The official ~Kreate-A-Fighter~ mode thread *Updated 10/29/06: Apology, news, removed parts list*
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RE: The official *Kreate-A-Fighter* mode thread
03/06/2006 05:57 PM EST
I can't wait until Ed shows more of the Kreate a Fighter, also does the color pallet seem limited in colors?
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RE: The official *Kreate-A-Fighter* mode thread
03/07/2006 09:49 AM EST
Do we even know how many characters we are allowed to create? confused
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RE: The official *Kreate-A-Fighter* mode thread
03/07/2006 04:58 PM EST
i so hope they add smackdown vs raw 2006 create mode...i mean i thats like the best create mode ever! plus i just want my orginal cas on svr06 to be able to be made on mka. like to see him crush some skulls thats all
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RE: The official *Kreate-A-Fighter* mode thread
03/07/2006 05:01 PM EST
darkgeekrocker Wrote:
i so hope they add smackdown vs raw 2006 create mode...i mean i thats like the best create mode ever! plus i just want my orginal cas on svr06 to be able to be made on mka. like to see him crush some skulls thats all


i know what you mean.

also it'll be a nice change that I might create wrestlers on a fighting a game than the other way around
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RE: The official *Kreate-A-Fighter* mode thread
03/07/2006 08:18 PM EST
I just hope they let you change races, like cyborg, mutant, etc.. Then i'll be happy.
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RE: The official *Kreate-A-Fighter* mode thread
03/08/2006 05:10 AM EST
Vasculio Wrote:
I can't wait until Ed shows more of the Kreate a Fighter, also does the color pallet seem limited in colors?


Does that pallete support brown?

All i see is red, yellow and orange
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RE: The official *Kreate-A-Fighter* mode thread
03/08/2006 06:11 PM EST
Vasculio Wrote:
Vasculio Wrote:
I can't wait until Ed shows more of the Kreate a Fighter, also does the color pallet seem limited in colors?


Does that pallete support brown?

All i see is red, yellow and orange


i think brown is right next to the black, just right of the one selected.

that looks like a brown to me
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RE: The official *Kreate-A-Fighter* mode thread
03/08/2006 07:39 PM EST
Good job with this thread. I just hope you dont forget to update it as more info arises
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RE: The official *Kreate-A-Fighter* mode thread
03/08/2006 08:11 PM EST


Red is next to black, i don't see brown! Thats why i'm saying that this pallete is cheap.
Very limited on Colors
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RE: The official *Kreate-A-Fighter* mode thread
03/08/2006 09:08 PM EST
I suppose they intend the dark reds, and oranges to serve as "brown". Hopefully the pallette gets expanded in later updates.



Ka-Tra

14 YEARS! ^[2004-10 Komics Sig by Siklooted, tyvm]^ [2012-15 Komics *NEW 11/24/2015*] "Circling Vulture, Laughing Hyena" "Ma'at" "Zhi Nu" True story, it happened to a friend of a friend of mine... EVERYBODY!

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RE: The official *Kreate-A-Fighter* mode thread
03/09/2006 12:46 PM EST
hopefully, but who knows, they might not
Spoilers: (Highlight to reveal)







mortal kombat subzero rulez he is the best he can whoop anyone he rulez subzero is the almighty ruler all hail subzero
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RE: The official *Kreate-A-Fighter* mode thread
03/09/2006 03:36 PM EST
im sorry but, can anyone tell me how to get a piccy that aint on the list appear on the avatar???confused
Silent and swift is the way of a ninja. A clobbering in mortal kombat is the way of Da Blue Baron...
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RE: The official *Kreate-A-Fighter* mode thread
03/09/2006 05:26 PM EST
i think u just paste in the link of the pic if u want it from the internet. thats how i got mine
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RE: The official *Kreate-A-Fighter* mode thread
03/09/2006 07:44 PM EST
basically the create a fighter is just a carbon copy of the wwe wrestling games where you to can mix and match different moves from different wrestlers and adjust the eyes and cheeks etc
I come from the night sky, I am Zobi
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RE: The official *Kreate-A-Fighter* mode thread *please sticky*
03/10/2006 01:36 AM EST
nobrainer Wrote:
Can we change the size of a warrior's body to make him/her fat or thin? I know we get in-depth control over the facial attributes, but what about body build?


From the footage of "sample" KaK's they showed I seen that there's at least some control over their height and there at least seems to be skinny and buff builds. No sign of husky\fat characters yet though, sadly.

Being able to palette-swap projectiles would rock, of course. A generic pool of weapon models to choose from would be great too. Just making all the extra weapons from Konquest unlockable for KaK would work.

Hopefully if they have standard characters who have only hand-to-hand or weapon stances the KaKs will have that choice too.

Create-a-Shokan would be fun, but I doubt we'll see it this game. Many of the other races (Tarkata, Reptile, Vampires,etc...) would require little more than a swap of teeth and possible skin appearance, and would be much easier to do.

Hopefully the eye options will be good, seeing the shear range of eyes the standard characters sport.

