things about this game, and hopes for the future
3D Kombat Klassics
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things about this game, and hopes for the future
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posted12/20/2004 06:53 PM (UTC)byAbout Me
there are two kinds of people in the world.... snitches & bitches
Member Since
06/21/2003 07:12 AM (UTC)
first offi would like to say that as big of a fan that i am of Mortal Kombat and all of its universe and everything associated with it. i am very dissapointed with deception. in my opinion Deadly Alliance was a much better and thourough game. now konquest was good, not great, just shuji runing around and backtracking so much got boring. plus with all the hype about the Super Unlockables, it just breaks my heart to dislike such a visually stunning game. it promised so much too, when the intro video first ran, i thought i would shit myself from how good it was going. but it didnt even feel like MK after a while. it was like everyone versus Tarkatans and the Dragon King. many of the endings have nohtin to do with the story. my favorite characters always get the shaft in this series, first it was sub zero, he was awesoem in 1 and 2, but then 3 came and hes not in his classic ninja outfit. it just didnt feel the same. next was reptile, my absolute favorite character, he kicked ass, then mk4 brought out an eviler side, i liked it, but then deadly alliance butchered him sooo much then turns him into onaga. so during deadly alliance i came to have much respect for all the evil that quan chi has done, i mastered all his moves. then hes not even in MKD hes dead supposably, or is he? hes not dead. hes too strong to be dead. anyway MKD just doesnt feel like MK, they should focus on the graphics, yes but worry about what MK is all about. the Kombat. i say we go back to the High Punch, Low Punch, High kick, Low kick system again. but have the weapons. this way you dont have to master someone to play as someone. like back in the day you could be anyone and just fight. not worry about doin so many moves. they can still have their styles but some of it is too much to worry aboiut when you know you use maybe 2 or 3 things during the fights. Death traps kinda took away from it too, not to say that i didnt like them it was just that they got old. i love MK dont get me wrong. but i think that i spent 50 $ of my money on something i could have rented and been satified with. Deadly Allience was the better of the two with a few minor exceptions. i only played MKD when me and my gf wanted to play the puzzle game. then it would get turned off. this game just got old. i want the replay value back like some of the others did. Ed Boon could learn a thing or two reading a few pages from the people who play this stuff. MK7? i hope so. but i hope they can make it the best it could possibly be. peace
he'll be back.......




he'll be back.......


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1. paragraphs r ur friends
2. its ur opinoin, yes, but that was stupid...
3. who r ur top fav MK chars of all time?
4. MKD feels like MK. i mean any thing with "Mortal Kombat" in the title feels like MK CUZ IT IS! plus MKD really feels like a mixture of MK2 and UMK3.
5. go back to HP, LP, HK, LK? um... maybe YOU should stick with the 2d MK's then cuz having it like that in todays world of gaming is straight up retarded.
6. honestly how in the hell is MKDA better than MKD? graphically MKD is much better.
in the audio department again MKD is sooooooo much better. the audio in MKDA wasnt all that great.
gameplay? theres more character and 4 different game modes (even tho Konquest does get boring) and online play. seriously if some one who if looking for a Puzzle game should buy this game just for Puzzle Kombat and nothing else. plus theres over 3 times more finishers in MKD than in MKDA. o and the combo breakers make a HUGE difference in gameplay. also not to mention the Death Traps that do not ever get old. clearly gameplay wise MKD wins again.
so in replay value? well true theres a bit more to unlock in the Krypt in MKDA but all that can easily be unlocked in a week tops along with getting Blaze and Mokap. i know i did. but with MKD it takes soooooo much longer. possibly never unlock every thing without a guide. i just tonight finished unlocking every thing. plus no one has even found any SU's or any thing yet. plus with MK Chess and Puzzle Kombat it just never gets old. say playing MK Chess does just play Puzzle Kombat then. but like i said with MKDA a week is plenty of time to unlock every thing and to have mastered atleast 1 character so after that point there maybe no more reason to play the game.
ok well wich one if funner tho? hmmm.... again MKD clearly.
ok i can totally understand y u like MKDA better but u still gotta admit MKD is the better game. reason y i ask wich r ur top fav characters is cuz if more of ur top favs r in MKDA than in MKD then thats totally understandable. or maybe there is actually more ppl u like in MKD than in MKDA but since Reptile is ur top fav and he isnt playable atleast in MKD then ya once again totally understandable y u like MKDA better. but u must face the fact that MKD is the better game even if u like MKDA better. i mean if Reptile was playable in MKD i bet u would totally feel different. and believe me i know that u gotta stay loyal to ur fav character. my top fav is Liu Kang and i didnt buy MKDA nor was ever planning on getting another MK till he was announced to be playable in MKD.
2. its ur opinoin, yes, but that was stupid...
3. who r ur top fav MK chars of all time?
4. MKD feels like MK. i mean any thing with "Mortal Kombat" in the title feels like MK CUZ IT IS! plus MKD really feels like a mixture of MK2 and UMK3.
