Shujinko...I want some training
3D Kombat Klassics
Pages: 1
Shujinko...I want some training
0
posted07/16/2007 03:46 AM (UTC)byMember Since
08/09/2005 02:35 AM (UTC)
I am trying to incorporate Shujinko into my roster. Its funny cuz i hated him in MKD now that he suck...I want to learn him to make him good. I really should start learning the better characters...but its more fun the other way...anyway...if anyone is good with Shujinko...let me know


0
why? I mean if you want training oneatari by far has the best one online but why limit yourself to these low teirs?
0
Bobby I like the low tiers...when i win with say Scorp (probably my best hi tier)...i feel like scorp won or anyone could do that...when I win with Kobra or Fujin....it feels like I won...and I know not everyone has the same skill level as me with those characters.

0
I use him but I kinda stopped but he is fun sometimes.
Ok freeze and spear. Lead to good combos.
freeze, spear, u2 weapon, cs 1124. says 34% but the freeze messes up the %.
It is really 38%
Alright. Now good stuff.
u2, spear, cs 112, FT, 112, 1134...57%
If they duck the FT then u2, spear.
On the ground. 112 is safe. I usually follow up with a poke. I poke alot with jinko.
You know his specials. But what i said above is really the only combos worth doing for best damage. The first one can do more online though.
weapon is good for u2...sometimes 11 will hit.
They both do more damage online.
Atari I am sure has more
Ok freeze and spear. Lead to good combos.
freeze, spear, u2 weapon, cs 1124. says 34% but the freeze messes up the %.
It is really 38%
Alright. Now good stuff.
u2, spear, cs 112, FT, 112, 1134...57%
If they duck the FT then u2, spear.
On the ground. 112 is safe. I usually follow up with a poke. I poke alot with jinko.
You know his specials. But what i said above is really the only combos worth doing for best damage. The first one can do more online though.
weapon is good for u2...sometimes 11 will hit.
They both do more damage online.
Atari I am sure has more
0
Where's CRK when you need him that dude was a beast with him in MKD, but I hear he plays UMK3 now more then MKA(if at all) good choice
0
Meso wish i had read this before i played you...started using 112 as a FT its not bad.
Besides U+2 in weapon what are his mid hits....i thought teleslam, or the popup kick was ...but they miss.
Too bad you left so soon. You were the first legit player i was using him with.
IShujink seems very connection dependent...with some peeps i could get some good juggles. With you i couldnt get the spear after U+2
Besides U+2 in weapon what are his mid hits....i thought teleslam, or the popup kick was ...but they miss.
Too bad you left so soon. You were the first legit player i was using him with.
IShujink seems very connection dependent...with some peeps i could get some good juggles. With you i couldnt get the spear after U+2

0
The more you do it the easier it is regardless of connection.
Sorry i left but i have a drum lesson to teach and i needed a shower.
I think 11u3 is a mid but your best bet is to grab if they stand...poke after unfinished combos. Careful when you throw out some specials because they are all easily countered.
otherwise hope they make a mistake so you can land u2 or freeze or spear. Then you can get over 50% unless they break it.
Don't end a juggle with anything other than 1124 or the air combo. It doesn't make sense otherwise. Don't use the flip kick in a combo because it does like 1 or 2% damage and makes it hard to land the rest of the combo. Use it to get the ft like you did.
NEVER do the raiden charge or the bike kick. Come on did either of those work for you? Only do the bike kick if you need unbreakable damage after a popup.
Although you played him very well. Took me by surprise the first match. I was out of practice. I figured mirrors were good but you would learn better if i mixed it up.
Hope it helped.
Sorry i left but i have a drum lesson to teach and i needed a shower.
I think 11u3 is a mid but your best bet is to grab if they stand...poke after unfinished combos. Careful when you throw out some specials because they are all easily countered.
otherwise hope they make a mistake so you can land u2 or freeze or spear. Then you can get over 50% unless they break it.
Don't end a juggle with anything other than 1124 or the air combo. It doesn't make sense otherwise. Don't use the flip kick in a combo because it does like 1 or 2% damage and makes it hard to land the rest of the combo. Use it to get the ft like you did.
NEVER do the raiden charge or the bike kick. Come on did either of those work for you? Only do the bike kick if you need unbreakable damage after a popup.
Although you played him very well. Took me by surprise the first match. I was out of practice. I figured mirrors were good but you would learn better if i mixed it up.
Hope it helped.
0
mkflegend Wrote:
Where's CRK when you need him that dude was a beast with him in MKD, but I hear he plays UMK3 now more then MKA(if at all) good choice
Where's CRK when you need him that dude was a beast with him in MKD, but I hear he plays UMK3 now more then MKA(if at all) good choice
TKO-CRK?
About Me

0
i know a lil bit with shujinko but i dont use free throws or cancels or anything so there all legit combos strung out
but i could help you that much
but i could help you that much
About Me

