY intriguing. Though, I'm not sure if it would be ballanced. For instance, you have the uber character versus the "i just popped out of the belly" character.
Take Armored Core for example; in AC2 i spent weeks trying to perfect MY perfect mech. I created an energy beast with 7900 AP w/ good defense, fast as hell movement, the Kasagawa (sp) and all the extras that made it the flavor of the month. Every one I played was like WTF, that's the cheapest peice of shizy!!!
Granted options could be put in place to deal with such issues. Heh, it just seams like a WHOLE bunch of design road-blocks would have to be delt with in order to produce such an idea, and still keep it ballanced and accesible to eveyone.
Then, if they did do something to the affect and it turns out like crap, then everyone would be like MK6 suxors!!! Boon is an idiot!!! Blah blah blah. I think tis' a great idea, though. We deffinatly have the technology to do such things...I think.
Avatar
Baraka_MK
02/10/2003 02:48 AM (UTC)
0
I think that's a wonderful idea. It would be a great addition to MK.
Avatar
sputnik7
Avatar
About Me

And in the End sputnik7 will rise.

02/10/2003 03:10 AM (UTC)
0
Really, guys, forget about Kreate-A-Kombatant. It's very hard (probably near to impossible) to make one of those in a Fighting Game (wrestling's an exception, as most wrestlers share moves anyway).
Let's focus on the real subject (or at least the reason I, and most of you, entered this thread): the 1-Player Mode.
IMO, Story Mode gets in (even if with a different name), MKDA's Konquest Mode gets out (or gets turned into Extreme Training Mode). I say that MK6's main 1-Player mode should feature the characters' storylines, which we would follow with some liberty. I mean, it would all start in the character's own stage, fighting a sort of generic character. After beating him, he would progress to another stage, and so on. After some levels, we would be able to choose between a few (2 or 3) paths to follow. Although, after a while, all of them would converge into a intermediary match (like, if you were Scorpion, at some time, you would have to fight Sub-Zero). Also, some characters could repeat fights, like another guy is following them. Another fun thing would be characters' storylines to have common things, like Scorpion's and Sub-Zero's would have always a battle between them. Another awesome thing would be intro FMVs to some fights (eg. Scorpion VS Sub-Zero), or pre-fight taunts.
Another thing I would like is that the Arcade Mode to be turned into either real Arcade Mode(meaning nothing Story-wise, and unlocking only a Trophy), or Tournament Mode (in which you would only try to prove yourself as the best), in which case you would be able to play with a friend.
Yeah i Toally Agree, i Hope Mk6 will be Multi-platform again, Damn Microsoft ot hell and back!!!
Avatar
Jahirocornboy22
02/10/2003 03:19 AM (UTC)
0
If that were to happen it would be a huge boost to the "fun" level of the game..i hope it is sumthing like that
Avatar
MK_Sensei
Avatar
About Me

.....screaming at me the only way that I can truly be free from my fucked up reality.......

02/10/2003 05:38 AM (UTC)
0
this is such a great idea, with such a big potential, well done
Avatar
CageSunnies
02/10/2003 07:14 AM (UTC)
0
I think that people should actually, at the start, choose their enemies, and their allies. Unless the character is new to the tournament, each way effecting (sp?) your character, and how he reacts to other characters when he fights.
Avatar
Aurorasaurus
02/10/2003 11:59 AM (UTC)
0
i think its great the midway has noticed that 1 player is going to have to be a major focus in mk6, and they noticed it in deadly alliance, pity the konquest didn't turn out how everyone thought it would. im happy that 1 player is a main focus personaly cuz i don't have many friends that play videogames anymore.
Avatar
Ernigmac
02/12/2003 01:31 AM (UTC)
0
It sounds to me like this idea could be extended to make a fully-fledged MK RPG. Race and actions will determine goals and outcomes, and you manoeuvre your character within familiar settings, such as the MK1-5 scenarios, or perhaps Kahn's Edenian takeover, or the Raiden/Shinnok war. You might even have allegiances, such as Black Dragon, Order of Light, Lin Kieu, etc, which bestow different abilities (and restrictions) upon your character.
This idea might appeal to those wishing to explore the storyline within MK a little deeper - something however, I'm not sure most MK 'fans' would appreciate.
Avatar
mkraiden
Avatar
About Me

