To start things off the guys over at TRMK were the first to spot the latest preview of Mortal Kombat: Armageddon over at Shacknews. The interviewer David Craddok touches base with series co-creator Ed Boon on a lot of the details that have previously been revealed in the February issue of Game Informer, but also adds some more insight into some of the newest enhancements for this Playstation 2 and Xbox October 2006 release. From the preview:

Deeper game play has been the core focus of the last few Kombats, and Armageddon looks to expand the horizons for this series' last hurrah. However, the addition of aerial "kombat" isn't particularly new; it just hasn't been prevalent since 3D took over 2D fighting games. Remember the joy of showing off sweet juggle combos in front of an awed arcade audience? Me too, which is why the aerial "kombat" system in Armageddon has me pretty excited. "Armageddon restores the jumping ability that existed in the 2D MK games," Boon explained, "and mixed it into the 3D movement of Deadly Alliance and Deception. The result is easily the wildest, most unpredictable fighting ever and we can’t wait for you too see it." Need an example? The staple Mortal Kombat uppercut is back, just as it was in Deception, only now, you're encouraged to leap into the air after the uppercut and pull off sweet aerial combos, or bust out some juggles from the ground. It's a return to one of the one-on-one fighting genre's core roots that looks oh-so delightful.

Next up to bat is the latest GameDaily preview of Mortal Kombat: Armagaddon by MK Online reader Bryan Dawson. In this two page preview, Bryan brings to light again most of the information already discovered, but adds his own thoughts to the mix. From his preview:

By now you may be wondering exactly how this game appeals to classic MK fans who were shunned by the move to 3D (and less strategic gameplay). Well, Midway has declared that this is the MK that will tie up all the loose ends and allow the development team to move on to the next generation with a completely new look and feel to the series. This doesn't mean you won't be seeing a few of the staple characters in Mortal Kombat 8, but it does mean that fans of the classic MK titles will be rid of the current fighting engine when the next generation of Mortal Kombat is finally upon us. Sorry MK fans, but the 3D MK games have turned a lot of old school fans away from the series who would love to get back into things with a brand new fighting engine.

Along with the preview, it might be worth checking out Bryan Dawson's feature article at GameDaily entitled Mortal Kombat Debateality. It offers his personal opinions on what Midway Games needs to do to keep on track to make Mortal Kombat, in his opinion, successful once again. It's an interesting read, if anything.