5. go back to HP, LP, HK, LK? um... maybe YOU should stick with the 2d MK's then cuz having it like that in todays world of gaming is straight up retarded.
6. honestly how in the hell is MKDA better than MKD? graphically MKD is much better.
in the audio department again MKD is sooooooo much better. the audio in MKDA wasnt all that great.
gameplay? theres more character and 4 different game modes (even tho Konquest does get boring) and online play. seriously if some one who if looking for a Puzzle game should buy this game just for Puzzle Kombat and nothing else. plus theres over 3 times more finishers in MKD than in MKDA. o and the combo breakers make a HUGE difference in gameplay. also not to mention the Death Traps that do not ever get old. clearly gameplay wise MKD wins again.
so in replay value? well true theres a bit more to unlock in the Krypt in MKDA but all that can easily be unlocked in a week tops along with getting Blaze and Mokap. i know i did. but with MKD it takes soooooo much longer. possibly never unlock every thing without a guide. i just tonight finished unlocking every thing. plus no one has even found any SU's or any thing yet. plus with MK Chess and Puzzle Kombat it just never gets old. say playing MK Chess does just play Puzzle Kombat then. but like i said with MKDA a week is plenty of time to unlock every thing and to have mastered atleast 1 character so after that point there maybe no more reason to play the game.
ok well wich one if funner tho? hmmm.... again MKD clearly.
ok i can totally understand y u like MKDA better but u still gotta admit MKD is the better game. reason y i ask wich r ur top fav characters is cuz if more of ur top favs r in MKDA than in MKD then thats totally understandable. or maybe there is actually more ppl u like in MKD than in MKDA but since Reptile is ur top fav and he isnt playable atleast in MKD then ya once again totally understandable y u like MKDA better. but u must face the fact that MKD is the better game even if u like MKDA better. i mean if Reptile was playable in MKD i bet u would totally feel different. and believe me i know that u gotta stay loyal to ur fav character. my top fav is Liu Kang and i didnt buy MKDA nor was ever planning on getting another MK till he was announced to be playable in MKD.

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Revenge4Reptile Wrote:
first offi would like to say that as big of a fan that i am of Mortal Kombat and all of its universe and everything associated with it. i am very dissapointed with deception. in my opinion Deadly Alliance was a much better and thourough game. now konquest was good, not great, just shuji runing around and backtracking so much got boring. plus with all the hype about the Super Unlockables, it just breaks my heart to dislike such a visually stunning game. it promised so much too, when the intro video first ran, i thought i would shit myself from how good it was going. but it didnt even feel like MK after a while. it was like everyone versus Tarkatans and the Dragon King. many of the endings have nohtin to do with the story. my favorite characters always get the shaft in this series, first it was sub zero, he was awesoem in 1 and 2, but then 3 came and hes not in his classic ninja outfit. it just didnt feel the same. next was reptile, my absolute favorite character, he kicked ass, then mk4 brought out an eviler side, i liked it, but then deadly alliance butchered him sooo much then turns him into onaga. so during deadly alliance i came to have much respect for all the evil that quan chi has done, i mastered all his moves. then hes not even in MKD hes dead supposably, or is he? hes not dead. hes too strong to be dead. anyway MKD just doesnt feel like MK, they should focus on the graphics, yes but worry about what MK is all about. the Kombat. i say we go back to the High Punch, Low Punch, High kick, Low kick system again. but have the weapons. this way you dont have to master someone to play as someone. like back in the day you could be anyone and just fight. not worry about doin so many moves. they can still have their styles but some of it is too much to worry aboiut when you know you use maybe 2 or 3 things during the fights. Death traps kinda took away from it too, not to say that i didnt like them it was just that they got old. i love MK dont get me wrong. but i think that i spent 50 $ of my money on something i could have rented and been satified with. Deadly Allience was the better of the two with a few minor exceptions. i only played MKD when me and my gf wanted to play the puzzle game. then it would get turned off. this game just got old. i want the replay value back like some of the others did. Ed Boon could learn a thing or two reading a few pages from the people who play this stuff. MK7? i hope so. but i hope they can make it the best it could possibly be. peace
he'll be back.......




