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its only against the rules if its a scane of a mag.. reagular pics from an event is ok.. i think..
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There our other characters that in my opinion are equal to or greater than scorpion, besides there are 23 characters
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Hi Tim
Can you tell me how well Rayden played overall
Can you all so tell me how well he handled himself against the other characters
Can you tell me how well Rayden played overall
Can you all so tell me how well he handled himself against the other characters
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| abomb1987 Wrote: my questions are... is the computer still very cheap? how hard is it do knock people into death traps and knock people through the other levels of the stage? |
The computer is pretty much similar to that of MKDA really, so no it isn't cheap, but I would say it's better in that it's quite wise to the death traps after a while, which is a good thing really. It's not so wise that it's cheap though.
As for how hard to do them, it's actually really, really easy. As soon as your opponent is in the "red" zone, all you have to do is hit them (not with a combo that you started outside the zone) but pretty much any attack will do it.
So as soon as you're in that zone, block like hell, lol.
| lordsidious Wrote: Hi Tim Can you tell me how well Rayden played overall Can you all so tell me how well he handled himself against the other characters |
Raiden wasn't playable sadly.
| redsaleen02 Wrote: why are u people complaining about being able to block throws, they were blockable in 1 2 3 maybe they dont want people just sidestep throwing, and want some skillful gameplay for once, |
Um, no, throws were never blockable, that was the whole POINT to them. If you're opponent was just blocking you couldn't do anything so they made it so that you could do something, i.e. throw them.
Blocking throws is stupid because that means that the throws becomes like any other attack, blockable, therefore it's not really that useful.
Instead it shouldn't be blockable and possibly have some escapes.
| scorp748 Wrote: I went as well and although you werent meant to, I took 2 photos of the MK:D booth! Can I post them on the forum? Or is that against the rules? Cheers |
I would imagine that this isn't against the rules, as I don't think it's the same kind of thing (game magazines have all their copywrite laws because it's all in print).
If you're not sure though, PM a mod
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| redsaleen02 Wrote: why are u people complaining about being able to block throws, they were blockable in 1 2 3 maybe they dont want people just sidestep throwing, and want some skillful gameplay for once, |
Breaking out of throws, having a mixup game, etc. is skillful. Being able to block throws defeats the whole purpose of throwing. Being able to duck throws means you can't even use it in your mixup anymore. Who the hell would stand one place, not attacking, not blocking, and let you throw them?
Throws are useless now, which is a pity because it could have meant that people would use real skill instead of more 50/50 mixups.
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Thanks for your reply about Rayden/Raiden, he will probably have to be unlocked but I hope not
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How long are the Loadingtimes in the PS2 version??...How many Seconds?
Is there a big graphic diffrence between the PS2 and the Xbox Verion?
Is there a big graphic diffrence between the PS2 and the Xbox Verion?
"
Um, no, throws were never blockable, that was the whole POINT to them. If you're opponent was just blocking you couldn't do anything so they made it so that you could do something, i.e. throw them."
Actually I am pretty sure in MK and MK2 not sure about MK3 you could block throws. You pressed diagonal back/down on the controller w/ the block button. The guy will just throw out jabs.
Um, no, throws were never blockable, that was the whole POINT to them. If you're opponent was just blocking you couldn't do anything so they made it so that you could do something, i.e. throw them."
Actually I am pretty sure in MK and MK2 not sure about MK3 you could block throws. You pressed diagonal back/down on the controller w/ the block button. The guy will just throw out jabs.
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Great post TimsMK!
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| Detox Wrote: i have a question about the people in the prison stage (my own theory on super unlockable's) did shao kahn and sektor look like older models (jarrek, old jade, fujin) or did they look like up to date 3d models....it's like from what i've seen of konquest...the people that end up being playable look great but just side charactars like ninja reptile look bad....i'm hoping the better looking 3d prisoners (sektor, and maybe shao khan depending on your answer) will end up being playble.....**hoping** |
Shao Kahn's model did look pretty good, though I think they might have just taken it from the intro FMV in Deadly Alliance.
And to the poster about load times, they were about 10 seconds for each match.
As for graphics, I didn't see that large of a difference.
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to TimsMK:
Thx,dude
What Happens if you smash someone into the wall.......is it like tekken 4 or Dead or alive?
Thx,dude
What Happens if you smash someone into the wall.......is it like tekken 4 or Dead or alive?


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Thanks again man this stuff is awesome.


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yes thank u, thats all u had to do to block a throw, so that makes them 100% blockable people, u couldnt duck them but u were deff able to black them
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Timsmk thats sweet u went to it.i have one question how much better were the graphics on the xbox.is there a big difference on xobx than ps2?