0
ya i know i need to incorporate ft and i know hotarus but i never think botu it and i dont know anyone elses really
0
pumpkin...yeah FT are really need for sub-0...anything ending in that kick that lifts the opponent off the feet but doesnt pop...is a FT.
Kano has a good one. 1..then freethrow.
Sheeva in weapon think its 1 then FT
ask Red, Check or Eazy they know them all
Kano has a good one. 1..then freethrow.
Sheeva in weapon think its 1 then FT
ask Red, Check or Eazy they know them all
0
Maverick3176 Wrote:
I am trying to incorporate Shujinko into my roster. Its funny cuz i hated him in MKD now that he suck...I want to learn him to make him good. I really should start learning the better characters...but its more fun the other way...anyway...if anyone is good with Shujinko...let me know
I am trying to incorporate Shujinko into my roster. Its funny cuz i hated him in MKD now that he suck...I want to learn him to make him good. I really should start learning the better characters...but its more fun the other way...anyway...if anyone is good with Shujinko...let me know
Best Shujinko strategy is before the round starts press start,L and hold forward which will allow you to jump behind your opponent before the round starts then tap A button until your opponent can't take anymore. This will have shujinko kicking ass in no time and taking not only his life away but the other player's heart/confidence as well. Ok at this point he'll be yelling at you over the mic so here is where you want to slip in a very loud and forcefull slang word over the mic. This will crush his intuition and his will to live - which will ensure your victory for now.....there always is round 2 and to win round 2 you must follow the steps again to ensure victory. Players like easy, groy and mesofly will not be able to touch you using this strategy. I'll post a vid later to demonstrate.
If he figures out where the block button is then you must improvise. At this point you're fucked so you best cut your modem off to pull and get out of there to totally stomp the next opponent using the same elite strategy.
Man I should write a fucking guide
About Me

0
right on man
0
MEsoFLY Wrote:
Man called CRKFiend on the box during deception. I don't know if he plays with TKO now.
Man called CRKFiend on the box during deception. I don't know if he plays with TKO now.
I think he's still part of TKO. He used to play MKD in the very beginning on the PS2. Then he just disappeared. Also no one's seen him on MKA, XBL or PS2.
0
Yeah, that's him C_gamer. CRK short for CRKfiend.
He was a good player, I've seen him here and there on UMK3 and Gears of War. It's only once in a while I've seen him and he's hardly online.
He was a good player, I've seen him here and there on UMK3 and Gears of War. It's only once in a while I've seen him and he's hardly online.
0
You guys can just call me NAKM for the record. It's better than typing G_gamer07 all the time, lol.
About Me

0
nakm lets go
0
Maverick - Shujinko is not as bad as many think.
There are a few offensive flaws he has and you have to learn how to avoid them.
Mainly his throw and that weapon pop up he does. Online, the hit box is off and you will miss a simple U+2 or a follow up juggle. Youve got to get the timing down.
I think MesoFLy warned you about his homo flip kick. Reduces damage if you use it as a juggle ALTHOUGH its a great 50/50 mix up that leads to a free throw.
Combos that start with F+4 side step AND hit MID. Important. BUT it is less damage than the straight forward combo so be sure to use the correct combo after a stun.
His freeze is 90% safe up close and is great vs characters that rely on projectiles.
You know about the Kobras Fist charge.
Main thing that I do with him (that can be done with any character) is a broken Air Combo after any pop up. 3,1 in his first stance is a GREAT mind game. Your opponent will drop out of the air but on his feet to deal with a 50/50 mix up between his throw/mid. Rinse and repeat.
So Throw (weapon) 1,1,2 ...CS...3,1 to a 50/50. Very nasty mind game because he has some safe mids.
EX THE TELE-SLAM. It whiffs on bad connections and your oppoent WILL jump right through it. You will get raped if you rely on. I think people are used to MKD style Jinko.
Uhhh....yeah and watch 1,1,2,B+2 its safe but it can be parried.
Few other things like his U+2 that is a stun.
There are a few offensive flaws he has and you have to learn how to avoid them.
Mainly his throw and that weapon pop up he does. Online, the hit box is off and you will miss a simple U+2 or a follow up juggle. Youve got to get the timing down.
I think MesoFLy warned you about his homo flip kick. Reduces damage if you use it as a juggle ALTHOUGH its a great 50/50 mix up that leads to a free throw.
Combos that start with F+4 side step AND hit MID. Important. BUT it is less damage than the straight forward combo so be sure to use the correct combo after a stun.
His freeze is 90% safe up close and is great vs characters that rely on projectiles.
You know about the Kobras Fist charge.
Main thing that I do with him (that can be done with any character) is a broken Air Combo after any pop up. 3,1 in his first stance is a GREAT mind game. Your opponent will drop out of the air but on his feet to deal with a 50/50 mix up between his throw/mid. Rinse and repeat.
So Throw (weapon) 1,1,2 ...CS...3,1 to a 50/50. Very nasty mind game because he has some safe mids.
EX THE TELE-SLAM. It whiffs on bad connections and your oppoent WILL jump right through it. You will get raped if you rely on. I think people are used to MKD style Jinko.
Uhhh....yeah and watch 1,1,2,B+2 its safe but it can be parried.
Few other things like his U+2 that is a stun.
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.