first offi would like to say that as big of a fan that i am of Mortal Kombat and all of its universe and everything associated with it. i am very dissapointed with deception. in my opinion Deadly Alliance was a much better and thourough game. now konquest was good, not great, just shuji runing around and backtracking so much got boring. plus with all the hype about the Super Unlockables, it just breaks my heart to dislike such a visually stunning game. it promised so much too, when the intro video first ran, i thought i would shit myself from how good it was going. but it didnt even feel like MK after a while. it was like everyone versus Tarkatans and the Dragon King. many of the endings have nohtin to do with the story. my favorite characters always get the shaft in this series, first it was sub zero, he was awesoem in 1 and 2, but then 3 came and hes not in his classic ninja outfit. it just didnt feel the same. next was reptile, my absolute favorite character, he kicked ass, then mk4 brought out an eviler side, i liked it, but then deadly alliance butchered him sooo much then turns him into onaga. so during deadly alliance i came to have much respect for all the evil that quan chi has done, i mastered all his moves. then hes not even in MKD hes dead supposably, or is he? hes not dead. hes too strong to be dead. anyway MKD just doesnt feel like MK, they should focus on the graphics, yes but worry about what MK is all about. the Kombat. i say we go back to the High Punch, Low Punch, High kick, Low kick system again. but have the weapons. this way you dont have to master someone to play as someone. like back in the day you could be anyone and just fight. not worry about doin so many moves. they can still have their styles but some of it is too much to worry aboiut when you know you use maybe 2 or 3 things during the fights. Death traps kinda took away from it too, not to say that i didnt like them it was just that they got old. i love MK dont get me wrong. but i think that i spent 50 $ of my money on something i could have rented and been satified with. Deadly Allience was the better of the two with a few minor exceptions. i only played MKD when me and my gf wanted to play the puzzle game. then it would get turned off. this game just got old. i want the replay value back like some of the others did. Ed Boon could learn a thing or two reading a few pages from the people who play this stuff. MK7? i hope so. but i hope they can make it the best it could possibly be. peace
he'll be back.......
I totaly agree with you on the MK: DA is far better than MK: Deception, but I disagree with you on going back to the old MK controls. End the end the controls in MK: DA and MK: Deception are real close to the old MK controls you have to do them differently. At the same time you said each character handles from another, and that is the point, so that characters don't become too cookie cutter so each character have there advanages and disadvanages.I also agree Deception isnt very strong in the storyline compared to past MK games before it.When it comes to Konquest i felt it should have been like MK: DA 's. I mean you can tons of information about MK. Like you said you do tons of back tracking when it comes to tasks and training. End the end too much of a hassale when it comes to learning the fighting. Also Konquest didn't futher the storyline for the majority of characters like MK: DA did. One last thing, I also agree with you that the MK team should go back to the traditional way of MK. The main highlight of all past MK games up until Depection was the fighting. Now Deception's fighting taken a smaller role when it comes to the fighting and puzzle and chess( chess is a ok app for the fighting).Again to me overall MK: DA is a better product overall.


About Me
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FROST4584 wrote: "I totaly agree with you on the MK: DA is far better than MK: Deception, but I disagree with you on going back to the old MK controls. End the end the controls in MK: DA and MK: Deception are real close to the old MK controls you have to do them differently. At the same time you said each character handles from another, and that is the point, so that characters don't become too cookie cutter so each character have there advanages and disadvanages.I also agree Deception isnt very strong in the storyline compared to past MK games before it.When it comes to Konquest i felt it should have been like MK: DA 's. I mean you can tons of information about MK. Like you said you do tons of back tracking when it comes to tasks and training. End the end too much of a hassale when it comes to learning the fighting. Also Konquest didn't futher the storyline for the majority of characters like MK: DA did. One last thing, I also agree with you that the MK team should go back to the traditional way of MK. The main highlight of all past MK games up until Depection was the fighting. Now Deception's fighting taken a smaller role when it comes to the fighting and puzzle and chess( chess is a ok app for the fighting).Again to me overall MK: DA is a better product overall."
What is it about MK:DA that makes you think it's superior? I have seen your posts time and time again stating this same opinion. I played the hell out of MK:DA and loved it though it felt more like a backbone for a game than a complete fighter. I just recently played the game and I'll tell you right now that the differences are in MK:D's favor. The juggles offer more freedom to create combos in MK:D, the animation is better in MK:D, there is a breaker system though limited offers the chance to break out of some damaging combos and gather your composure. The character selection was good in both games but MK:D wins there too. The lag that you describe after you attack your opponent exist in MK:DA as well but just like MK:DA not all of the attacks have lag and those that do can be backdash cancelled so to me it's not an issue. MK:D feels more complete than MK:DA by far even though it has a few problems of it's own. I don't even have to tell you how much the online component of the game boosts the replay value through the roof. Without steady competition MK:DA died a slow death on my game shelf once everything was unlocked and I was tired of making up combos. Why was I making up combos that I would never get to try on opponents to see if they were feasable durring combat? I don't have this problem with MK:D. I practice combos in practice mode and take the new found knowledge online. It's amazing how much people have learned with this game because I see new methods of play
and combos everytime I play online. Playing this guys Ermac doesn't mean you know how to play this other guys Ermac and so forth.
Once in a while I take a break from the fighting and turn on the Puzzle Kombat and thats a great departure. I didn't have that option in MK:DA. I know that you think it was a waste of time to put in the mini games but it's there and it was basically free if you want to compare the two games in terms of overall content. I need you to write out a list of things that made MK:DA a superior product than MK:D, I still play the game but after playing MK:D, MK:DA feels very restricted.
Thats my story and I'm stickin' to it.
Peace


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mastermalone im guessing she/he likes MKDA better simply cuz Frost who im guessing is her/his favorite MK character now is in MKDA and not in MKD. and that is 100% perfectly understandable. but ya dispite wich u like better.... the fact remains MKD is better in every way.