---
MKRAIDEN

02/12/2003 06:44 AM (UTC)
0
I think it's a good idea. I think they should expand alot on the single player experience, while at the same time keeping true to mk.
I think they should have Arcade mode. Then have a Practice mode option. With expanded practice, and standard practice. Then have Konquest mode. Which would detail you to journy through each characters life story. However it woulnd't be like mk5. It would include battles, FMV's and get you really into the experience. Then after each character is completed. You take part of the Ultimate Konquest. In this mode you basicly make your own characters, and mold your own, abilites, characteristics, and such.
I think that (M4C) idea, combined with online play would keep people playin for months longer than any other fighter.
This seems like MK mixed with Project Fable. Great idea, M4C!
Avatar
MKDA|ADKM
Avatar
About Me

Every Thing MKDA: My Site
02/12/2003 06:54 PM (UTC)
0
Reminds me of "hybrid haven" (SP?)...
Avatar
-QuanChi-
02/12/2003 07:39 PM (UTC)
0
i dont really like that idea too much....i think they should first focus on including all the things mk5 lacked (fatals, pits, etc.) THEN go in and do something extensive
however....i AM all for an extensive 1 player experience as i rarely play against others....i liked the conquest mode but id like it to feature 2 new things (1) real fights with the characters talked about in the story of the conquest and (2) cinemas explaining the story and such as well as a cinema ending
also...they should try to focus on making each character have a "schedule" if you will of people they have to fight that fits his/her storyline, with the story developing after each enemy is defeated....something like they attempted with tekken 4 but more extensive
Avatar
Shinnox
02/12/2003 10:10 PM (UTC)
0

-QuanChi- Wrote:
i dont really like that idea too much....i think they should first focus on including all the things mk5 lacked (fatals, pits, etc.) THEN go in and do something extensive
however....i AM all for an extensive 1 player experience as i rarely play against others....i liked the conquest mode but id like it to feature 2 new things (1) real fights with the characters talked about in the story of the conquest and (2) cinemas explaining the story and such as well as a cinema ending
also...they should try to focus on making each character have a "schedule" if you will of people they have to fight that fits his/her storyline, with the story developing after each enemy is defeated....something like they attempted with tekken 4 but more extensive

imo, if they had the create a character option, players really wouldnt care about pits and such. they would be busy making their own characters.
i have wanted to see mk with an option like that ever since i saw the create a wrestler modes on the smackdown series. i always tried my best to bring the mk characters into the ring. why do that when you can bring them into mk its self?
i agree with m4c on most things. i think you shouldnt be given too many options to start out with. you should start out in a basic karate (or the style(s) that you choose) uniform. and after you have so many exp. points, you'll b able to add to your appearence and pick from the characters uniforms. but you should be able to change the color and stuff to fit your liking. or, have orginal costumes to pick from.
this is where the krypt could play a more important role than what it id in mkda. instead of having a bunch of pictures, there could be costume parts and accessories for your character like weapons, unlockable fighting styles and special moves, and so on.
but the sad thing is, if they were to have a create a character mode/option, the game wouldnt be done until next year...and i couldnt wait that long..lol.
or, they could go ahead and pit pits and second fatalties and all that into mk6 and an online option to keep players busy. and then go back to work on the create a character thing which could come out as a bonus disc or something like that.
Avatar
Sub-Zedox
Avatar
About Me

<img src ="http://www.comixodez.com/Sets/mkosig2.png"

www.ComiXodeZ.com

02/12/2003 10:37 PM (UTC)
0
Good idea M4C. I was thinkin somethin of that nature.
Avatar
Aurorasaurus
02/12/2003 10:53 PM (UTC)
0
it doesnt even have to go far as a story/rpg mode, it could even be as simle as the kumite in vf4, that was awesome! boon even said in an interview that he loved kumite in vf4. and thats what konquest was loosley based off. too bad it didn't turn out anything like kumite.
Pages: 2
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.