Texturing, in MK: Deception
3D Kombat Klassics
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Texturing, in MK: Deception
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posted03/11/2004 08:40 PM (UTC)byMember Since
02/22/2003 05:21 PM (UTC)
Do you think that the textures (on charactr models) should be imroved?


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what more do you want? can it possibly get any better than it is? people are never satisfied man I swear.


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Maybe a simple upgrade wouldnt hurt. Im sure the graphics will be improved anyway.
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No I think the texturing is good as it is now. Don't change to much.
You also have to take into account that the hardware is also a bit "limited" extra texturing could for instance slow down the game.
You also have to take into account that the hardware is also a bit "limited" extra texturing could for instance slow down the game.


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most likely, they will keep the texturing, but jus improve it a little.
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Actually, I too thought that the texturing in Deadly Alliance was'nt up to par. In my opinion, they could use an upgrade.
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| shaolinchuan Wrote: what more do you want? can it possibly get any better than it is? people are never satisfied man I swear. |
Actually, it can get better. If you've played Tekken Tag Team...the texturing in MK has'nt even reached that level, yet.


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They could squeeze so much more performance out of the PS2 and Xbox than they did in MKDA.
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| MachonyLeeoun Wrote: They could squeeze so much more performance out of the PS2 and Xbox than they did in MKDA. |
I agree!
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i think that you probably could do better with the same limits of texture resolution, number of polygons etc (not that i'm saying the models in mk are bad)- i think mk should go back to it's super photorealistic look of old.
Anyone have any idea what the polycount/ texture size is in current generation fighting games? I want to know because i'm going to have a bash at making my own head in milkshape 3d (going to borrow a digital camera and use it to get textures)- i'd like to see how good i could get it within the same limits the pros use.
Anyone have any idea what the polycount/ texture size is in current generation fighting games? I want to know because i'm going to have a bash at making my own head in milkshape 3d (going to borrow a digital camera and use it to get textures)- i'd like to see how good i could get it within the same limits the pros use.


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I thought that the texturing was on par in MK:DA, they should focus on the background special effects.
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