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mastermalone Wrote:
FROST4584 wrote:
"I totaly agree with you on the MK: DA is far better than MK: Deception, but I disagree with you on going back to the old MK controls. End the end the controls in MK: DA and MK: Deception are real close to the old MK controls you have to do them differently. At the same time you said each character handles from another, and that is the point, so that characters don't become too cookie cutter so each character have there advanages and disadvanages.I also agree Deception isnt very strong in the storyline compared to past MK games before it.When it comes to Konquest i felt it should have been like MK: DA 's. I mean you can tons of information about MK. Like you said you do tons of back tracking when it comes to tasks and training. End the end too much of a hassale when it comes to learning the fighting. Also Konquest didn't futher the storyline for the majority of characters like MK: DA did. One last thing, I also agree with you that the MK team should go back to the traditional way of MK. The main highlight of all past MK games up until Depection was the fighting. Now Deception's fighting taken a smaller role when it comes to the fighting and puzzle and chess( chess is a ok app for the fighting).Again to me overall MK: DA is a better product overall."
What is it about MK:DA that makes you think it's superior? I have seen your posts time and time again stating this same opinion. I played the hell out of MK:DA and loved it though it felt more like a backbone for a game than a complete fighter. I just recently played the game and I'll tell you right now that the differences are in MK:D's favor. The juggles offer more freedom to create combos in MK:D, the animation is better in MK:D, there is a breaker system though limited offers the chance to break out of some damaging combos and gather your composure. The character selection was good in both games but MK:D wins there too. The lag that you describe after you attack your opponent exist in MK:DA as well but just like MK:DA not all of the attacks have lag and those that do can be backdash cancelled so to me it's not an issue. MK:D feels more complete than MK:DA by far even though it has a few problems of it's own. FROST4584 wrote:
"I totaly agree with you on the MK: DA is far better than MK: Deception, but I disagree with you on going back to the old MK controls. End the end the controls in MK: DA and MK: Deception are real close to the old MK controls you have to do them differently. At the same time you said each character handles from another, and that is the point, so that characters don't become too cookie cutter so each character have there advanages and disadvanages.I also agree Deception isnt very strong in the storyline compared to past MK games before it.When it comes to Konquest i felt it should have been like MK: DA 's. I mean you can tons of information about MK. Like you said you do tons of back tracking when it comes to tasks and training. End the end too much of a hassale when it comes to learning the fighting. Also Konquest didn't futher the storyline for the majority of characters like MK: DA did. One last thing, I also agree with you that the MK team should go back to the traditional way of MK. The main highlight of all past MK games up until Depection was the fighting. Now Deception's fighting taken a smaller role when it comes to the fighting and puzzle and chess( chess is a ok app for the fighting).Again to me overall MK: DA is a better product overall."
I don't even have to tell you how much the online component of the game boosts the replay value through the roof. Without steady competition MK:DA died a slow death on my game shelf once everything was unlocked and I was tired of making up combos. Why was I making up combos that I would never get to try on opponents to see if they were feasable durring combat? I don't have this problem with MK:D. I practice combos in practice mode and take the new found knowledge online. It's amazing how much people have learned with this game because I see new methods of play
and combos everytime I play online. Playing this guys Ermac doesn't mean you know how to play this other guys Ermac and so forth.
Once in a while I take a break from the fighting and turn on the Puzzle Kombat and thats a great departure. I didn't have that option in MK:DA. I know that you think it was a waste of time to put in the mini games but it's there and it was basically free if you want to compare the two games in terms of overall content. I need you to write out a list of things that made MK:DA a superior product than MK:D, I still play the game but after playing MK:D, MK:DA feels very restricted.
Thats my story and I'm stickin' to it.
Peace
By all means if you like Deception have fun with it. I don't hate Decepion at all. I just don't like it as a Mortal Kombat game. Sure the differents may be in MK : Deception's favor in terms of kontent, but most of it is unnessary and has nothing to do with the core of what MK games so great(my opinion) .To me as a Mortal Kombat game I think it has taken MK in wrong direction. I could make a list why I think MK: DA is far better than Deception. The juggles are the same as MK: DA in Deception. As a stated many times the lag time after the attacks are horrible. If you miss or if your enemy you are so screwed 99.9% of the time in Deception. Now in MK: DA that isn't the case, not by a long shot. Yes there is recovery time in MK: DA when you attack, but not as near as long as in MK: D. The case is if you attack , you are screwed since counter attacks are so so easy if you are not the non agressors. ( Play me online to prove this fact or even MK: DA). MK: DA was just like past MK in terms of recovery time. You know how uppercuts had lag time to prevent multi uppercuts, well MK: DA was more balanced in that sort of a way, but Deception has tons of slow recovery attacks.If anything Deception is a slowed down version of MK: Deadly Alliance, with more fatalites.