As for the current palette, yeah it looks quite limited. They need to go freehand, like most WWE games allow for.
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RE: The official *Kreate-A-Fighter* mode thread *please sticky*
03/10/2006 02:31 AM EST
In Soul Calibur 3, red was used for brown. But it only work for clothes. I couldn't make brown skin fighters.
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RE: The official *Kreate-A-Fighter* mode thread
03/10/2006 12:56 PM EST
It is an art law that the darker orange gets...the browner it gets meaning dark orange = brown.

So if you want to create a character that's brown, just go to the bottom of the orange column. Same goes for olive green. If you want an olive green costume, go to the bottom of the yellow column.
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RE: The official *Kreate-A-Fighter* mode thread
03/10/2006 07:59 PM EST
Michelle_the_Belle Wrote:
It is an art law that the darker orange gets...the browner it gets meaning dark orange = brown.

So if you want to create a character that's brown, just go to the bottom of the orange column. Same goes for olive green. If you want an olive green costume, go to the bottom of the yellow column.


Who wants a brown costume anyway?
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RE: The official *Kreate-A-Fighter* mode thread
03/10/2006 08:20 PM EST
Shao_Kahn88 Wrote:
Michelle_the_Belle Wrote:
It is an art law that the darker orange gets...the browner it gets meaning dark orange = brown.

So if you want to create a character that's brown, just go to the bottom of the orange column. Same goes for olive green. If you want an olive green costume, go to the bottom of the yellow column.


Who wants a brown costume anyway?


more than you think.

just because you wouldn't like the look of a brown costume doesn't mean other people wont like it, they my need it if they are going to create un-origanal, you never know
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RE: The official *Kreate-A-Fighter* mode thread
03/11/2006 01:22 PM EST
A brown costume do suck people like colors of blue,green red orange, white and etcfurious
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RE: The official *Kreate-A-Fighter* mode thread
03/11/2006 02:33 PM EST
Man, I just rented Soulcalibur 3 and when I went to CAC, it only allowed 3! If MKA has that much stuff packed into the game I think were only allowed to create 1
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RE: The official *Kreate-A-Fighter* mode thread
03/11/2006 03:02 PM EST
SubMan799 Wrote:
Man, I just rented Soulcalibur 3 and when I went to CAC, it only allowed 3! If MKA has that much stuff packed into the game I think were only allowed to create 1


You can unlock up to ten, I think. Besides, I use multiple memory cards so I can have up to 40 characters on SC!

.......................................................................................




By the way everyone, the reason I was wondering whether or not we would have body build control was because this feature was left out of SC3 for the legitimate reason of hit detection issues.
How will MKA get around this, or more accurately; how have they got around this? The poster who answered before said he saw different sized characters of the same sex in the vids and I think I did too. I wonder how they did this and still kept the hit detection intact...
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RE: The official *Kreate-A-Fighter* mode thread
03/11/2006 03:47 PM EST
nobrainer Wrote:
SubMan799 Wrote:
Man, I just rented Soulcalibur 3 and when I went to CAC, it only allowed 3! If MKA has that much stuff packed into the game I think were only allowed to create 1

You can unlock up to ten, I think. Besides, I use multiple memory cards so I can have up to 40 characters on SC!
.......................................................................................
By the way everyone, the reason I was wondering whether or not we would have body build control was because this feature was left out of SC3 for the legitimate reason of hit detection issues.
How will MKA get around this, or more accurately; how have they got around this? The poster who answered before said he saw different sized characters of the same sex in the vids and I think I did too. I wonder how they did this and still kept the hit detection intact...

Look at some the female example characters. The first is short and slender, the second is tall and built like wonder woman. On the big presentation video there are males of different heights and muscle mass too.
Probably the body sizes are premade (not manually adjustable), thus their hit detection is built in by default.
As for height many games feature height change in models, unlike body builds you can make a model taller by just scaling it, without significantly altering their form, thus the bounding-box just expands with the model.
Overweight KaKs have yet to be seen, but it appears we'll at least be getting height and muscle options, which is a start.
Heh, I was wondering why SCIII didn't have body sizes. You'd think height at least wouldn't have been a collision problem. Plus Demuth was fatter and taller than normal, yet obvisously built with CaC parts. Maybe for once Namco was being lazy and making excuses.
Not buying Namco's excuse, personally. They could have easily left a few pre-made body sizes available using the hit detection info from standard characters of that same size.
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RE: The official *Kreate-A-Fighter* mode thread
03/11/2006 04:59 PM EST
Vasculio Wrote:


Red is next to black, i don't see brown! Thats why i'm saying that this pallete is cheap.

Very limited on Colors


1. This is a customizable pallete

2. Brown is at the bottom row and third colomn.
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RE: The official *Kreate-A-Fighter* mode thread
03/11/2006 05:01 PM EST
whos your fav mortal kombat kombatant

[In the future, please make posts that are relative to the topic of conversation. Thank you. --Ghostdragon]
MKO User Poll
MK11 The Reveal MVP?
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Sub-Zero
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