The Triple-Style System---Stay or Go?


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I think there's one problem with the idea of one unarmed style per character. MK characters, unlike, say, Street Fighter characters, are not style-based. Compare characters from the two games and you'll see what I mean. If you look at Ryu it's obvious he'll use karate; look at Sagat, and it's obvious he uses muay thai; and the list goes on. But then look at a guy like Kano, and it's not at all obvious what he should use. Or Raiden. You're not just gonna automatically associate a style with a thunder god, nor will you with a thug like Kano, a shaolin monk like Kung Lao (bearing in mind there are thousands of varieties of kung fu, almost all of which come from the Shaolin), a sorcerer like Quan Chi, etc. Certainly, a given style may fit a character well, but a single style per character is detrimental because it would DEFINE a character. That may not be a problem if the player can choose from a list of styles, but if one of a character's styles is too much better than the others, and everyone ends up using just that one, people will come to identify the character with that style, which decreases the potential diversity and depth. And speaking of depth, that's another thing: the whole style branch combo system was one of MKDA's best features. Just one unarmed style per character would diminish the possibilities.


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| Extispex Wrote: I like the system as it is, but I agree that it could be improved. I would suggest that the CS button would work like a meta button. Instead of simply pressing it to change to the next style you would have to press it and one of the four attack buttons. That way you could change to the style you wanted instead of having to cycle through all of them. For example: to change to style 1 you would have to press CS + 1. |
Top tier!
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Yeah that CS idea kicks ass extipex. If Midway knew whats best for them they'd be reading the threads here and in Ray's "what would make da better" topic.
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Stay but - it be better if able to move opposite way in styles to combo. - or start in S 2, move to weapon,& finish in S 1 ,etc.
you can double tap now, but this could use a little work 4 more freedom.
you can double tap now, but this could use a little work 4 more freedom.
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| XcarnageX Wrote: I think there's one problem with the idea of one unarmed style per character. MK characters, unlike, say, Street Fighter characters, are not style-based. Compare characters from the two games and you'll see what I mean. If you look at Ryu it's obvious he'll use karate; look at Sagat, and it's obvious he uses muay thai; and the list goes on. But then look at a guy like Kano, and it's not at all obvious what he should use. Or Raiden. You're not just gonna automatically associate a style with a thunder god, nor will you with a thug like Kano, a shaolin monk like Kung Lao (bearing in mind there are thousands of varieties of kung fu, almost all of which come from the Shaolin), a sorcerer like Quan Chi, etc. Certainly, a given style may fit a character well, but a single style per character is detrimental because it would DEFINE a character. That may not be a problem if the player can choose from a list of styles, but if one of a character's styles is too much better than the others, and everyone ends up using just that one, people will come to identify the character with that style, which decreases the potential diversity and depth. And speaking of depth, that's another thing: the whole style branch combo system was one of MKDA's best features. Just one unarmed style per character would diminish the possibilities. |
i also fully agree with that.
in my opinion, one unarmed style per character just wouldnt go down well at all, mostly for the reasons listed by XcarnageX.
not unless these styles were ficticious-but then who wants to use a martial art that isnt real?
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Meh...MK never had fighting styles. Just same kicks,punches and specials. So giving someone one style wouldnt hurt at all as long as it's not stupid like Scorpion with TKD and Sonya with wrestling. Make it make sense. Id rather have 1 style and 1 weapon than 1 style that kicks ass, 1 worthless stance and another worthless weapon. Lessening the amount of styles would make midway concentrate on making those 1 or 2 stances unique and effective in their own right, and if they feel another stance needs to be add to make the character more complete they can do that.
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| Versatile Wrote: Meh...MK never had fighting styles. Just same kicks,punches and specials. So giving someone one style wouldnt hurt at all as long as it's not stupid like Scorpion with TKD and Sonya with wrestling. Make it make sense. Id rather have 1 style and 1 weapon than 1 style that kicks ass, 1 worthless stance and another worthless weapon. Lessening the amount of styles would make midway concentrate on making those 1 or 2 stances unique and effective in their own right, and if they feel another stance needs to be add to make the character more complete they can do that. |
I agree completly!!! And the prove is that what you're saying is the absolut truth... That's why I said earlier that I don't care about martial arts, I care about KOMBAT! ... Almost the 80% of the characters in MK:DA just had a "decent" stance... not to mention those who had none... MK NEEDS less looks and more LOGIC into gameplay...
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I was thinking of having three stances: offence, defence, and weapon stance. That's all I can think about.
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I think that's a bad idea no offense. The styles should be authentic and should have moves that real martial artist would use. Giving everyone an offensive,defensive and weapon stance wouldn't do the series any good as a whole because it wouldn't be throwing anything new into the mix. Now giving everyone three diverse stances which all have their uses would really attrat players and would make the replay value a lot bigger. And as a lot of us have said earlier, having the option to pick different stances and a different version of the weapon you are using would be welcomed as well.
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About the problem of having characters 'defined' by their style. Why should the single fighting style be a `pure` one?- why not take moves from the different martial arts and condense them into one style for the character?
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What would the world be like without any midgets?
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| Versatile Wrote: I think that's a bad idea no offense. The styles should be authentic and should have moves that real martial artist would use. Giving everyone an offensive,defensive and weapon stance wouldn't do the series any good as a whole because it wouldn't be throwing anything new into the mix. Now giving everyone three diverse stances which all have their uses would really attrat players and would make the replay value a lot bigger. And as a lot of us have said earlier, having the option to pick different stances and a different version of the weapon you are using would be welcomed as well. |
I think I'll agree. Thanks for your opinion BTW.


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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

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Concerning the offensive/deffensive sytle. I agree, as a whole it's not all that hot. However, if the decision is made to NOT include three styles within every character, perhaps only one hand-to-hand style, then an offensive/deffensive option "might" be a good medium to work of off.
With me jocking VF agian, look at Venessa. She DOES have an offensive and deffensive style, literally. It's literally a stance. In the deffensive stance she can throw out pokes while in full block. It's more of a "stand you ground" kind of situation - movement is somewhat nurfed from what I've seen, maybe someone could clarify this - compared to the rush down of her offensive stance.
Complementary, some moves can be executed across both stances. While others are stance specific.
With me jocking VF agian, look at Venessa. She DOES have an offensive and deffensive style, literally. It's literally a stance. In the deffensive stance she can throw out pokes while in full block. It's more of a "stand you ground" kind of situation - movement is somewhat nurfed from what I've seen, maybe someone could clarify this - compared to the rush down of her offensive stance.
Complementary, some moves can be executed across both stances. While others are stance specific.
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| Versatile Wrote: Meh...MK never had fighting styles. Just same kicks,punches and specials. So giving someone one style wouldnt hurt at all as long as it's not stupid like Scorpion with TKD and Sonya with wrestling. Make it make sense. Id rather have 1 style and 1 weapon than 1 style that kicks ass, 1 worthless stance and another worthless weapon. Lessening the amount of styles would make midway concentrate on making those 1 or 2 stances unique and effective in their own right, and if they feel another stance needs to be add to make the character more complete they can do that. |
You mean something like Scorpion having Shirai-Ryu Ninjitsu or Sub-Zero having Lin Kuei and Pai Lum Kung Fu or maybe Ermac with Ninpo and Taijitsu? I think either MK6 should have 2 fighting styles (1 unarmed and 1 weapon or 2 unarmed) or it could be 3 styles.
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