I'll admit that Deception has a few merits over MK: DA such as some level desgin, graphics and music, but that is pretty much it. Fatalites are better than MK: DA's , but at the same time adding multi fatalites to each chracter doesn't make the game better, its the fighting game itself.Hell Deception to me had too many returning levels from past MK games, it was nothing I've seen before. MK: DA only had 1 level from past MK games return. The rest were all new levels. Decpetion's stages again have few returning stages, that I've seen before. MK; Deception does have a few new great stages like Hell foundry, Dragon Moutain, and the slaughter house. There are a few lame ones like the caves, Liu Kang's tomb and a few more like the Living Forest that looked a bit lame. Again IMO MK: DA was better in stages. I gave Chess and Puzzle a chance , but didn't get into them. I feel that if those modes were never in the game I would have had a better overall fighting experiance. I mean if the MK team never puts those modes when they would have had more time to focus on more tradition MK stuff like crazy modes( fighting) like endance or even something like those fun vs screen codes from MK3 or maybe even secrets or even doing something more to make the differents between MK: DA and Deception seem more dis alike. MK: Deception arcade mode is sort of a joke. I mean please how many people do you fighting in arcade mode? 8,9,10.... well it is one of those numbers. That is the lowest in MK history to fight that many people. MK DA and past MK had more than that. Again Kombat was the main focus on past MKs. Hell when I am getting some fun out of Deception its all over by the time I get to Noob-Smoke. Keep in mind I consider myself I good player in terms of dealing with the fighting system can go threw the AI fast. So arcade mode wasn't as near as great as MK: DA or even past MK games. O yes this where ONLINE mode comes into play. I remember alot of people not including myself wanting more special moves back well guess what they got there wish. Guess what people do online the most? You guessed it special moves. If there is one thing I loved about what MK: DA did to MK is that lack of special moves. Now for the time it was all about had to hand Kombat, and the fighting styles made it all worth while. Human players tend to hide behind special moves like big wussies. With no RUN button to stop this it makes a already slow MK game worst. As a stated many times before I am a agressive MK player. One of the things I wanted Deception to have is a dash feature since I knew more special moves would be coming back, something to stop special move whores, but you can stop them. O yea lets talk about lag. MK: Deception (PS2 does I don't know about XBL) does have it. Its not the worst lag lag that you can have in a game. In fact it is split second lag time. Believe me that lag can make all the differents on who wins the match. When I match up someone(before I stopped playing online of course) I wanted to see who is the better kombatant. Always when I played MK: Deception online I ALWAYS HAD A 5 connection. Most of my openants had a 3 or 4 star connection. It lagged. Hell I even fought 5 star fights still lag. Again Deception online doesn't have the worst or even bad lag. It has lag and a little bit of lag and turn the odds against your favor. I play MK to see who is better.
Konquest mode vs
Ok In case you didn't know the MK storyline is very inportant to MK. In fact that is why some people stick with MK. Also it is one of the reason why is MK different and has lasted longer than other fighters. It has been just as inportant as the fighting in past MK games. MK: DA did a great job on expanding the MK story. You may not like reading( most people that played MK: DA) but it told of each character and relations to past MKs. In other words character devoplment. I loved the backstories MK: DA's Konquest introduced. All of it lead up to MK: DA. Now deception does almost NOTHING for Deception storyline besides recreate past MK ending such as Tanya's Liu Kang trap. The only thing you get out of Konquest that has to do with Deception's storyline was the Damsishi,Shujinko, and Dragon King thing. Considering the large amount of kickass characters in the MK world I wanted something far better. For example when I first heard that all MK characters in historywill be in Decpetion's Konquest I was so amped, Now i am finding to not worth it at all. Back to the exmaple. Now I am wonding what has happened to many of the MK characters especially the on time MK characters like Motaro( MK3 saga). Now when do I find him what does he say? Will he tell me at least when has he been doing for the last few years? No. Will he provide me with any insight on what other character has been doing for the past few years? No. What does he have to say after all this years missing from a MK game. All he has to say is this " Here take these coins" and then disspears. Man I wanted much more than that. Hell I can get coins from playing Puzzle or chess fighter. I wanted somestory.
I am sort of tired of typing now, but I will hit on one last topic before I end this post.On a Deception note most of the new characters didn't seem to me didnt have any style at all or story that was as interesting as returning classics. The only new good ones are Kira and Ashrah. (opinion of course). When it comes to characters I was a disapointed when Frost didnt make the cut and I wish she would come back in a future MK game. I've felt this way not just with Frost but alot of characters since MK1. Frost absents had no overall affect on my judgement of the game. I can name plenty of characters from each MK since MK2 I wish that were in MK sequels. I 've learned to deal with those certain things ,at the same time it didn't matter nor will it ever matter as long as MK is fun to play( Fighting). Fighting and having fun with the fighting is the reason I played most MK games. To me MK: Deception is the perfect example on how I don't want another Mortal Kombat game to be. Instead I hope the MK team goes with a MK1- MK: DA route in terms of making the fighting the highlight of the game instead of like Depection fighting game taking a back seat to these new modes. Also as the thread starter has said( I agree with him) MK: Deception intro starts off great, but doesn't really go anywhere after that. Storyline wasn't as good as past MK to me, especilly the endings. Don't get me started about the so called throws in Deception. The types of throws in Deception are a bad idea. I hope throws return to normal in MK7 or and have a reveral system.
