Spicing up the fatalities
3D Kombat Klassics
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Spicing up the fatalities
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posted09/12/2004 04:39 PM (UTC)by

I haven't really seen that many fatalities in MKD, but here's what I noticed about MKDA fatalities that I thought they should have improved upon. The fatalities seem incomplete, here's an example:
Do Reptole's fatality, now imagine that when the headless opponend falls to his knees, instead of falling over backwards, Reptile would kick the body away. I think that little details like that would make the Fatalities a lot cooler.
Do Reptole's fatality, now imagine that when the headless opponend falls to his knees, instead of falling over backwards, Reptile would kick the body away. I think that little details like that would make the Fatalities a lot cooler.
I just love plain and original fatalities for some reason. Like in Deadly Alliance: Sub-Zero's fatality... I hated it. I wish he just had the original head rip/spine rip thing.. The whole skeleton rip was absurd. As for Reptiles fatality, you're idea seems pretty cool. I would've just made him eat his head and stuff, without spitting acid all over. But that's just me.

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| redcity Wrote: I just love plain and original fatalities for some reason. Like in Deadly Alliance: Sub-Zero's fatality... I hated it. I wish he just had the original head rip/spine rip thing.. The whole skeleton rip was absurd. As for Reptiles fatality, you're idea seems pretty cool. I would've just made him eat his head and stuff, without spitting acid all over. But that's just me. |
You're right, some original fatalities are good (i think sindel's hair fatality was awesome), but it'd be better if they were tweaked a bit. Like if they do end up putting that hair fatality, I'd rather have her tie her hair all around the opponent, except for the head, so you can see them struggling, as the body explodes after being squeezed to death, she then released her hair and all you see is blood bones and organs and shit flying everywhere. Much cooler in my mind.


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I think one thing that would be cool is for scorps new fatality:
After he pulls off there limbs it goes into haviks view and scorp spears the chest (like his winning pose and it drags the cam forward) it should do that then u see his hands come forward and the cracking sound then the camera tilts and it goes to normal view and you see scorp with his hands around broken haviks neck and then it carries on like it does now.
That would be a simple thing but make its looks so awsome!
After he pulls off there limbs it goes into haviks view and scorp spears the chest (like his winning pose and it drags the cam forward) it should do that then u see his hands come forward and the cracking sound then the camera tilts and it goes to normal view and you see scorp with his hands around broken haviks neck and then it carries on like it does now.
That would be a simple thing but make its looks so awsome!


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Well, I like the good ol' fatalities too, but what I'm saying is AFTER the fatality, instead of letting the opponent, or what's left of them, fall over and just die, the executioner should kick them away or something. It would make the fatality look cooler and the executioner look more professional at what they are doing.
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