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Hey, WOW! This is really great news! I have 2 questions and i wud be REALLY happy if u answer them
1. Does every character have their own victory pose, not like in MKDA, and can u explain some u saw???
2. Did u get to see any new bios or character endings?
THANX!
1. Does every character have their own victory pose, not like in MKDA, and can u explain some u saw???
2. Did u get to see any new bios or character endings?
THANX!
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| noobsiabot15 Wrote: Timsmk thats sweet u went to it.i have one question how much better were the graphics on the xbox.is there a big difference on xobx than ps2? |
Didn't look much at the XBox one, but from what I could see there isn't much of a difference really.
| redsaleen02 Wrote: yes thank u, thats all u had to do to block a throw, so that makes them 100% blockable people, u couldnt duck them but u were deff able to black them |
No, throws were never blockable, and I booted up MK2 just to check, no matter if your ducking or not, the throws are not blockable and that was the whole POINT to them in the first place. Because if they were blockable, where would you use them? If an opponent isn't blocking then they are most likely to attack you if you come close to them, where as if they are blocking all your attacks, you walk up to them (usually holding forward makes it more likely to not do jabs) and press LP, and voila a throw.
| SubScorppion Wrote: to TimsMK: Thx,dude What Happens if you smash someone into the wall.......is it like tekken 4 or Dead or alive? |
I don't think I ever really got anybody to a wall (apart from the edge on Ying/Yang because the deathtrap wasn't working for some reason).
I think I got my mate smashed up the wall of the prison though, and if I remember, there wasn't any kind of "wall" interaction, no bumping off of it, definately nothing like Tekken 4. Don't know about Dead or Alive, but as far as I can see, it didn't do anything, so I don't even think the wall system from MK:DA is there either (if there's one at all), could be wrong, but I couldn't remember seeing anybody reacting to being smashed into the wall.
| EdenianNinja Wrote: Hey, WOW! This is really great news! I have 2 questions and i wud be REALLY happy if u answer them 1. Does every character have their own victory pose, not like in MKDA, and can u explain some u saw??? 2. Did u get to see any new bios or character endings? THANX! |
1. Scorpion had his spear victory pose, Baraka has his own victory pose. Nightwolf did the TKD pose when I was in his TKD stance, but I imagine they just haven't added his in yet.
2. Didn't see any biographies or endings, I didn't have the patients to wait for bio's and I didn't complete arcade mode for the endings, heh, sorry.
Hope that all helps.
| EdenianNinja Wrote: 1. Does every character have their own victory pose, not like in MKDA, and can u explain some u saw??? THANX! |
i can answer this one ...
ermac - levitates himself and floats with his hands folded ( reminded me of Vega (the boss of shadowloo) from SF)
kabal - one from DA , camera zooms in and he kicks it away again ( nobody else ever used it while i was playing so i dont think its generic anymore)
mileena - does the what i called "wiggle and giggle" holds her hips, shakes her ass a bit while giggling/laughing.
so yeah,even though some win poses were carried over from DA, they all seemed unique.
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thanks for replying timsmk
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Throwing in 2d games is very subjective. 90% of 2d games don't promote throwing besides for throwing characters. In 3d games, throwing is a requirement because a high/mid game is faster and safer, but you can block all of that standing up. However, low and throws need to mix it up or else people can just block you all day. However, in MKDA and MKD so far, lows move at the same speed as highs and mids, creating a random 50/50 mixup.
Therefore there is no smart way to block. In 2d fighters, you block low and watch for highs (jumpings, overheads, crossovers, etc.) In 3d fighters, you block high/mids by standing blocks and watch for slower lows and predicting a throw game to break.
However in MKDA, throws are not there in the form of an unblockable high, so you cannot even use it in your mixup really except for a high priority mid, but you could already do that with most characters (seeing how all launchers are mids as well). Now in MKD, as Tim put it, it can now be ducked and it can be blocked. So now you gotta ask yourself, when is it useful? When your opponent is attacking, nope. When your opponent is blocking, nope. When your opponent is ducking, nope. It is NEVER useful now unless they plan to change it.
Anyways, there's no really smart way to play MKDA and so far MKD, it's just random 50/50 and abusing Universal Tracking & Backdash Cancel.
Therefore there is no smart way to block. In 2d fighters, you block low and watch for highs (jumpings, overheads, crossovers, etc.) In 3d fighters, you block high/mids by standing blocks and watch for slower lows and predicting a throw game to break.
However in MKDA, throws are not there in the form of an unblockable high, so you cannot even use it in your mixup really except for a high priority mid, but you could already do that with most characters (seeing how all launchers are mids as well). Now in MKD, as Tim put it, it can now be ducked and it can be blocked. So now you gotta ask yourself, when is it useful? When your opponent is attacking, nope. When your opponent is blocking, nope. When your opponent is ducking, nope. It is NEVER useful now unless they plan to change it.
Anyways, there's no really smart way to play MKDA and so far MKD, it's just random 50/50 and abusing Universal Tracking & Backdash Cancel.


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wow, if u hold 45 degree back and down, and u cnt get thrown, thats thats callled blockable, 2nd anyone argue this over 21, cause if u didnt play in the arcade from 92-95 than dont even respond, cause i hate all u home version wanna be mk players that werent around for the real mk

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Hey TimsMK, any news for the 2 last days?
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