I agree with frost for the most part. I didnt like the story in deception and didn't like konquest mode. YOu didn't do anything in konquest it was more like a museum mode you just run around and open chests. As for unlocking everything well it took me roughly a week to unlock everything in deception it took me about 2 weeks for DA. Neither really was difficult to unlock everything on.
Reasons why DA had a better engine. As frost mentioned the "lag time" after moves. Quite often you can actually move after doing a move before you can even block this makes no sense. This leads to limited move use since the majority leave you far too open. You can't escape a throw or block them unlike DA and there are no reversals again unlike DA. DA was a solid start for a game however deception went in the wrong direction. I couldn't care less about more fatalitys or 600 koffins or puzzle kombat all I want is a decent fighter it doesnt have to be tekken or virtua fighter. I've played tekken at "professional" levels and I don't play MK for the same depth and quality but again I want something playable. 4 was horrid and 5 was decent 6 is horrid. None of the 3d games have the depth of the 2d games so personally I wouldnt mind seeing a return to the 2d format if that means it will have a solid system. The juggle system isn't really all that free if you are lucky you can stick in one or two moves that are not part of a dial a combo. The juggle system also has some damage scaling issues with some characters like li mei and shujinko. The flip kick is broken and seems to scale backwards if at all. flip kick to flying punch=45% on an oppoent who jumped at me however if I did both on the ground seperate it wasnt that much /boggle. The skill for most 3d fighters comes from movement options however there is none of that in deception. Universal tracking makes the sidestep useless on both da and deception. There is no aspect of deception that requires skill. I can sit down and learn any strat/juggle in minutes I can't do that on any other game. Simplicity is fine but there needs to be more. There are combos on ultimate that I can't do period they are very difficult to time and execute yet deception thats not the case. More fighting less fluff plz k tks.
As for my favorite characters I never had an overall favorite it was always based on the actual game. Mk 1 was cage. Mk 2 was scorpion jax and mileena UMK3 was sub zero jax scorpion and smoke. MK 4 I only played scorpion and only to beat the people who actually thought it was a good game. DA I liked bo rai cho scorpion and jax. Deception I like the idea of darrius and love bo rai cho and like mileena, tanya and noob smoke. That doesn't take away from the flaws in the game however.
Reasons why DA had a better engine. As frost mentioned the "lag time" after moves. Quite often you can actually move after doing a move before you can even block this makes no sense. This leads to limited move use since the majority leave you far too open. You can't escape a throw or block them unlike DA and there are no reversals again unlike DA. DA was a solid start for a game however deception went in the wrong direction. I couldn't care less about more fatalitys or 600 koffins or puzzle kombat all I want is a decent fighter it doesnt have to be tekken or virtua fighter. I've played tekken at "professional" levels and I don't play MK for the same depth and quality but again I want something playable. 4 was horrid and 5 was decent 6 is horrid. None of the 3d games have the depth of the 2d games so personally I wouldnt mind seeing a return to the 2d format if that means it will have a solid system. The juggle system isn't really all that free if you are lucky you can stick in one or two moves that are not part of a dial a combo. The juggle system also has some damage scaling issues with some characters like li mei and shujinko. The flip kick is broken and seems to scale backwards if at all. flip kick to flying punch=45% on an oppoent who jumped at me however if I did both on the ground seperate it wasnt that much /boggle. The skill for most 3d fighters comes from movement options however there is none of that in deception. Universal tracking makes the sidestep useless on both da and deception. There is no aspect of deception that requires skill. I can sit down and learn any strat/juggle in minutes I can't do that on any other game. Simplicity is fine but there needs to be more. There are combos on ultimate that I can't do period they are very difficult to time and execute yet deception thats not the case. More fighting less fluff plz k tks.
As for my favorite characters I never had an overall favorite it was always based on the actual game. Mk 1 was cage. Mk 2 was scorpion jax and mileena UMK3 was sub zero jax scorpion and smoke. MK 4 I only played scorpion and only to beat the people who actually thought it was a good game. DA I liked bo rai cho scorpion and jax. Deception I like the idea of darrius and love bo rai cho and like mileena, tanya and noob smoke. That doesn't take away from the flaws in the game however.


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Ok I can live with your analysis of MK:DA and MK:D but again on this we will have to agree to disagree. The return of the special attacks was not a new feature to MK as you made it sound, most characters in all MK's until MK:DA had multiple special attacks. Hell, Raiden couln't even teleport nor could he do his imfamous flying thunder god move. If you look back at all of the past MK games you will find that special moves were more abounant there than in MK:D so I'm not quite sure why that comment on multiple special moves in MK:D are unlike past MK games. To me the special attacks make the MK game feel more like the fantasy game it was meant to be, not to mention that they add a whole different demension to the game play.
Yes I know players online have some cowardly techniques but thats where I find my challenge. I love breaking down someones strategy and forcing them to play by my rules. It may take a while depending on who you are playing against but thats half the fun. I just don't get frustrated very easily so thats probably why our opinions differ so much on this topic of special moves. Besides most of the players I have fought use a balance of special moves and hand to hand attacks. The exception being Ermac, Noob-Smoke and Subzero.
I don't know if you knew this but there is a quick step in the game, it's done by pressing f,f, repeatedy. The character will quickly move accross the screen as opposed to just walking by cancelling the step animation. It seems to work for me all the time. The online component for Xbox-live does not have the lag that you have described for the PS2 (Thank God!) Every now and then you will get an odd camera angle but thats about it. Oh yeah and the juggles are not the same in MK:DA as they are in MK:D, just try to do this Li Mei combo in MK:DA that I do in MK:D and you'll find that it does not work.
In Le He Ba Fa style:
b+1, 1,1,2, (d,b+4) 2, (d,b+4), f,f+2
The most you could pull off from that combo in MK:DA was b+1, 1,1,2
There are so many variations of juggle combos that you can pull off in Deception that are not possible in Deadly Aliance that I have found. That makes jugglers like me happy. But like I said I can respect your opinion about MK:DA and I do thank you for your explanation.
Peace
Yes I know players online have some cowardly techniques but thats where I find my challenge. I love breaking down someones strategy and forcing them to play by my rules. It may take a while depending on who you are playing against but thats half the fun. I just don't get frustrated very easily so thats probably why our opinions differ so much on this topic of special moves. Besides most of the players I have fought use a balance of special moves and hand to hand attacks. The exception being Ermac, Noob-Smoke and Subzero.
I don't know if you knew this but there is a quick step in the game, it's done by pressing f,f, repeatedy. The character will quickly move accross the screen as opposed to just walking by cancelling the step animation. It seems to work for me all the time. The online component for Xbox-live does not have the lag that you have described for the PS2 (Thank God!) Every now and then you will get an odd camera angle but thats about it. Oh yeah and the juggles are not the same in MK:DA as they are in MK:D, just try to do this Li Mei combo in MK:DA that I do in MK:D and you'll find that it does not work.
In Le He Ba Fa style:
b+1, 1,1,2, (d,b+4) 2, (d,b+4), f,f+2
The most you could pull off from that combo in MK:DA was b+1, 1,1,2
There are so many variations of juggle combos that you can pull off in Deception that are not possible in Deadly Aliance that I have found. That makes jugglers like me happy. But like I said I can respect your opinion about MK:DA and I do thank you for your explanation.
Peace

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As a MK fans we both know that special moves have been apart of MK. In MK1 and MK2 characters had 2 to 3 moves. Back in those days ( well back in my local arcade ) people used to whore special moves alot, but the arcade screen itself( the size of the screen in which you see wasn't that big, thus you couldn't get alway that easy. In other words you weren't never that far from oppent. During the MK3 saga(MK3-MKT) special moves played a slightly bigger role. That was ok , because the MK team added this genious feature....... the run button. IMO it not just spend up the gameplay from IMO slow MK1 and MK2. It also alowed of offencive kombat. During the 2-D days of MK before MK3, most of moves in MK1 and MK2 could be easiey countered. Now agressors could win the round. This also helped in MK4. In MK: DA not many special moves were given to characters so the run button wasn't really needed. most people had where like what? 2 or 3? Again down to face to face kombat for me it is sort of exciting fighting face to face when it comes to MK. That is why I enjoy MK: DA so much. Deception IMO again is slow.With alot more special moves per character and much larger levels it becomes sort of a defensive game like MK1 and MK2 is. Not much can happen unless you attack. I have no means on to launch an offenive, with out low recovery attacks and being counter. Again from what I've played of Deception alot of stuff can be countered. For me this takes away excitement of fighting. I respect your opinion as well. I am in no means saying Decpetion is a bad game, but in my view could have been faster in a few parts when it comes to fighting.Again thanks for respecting one anothers opinion instead of flaming.
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mastermalone Wrote:
What is it about MK:DA that makes you think it's superior? I have seen your posts time and time again stating this same opinion.
What is it about MK:DA that makes you think it's superior? I have seen your posts time and time again stating this same opinion.
well, frost's posts are kinda like a scratched disk, keeps playing the same old song everytime...lol
on topic: like I said a million times, imo deception owns mkda in every possible way, I'm not saying that deception doesn't have flaws...it has a few. I mean mkda was very good, the krypt was a perfect idea, konquest was cool, the characters were very cool in 3D, aside from some stupid new ones (mokap, drahmin, hsu hao, nitara)...most of the fatalitys were boring, there were those stupid neijins and reversals and sword impales that ruined the gameplay, on the other hand deception has the breakers, they're not great, they could be better, but hey at least they're better than reversals and the neijins...all the characters except darrius are cool...the backgrounds os da were cool but in deception they're more interactive, the music of bothe games are cool too...ect ect etc, the only thing that was cooler in da was the story explanation...

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well, frost's posts are kinda like a scratched disk, keeps playing the same old song everytime...lol
on topic: like I said a million times, imo deception owns mkda in every possible way, I'm not saying that deception doesn't have flaws...it has a few. I mean mkda was very good, the krypt was a perfect idea, konquest was cool, the characters were very cool in 3D, aside from some stupid new ones (mokap, drahmin, hsu hao, nitara)...most of the fatalitys were boring, there were those stupid neijins and reversals and sword impales that ruined the gameplay, on the other hand deception has the breakers, they're not great, they could be better, but hey at least they're better than reversals and the neijins...all the characters except darrius are cool...the backgrounds os da were cool but in deception they're more interactive, the music of bothe games are cool too...ect ect etc, the only thing that was cooler in da was the story explanation...
on topic: like I said a million times, imo deception owns mkda in every possible way, I'm not saying that deception doesn't have flaws...it has a few. I mean mkda was very good, the krypt was a perfect idea, konquest was cool, the characters were very cool in 3D, aside from some stupid new ones (mokap, drahmin, hsu hao, nitara)...most of the fatalitys were boring, there were those stupid neijins and reversals and sword impales that ruined the gameplay, on the other hand deception has the breakers, they're not great, they could be better, but hey at least they're better than reversals and the neijins...all the characters except darrius are cool...the backgrounds os da were cool but in deception they're more interactive, the music of bothe games are cool too...ect ect etc, the only thing that was cooler in da was the story explanation...
Not really ,some of the MK team members come here from time to time. Sign in or not signed in. I am sure they don't come and read every post, but they do read at least some post to see what MK players want. As a long time MK player since I was 8 years old also been with it since MK1, I feel I have a right to let the MK team know how I feel about Deception is. After all Boon has said that Deception is a test for future MK games. With that said I would like to let them know how at least a ong time MK fan and 9 times out of 10 the biggest MK fan of them all feels about Deception. My case is that Deception doesn't feel like a MK game at all. Again like I said the MK team don't have the time to come here daily like I do. In a respect way I asking the MK team to remove the non important stuff fromt the next MK game and make MK7 more of a arcade fighter like all MK games( but Decpetion). Also has a MK fan I don;t MK to become a have mini game half fighting game. I want it to be a hardcore fighter in terms that is what you think of MK instead of any mini games.
In terms of me of " kinda like a scratched disk, keeps playing the same old song everytime...lol" that goes for everyone that responds do you like MK Deception threads. So Blood your not the only one that sounds like a scratched disk. I am letting my opinion know so I hope for MK7 , MK returns to is roots as a game that focuses on the fighting and secrets within the fighting game, and a better story. Maybe then people will stop crying about SU and how there aren't any SU and enjoy MK for what it really is, which is a fighting game.
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hey frost, you have the absolute right to have your own opinion like I have mine, but what I was saying is that in your posts about deception, you keep saying the same things over and over, I already know that you prefer DA over deception because deception has a very slow recovery time, mkda's konquest was better in your opinion, the game was faster, the characters in deception have too many special moves etc etc...if you want the MK Team to read this, just send them an e-mail with your thoughts and your ideas for the next MK, I mean, imo that would be better rather than typpping the same thing over and over everyday...
peace
peace


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Liu_Kang187 Wrote:
i mean if Reptile was playable in MKD i bet u would totally feel different. and believe me i know that u gotta stay loyal to ur fav character. my top fav is Liu Kang and i didnt buy MKDA nor was ever planning on getting another MK till he was announced to be playable in MKD.
i mean if Reptile was playable in MKD i bet u would totally feel different. and believe me i know that u gotta stay loyal to ur fav character. my top fav is Liu Kang and i didnt buy MKDA nor was ever planning on getting another MK till he was announced to be playable in MKD.
Not buying over one character is just stupid. One character dosnt make the game.


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For MK7, i want:
1) MORE Mileena!!!
2) Video Endings or 2 endings per character (with their alternate costume)
3) Better Character select screen with better renders
1) MORE Mileena!!!
2) Video Endings or 2 endings per character (with their alternate costume)
3) Better Character select screen with better renders


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Video Endings. It's not easy at all unless you had a separate disc and uploaded them to your platform's hard-drive (ie: XBox) They take up so much space and I can see why they aren't in MKD. But I think having video endings would just be such an added bonus to add to the richness and kick assedness (lol!) to the game.
They would be good for the same reason I think Konquest is good... for the Hardcore fans. People who like the game, LOVE the game and what makes it good? The storyline so people can get involved in the game and not just fight for no reason. Konquest is great cuz it gives hardcore fans an inside look at the world/realms and history through all the games in a 3D Historic perspective. It gave life to cool stories from the past and through the series. True, some of it was inaccurate from the games but it was still cool. And I think having video endings as opposed to stills has kinda the same concept... bringing the story and the game to life for the hardcore fans.
They would be good for the same reason I think Konquest is good... for the Hardcore fans. People who like the game, LOVE the game and what makes it good? The storyline so people can get involved in the game and not just fight for no reason. Konquest is great cuz it gives hardcore fans an inside look at the world/realms and history through all the games in a 3D Historic perspective. It gave life to cool stories from the past and through the series. True, some of it was inaccurate from the games but it was still cool. And I think having video endings as opposed to stills has kinda the same concept... bringing the story and the game to life for the hardcore fans.
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